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authorEric Anholt <eric@anholt.net>2009-12-28 18:15:06 -0800
committerEric Anholt <eric@anholt.net>2009-12-28 18:52:47 -0800
commit089144e4e525883995d609af5040b2355043945e (patch)
tree56c180a117509744ea0490f8798e7ff7285359cf /src/mesa/drivers/dri/intel/intel_buffers.c
parente4df8d32b510a3f00c12477985818c9d42a0b178 (diff)
intel: Allow binding a stencil but not a depth buffer.
Wine's d3d9 visual.c testcase tries this a lot, so I've added some piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only) and enabled it.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_buffers.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 05643189a2..97d56e4e67 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -291,6 +291,12 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
}
+ /* If we have a (packed) stencil buffer attached but no depth buffer,
+ * we still need to set up the shared depth/stencil state so we can use it.
+ */
+ if (depthRegion == NULL && irbStencil && irbStencil->region)
+ depthRegion = irbStencil->region;
+
/*
* Update depth and stencil test state
*/