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authorEric Anholt <eric@anholt.net>2009-01-30 11:24:04 -0800
committerEric Anholt <eric@anholt.net>2009-01-30 13:46:37 -0800
commit67ee22c89f42146e7befb2fdd39bdd68a5258c30 (patch)
tree2c61d1c7d9c069a30e6270ef613a32a69ff7cb28 /src/mesa/drivers/dri/intel/intel_clear.c
parentac0dfbdf0f5e5dea08ec717ae8c4e1e141b15c05 (diff)
intel: If we're doing a depth clear with tris, do color with it.
This is a 10% win on the ever-important glxgears not-a-benchmark.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_clear.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index 921ec2dc33..98f7292f59 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -201,6 +201,14 @@ intelClear(GLcontext *ctx, GLbitfield mask)
blit_mask |= BUFFER_BIT_DEPTH;
}
+ /* If we're doing a tri pass for depth/stencil, include a likely color
+ * buffer with it.
+ */
+ if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
+ tri_mask |= blit_mask & BUFFER_BIT_BACK_LEFT;
+ blit_mask &= ~BUFFER_BIT_BACK_LEFT;
+ }
+
/* SW fallback clearing */
swrast_mask = mask & ~tri_mask & ~blit_mask;