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authorIan Romanick <idr@freedesktop.org>2009-04-06 13:15:54 -0700
committerIan Romanick <ian.d.romanick@intel.com>2009-04-09 14:18:14 -0700
commit43cf0d1eebb9f425e1a0e176394b64e2cb406709 (patch)
tree70b68a94aac6cdee649786a7573c496863de648c /src/mesa/drivers/dri/intel/intel_context.c
parent82634ee8df7328b9235abd8352d33b0b3d953600 (diff)
intel / DRI2: Track and flush front-buffer rendering
Track two flags: whether or not front-buffer rendering is currently enabled and whether or not front-buffer rendering has been enabled since the last glFlush. If the second flag is set, the front-buffer is flushed via a loader call back. If the first flag is cleared, the second flag is cleared at this time. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kristian Høgsberg <krh@redhat.com>
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_context.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index a664e74936..797bfa8c4b 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -391,6 +391,26 @@ intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
+
+ if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
+ __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
+
+ if ((screen->dri2.loader->base.version >= 2)
+ && (screen->dri2.loader->flushFrontBuffer != NULL)) {
+ (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
+ intel->driDrawable->loaderPrivate);
+
+ /* Only clear the dirty bit if front-buffer rendering is no longer
+ * enabled. This is done so that the dirty bit can only be set in
+ * glDrawBuffer. Otherwise the dirty bit would have to be set at
+ * each of N places that do rendering. This has worse performances,
+ * but it is much easier to get correct.
+ */
+ if (intel->is_front_buffer_rendering) {
+ intel->front_buffer_dirty = GL_FALSE;
+ }
+ }
+ }
}
void