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authorEric Anholt <eric@anholt.net>2010-05-04 22:02:18 -0700
committerEric Anholt <eric@anholt.net>2010-05-04 22:06:12 -0700
commitce914fff0817cb3c25a2d715f8435c6b6d6fbcdd (patch)
treec03fc98efdec6226bfa078c5811cda3bf69cac00 /src/mesa/drivers/dri/intel/intel_context.c
parent453f0b1f243b26e02b371293e9c8bbf09362c14a (diff)
i965: When an RB gets a new region, clear the old from the state cache.
This prevents memory usage explosion in blender due to the state cache hanging on to old fake frontbuffer regions. Sigh at blender still using frontbuffer rendering. Bug #24119.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_context.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 8ee9a292a1..8c947c41b4 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -362,7 +362,7 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
depth_region = region;
- intel_renderbuffer_set_region(rb, region);
+ intel_renderbuffer_set_region(intel, rb, region);
intel_region_release(&region);
if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
@@ -374,7 +374,7 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
continue;
intel_region_reference(&stencil_region, region);
- intel_renderbuffer_set_region(rb, stencil_region);
+ intel_renderbuffer_set_region(intel, rb, stencil_region);
intel_region_release(&stencil_region);
}
}