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authorNeil Roberts <neil@linux.intel.com>2011-02-05 10:21:11 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2011-02-24 16:43:39 +0000
commitc0ad70ae31ee5501281b434d56e389fc92b13a3a (patch)
tree9abb008709a055cb22be5f949271ba53c3822d5b /src/mesa/drivers/dri/intel/intel_fbo.c
parent11b9f4439c56045a8f718e483844135dd9fbcb58 (diff)
intel: Try using glCopyTexSubImage2D in _mesa_meta_BlitFramebuffer
In the case where glBlitFramebuffer is being used to copy to a texture without scaling it is faster if we can use the hardware to do a blit rather than having to do a texture render. In most of the drivers glCopyTexSubImage2D will use a blit so this patch makes it check for when glBlitFramebuffer is doing a simple copy and then divert to glCopyTexSubImage2D. This was originally proposed as an extension to the common meta-ops. However, it was rejected as using the BLT is only advantageous for Intel hardware. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33934 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c81
1 files changed, 80 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 886b25c23b..8b57eb19f5 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -34,6 +34,7 @@
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "main/context.h"
+#include "main/teximage.h"
#include "main/texrender.h"
#include "drivers/common/meta.h"
@@ -647,6 +648,84 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
}
}
+/**
+ * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
+ * We can do this when the dst renderbuffer is actually a texture and
+ * there is no scaling, mirroring or scissoring.
+ *
+ * \return new buffer mask indicating the buffers left to blit using the
+ * normal path.
+ */
+static GLbitfield
+intel_blit_framebuffer_copy_tex_sub_image(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0,
+ GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0,
+ GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
+ const struct gl_framebuffer *readFb = ctx->ReadBuffer;
+ const struct gl_renderbuffer_attachment *drawAtt =
+ &drawFb->Attachment[drawFb->_ColorDrawBufferIndexes[0]];
+
+ /* If the source and destination are the same size with no
+ mirroring, the rectangles are within the size of the
+ texture and there is no scissor then we can use
+ glCopyTexSubimage2D to implement the blit. This will end
+ up as a fast hardware blit on some drivers */
+ if (drawAtt && drawAtt->Texture &&
+ srcX0 - srcX1 == dstX0 - dstX1 &&
+ srcY0 - srcY1 == dstY0 - dstY1 &&
+ srcX1 >= srcX0 &&
+ srcY1 >= srcY0 &&
+ srcX0 >= 0 && srcX1 <= readFb->Width &&
+ srcY0 >= 0 && srcY1 <= readFb->Height &&
+ dstX0 >= 0 && dstX1 <= drawFb->Width &&
+ dstY0 >= 0 && dstY1 <= drawFb->Height &&
+ !ctx->Scissor.Enabled) {
+ const struct gl_texture_object *texObj = drawAtt->Texture;
+ const GLuint dstLevel = drawAtt->TextureLevel;
+ const GLenum target = texObj->Target;
+
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, dstLevel);
+ GLenum internalFormat = texImage->InternalFormat;
+
+ if (intel_copy_texsubimage(intel_context(ctx), target,
+ intel_texture_image(texImage),
+ internalFormat,
+ dstX0, dstY0,
+ srcX0, srcY0,
+ srcX1 - srcX0, /* width */
+ srcY1 - srcY0))
+ mask &= ~GL_COLOR_BUFFER_BIT;
+ }
+ }
+
+ return mask;
+}
+
+static void
+intel_blit_framebuffer(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ /* Try faster, glCopyTexSubImage2D approach first which uses the BLT. */
+ mask = intel_blit_framebuffer_copy_tex_sub_image(ctx,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ if (mask == 0x0)
+ return;
+
+ _mesa_meta_BlitFramebuffer(ctx,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+}
/**
* Do one-time context initializations related to GL_EXT_framebuffer_object.
@@ -663,7 +742,7 @@ intel_fbo_init(struct intel_context *intel)
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
- intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
+ intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
#if FEATURE_OES_EGL_image
intel->ctx.Driver.EGLImageTargetRenderbufferStorage =