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authorEric Anholt <eric@anholt.net>2009-04-09 18:30:12 -0700
committerEric Anholt <eric@anholt.net>2009-04-16 12:04:30 -0700
commit2c30fd84dfa052949a117c78d932b58c1f88b446 (patch)
treeb03b34cc9fd6510df73d177bb53632a1070fce7c /src/mesa/drivers/dri/intel/intel_fbo.c
parent33b865f70dc1461b040c9c436ec8e5a8171f00e7 (diff)
intel: Add support for argb1555, argb4444 FBOs and fix rgb565 fbo readpixels.
Also enable them all regardless of screen bpp, as 32 bpp what I've been testing against, and haven't been able to detect any screen bpp-specific troubles with them.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c69
1 files changed, 43 insertions, 26 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index a401f730ba..52647ddf8b 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -119,6 +119,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->RedBits = 5;
rb->GreenBits = 6;
rb->BlueBits = 5;
+ irb->texformat = &_mesa_texformat_rgb565;
cpp = 2;
break;
case GL_RGB:
@@ -132,6 +133,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->GreenBits = 8;
rb->BlueBits = 8;
rb->AlphaBits = 0;
+ irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
cpp = 4;
break;
case GL_RGBA:
@@ -148,6 +150,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->GreenBits = 8;
rb->BlueBits = 8;
rb->AlphaBits = 8;
+ irb->texformat = &_mesa_texformat_argb8888;
cpp = 4;
break;
case GL_STENCIL_INDEX:
@@ -160,12 +163,14 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->StencilBits = 8;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_COMPONENT16:
rb->_ActualFormat = GL_DEPTH_COMPONENT16;
rb->DataType = GL_UNSIGNED_SHORT;
rb->DepthBits = 16;
cpp = 2;
+ irb->texformat = &_mesa_texformat_z16;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
@@ -174,6 +179,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->DepthBits = 24;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
@@ -182,6 +188,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->DepthBits = 24;
rb->StencilBits = 8;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
default:
_mesa_problem(ctx,
@@ -322,6 +329,7 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.GreenBits = 6;
irb->Base.BlueBits = 5;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_rgb565;
break;
case GL_RGB8:
irb->Base._ActualFormat = GL_RGB8;
@@ -331,6 +339,7 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.BlueBits = 8;
irb->Base.AlphaBits = 0;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
break;
case GL_RGBA8:
irb->Base._ActualFormat = GL_RGBA8;
@@ -340,24 +349,28 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.BlueBits = 8;
irb->Base.AlphaBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_argb8888;
break;
case GL_STENCIL_INDEX8_EXT:
irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
irb->Base._BaseFormat = GL_STENCIL_INDEX;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_COMPONENT16:
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 16;
irb->Base.DataType = GL_UNSIGNED_SHORT;
+ irb->texformat = &_mesa_texformat_z16;
break;
case GL_DEPTH_COMPONENT24:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 24;
irb->Base.DataType = GL_UNSIGNED_INT;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH24_STENCIL8_EXT:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
@@ -365,6 +378,7 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.DepthBits = 24;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
default:
_mesa_problem(NULL,
@@ -449,6 +463,8 @@ static GLboolean
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
+ irb->texformat = texImage->TexFormat;
+
if (texImage->TexFormat == &_mesa_texformat_argb8888) {
irb->Base._ActualFormat = GL_RGBA8;
irb->Base._BaseFormat = GL_RGBA;
@@ -458,9 +474,21 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
irb->Base._ActualFormat = GL_RGB5;
irb->Base._BaseFormat = GL_RGB;
- irb->Base.DataType = GL_UNSIGNED_SHORT;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGB5 texture OK\n");
}
+ else if (texImage->TexFormat == &_mesa_texformat_argb1555) {
+ irb->Base._ActualFormat = GL_RGB5_A1;
+ irb->Base._BaseFormat = GL_RGBA;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to ARGB1555 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
+ irb->Base._ActualFormat = GL_RGBA4;
+ irb->Base._BaseFormat = GL_RGBA;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to ARGB4444 texture OK\n");
+ }
else if (texImage->TexFormat == &_mesa_texformat_z16) {
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
@@ -631,11 +659,11 @@ intel_finish_render_texture(GLcontext * ctx,
static void
intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
- struct intel_context *intel = intel_context(ctx);
const struct intel_renderbuffer *depthRb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);
const struct intel_renderbuffer *stencilRb =
intel_get_renderbuffer(fb, BUFFER_STENCIL);
+ int i;
if (stencilRb && stencilRb != depthRb) {
/* we only support combined depth/stencil buffers, not separate
@@ -644,32 +672,21 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
- /* check that texture color buffers are a format we can render into */
- {
- const struct gl_texture_format *supportedFormat;
- GLuint i;
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
- /* The texture format we can render into seems to depend on the
- * screen depth. There currently seems to be a problem when
- * rendering into a rgb565 texture when the screen is abgr8888.
- */
+ if (rb == NULL)
+ continue;
- if (intel->ctx.Visual.rgbBits >= 24)
- supportedFormat = &_mesa_texformat_argb8888;
- else
- supportedFormat = &_mesa_texformat_rgb565;
-
- for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
- const struct gl_texture_object *texObj =
- fb->Attachment[BUFFER_COLOR0 + i].Texture;
- if (texObj) {
- const struct gl_texture_image *texImg =
- texObj->Image[0][texObj->BaseLevel];
- if (texImg && texImg->TexFormat != supportedFormat) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
- break;
- }
- }
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB4444:
+ break;
+ default:
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
}
}