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authorEric Anholt <eric@anholt.net>2007-12-12 10:25:19 -0800
committerEric Anholt <eric@anholt.net>2007-12-12 11:52:10 -0800
commit7c71ef3a3d0cf2620525f468960cdc76a0fb0d33 (patch)
tree7b7e071b5c854bc5b737401990b54e488febf650 /src/mesa/drivers/dri/intel/intel_fbo.c
parent00e10a1385bfd376f5f45ad94e3543ac87f15de8 (diff)
[intel] Move bufmgr back to context instead of screen, fixing glthreads.
Putting the bufmgr in the screen is not thread-safe since the emit_reloc changes. It also led to a significant performance hit from pthread usage for the attempted thread-safety (up to 12% of a cpu spent on refcounting protection in single-threaded 965). The motivation had been to allow multi-context bufmgr sharing in classic mode, but it wasn't worth the cost.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 6f99f401c7..034304f91c 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -282,7 +282,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
height, pitch);
- irb->region = intel_region_alloc(intel->intelScreen, cpp, pitch, height);
+ irb->region = intel_region_alloc(intel, cpp, pitch, height);
if (!irb->region)
return GL_FALSE; /* out of memory? */