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authorEric Anholt <eric@anholt.net>2008-09-12 15:48:13 -0700
committerEric Anholt <eric@anholt.net>2008-09-12 15:48:13 -0700
commit8db761409dadc2e899d4e7107eff3aa07b07aa11 (patch)
treecc398df6f9be467f384d029bd1d6e3e3c106169c /src/mesa/drivers/dri/intel/intel_fbo.c
parentbdc8ac4ae2c711e2569618136bf7d9c7b25be53e (diff)
intel: Add a width field to regions, and use it for making miptrees in TFP.
Otherwise, we would use the pitch as width of the texture, and compiz would render the pitch padding on the right hand side.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 5bd2ebfdcf..6570f6e69b 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -296,7 +296,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
height, pitch);
- irb->region = intel_region_alloc(intel, cpp, pitch, height);
+ irb->region = intel_region_alloc(intel, cpp, width, height, pitch);
if (!irb->region)
return GL_FALSE; /* out of memory? */