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authorXiang, Haihao <haihao.xiang@intel.com>2008-03-14 11:39:08 +0800
committerXiang, Haihao <haihao.xiang@intel.com>2008-03-14 11:50:11 +0800
commitf94d317d7aea8043b179a0ba64308606375500d7 (patch)
tree331f36f644685b9b93b7195c3e63f1e25bf87cfb /src/mesa/drivers/dri/intel/intel_fbo.c
parent142fcd3a13bcac37b8b0124f68854d515f2596fc (diff)
intel: fix abort issue with shadowtex demo when use
DEPTH_STENCIL texture. (bug#14952).
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c64
1 files changed, 41 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 94d499f001..b3f6610546 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -517,28 +517,10 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
intel_draw_buffer(ctx, fb);
}
-
-/**
- * When glFramebufferTexture[123]D is called this function sets up the
- * gl_renderbuffer wrapper around the texture image.
- * This will have the region info needed for hardware rendering.
- */
-static struct intel_renderbuffer *
-intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
+static GLboolean
+intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
+ struct gl_texture_image *texImage)
{
- const GLuint name = ~0; /* not significant, but distinct for debugging */
- struct intel_renderbuffer *irb;
-
- /* make an intel_renderbuffer to wrap the texture image */
- irb = CALLOC_STRUCT(intel_renderbuffer);
- if (!irb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
- return NULL;
- }
-
- _mesa_init_renderbuffer(&irb->Base, name);
- irb->Base.ClassID = INTEL_RB_CLASS;
-
if (texImage->TexFormat == &_mesa_texformat_argb8888) {
irb->Base._ActualFormat = GL_RGBA8;
irb->Base._BaseFormat = GL_RGBA;
@@ -553,12 +535,15 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
DBG("Render to DEPTH16 texture OK\n");
+ } else if (texImage->TexFormat == &_mesa_texformat_z24_s8) {
+ irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
+ irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ DBG("Render to DEPTH_STENCIL texture OK\n");
}
else {
DBG("Render to texture BAD FORMAT %d\n",
texImage->TexFormat->MesaFormat);
- _mesa_free(irb);
- return NULL;
+ return GL_FALSE;
}
irb->Base.InternalFormat = irb->Base._ActualFormat;
@@ -577,6 +562,35 @@ intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
irb->RenderToTexture = GL_TRUE;
+ return GL_TRUE;
+}
+
+/**
+ * When glFramebufferTexture[123]D is called this function sets up the
+ * gl_renderbuffer wrapper around the texture image.
+ * This will have the region info needed for hardware rendering.
+ */
+static struct intel_renderbuffer *
+intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
+{
+ const GLuint name = ~0; /* not significant, but distinct for debugging */
+ struct intel_renderbuffer *irb;
+
+ /* make an intel_renderbuffer to wrap the texture image */
+ irb = CALLOC_STRUCT(intel_renderbuffer);
+ if (!irb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
+ return NULL;
+ }
+
+ _mesa_init_renderbuffer(&irb->Base, name);
+ irb->Base.ClassID = INTEL_RB_CLASS;
+
+ if (!intel_update_wrapper(ctx, irb, texImage)) {
+ _mesa_free(irb);
+ return NULL;
+ }
+
return irb;
}
@@ -613,6 +627,10 @@ intel_render_texture(GLcontext * ctx,
_mesa_render_texture(ctx, fb, att);
return;
}
+ } if (!intel_update_wrapper(ctx, irb, newImage)) {
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
+ _mesa_render_texture(ctx, fb, att);
+ return;
}
DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",