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authorEric Anholt <eric@anholt.net>2010-05-04 21:19:55 -0700
committerEric Anholt <eric@anholt.net>2010-05-04 22:06:12 -0700
commit453f0b1f243b26e02b371293e9c8bbf09362c14a (patch)
tree83a642b728b15f6f3a4c539c3da927423e11777d /src/mesa/drivers/dri/intel/intel_mipmap_tree.c
parent781d56eac4476689dd45a88e8c14162a592414ea (diff)
intel: Don't tile textures so small that size is blown up by over 2x.
Noted on the mailing list for an app that puts each glyph for its text into a separate texture.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_mipmap_tree.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index ef1966ea7e..71ef7a8e39 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -116,17 +116,16 @@ intel_miptree_create(struct intel_context *intel,
GLboolean expect_accelerated_upload)
{
struct intel_mipmap_tree *mt;
- uint32_t tiling;
+ uint32_t tiling = I915_TILING_NONE;
if (intel->use_texture_tiling && compress_byte == 0) {
if (intel->gen >= 4 &&
(base_format == GL_DEPTH_COMPONENT ||
base_format == GL_DEPTH_STENCIL_EXT))
tiling = I915_TILING_Y;
- else
+ else if (width0 >= 64)
tiling = I915_TILING_X;
- } else
- tiling = I915_TILING_NONE;
+ }
mt = intel_miptree_create_internal(intel, target, internal_format,
first_level, last_level, width0,