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authorRoland Scheidegger <sroland@tungstengraphics.com>2007-12-28 18:03:39 -0800
committerEric Anholt <eric@anholt.net>2007-12-28 18:05:22 -0800
commit3956597962dcf6c8082541199ebac58e0d84f6bc (patch)
tree0266a64936ca5a2c39c93526a7a318a7c350c0f8 /src/mesa/drivers/dri/intel/intel_mipmap_tree.h
parentaecec3aced1375a8e15f88e13a5dfc97f2814ba4 (diff)
Bug #13839: Fix 3D texture offset miscalculation with pixels versus bytes.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_mipmap_tree.h')
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
index 968eec4fec..e3b31f9c6e 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
@@ -73,6 +73,7 @@ struct intel_mipmap_level
* are going to be so diverse that there is no unified way to
* compute the offsets of depth/cube images within a mipmap level,
* so have to store them as a lookup table:
+ * NOTE level_offset is a byte offset, but the image_offsets are _pixel_ offsets!!!
*/
GLuint *image_offset;
};