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author | Roland Scheidegger <sroland@tungstengraphics.com> | 2007-12-28 18:03:39 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2007-12-28 18:05:22 -0800 |
commit | 3956597962dcf6c8082541199ebac58e0d84f6bc (patch) | |
tree | 0266a64936ca5a2c39c93526a7a318a7c350c0f8 /src/mesa/drivers/dri/intel/intel_mipmap_tree.h | |
parent | aecec3aced1375a8e15f88e13a5dfc97f2814ba4 (diff) |
Bug #13839: Fix 3D texture offset miscalculation with pixels versus bytes.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_mipmap_tree.h')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_mipmap_tree.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h index 968eec4fec..e3b31f9c6e 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h @@ -73,6 +73,7 @@ struct intel_mipmap_level * are going to be so diverse that there is no unified way to * compute the offsets of depth/cube images within a mipmap level, * so have to store them as a lookup table: + * NOTE level_offset is a byte offset, but the image_offsets are _pixel_ offsets!!! */ GLuint *image_offset; }; |