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authorEric Anholt <eric@anholt.net>2008-12-31 00:29:49 -0800
committerEric Anholt <eric@anholt.net>2008-12-31 00:35:17 -0800
commitbfebeffc0045266d354a36968336337e099a9f27 (patch)
tree7a74bd532f4c64c15a1cc79d309a248917b82c4f /src/mesa/drivers/dri/intel/intel_pixel_draw.c
parente1a92175542c6645c23cc78f2a4fcd36dd0235e6 (diff)
intel: Share passthrough transform setup between glBitmap and glDrawPixels.
The DrawPixels path was missing glViewport care, so blender's toolbar icons would go to the wrong places. Bug #19118.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_pixel_draw.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c36
1 files changed, 9 insertions, 27 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index 8ebbc95a1d..0d66935ad2 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -36,7 +36,6 @@
#include "main/texobj.h"
#include "main/texstate.h"
#include "main/texparam.h"
-#include "main/matrix.h"
#include "main/varray.h"
#include "main/attrib.h"
#include "main/enable.h"
@@ -68,6 +67,7 @@ intel_texture_drawpixels(GLcontext * ctx,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
+ struct intel_context *intel = intel_context(ctx);
GLuint texname;
GLfloat vertices[4][4];
GLfloat texcoords[4][2];
@@ -117,7 +117,7 @@ intel_texture_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
- _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_TEXTURE_BIT |
+ _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
GL_CURRENT_BIT);
_mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
@@ -138,14 +138,7 @@ intel_texture_drawpixels(GLcontext * ctx,
_mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format,
type, pixels);
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_PushMatrix();
- _mesa_LoadIdentity();
- _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
-
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_PushMatrix();
- _mesa_LoadIdentity();
+ intel_meta_set_passthrough_transform(intel);
/* Create the vertex buffer based on the current raster pos. The x and y
* we're handed are ctx->Current.RasterPos[0,1] rounded to integers.
@@ -184,10 +177,7 @@ intel_texture_drawpixels(GLcontext * ctx,
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_PopMatrix();
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_PopMatrix();
+ intel_meta_restore_transform(intel);
_mesa_PopClientAttrib();
_mesa_PopAttrib();
@@ -205,6 +195,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
+ struct intel_context *intel = intel_context(ctx);
GLuint texname, rb_name, fb_name, old_fb_name;
GLfloat vertices[4][2];
GLfloat texcoords[4][2];
@@ -267,7 +258,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
- _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_TEXTURE_BIT |
+ _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
_mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
old_fb_name = ctx->DrawBuffer->Name;
@@ -335,14 +326,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
ctx->Unpack = old_unpack;
_mesa_free(stencil_pixels);
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_PushMatrix();
- _mesa_LoadIdentity();
- _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
-
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_PushMatrix();
- _mesa_LoadIdentity();
+ intel_meta_set_passthrough_transform(intel);
vertices[0][0] = x;
vertices[0][1] = y;
@@ -368,12 +352,10 @@ intel_stencil_drawpixels(GLcontext * ctx,
_mesa_Enable(GL_TEXTURE_COORD_ARRAY);
CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ intel_meta_restore_transform(intel);
+
_mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name);
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_PopMatrix();
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_PopMatrix();
_mesa_PopClientAttrib();
_mesa_PopAttrib();