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authorEric Anholt <eric@anholt.net>2010-05-04 22:02:18 -0700
committerEric Anholt <eric@anholt.net>2010-05-04 22:06:12 -0700
commitce914fff0817cb3c25a2d715f8435c6b6d6fbcdd (patch)
treec03fc98efdec6226bfa078c5811cda3bf69cac00 /src/mesa/drivers/dri/intel/intel_pixel_draw.c
parent453f0b1f243b26e02b371293e9c8bbf09362c14a (diff)
i965: When an RB gets a new region, clear the old from the state cache.
This prevents memory usage explosion in blender due to the state cache hanging on to old fake frontbuffer regions. Sigh at blender still using frontbuffer rendering. Bug #24119.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_pixel_draw.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index bd1dd13fb7..a40b232fff 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -167,7 +167,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
irb = intel_create_renderbuffer(MESA_FORMAT_ARGB8888);
irb->Base.Width = depth_irb->Base.Width;
irb->Base.Height = depth_irb->Base.Height;
- intel_renderbuffer_set_region(irb, depth_irb->region);
+ intel_renderbuffer_set_region(intel, irb, depth_irb->region);
/* Create a name for our renderbuffer, which lets us use other mesa
* rb functions for convenience.