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authorEric Anholt <eric@anholt.net>2009-06-03 16:40:20 +0000
committerEric Anholt <eric@anholt.net>2009-06-04 14:00:43 +0000
commit1ba96651e12b3c74fb9c8f5a61b183ef36a27b1e (patch)
tree2cd5c5303ec85edfc47ab8f80e60a88134f461e0 /src/mesa/drivers/dri/intel/intel_regions.h
parent165ae5e2fb57bdb64b4cf01271b4effeb811f675 (diff)
intel: Add support for tiled textures.
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_regions.h')
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h
index 45e2bf4e77..bd3c8e7325 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.h
+++ b/src/mesa/drivers/dri/intel/intel_regions.h
@@ -73,7 +73,8 @@ struct intel_region
* copied by calling intel_reference_region().
*/
struct intel_region *intel_region_alloc(struct intel_context *intel,
- GLuint cpp, GLuint width,
+ uint32_t tiling,
+ GLuint cpp, GLuint width,
GLuint height, GLuint pitch,
GLboolean expect_accelerated_upload);