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authorZou Nan hai <nanhai.zou@intel.com>2008-02-01 17:36:56 +0800
committerZou Nan hai <nanhai.zou@intel.com>2008-02-01 17:36:56 +0800
commita9a483b43ec090408148d069bc184c0a21323654 (patch)
treebab621e6b1bf802e818c5275b5881b2a1ca3fac8 /src/mesa/drivers/dri/intel/intel_regions.h
parent71f53a22d048b4d972c88a2ed49aa3bc4ff76a21 (diff)
[intel] use _mesa_copy_rect for upload compressed texture,
this fix bad texture issue in some games(UT and quake).
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_regions.h')
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h
index b6a3b5a739..0d1dabe9ca 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.h
+++ b/src/mesa/drivers/dri/intel/intel_regions.h
@@ -122,4 +122,14 @@ dri_bo *intel_region_buffer(struct intel_context *intel,
struct intel_region *region,
GLuint flag);
+void _mesa_copy_rect(GLubyte * dst,
+ GLuint cpp,
+ GLuint dst_pitch,
+ GLuint dst_x,
+ GLuint dst_y,
+ GLuint width,
+ GLuint height,
+ const GLubyte * src,
+ GLuint src_pitch, GLuint src_x, GLuint src_y);
+
#endif