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authorEric Anholt <eric@anholt.net>2008-07-11 14:16:36 -0700
committerEric Anholt <eric@anholt.net>2008-07-11 18:58:19 -0700
commit2e841880cfc1006a2818d4a8bfefd21136dc39a9 (patch)
treedcf549eedb3c5dee6165876b7f0394365005b414 /src/mesa/drivers/dri/intel/intel_span.c
parentdef6e4f420feed4a07402a8da84e7822f6ddba99 (diff)
drm-gem: Use new GEM ioctls for tiling state, and support new swizzle modes.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_span.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c154
1 files changed, 78 insertions, 76 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index b1392f794e..3065d15e32 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -39,6 +39,10 @@
#include "swrast/swrast.h"
+static void
+intel_set_span_functions(struct intel_context *intel,
+ struct gl_renderbuffer *rb);
+
/*
* Deal with tiled surfaces
*/
@@ -111,39 +115,26 @@ static GLubyte *x_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
tile_off = (y_tile_off << 9) + x_tile_off;
- /* bit swizzling tricks your parents never told you about:
- *
- * The specs say that the X tiling layout is just 8 512-byte rows
- * packed into a page. It turns out that there's some additional
- * swizzling of bit 6 to reduce cache aliasing issues. Experimental
- * results below:
- *
- * line bit GM965 945G/Q965
- * 9 10 11
- * 0 0 0 0 0 0
- * 1 0 1 0 1 1
- * 2 1 0 0 1 1
- * 3 1 1 0 0 0
- * 4 0 0 1 1 0
- * 5 0 1 1 0 1
- * 6 1 0 1 0 1
- * 7 1 1 1 1 0
- *
- * So we see that the GM965 is bit 6 ^ 9 ^ 10 ^ 11, while other
- * parts were just 6 ^ 9 ^ 10. However, some systems, including a
- * GM965 we've seen, don't perform the swizzling at all. Information
- * on how to detect it through register reads is expected soon.
- */
- switch (intel->tiling_swizzle_mode) {
- case 0:
+ switch (irb->region->bit_6_swizzle) {
+ case I915_BIT_6_SWIZZLE_NONE:
break;
- case 1:
+ case I915_BIT_6_SWIZZLE_9:
+ tile_off ^= ((tile_off >> 3) & 64);
+ break;
+ case I915_BIT_6_SWIZZLE_9_10:
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
break;
- case 2:
+ case I915_BIT_6_SWIZZLE_9_11:
+ tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
+ break;
+ case I915_BIT_6_SWIZZLE_9_10_11:
tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
((tile_off >> 5) & 64);
break;
+ default:
+ fprintf(stderr, "Unknown tile swizzling mode %d\n",
+ irb->region->bit_6_swizzle);
+ exit(1);
}
tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
@@ -184,15 +175,28 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) +
(x_tile_off & 0xf);
- switch (intel->tiling_swizzle_mode) {
- case 0:
+ switch (irb->region->bit_6_swizzle) {
+ case I915_BIT_6_SWIZZLE_NONE:
+ break;
+ case I915_BIT_6_SWIZZLE_9:
+ tile_off ^= ((tile_off >> 3) & 64);
+ break;
+ case I915_BIT_6_SWIZZLE_9_10:
+ tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
break;
- case 1:
- tile_off ^= (tile_off >> 3) & 64;
+ case I915_BIT_6_SWIZZLE_9_11:
+ tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
break;
- case 2:
+ case I915_BIT_6_SWIZZLE_9_10_11:
+ tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
+ ((tile_off >> 5) & 64);
break;
+ default:
+ fprintf(stderr, "Unknown tile swizzling mode %d\n",
+ irb->region->bit_6_swizzle);
+ exit(1);
}
+
tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
return buf + tile_base + tile_off;
@@ -491,16 +495,14 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[j];
irb = intel_renderbuffer(rb);
- if (irb) {
- /* this is a user-created intel_renderbuffer */
- if (irb->region) {
- if (map)
- intel_region_map(intel, irb->region);
- else
- intel_region_unmap(intel, irb->region);
- irb->pfMap = irb->region->map;
- irb->pfPitch = irb->region->pitch;
- }
+ if (irb && irb->region) {
+ intel_set_span_functions(intel, rb);
+ if (map)
+ intel_region_map(intel, irb->region);
+ else
+ intel_region_unmap(intel, irb->region);
+ irb->pfMap = irb->region->map;
+ irb->pfPitch = irb->region->pitch;
}
}
@@ -526,6 +528,7 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
/* color read buffers */
irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
if (irb && irb->region) {
+ intel_set_span_functions(intel, ctx->ReadBuffer->_ColorReadBuffer);
if (map)
intel_region_map(intel, irb->region);
else
@@ -568,6 +571,8 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped);
if (irb && irb->region) {
if (map) {
+ intel_set_span_functions(intel,
+ ctx->DrawBuffer->_DepthBuffer->Wrapped);
intel_region_map(intel, irb->region);
irb->pfMap = irb->region->map;
irb->pfPitch = irb->region->pitch;
@@ -585,6 +590,8 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped);
if (irb && irb->region) {
if (map) {
+ intel_set_span_functions(intel,
+ ctx->DrawBuffer->_StencilBuffer->Wrapped);
intel_region_map(intel, irb->region);
irb->pfMap = irb->region->map;
irb->pfPitch = irb->region->pitch;
@@ -615,15 +622,6 @@ intelSpanRenderStart(GLcontext * ctx)
intelFlush(&intel->ctx);
LOCK_HARDWARE(intel);
-#if 0
- /* Just map the framebuffer and all textures. Bufmgr code will
- * take care of waiting on the necessary fences:
- */
- intel_region_map(intel, intel->front_region);
- intel_region_map(intel, intel->back_region);
- intel_region_map(intel, intel->depth_region);
-#endif
-
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
@@ -646,14 +644,6 @@ intelSpanRenderFinish(GLcontext * ctx)
_swrast_flush(ctx);
- /* Now unmap the framebuffer:
- */
-#if 0
- intel_region_unmap(intel, intel->front_region);
- intel_region_unmap(intel, intel->back_region);
- intel_region_unmap(intel, intel->depth_region);
-#endif
-
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
@@ -680,20 +670,32 @@ intelInitSpanFuncs(GLcontext * ctx)
* Plug in appropriate span read/write functions for the given renderbuffer.
* These are used for the software fallbacks.
*/
-void
-intel_set_span_functions(struct gl_renderbuffer *rb, enum tiling_mode tiling)
+static void
+intel_set_span_functions(struct intel_context *intel,
+ struct gl_renderbuffer *rb)
{
+ struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
+ uint32_t tiling;
+
+ /* If in GEM mode, we need to do the tile address swizzling ourselves,
+ * instead of the fence registers handling it.
+ */
+ if (intel->ttm)
+ tiling = irb->region->tiling;
+ else
+ tiling = I915_TILING_NONE;
+
if (rb->_ActualFormat == GL_RGB5) {
/* 565 RGB */
switch (tiling) {
- case INTEL_TILE_NONE:
+ case I915_TILING_NONE:
default:
intelInitPointers_RGB565(rb);
break;
- case INTEL_TILE_X:
+ case I915_TILING_X:
intel_XTile_InitPointers_RGB565(rb);
break;
- case INTEL_TILE_Y:
+ case I915_TILING_Y:
intel_YTile_InitPointers_RGB565(rb);
break;
}
@@ -701,28 +703,28 @@ intel_set_span_functions(struct gl_renderbuffer *rb, enum tiling_mode tiling)
else if (rb->_ActualFormat == GL_RGBA8) {
/* 8888 RGBA */
switch (tiling) {
- case INTEL_TILE_NONE:
+ case I915_TILING_NONE:
default:
intelInitPointers_ARGB8888(rb);
break;
- case INTEL_TILE_X:
+ case I915_TILING_X:
intel_XTile_InitPointers_ARGB8888(rb);
break;
- case INTEL_TILE_Y:
+ case I915_TILING_Y:
intel_YTile_InitPointers_ARGB8888(rb);
break;
}
}
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
switch (tiling) {
- case INTEL_TILE_NONE:
+ case I915_TILING_NONE:
default:
intelInitDepthPointers_z16(rb);
break;
- case INTEL_TILE_X:
+ case I915_TILING_X:
intel_XTile_InitDepthPointers_z16(rb);
break;
- case INTEL_TILE_Y:
+ case I915_TILING_Y:
intel_YTile_InitDepthPointers_z16(rb);
break;
}
@@ -730,28 +732,28 @@ intel_set_span_functions(struct gl_renderbuffer *rb, enum tiling_mode tiling)
else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */
rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
switch (tiling) {
- case INTEL_TILE_NONE:
+ case I915_TILING_NONE:
default:
intelInitDepthPointers_z24_s8(rb);
break;
- case INTEL_TILE_X:
+ case I915_TILING_X:
intel_XTile_InitDepthPointers_z24_s8(rb);
break;
- case INTEL_TILE_Y:
+ case I915_TILING_Y:
intel_YTile_InitDepthPointers_z24_s8(rb);
break;
}
}
else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
switch (tiling) {
- case INTEL_TILE_NONE:
+ case I915_TILING_NONE:
default:
intelInitStencilPointers_z24_s8(rb);
break;
- case INTEL_TILE_X:
+ case I915_TILING_X:
intel_XTile_InitStencilPointers_z24_s8(rb);
break;
- case INTEL_TILE_Y:
+ case I915_TILING_Y:
intel_YTile_InitStencilPointers_z24_s8(rb);
break;
}