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authorEric Anholt <eric@anholt.net>2010-12-09 13:45:47 -0800
committerEric Anholt <eric@anholt.net>2010-12-09 14:41:50 -0800
commitb4e8ec3a57c28c0881fb5b595116f95b8cbe3f02 (patch)
treefce7efdfb23baaa89fdcfa8305453c02696aec2e /src/mesa/drivers/dri/intel/intel_tex_format.c
parentc3ca384e7190656afcd9f5143e811843efa2b3cb (diff)
intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.
Fixes texture-rg.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_format.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_format.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c
index 9d73a2fb37..f8316ae2f8 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_format.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_format.c
@@ -204,11 +204,13 @@ intelChooseTextureFormat(struct gl_context * ctx, GLint internalFormat,
* { R, G, 1.0, 1.0 } from a red-green texture would be useful.
*/
case GL_RED:
+ case GL_COMPRESSED_RED:
case GL_R8:
return MESA_FORMAT_R8;
case GL_R16:
return MESA_FORMAT_R16;
case GL_RG:
+ case GL_COMPRESSED_RG:
case GL_RG8:
return MESA_FORMAT_RG88;
case GL_RG16: