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authorEric Anholt <eric@anholt.net>2011-01-10 12:05:14 -0800
committerEric Anholt <eric@anholt.net>2011-01-10 17:21:11 -0800
commit48024fb44cbbccd0c688949084ef249d3c1208ab (patch)
tree8a156c61d1a71f8cf668df79f8d99133163280be /src/mesa/drivers/dri/intel/intel_tex_image.c
parentbd4a2e9209e13878d052dfb8e981fd798c6e4e40 (diff)
intel: When making a new teximage miptree, make a full one.
If we hit this path, we're level 1+ and the base level got allocated as a single level instead of a full tree (so we don't match intelObj->mt). This tries to recover from that so that we end up with 2 allocations and 1 validation blit (old -> new) instead of allocations equal to number of levels and levels - 1 blits.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_image.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c147
1 files changed, 68 insertions, 79 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 450c3ceee6..cd8c4c22e5 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -56,11 +56,11 @@ logbase2(int n)
* 0)..(1x1). Consider pruning this tree at a validation if the
* saving is worth it.
*/
-static void
-guess_and_alloc_mipmap_tree(struct intel_context *intel,
- struct intel_texture_object *intelObj,
- struct intel_texture_image *intelImage,
- GLboolean expect_accelerated_upload)
+static struct intel_mipmap_tree *
+intel_miptree_create_for_teximage(struct intel_context *intel,
+ struct intel_texture_object *intelObj,
+ struct intel_texture_image *intelImage,
+ GLboolean expect_accelerated_upload)
{
GLuint firstLevel;
GLuint lastLevel;
@@ -73,70 +73,71 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
DBG("%s\n", __FUNCTION__);
if (intelImage->base.Border)
- return;
+ return NULL;
if (intelImage->level > intelObj->base.BaseLevel &&
(intelImage->base.Width == 1 ||
(intelObj->base.Target != GL_TEXTURE_1D &&
intelImage->base.Height == 1) ||
(intelObj->base.Target == GL_TEXTURE_3D &&
- intelImage->base.Depth == 1)))
- return;
-
- /* If this image disrespects BaseLevel, allocate from level zero.
- * Usually BaseLevel == 0, so it's unlikely to happen.
- */
- if (intelImage->level < intelObj->base.BaseLevel)
- firstLevel = 0;
- else
- firstLevel = intelObj->base.BaseLevel;
-
-
- /* Figure out image dimensions at start level.
- */
- for (i = intelImage->level; i > firstLevel; i--) {
- width <<= 1;
- if (height != 1)
- height <<= 1;
- if (depth != 1)
- depth <<= 1;
- }
+ intelImage->base.Depth == 1))) {
+ /* For this combination, we're at some lower mipmap level and
+ * some important dimension is 1. We can't extrapolate up to a
+ * likely base level width/height/depth for a full mipmap stack
+ * from this info, so just allocate this one level.
+ */
+ firstLevel = intelImage->level;
+ lastLevel = intelImage->level;
+ } else {
+ /* If this image disrespects BaseLevel, allocate from level zero.
+ * Usually BaseLevel == 0, so it's unlikely to happen.
+ */
+ if (intelImage->level < intelObj->base.BaseLevel)
+ firstLevel = 0;
+ else
+ firstLevel = intelObj->base.BaseLevel;
+
+ /* Figure out image dimensions at start level. */
+ for (i = intelImage->level; i > firstLevel; i--) {
+ width <<= 1;
+ if (height != 1)
+ height <<= 1;
+ if (depth != 1)
+ depth <<= 1;
+ }
- /* Guess a reasonable value for lastLevel. This is probably going
- * to be wrong fairly often and might mean that we have to look at
- * resizable buffers, or require that buffers implement lazy
- * pagetable arrangements.
- */
- if ((intelObj->base.MinFilter == GL_NEAREST ||
- intelObj->base.MinFilter == GL_LINEAR) &&
- intelImage->level == firstLevel &&
- (intel->gen < 4 || firstLevel == 0)) {
- lastLevel = firstLevel;
- }
- else {
- lastLevel = firstLevel + logbase2(MAX2(MAX2(width, height), depth));
+ /* Guess a reasonable value for lastLevel. This is probably going
+ * to be wrong fairly often and might mean that we have to look at
+ * resizable buffers, or require that buffers implement lazy
+ * pagetable arrangements.
+ */
+ if ((intelObj->base.MinFilter == GL_NEAREST ||
+ intelObj->base.MinFilter == GL_LINEAR) &&
+ intelImage->level == firstLevel &&
+ (intel->gen < 4 || firstLevel == 0)) {
+ lastLevel = firstLevel;
+ } else {
+ lastLevel = firstLevel + logbase2(MAX2(MAX2(width, height), depth));
+ }
}
- assert(!intelObj->mt);
if (_mesa_is_format_compressed(intelImage->base.TexFormat))
comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat);
texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
- intelObj->mt = intel_miptree_create(intel,
- intelObj->base.Target,
- intelImage->base._BaseFormat,
- intelImage->base.InternalFormat,
- firstLevel,
- lastLevel,
- width,
- height,
- depth,
- texelBytes,
- comp_byte,
- expect_accelerated_upload);
-
- DBG("%s - success\n", __FUNCTION__);
+ return intel_miptree_create(intel,
+ intelObj->base.Target,
+ intelImage->base._BaseFormat,
+ intelImage->base.InternalFormat,
+ firstLevel,
+ lastLevel,
+ width,
+ height,
+ depth,
+ texelBytes,
+ comp_byte,
+ expect_accelerated_upload);
}
@@ -344,41 +345,29 @@ intelTexImage(struct gl_context * ctx,
texImage->Data = NULL;
}
- if (!intelObj->mt) {
- guess_and_alloc_mipmap_tree(intel, intelObj, intelImage, pixels == NULL);
- if (!intelObj->mt) {
- DBG("guess_and_alloc_mipmap_tree: failed\n");
- }
- }
-
assert(!intelImage->mt);
if (intelObj->mt &&
intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
-
+ /* Use an existing miptree when possible */
intel_miptree_reference(&intelImage->mt, intelObj->mt);
assert(intelImage->mt);
} else if (intelImage->base.Border == 0) {
- int comp_byte = 0;
- GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
- GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat);
- if (_mesa_is_format_compressed(intelImage->base.TexFormat)) {
- comp_byte =
- intel_compressed_num_bytes(intelImage->base.TexFormat);
- }
-
/* Didn't fit in the object miptree, but it's suitable for inclusion in
* a miptree, so create one just for our level and store it in the image.
* It'll get moved into the object miptree at validate time.
*/
- intelImage->mt = intel_miptree_create(intel, target,
- baseFormat,
- internalFormat,
- level, level,
- width, height, depth,
- texelBytes,
- comp_byte, pixels == NULL);
-
+ intelImage->mt = intel_miptree_create_for_teximage(intel, intelObj,
+ intelImage,
+ pixels == NULL);
+
+ /* Even if the object currently has a mipmap tree associated
+ * with it, this one is a more likely candidate to represent the
+ * whole object since our level didn't fit what was there
+ * before, and any lower levels would fit into our miptree.
+ */
+ if (intelImage->mt)
+ intel_miptree_reference(&intelObj->mt, intelImage->mt);
}
/* PBO fastpaths: