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authorEric Anholt <eric@anholt.net>2011-01-05 17:02:08 -0800
committerEric Anholt <eric@anholt.net>2011-01-05 18:23:54 -0800
commit7ce6517f3ac41bf770ab39aba4509d4f535ef663 (patch)
tree3563dc5da10a71f71981a0ceb5fdbd00b37a1f79 /src/mesa/drivers/dri/intel/intel_tex_image.c
parent01b70c06284f3a0ab2de61228b73c78ed00a1a14 (diff)
intel: Always allocate miptrees from level 0, not tObj->BaseLevel.
BaseLevel/MaxLevel are mostly used for two things: clamping texture access for FBO rendering, and limiting the used mipmap levels when incrementally loading textures. By restricting our mipmap trees to just the current BaseLevel/MaxLevel, we caused reallocation thrashing in the common case, for a theoretical win if someone really did want just levels 2..4 or whatever of their texture object. Bug #30366
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_image.c')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c125
1 files changed, 35 insertions, 90 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 918740a773..e0d4ca762f 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -44,24 +44,12 @@ logbase2(int n)
return log2;
}
-
-/* Otherwise, store it in memory if (Border != 0) or (any dimension ==
- * 1).
- *
- * Otherwise, if max_level >= level >= min_level, create tree with
- * space for textures from min_level down to max_level.
- *
- * Otherwise, create tree with space for textures from (level
- * 0)..(1x1). Consider pruning this tree at a validation if the
- * saving is worth it.
- */
-static void
-guess_and_alloc_mipmap_tree(struct intel_context *intel,
- struct intel_texture_object *intelObj,
- struct intel_texture_image *intelImage,
- GLboolean expect_accelerated_upload)
+struct intel_mipmap_tree *
+intel_miptree_create_for_teximage(struct intel_context *intel,
+ struct intel_texture_object *intelObj,
+ struct intel_texture_image *intelImage,
+ GLboolean expect_accelerated_upload)
{
- GLuint firstLevel;
GLuint lastLevel;
GLuint width = intelImage->base.Width;
GLuint height = intelImage->base.Height;
@@ -72,28 +60,11 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
DBG("%s\n", __FUNCTION__);
if (intelImage->base.Border)
- return;
-
- if (intelImage->level > intelObj->base.BaseLevel &&
- (intelImage->base.Width == 1 ||
- (intelObj->base.Target != GL_TEXTURE_1D &&
- intelImage->base.Height == 1) ||
- (intelObj->base.Target == GL_TEXTURE_3D &&
- intelImage->base.Depth == 1)))
- return;
-
- /* If this image disrespects BaseLevel, allocate from level zero.
- * Usually BaseLevel == 0, so it's unlikely to happen.
- */
- if (intelImage->level < intelObj->base.BaseLevel)
- firstLevel = 0;
- else
- firstLevel = intelObj->base.BaseLevel;
-
+ return NULL;
/* Figure out image dimensions at start level.
*/
- for (i = intelImage->level; i > firstLevel; i--) {
+ for (i = intelImage->level; i > 0; i--) {
width <<= 1;
if (height != 1)
height <<= 1;
@@ -108,34 +79,29 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
*/
if ((intelObj->base.MinFilter == GL_NEAREST ||
intelObj->base.MinFilter == GL_LINEAR) &&
- intelImage->level == firstLevel &&
- (intel->gen < 4 || firstLevel == 0)) {
- lastLevel = firstLevel;
+ intelImage->level == 0) {
+ lastLevel = 0;
}
else {
- lastLevel = firstLevel + logbase2(MAX2(MAX2(width, height), depth));
+ lastLevel = logbase2(MAX2(MAX2(width, height), depth));
}
- assert(!intelObj->mt);
if (_mesa_is_format_compressed(intelImage->base.TexFormat))
comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat);
texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
- intelObj->mt = intel_miptree_create(intel,
- intelObj->base.Target,
- intelImage->base._BaseFormat,
- intelImage->base.InternalFormat,
- firstLevel,
- lastLevel,
- width,
- height,
- depth,
- texelBytes,
- comp_byte,
- expect_accelerated_upload);
-
- DBG("%s - success\n", __FUNCTION__);
+ return intel_miptree_create(intel,
+ intelObj->base.Target,
+ intelImage->base._BaseFormat,
+ intelImage->base.InternalFormat,
+ lastLevel + 1,
+ width,
+ height,
+ depth,
+ texelBytes,
+ comp_byte,
+ expect_accelerated_upload);
}
@@ -343,41 +309,23 @@ intelTexImage(struct gl_context * ctx,
texImage->Data = NULL;
}
- if (!intelObj->mt) {
- guess_and_alloc_mipmap_tree(intel, intelObj, intelImage, pixels == NULL);
- if (!intelObj->mt) {
- DBG("guess_and_alloc_mipmap_tree: failed\n");
- }
- }
-
- assert(!intelImage->mt);
-
- if (intelObj->mt &&
- intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
-
+ if (intelObj->mt && intel_miptree_match_image(intelObj->mt,
+ &intelImage->base)) {
intel_miptree_reference(&intelImage->mt, intelObj->mt);
- assert(intelImage->mt);
- } else if (intelImage->base.Border == 0) {
- int comp_byte = 0;
- GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
- GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat);
- if (_mesa_is_format_compressed(intelImage->base.TexFormat)) {
- comp_byte =
- intel_compressed_num_bytes(intelImage->base.TexFormat);
+ } else {
+ intel_miptree_release(intel, &intelImage->mt);
+ intelImage->mt = intel_miptree_create_for_teximage(intel, intelObj,
+ intelImage,
+ pixels == NULL);
+ if (!intelImage->mt) {
+ DBG("guess_and_alloc_mipmap_tree: failed\n");
}
- /* Didn't fit in the object miptree, but it's suitable for inclusion in
- * a miptree, so create one just for our level and store it in the image.
- * It'll get moved into the object miptree at validate time.
+ /* Speculatively set up the object with this miptree so that the
+ * later levels can just load into the miptree we just made.
*/
- intelImage->mt = intel_miptree_create(intel, target,
- baseFormat,
- internalFormat,
- level, level,
- width, height, depth,
- texelBytes,
- comp_byte, pixels == NULL);
-
+ if (!intelObj->mt && intelImage->mt)
+ intel_miptree_reference(&intelObj->mt, intelImage->mt);
}
/* PBO fastpaths:
@@ -396,10 +344,7 @@ intelTexImage(struct gl_context * ctx,
* performance (in particular when intel_region_cow() is
* required).
*/
- if (intelObj->mt == intelImage->mt &&
- intelObj->mt->first_level == level &&
- intelObj->mt->last_level == level) {
-
+ if (intelImage->mt->levels == 1) {
if (try_pbo_zcopy(intel, intelImage, unpack,
internalFormat,
width, height, format, type, pixels)) {