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authorEric Anholt <eric@anholt.net>2009-11-04 14:54:09 -0800
committerEric Anholt <eric@anholt.net>2009-11-06 11:37:32 -0800
commit75bdbdd90b15c8704d87ca195a364ff6a42edbb1 (patch)
tree094ceea5dffc1057641e2488944df20a111e234c /src/mesa/drivers/dri/intel/intel_tex_obj.h
parent6b68482e6869bdc03339ef5380d7273e14a61a56 (diff)
intel: Don't validate in a texture image used as a render target.
Otherwise, we could lose track of rendering to that image, which could easily happen during mipmap generation.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_tex_obj.h')
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_obj.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_obj.h b/src/mesa/drivers/dri/intel/intel_tex_obj.h
index 5a93461525..3ad10d3d23 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_obj.h
+++ b/src/mesa/drivers/dri/intel/intel_tex_obj.h
@@ -66,6 +66,7 @@ struct intel_texture_image
* Else there is no image data.
*/
struct intel_mipmap_tree *mt;
+ GLboolean used_as_render_target;
};
static INLINE struct intel_texture_object *