diff options
author | Michel Dänzer <daenzer@vmware.com> | 2009-06-11 12:09:10 +0200 |
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committer | Michel Dänzer <daenzer@vmware.com> | 2009-06-11 12:09:10 +0200 |
commit | 3885b708fdbb7bbd5dd3a247c41fb9a75ee7c057 (patch) | |
tree | d8050191ccefb90111e7577d60e6cf25e4f219d4 /src/mesa/drivers/dri/intel | |
parent | 7fdd64ab29576e607434fb8c82ddfa61e8ea6aa8 (diff) |
intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.
Fixes glean depthStencil test.
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_pixel_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index 7cda6adb32..46d27f1a93 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -96,7 +96,7 @@ intel_texture_drawpixels(GLcontext * ctx, /* We don't have a way to generate fragments with stencil values which * will set the resulting stencil value. */ - if (format == GL_STENCIL_INDEX) + if (format == GL_STENCIL_INDEX || format == GL_DEPTH_STENCIL) return GL_FALSE; /* Check that we can load in a texture this big. */ |