diff options
author | Keith Whitwell <keithw@vmware.com> | 2009-12-21 19:18:41 +0000 |
---|---|---|
committer | Keith Whitwell <keithw@vmware.com> | 2009-12-21 19:18:41 +0000 |
commit | a5585cb533af3d4e5d5324d5f526447b98597402 (patch) | |
tree | 6706dbb8b4f994b919e247647c3e8853d067b45c /src/mesa/drivers/dri/intel | |
parent | d288a30610767f87e3e7c069730d4bc255246568 (diff) | |
parent | 574715d8368f99c0a5720a9676385d58d6cfdf30 (diff) |
Merge commit 'origin/master' into i965g-restart
Conflicts:
SConstruct
configs/default
configs/linux-dri
Diffstat (limited to 'src/mesa/drivers/dri/intel')
32 files changed, 706 insertions, 771 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c index 6aa36d10b1..2eae9b66d8 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c @@ -80,7 +80,7 @@ intel_batchbuffer_reset(struct intel_batchbuffer *batch) batch->buf = NULL; } - if (!batch->buffer && intel->ttm == GL_TRUE) + if (!batch->buffer) batch->buffer = malloc (intel->maxBatchSize); batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer", @@ -201,11 +201,6 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file, drm_intel_bo_reference(intel->first_post_swapbuffers_batch); } - if (intel->first_post_swapbuffers_batch == NULL) { - intel->first_post_swapbuffers_batch = intel->batch->buf; - drm_intel_bo_reference(intel->first_post_swapbuffers_batch); - } - if (used == 0) { batch->cliprect_mode = IGNORE_CLIPRECTS; return; @@ -215,10 +210,10 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file, fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line, used); + batch->reserved_space = 0; /* Emit a flush if the bufmgr doesn't do it for us. */ - if (intel->always_flush_cache || !intel->ttm) { - *(GLuint *) (batch->ptr) = intel->vtbl.flush_cmd(); - batch->ptr += 4; + if (intel->always_flush_cache) { + intel_batchbuffer_emit_mi_flush(batch); used = batch->ptr - batch->map; } @@ -249,6 +244,11 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file, if (intel->vtbl.finish_batch) intel->vtbl.finish_batch(intel); + /* Check that we didn't just wrap our batchbuffer at a bad time. */ + assert(!intel->no_batch_wrap); + + batch->reserved_space = BATCH_RESERVED; + /* TODO: Just pass the relocation list and dma buffer up to the * kernel. */ @@ -304,3 +304,31 @@ intel_batchbuffer_data(struct intel_batchbuffer *batch, __memcpy(batch->ptr, data, bytes); batch->ptr += bytes; } + +/* Emit a pipelined flush to either flush render and texture cache for + * reading from a FBO-drawn texture, or flush so that frontbuffer + * render appears on the screen in DRI1. + * + * This is also used for the always_flush_cache driconf debug option. + */ +void +intel_batchbuffer_emit_mi_flush(struct intel_batchbuffer *batch) +{ + struct intel_context *intel = batch->intel; + + if (intel->gen >= 4) { + BEGIN_BATCH(4, IGNORE_CLIPRECTS); + OUT_BATCH(_3DSTATE_PIPE_CONTROL | + PIPE_CONTROL_INSTRUCTION_FLUSH | + PIPE_CONTROL_WRITE_FLUSH | + PIPE_CONTROL_NO_WRITE); + OUT_BATCH(0); /* write address */ + OUT_BATCH(0); /* write data */ + OUT_BATCH(0); /* write data */ + ADVANCE_BATCH(); + } else { + BEGIN_BATCH(1, IGNORE_CLIPRECTS); + OUT_BATCH(MI_FLUSH); + ADVANCE_BATCH(); + } +} diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.h b/src/mesa/drivers/dri/intel/intel_batchbuffer.h index d4899aab7f..d4a94454dd 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.h +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.h @@ -62,6 +62,7 @@ struct intel_batchbuffer } emit; GLuint dirty_state; + GLuint reserved_space; }; struct intel_batchbuffer *intel_batchbuffer_alloc(struct intel_context @@ -95,6 +96,7 @@ GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, uint32_t read_domains, uint32_t write_domain, uint32_t offset); +void intel_batchbuffer_emit_mi_flush(struct intel_batchbuffer *batch); /* Inline functions - might actually be better off with these * non-inlined. Certainly better off switching all command packets to @@ -104,7 +106,7 @@ GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, static INLINE GLint intel_batchbuffer_space(struct intel_batchbuffer *batch) { - return (batch->size - BATCH_RESERVED) - (batch->ptr - batch->map); + return (batch->size - batch->reserved_space) - (batch->ptr - batch->map); } @@ -173,12 +175,4 @@ intel_batchbuffer_require_space(struct intel_batchbuffer *batch, intel->batch->emit.start_ptr = NULL; \ } while(0) - -static INLINE void -intel_batchbuffer_emit_mi_flush(struct intel_batchbuffer *batch) -{ - intel_batchbuffer_require_space(batch, 4, IGNORE_CLIPRECTS); - intel_batchbuffer_emit_dword(batch, MI_FLUSH); -} - #endif diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index 9e114db6c7..f14854602b 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -29,7 +29,6 @@ #include "main/mtypes.h" #include "main/context.h" #include "main/enums.h" -#include "main/texformat.h" #include "main/colormac.h" #include "intel_blit.h" @@ -436,6 +435,10 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) intel_region_buffer(intel, irb->region, all ? INTEL_WRITE_FULL : INTEL_WRITE_PART); + int x1 = b.x1 + irb->region->draw_x; + int y1 = b.y1 + irb->region->draw_y; + int x2 = b.x2 + irb->region->draw_x; + int y2 = b.y2 + irb->region->draw_y; GLuint clearVal; GLint pitch, cpp; @@ -444,11 +447,10 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) pitch = irb->region->pitch; cpp = irb->region->cpp; - DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", + DBG("%s dst:buf(%p)/%d %d,%d sz:%dx%d\n", __FUNCTION__, irb->region->buffer, (pitch * cpp), - irb->region->draw_offset, - b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1); + x1, y1, x2 - x1, y2 - y1); BR13 = 0xf0 << 16; CMD = XY_COLOR_BLT_CMD; @@ -494,12 +496,14 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: - clearVal = intel->ClearColor8888; + case MESA_FORMAT_XRGB8888: + clearVal = PACK_COLOR_8888(clear[3], clear[0], + clear[1], clear[2]); break; case MESA_FORMAT_RGB565: - clearVal = intel->ClearColor565; + clearVal = PACK_COLOR_565(clear[0], clear[1], clear[2]); break; case MESA_FORMAT_ARGB4444: clearVal = PACK_COLOR_4444(clear[3], clear[0], @@ -511,7 +515,7 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) break; default: _mesa_problem(ctx, "Unexpected renderbuffer format: %d\n", - irb->texformat->MesaFormat); + irb->texformat); clearVal = 0; } } @@ -521,17 +525,17 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) buf, irb->Base.Name); */ - assert(b.x1 < b.x2); - assert(b.y1 < b.y2); + assert(x1 < x2); + assert(y1 < y2); BEGIN_BATCH(6, REFERENCES_CLIPRECTS); OUT_BATCH(CMD); OUT_BATCH(BR13); - OUT_BATCH((b.y1 << 16) | b.x1); - OUT_BATCH((b.y2 << 16) | b.x2); + OUT_BATCH((y1 << 16) | x1); + OUT_BATCH((y2 << 16) | x2); OUT_RELOC(write_buffer, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, - irb->region->draw_offset); + 0); OUT_BATCH(clearVal); ADVANCE_BATCH(); clearMask &= ~bufBit; /* turn off bit, for faster loop exit */ diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c index ea9d5a6276..3b7015b5ad 100644 --- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c @@ -209,10 +209,23 @@ intel_bufferobj_subdata(GLcontext * ctx, memcpy((char *)intel_obj->sys_buffer + offset, data, size); else { /* Flush any existing batchbuffer that might reference this data. */ - if (drm_intel_bo_references(intel->batch->buf, intel_obj->buffer)) - intelFlush(ctx); + if (drm_intel_bo_busy(intel_obj->buffer) || + drm_intel_bo_references(intel->batch->buf, intel_obj->buffer)) { + drm_intel_bo *temp_bo; - dri_bo_subdata(intel_obj->buffer, offset, size, data); + temp_bo = drm_intel_bo_alloc(intel->bufmgr, "subdata temp", size, 64); + + drm_intel_bo_subdata(temp_bo, 0, size, data); + + intel_emit_linear_blit(intel, + intel_obj->buffer, offset, + temp_bo, 0, + size); + + drm_intel_bo_unreference(temp_bo); + } else { + dri_bo_subdata(intel_obj->buffer, offset, size, data); + } } } @@ -255,6 +268,8 @@ intel_bufferobj_map(GLcontext * ctx, if (intel_obj->sys_buffer) { obj->Pointer = intel_obj->sys_buffer; + obj->Length = obj->Size; + obj->Offset = 0; return obj->Pointer; } diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index e7357e78c5..6b12d484d8 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -133,6 +133,25 @@ intel_get_cliprects(struct intel_context *intel, /** + * Check if we're about to draw into the front color buffer. + * If so, set the intel->front_buffer_dirty field to true. + */ +void +intel_check_front_buffer_rendering(struct intel_context *intel) +{ + const struct gl_framebuffer *fb = intel->ctx.DrawBuffer; + if (fb->Name == 0) { + /* drawing to window system buffer */ + if (fb->_NumColorDrawBuffers > 0) { + if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) { + intel->front_buffer_dirty = GL_TRUE; + } + } + } +} + + +/** * Update the hardware state for drawing into a window or framebuffer object. * * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other @@ -192,7 +211,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) } else { /* Get the intel_renderbuffer for the single colorbuffer we're drawing - * into, and set up cliprects if it's . + * into, and set up cliprects if it's a DRI1 window front buffer. */ if (fb->Name == 0) { intel->constant_cliprect = intel->driScreen->dri2.enabled; @@ -202,14 +221,12 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) intel_batchbuffer_flush(intel->batch); intel->front_cliprects = GL_TRUE; colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT); - - intel->front_buffer_dirty = GL_TRUE; } else { if (!intel->constant_cliprect && intel->front_cliprects) intel_batchbuffer_flush(intel->batch); intel->front_cliprects = GL_FALSE; - colorRegions[0]= intel_get_rb_region(fb, BUFFER_BACK_LEFT); + colorRegions[0] = intel_get_rb_region(fb, BUFFER_BACK_LEFT); } } else { @@ -257,7 +274,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) { irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped); if (irbStencil && irbStencil->region) { - ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(irbStencil->Base.Format == MESA_FORMAT_S8_Z24); FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); } else { diff --git a/src/mesa/drivers/dri/intel/intel_buffers.h b/src/mesa/drivers/dri/intel/intel_buffers.h index 6069d38e9e..d7800f2ca2 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.h +++ b/src/mesa/drivers/dri/intel/intel_buffers.h @@ -45,6 +45,8 @@ extern struct intel_region *intel_readbuf_region(struct intel_context *intel); extern struct intel_region *intel_drawbuf_region(struct intel_context *intel); +extern void intel_check_front_buffer_rendering(struct intel_context *intel); + extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb); extern void intelInitBufferFuncs(struct dd_function_table *functions); diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c index fb62f0f430..f682ee3de5 100644 --- a/src/mesa/drivers/dri/intel/intel_clear.c +++ b/src/mesa/drivers/dri/intel/intel_clear.c @@ -75,6 +75,10 @@ intelClear(GLcontext *ctx, GLbitfield mask) struct gl_framebuffer *fb = ctx->DrawBuffer; GLuint i; + if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { + intel->front_buffer_dirty = GL_TRUE; + } + if (0) fprintf(stderr, "%s\n", __FUNCTION__); diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 15f4bc6f69..1434ae530b 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -176,9 +176,7 @@ intelGetString(GLcontext * ctx, GLenum name) break; } - (void) driGetRendererString(buffer, chipset, - (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE, - 0); + (void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0); return (GLubyte *) buffer; default: @@ -189,19 +187,7 @@ intelGetString(GLcontext * ctx, GLenum name) static unsigned intel_bits_per_pixel(const struct intel_renderbuffer *rb) { - switch (rb->Base._ActualFormat) { - case GL_RGB5: - case GL_DEPTH_COMPONENT16: - return 16; - case GL_RGB8: - case GL_RGBA8: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH24_STENCIL8_EXT: - case GL_STENCIL_INDEX8_EXT: - return 32; - default: - return 0; - } + return _mesa_get_format_bytes(rb->Base.Format) * 8; } void @@ -489,14 +475,14 @@ intel_flush(GLcontext *ctx, GLboolean needs_mi_flush) if (intel->Fallback) _swrast_flush(ctx); - if (!IS_965(intel->intelScreen->deviceID)) + if (intel->gen < 4) INTEL_FIREVERTICES(intel); /* Emit a flush so that any frontbuffer rendering that might have occurred * lands onscreen in a timely manner, even if the X Server doesn't trigger * a flush for us. */ - if (needs_mi_flush) + if (!intel->driScreen->dri2.enabled && needs_mi_flush) intel_batchbuffer_emit_mi_flush(intel->batch); if (intel->batch->map != intel->batch->ptr) @@ -613,6 +599,7 @@ intelInitContext(struct intel_context *intel, __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; int fthrottle_mode; + int bo_reuse_mode; if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx, functions, (void *) intel)) { @@ -626,6 +613,13 @@ intelInitContext(struct intel_context *intel, intel->sarea = intelScreen->sarea; intel->driContext = driContextPriv; + if (IS_965(intel->intelScreen->deviceID)) + intel->gen = 4; + else if (IS_9XX(intel->intelScreen->deviceID)) + intel->gen = 3; + else + intel->gen = 2; + /* Dri stuff */ intel->hHWContext = driContextPriv->hHWContext; intel->driFd = sPriv->fd; @@ -633,25 +627,21 @@ intelInitContext(struct intel_context *intel, driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, intel->driScreen->myNum, - IS_965(intelScreen->deviceID) ? "i965" : "i915"); + (intel->gen >= 4) ? "i965" : "i915"); if (intelScreen->deviceID == PCI_CHIP_I865_G) intel->maxBatchSize = 4096; else intel->maxBatchSize = BATCH_SZ; intel->bufmgr = intelScreen->bufmgr; - intel->ttm = intelScreen->ttm; - if (intel->ttm) { - int bo_reuse_mode; - bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); - switch (bo_reuse_mode) { - case DRI_CONF_BO_REUSE_DISABLED: - break; - case DRI_CONF_BO_REUSE_ALL: - intel_bufmgr_gem_enable_reuse(intel->bufmgr); - break; - } + bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse"); + switch (bo_reuse_mode) { + case DRI_CONF_BO_REUSE_DISABLED: + break; + case DRI_CONF_BO_REUSE_ALL: + intel_bufmgr_gem_enable_reuse(intel->bufmgr); + break; } /* This doesn't yet catch all non-conformant rendering, but it's a @@ -695,7 +685,7 @@ intelInitContext(struct intel_context *intel, meta_init_metaops(ctx, &intel->meta); ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */ - if (IS_965(intelScreen->deviceID)) { + if (intel->gen >= 4) { if (MAX_WIDTH > 8192) ctx->Const.MaxRenderbufferSize = 8192; } else { @@ -732,25 +722,19 @@ intelInitContext(struct intel_context *intel, break; } - if (IS_965(intelScreen->deviceID)) + if (intel->gen >= 4) intel->polygon_offset_scale /= 0xffff; intel->RenderIndex = ~0; fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); - intel->irqsEmitted = 0; - - intel->do_irqs = (intel->intelScreen->irq_active && - fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS); - - intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS); - if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) { + if (intel->gen >= 4 && !intel->intelScreen->irq_active) { _mesa_printf("IRQs not active. Exiting\n"); exit(1); } - intelInitExtensions(ctx, GL_FALSE); + intelInitExtensions(ctx); INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); if (INTEL_DEBUG & DEBUG_BUFMGR) @@ -1063,21 +1047,6 @@ intelContendedLock(struct intel_context *intel, GLuint flags) sarea->ctxOwner = me; } - /* If the last consumer of the texture memory wasn't us, notify the fake - * bufmgr and record the new owner. We should have the memory shared - * between contexts of a single fake bufmgr, but this will at least make - * things correct for now. - */ - if (!intel->ttm && sarea->texAge != intel->hHWContext) { - sarea->texAge = intel->hHWContext; - intel_bufmgr_fake_contended_lock_take(intel->bufmgr); - if (INTEL_DEBUG & DEBUG_BATCH) - intel_decode_context_reset(); - if (INTEL_DEBUG & DEBUG_BUFMGR) - fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n", - sarea->ctxOwner, intel->hHWContext); - } - /* Drawable changed? */ if (dPriv && intel->lastStamp != dPriv->lastStamp) { diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index 2778cc0136..481202c971 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -117,8 +117,6 @@ struct intel_context struct intel_region * depth_region, GLuint num_regions); - GLuint (*flush_cmd) (void); - void (*reduced_primitive_state) (struct intel_context * intel, GLenum rprim); @@ -137,14 +135,6 @@ struct intel_context struct intel_region * draw_region, struct intel_region * depth_region); - void (*meta_draw_quad)(struct intel_context *intel, - GLfloat x0, GLfloat x1, - GLfloat y0, GLfloat y1, - GLfloat z, - GLuint color, /* ARGB32 */ - GLfloat s0, GLfloat s1, - GLfloat t0, GLfloat t1); - void (*meta_color_mask) (struct intel_context * intel, GLboolean); void (*meta_stencil_replace) (struct intel_context * intel, @@ -176,27 +166,24 @@ struct intel_context struct dri_metaops meta; - GLint refcount; GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */ GLuint NewGLState; dri_bufmgr *bufmgr; unsigned int maxBatchSize; + /** + * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965. + */ + int gen; + struct intel_region *front_region; struct intel_region *back_region; struct intel_region *depth_region; - /** - * This value indicates that the kernel memory manager is being used - * instead of the fake client-side memory manager. - */ - GLboolean ttm; - struct intel_batchbuffer *batch; drm_intel_bo *first_post_swapbuffers_batch; GLboolean no_batch_wrap; - unsigned batch_id; struct { @@ -216,10 +203,6 @@ struct intel_context char *prevLockFile; int prevLockLine; - GLuint ClearColor565; - GLuint ClearColor8888; - - /* Offsets of fields within the current vertex: */ GLuint coloroffset; @@ -236,6 +219,7 @@ struct intel_context GLboolean hw_stipple; GLboolean depth_buffer_is_float; GLboolean no_rast; + GLboolean no_hw; GLboolean always_flush_batch; GLboolean always_flush_cache; @@ -301,13 +285,6 @@ struct intel_context GLboolean use_early_z; drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ - int perf_boxes; - - GLuint do_usleeps; - int do_irqs; - GLuint irqsEmitted; - - GLboolean scissor; drm_clip_rect_t draw_rect; drm_clip_rect_t scissor_rect; @@ -324,8 +301,6 @@ struct intel_context GLuint lastStamp; - GLboolean no_hw; - /** * Configuration cache */ @@ -353,6 +328,19 @@ extern char *__progname; #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1)) #define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0) +static inline uint32_t +U_FIXED(float value, uint32_t frac_bits) +{ + value *= (1 << frac_bits); + return value < 0 ? 0 : value; +} + +static inline uint32_t +S_FIXED(float value, uint32_t frac_bits) +{ + return value * (1 << frac_bits); +} + #define INTEL_FIREVERTICES(intel) \ do { \ if ((intel)->prim.flush) \ @@ -360,29 +348,6 @@ do { \ } while (0) /* ================================================================ - * Color packing: - */ - -#define INTEL_PACKCOLOR4444(r,g,b,a) \ - ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) - -#define INTEL_PACKCOLOR1555(r,g,b,a) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) - -#define INTEL_PACKCOLOR565(r,g,b) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) - -#define INTEL_PACKCOLOR8888(r,g,b,a) \ - ((a<<24) | (r<<16) | (g<<8) | b) - -#define INTEL_PACKCOLOR(format, r, g, b, a) \ -(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \ - (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \ - (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \ - 0))) - -/* ================================================================ * From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: * XXX Put this in src/mesa/main/imports.h ??? @@ -574,4 +539,25 @@ is_power_of_two(uint32_t value) return (value & (value - 1)) == 0; } +static inline void +intel_bo_map_gtt_preferred(struct intel_context *intel, + drm_intel_bo *bo, + GLboolean write) +{ + if (intel->intelScreen->kernel_exec_fencing) + drm_intel_gem_bo_map_gtt(bo); + else + drm_intel_bo_map(bo, write); +} + +static inline void +intel_bo_unmap_gtt_preferred(struct intel_context *intel, + drm_intel_bo *bo) +{ + if (intel->intelScreen->kernel_exec_fencing) + drm_intel_gem_bo_unmap_gtt(bo); + else + drm_intel_bo_unmap(bo); +} + #endif diff --git a/src/mesa/drivers/dri/intel/intel_depthtmp.h b/src/mesa/drivers/dri/intel/intel_depthtmp.h index 16d7708453..a9c75d44cf 100644 --- a/src/mesa/drivers/dri/intel/intel_depthtmp.h +++ b/src/mesa/drivers/dri/intel/intel_depthtmp.h @@ -31,6 +31,16 @@ */ #define VALUE_TYPE INTEL_VALUE_TYPE +#define WRITE_DEPTH(_x, _y, d) \ + (*(INTEL_VALUE_TYPE *)(irb->region->buffer->virtual + \ + NO_TILE(_x, _y)) = d) +#define READ_DEPTH(d, _x, _y) \ + d = *(INTEL_VALUE_TYPE *)(irb->region->buffer->virtual + \ + NO_TILE(_x, _y)) +#define TAG(x) INTEL_TAG(intel_gttmap_##x) +#include "depthtmp.h" + +#define VALUE_TYPE INTEL_VALUE_TYPE #define WRITE_DEPTH(_x, _y, d) INTEL_WRITE_DEPTH(NO_TILE(_x, _y), d) #define READ_DEPTH(d, _x, _y) d = INTEL_READ_DEPTH(NO_TILE(_x, _y)) #define TAG(x) INTEL_TAG(intel##x) diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 2eb08a8f05..f5fe543b5d 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -28,6 +28,7 @@ #include "intel_chipset.h" #include "intel_context.h" #include "intel_extensions.h" +#include "utils.h" #define need_GL_ARB_copy_buffer @@ -63,7 +64,7 @@ #define need_GL_VERSION_2_0 #define need_GL_VERSION_2_1 -#include "extension_helper.h" +#include "main/remap_helper.h" /** @@ -78,6 +79,7 @@ static const struct dri_extension card_extensions[] = { { "GL_ARB_half_float_pixel", NULL }, { "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions }, { "GL_ARB_multitexture", NULL }, + { "GL_ARB_pixel_buffer_object", NULL }, { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, { "GL_ARB_point_sprite", NULL }, { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, @@ -103,6 +105,8 @@ static const struct dri_extension card_extensions[] = { { "GL_EXT_blend_logic_op", NULL }, { "GL_EXT_blend_subtract", NULL }, { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions }, + { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, + { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions }, { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions }, { "GL_EXT_packed_depth_stencil", NULL }, @@ -175,14 +179,6 @@ static const struct dri_extension arb_oq_extensions[] = { { NULL, NULL } }; - -static const struct dri_extension ttm_extensions[] = { - { "GL_ARB_pixel_buffer_object", NULL }, - { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, - { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, - { NULL, NULL } -}; - static const struct dri_extension fragment_shader_extensions[] = { { "GL_ARB_fragment_shader", NULL }, { NULL, NULL } @@ -193,31 +189,25 @@ static const struct dri_extension fragment_shader_extensions[] = { * extensions for a context. */ void -intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging) +intelInitExtensions(GLcontext *ctx) { - struct intel_context *intel = ctx?intel_context(ctx):NULL; + struct intel_context *intel = intel_context(ctx); /* Disable imaging extension until convolution is working in teximage paths. */ - enable_imaging = GL_FALSE; - - driInitExtensions(ctx, card_extensions, enable_imaging); - - if (intel == NULL || intel->ttm) - driInitExtensions(ctx, ttm_extensions, GL_FALSE); + driInitExtensions(ctx, card_extensions, GL_FALSE); - if (intel == NULL || IS_965(intel->intelScreen->deviceID)) + if (IS_965(intel->intelScreen->deviceID)) driInitExtensions(ctx, brw_extensions, GL_FALSE); - if (intel == NULL || IS_915(intel->intelScreen->deviceID) + if (IS_915(intel->intelScreen->deviceID) || IS_945(intel->intelScreen->deviceID)) { driInitExtensions(ctx, i915_extensions, GL_FALSE); - if (intel == NULL || driQueryOptionb(&intel->optionCache, "fragment_shader")) + if (driQueryOptionb(&intel->optionCache, "fragment_shader")) driInitExtensions(ctx, fragment_shader_extensions, GL_FALSE); - if (intel == NULL || driQueryOptionb(&intel->optionCache, - "stub_occlusion_query")) + if (driQueryOptionb(&intel->optionCache, "stub_occlusion_query")) driInitExtensions(ctx, arb_oq_extensions, GL_FALSE); } } diff --git a/src/mesa/drivers/dri/intel/intel_extensions.h b/src/mesa/drivers/dri/intel/intel_extensions.h index 97147ecdb0..1d1c97a4a9 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.h +++ b/src/mesa/drivers/dri/intel/intel_extensions.h @@ -30,7 +30,7 @@ extern void -intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging); +intelInitExtensions(GLcontext *ctx); #endif diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 2e61371805..5615040946 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -33,7 +33,6 @@ #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "main/context.h" -#include "main/texformat.h" #include "main/texrender.h" #include "drivers/common/meta.h" @@ -115,12 +114,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: - rb->_ActualFormat = GL_RGB5; + rb->Format = MESA_FORMAT_RGB565; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 5; - rb->GreenBits = 6; - rb->BlueBits = 5; - irb->texformat = &_mesa_texformat_rgb565; + irb->texformat = MESA_FORMAT_RGB565; cpp = 2; break; case GL_RGB: @@ -128,13 +124,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_RGB10: case GL_RGB12: case GL_RGB16: - rb->_ActualFormat = GL_RGB8; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 8; - rb->GreenBits = 8; - rb->BlueBits = 8; - rb->AlphaBits = 0; - irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */ + irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */ cpp = 4; break; case GL_RGBA: @@ -145,13 +137,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - rb->_ActualFormat = GL_RGBA8; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 8; - rb->GreenBits = 8; - rb->BlueBits = 8; - rb->AlphaBits = 8; - irb->texformat = &_mesa_texformat_argb8888; + irb->texformat = MESA_FORMAT_ARGB8888; cpp = 4; break; case GL_STENCIL_INDEX: @@ -160,36 +148,31 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_STENCIL_INDEX8_EXT: case GL_STENCIL_INDEX16_EXT: /* alloc a depth+stencil buffer */ - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_S8_Z24; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->StencilBits = 8; cpp = 4; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH_COMPONENT16: - rb->_ActualFormat = GL_DEPTH_COMPONENT16; + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_SHORT; - rb->DepthBits = 16; cpp = 2; - irb->texformat = &_mesa_texformat_z16; + irb->texformat = MESA_FORMAT_Z16; break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_S8_Z24; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->DepthBits = 24; cpp = 4; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_S8_Z24; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->DepthBits = 24; - rb->StencilBits = 8; cpp = 4; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; default: _mesa_problem(ctx, @@ -197,6 +180,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, return GL_FALSE; } + rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + intelFlush(ctx); /* free old region */ @@ -246,7 +231,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, ASSERT(rb->Name == 0); rb->Width = width; rb->Height = height; - rb->_ActualFormat = internalFormat; + rb->InternalFormat = internalFormat; return GL_TRUE; } @@ -307,7 +292,7 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *rb, * not a user-created renderbuffer. */ struct intel_renderbuffer * -intel_create_renderbuffer(GLenum intFormat) +intel_create_renderbuffer(gl_format format) { GET_CURRENT_CONTEXT(ctx); @@ -323,72 +308,45 @@ intel_create_renderbuffer(GLenum intFormat) _mesa_init_renderbuffer(&irb->Base, name); irb->Base.ClassID = INTEL_RB_CLASS; - switch (intFormat) { - case GL_RGB5: - irb->Base._ActualFormat = GL_RGB5; - irb->Base._BaseFormat = GL_RGBA; - irb->Base.RedBits = 5; - irb->Base.GreenBits = 6; - irb->Base.BlueBits = 5; + switch (format) { + case MESA_FORMAT_RGB565: + irb->Base._BaseFormat = GL_RGB; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_rgb565; break; - case GL_RGB8: - irb->Base._ActualFormat = GL_RGB8; + case MESA_FORMAT_XRGB8888: + /* XXX this is a hack since XRGB surfaces don't seem to work + * properly yet. Reading the alpha channel returns 0 instead of 1. + */ + format = MESA_FORMAT_ARGB8888; irb->Base._BaseFormat = GL_RGB; - irb->Base.RedBits = 8; - irb->Base.GreenBits = 8; - irb->Base.BlueBits = 8; - irb->Base.AlphaBits = 0; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */ break; - case GL_RGBA8: - irb->Base._ActualFormat = GL_RGBA8; + case MESA_FORMAT_ARGB8888: irb->Base._BaseFormat = GL_RGBA; - irb->Base.RedBits = 8; - irb->Base.GreenBits = 8; - irb->Base.BlueBits = 8; - irb->Base.AlphaBits = 8; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_argb8888; break; - case GL_STENCIL_INDEX8_EXT: - irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT; - irb->Base._BaseFormat = GL_STENCIL_INDEX; - irb->Base.StencilBits = 8; - irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_s8_z24; - break; - case GL_DEPTH_COMPONENT16: - irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; + case MESA_FORMAT_Z16: irb->Base._BaseFormat = GL_DEPTH_COMPONENT; - irb->Base.DepthBits = 16; irb->Base.DataType = GL_UNSIGNED_SHORT; - irb->texformat = &_mesa_texformat_z16; break; - case GL_DEPTH_COMPONENT24: - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + case MESA_FORMAT_X8_Z24: irb->Base._BaseFormat = GL_DEPTH_COMPONENT; - irb->Base.DepthBits = 24; irb->Base.DataType = GL_UNSIGNED_INT; - irb->texformat = &_mesa_texformat_s8_z24; break; - case GL_DEPTH24_STENCIL8_EXT: - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; - irb->Base.DepthBits = 24; - irb->Base.StencilBits = 8; + case MESA_FORMAT_S8_Z24: + irb->Base._BaseFormat = GL_DEPTH_STENCIL; irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - irb->texformat = &_mesa_texformat_s8_z24; break; default: _mesa_problem(NULL, "Unexpected intFormat in intel_create_renderbuffer"); + _mesa_free(irb); return NULL; } - irb->Base.InternalFormat = intFormat; + irb->Base.Format = format; + irb->Base.InternalFormat = irb->Base._BaseFormat; + irb->texformat = format; /* intel-specific methods */ irb->Base.Delete = intel_delete_renderbuffer; @@ -466,58 +424,49 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, struct gl_texture_image *texImage) { irb->texformat = texImage->TexFormat; + gl_format texFormat; - if (texImage->TexFormat == &_mesa_texformat_argb8888) { - irb->Base._ActualFormat = GL_RGBA8; - irb->Base._BaseFormat = GL_RGBA; + if (texImage->TexFormat == MESA_FORMAT_ARGB8888) { irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGBA8 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_rgb565) { - irb->Base._ActualFormat = GL_RGB5; - irb->Base._BaseFormat = GL_RGB; + else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) { + irb->Base.DataType = GL_UNSIGNED_BYTE; + DBG("Render to XGBA8 texture OK\n"); + } + else if (texImage->TexFormat == MESA_FORMAT_RGB565) { irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGB5 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_argb1555) { - irb->Base._ActualFormat = GL_RGB5_A1; - irb->Base._BaseFormat = GL_RGBA; + else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) { irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_argb4444) { - irb->Base._ActualFormat = GL_RGBA4; - irb->Base._BaseFormat = GL_RGBA; + else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) { irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB4444 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_z16) { - irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; - irb->Base._BaseFormat = GL_DEPTH_COMPONENT; + else if (texImage->TexFormat == MESA_FORMAT_Z16) { irb->Base.DataType = GL_UNSIGNED_SHORT; DBG("Render to DEPTH16 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; + else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) { irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; DBG("Render to DEPTH_STENCIL texture OK\n"); } else { - DBG("Render to texture BAD FORMAT %d\n", - texImage->TexFormat->MesaFormat); + DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat); return GL_FALSE; } - irb->Base.InternalFormat = irb->Base._ActualFormat; + irb->Base.Format = texImage->TexFormat; + + texFormat = texImage->TexFormat; + + irb->Base.InternalFormat = texImage->InternalFormat; + irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat); irb->Base.Width = texImage->Width; irb->Base.Height = texImage->Height; - irb->Base.RedBits = texImage->TexFormat->RedBits; - irb->Base.GreenBits = texImage->TexFormat->GreenBits; - irb->Base.BlueBits = texImage->TexFormat->BlueBits; - irb->Base.AlphaBits = texImage->TexFormat->AlphaBits; - irb->Base.DepthBits = texImage->TexFormat->DepthBits; - irb->Base.StencilBits = texImage->TexFormat->StencilBits; irb->Base.Delete = intel_delete_renderbuffer; irb->Base.AllocStorage = intel_nop_alloc_storage; @@ -571,7 +520,7 @@ intel_render_texture(GLcontext * ctx, = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); struct intel_texture_image *intel_image; - GLuint imageOffset; + GLuint dst_x, dst_y; (void) fb; @@ -618,11 +567,17 @@ intel_render_texture(GLcontext * ctx, } /* compute offset of the particular 2D image within the texture region */ - imageOffset = intel_miptree_image_offset(intel_image->mt, att->CubeMapFace, - att->TextureLevel, att->Zoffset); - - /* store that offset in the region */ - intel_image->mt->region->draw_offset = imageOffset; + intel_miptree_get_image_offset(intel_image->mt, + att->TextureLevel, + att->CubeMapFace, + att->Zoffset, + &dst_x, &dst_y); + + intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch + + dst_x) * intel_image->mt->cpp; + intel_image->mt->region->draw_x = dst_x; + intel_image->mt->region->draw_y = dst_y; + intel_image->used_as_render_target = GL_TRUE; /* update drawing region, etc */ intel_draw_buffer(ctx, fb); @@ -636,16 +591,13 @@ static void intel_finish_render_texture(GLcontext * ctx, struct gl_renderbuffer_attachment *att) { - /* no-op - * Previously we released the renderbuffer's intel_region but - * that's not necessary and actually caused problems when trying - * to do a glRead/CopyPixels from the renderbuffer later. - * The region will be released later if the texture is replaced - * or the renderbuffer deleted. - * - * The intention of this driver hook is more of a "done rendering - * to texture, please re-twiddle/etc if necessary". - */ + struct gl_texture_object *tex_obj = att->Texture; + struct gl_texture_image *image = + tex_obj->Image[att->CubeMapFace][att->TextureLevel]; + struct intel_texture_image *intel_image = intel_texture_image(image); + + /* Flag that this image may now be validated into the object's miptree. */ + intel_image->used_as_render_target = GL_FALSE; } @@ -680,8 +632,9 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) continue; } - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: + case MESA_FORMAT_XRGB8888: case MESA_FORMAT_RGB565: case MESA_FORMAT_ARGB1555: case MESA_FORMAT_ARGB4444: diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index f0665af482..50a8a95985 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -28,6 +28,7 @@ #ifndef INTEL_FBO_H #define INTEL_FBO_H +#include "main/formats.h" #include "intel_screen.h" struct intel_context; @@ -61,7 +62,7 @@ struct intel_renderbuffer struct gl_renderbuffer Base; struct intel_region *region; - const struct gl_texture_format *texformat; + gl_format texformat; GLuint vbl_pending; /**< vblank sequence number of pending flip */ @@ -114,7 +115,7 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *irb, extern struct intel_renderbuffer * -intel_create_renderbuffer(GLenum intFormat); +intel_create_renderbuffer(gl_format format); extern void diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 01e9d4add3..6a565f80cf 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -122,7 +122,7 @@ intel_miptree_create(struct intel_context *intel, if (intel->use_texture_tiling && compress_byte == 0 && intel->intelScreen->kernel_exec_fencing) { - if (IS_965(intel->intelScreen->deviceID) && + if (intel->gen >= 4 && (base_format == GL_DEPTH_COMPONENT || base_format == GL_DEPTH_STENCIL_EXT)) tiling = I915_TILING_Y; @@ -138,8 +138,10 @@ intel_miptree_create(struct intel_context *intel, /* * pitch == 0 || height == 0 indicates the null texture */ - if (!mt || !mt->pitch || !mt->total_height) + if (!mt || !mt->pitch || !mt->total_height) { + free(mt); return NULL; + } mt->region = intel_region_alloc(intel, tiling, @@ -222,16 +224,12 @@ int intel_miptree_pitch_align (struct intel_context *intel, if (!mt->compressed) { int pitch_align; - if (intel->ttm) { - /* XXX: Align pitch to multiple of 64 bytes for now to allow - * render-to-texture to work in all cases. This should probably be - * replaced at some point by some scheme to only do this when really - * necessary. - */ - pitch_align = 64; - } else { - pitch_align = 4; - } + /* XXX: Align pitch to multiple of 64 bytes for now to allow + * render-to-texture to work in all cases. This should probably be + * replaced at some point by some scheme to only do this when really + * necessary. + */ + pitch_align = 64; if (tiling == I915_TILING_X) pitch_align = 512; @@ -294,9 +292,10 @@ intel_miptree_release(struct intel_context *intel, intel_region_release(&((*mt)->region)); - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) - if ((*mt)->level[i].image_offset) - free((*mt)->level[i].image_offset); + for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { + free((*mt)->level[i].x_offset); + free((*mt)->level[i].y_offset); + } free(*mt); } @@ -312,24 +311,23 @@ intel_miptree_release(struct intel_context *intel, */ GLboolean intel_miptree_match_image(struct intel_mipmap_tree *mt, - struct gl_texture_image *image, - GLuint face, GLuint level) + struct gl_texture_image *image) { - /* Images with borders are never pulled into mipmap trees. - */ - if (image->Border || - ((image->_BaseFormat == GL_DEPTH_COMPONENT) && - ((image->TexObject->WrapS == GL_CLAMP_TO_BORDER) || - (image->TexObject->WrapT == GL_CLAMP_TO_BORDER)))) + GLboolean isCompressed = _mesa_is_format_compressed(image->TexFormat); + struct intel_texture_image *intelImage = intel_texture_image(image); + GLuint level = intelImage->level; + + /* Images with borders are never pulled into mipmap trees. */ + if (image->Border) return GL_FALSE; if (image->InternalFormat != mt->internal_format || - image->IsCompressed != mt->compressed) + isCompressed != mt->compressed) return GL_FALSE; - if (!image->IsCompressed && + if (!isCompressed && !mt->compressed && - image->TexFormat->TexelBytes != mt->cpp) + _mesa_get_format_bytes(image->TexFormat) != mt->cpp) return GL_FALSE; /* Test image dimensions against the base level image adjusted for @@ -356,75 +354,59 @@ intel_miptree_set_level_info(struct intel_mipmap_tree *mt, mt->level[level].height = h; mt->level[level].depth = d; mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp; + mt->level[level].level_x = x; + mt->level[level].level_y = y; mt->level[level].nr_images = nr_images; DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__, level, w, h, d, x, y, mt->level[level].level_offset); - /* Not sure when this would happen, but anyway: - */ - if (mt->level[level].image_offset) { - free(mt->level[level].image_offset); - mt->level[level].image_offset = NULL; - } - assert(nr_images); + assert(!mt->level[level].x_offset); - mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint)); - mt->level[level].image_offset[0] = 0; + mt->level[level].x_offset = malloc(nr_images * sizeof(GLuint)); + mt->level[level].x_offset[0] = mt->level[level].level_x; + mt->level[level].y_offset = malloc(nr_images * sizeof(GLuint)); + mt->level[level].y_offset[0] = mt->level[level].level_y; } void -intel_miptree_set_image_offset_ex(struct intel_mipmap_tree *mt, - GLuint level, GLuint img, - GLuint x, GLuint y, - GLuint offset) +intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, + GLuint level, GLuint img, + GLuint x, GLuint y) { if (img == 0 && level == 0) assert(x == 0 && y == 0); assert(img < mt->level[level].nr_images); - mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp + offset; + mt->level[level].x_offset[img] = mt->level[level].level_x + x; + mt->level[level].y_offset[img] = mt->level[level].level_y + y; - DBG("%s level %d img %d pos %d,%d image_offset %x\n", - __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]); + DBG("%s level %d img %d pos %d,%d\n", + __FUNCTION__, level, img, + mt->level[level].x_offset[img], mt->level[level].y_offset[img]); } void -intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, - GLuint level, GLuint img, - GLuint x, GLuint y) -{ - intel_miptree_set_image_offset_ex(mt, level, img, x, y, 0); -} - - -/** - * Return offset to the start of a 2D slice of a texture (a mipmap level, - * cube face, 3D Z slice). - * \param mt the texture object/miptree - * \param face cube map face in [0,5] or zero for non-cube textures - * \param level mipmap level - * \param zslice Z slice of a 3D texture, or zero for non-3D textures - */ -GLuint -intel_miptree_image_offset(const struct intel_mipmap_tree *mt, - GLuint face, GLuint level, GLuint zslice) +intel_miptree_get_image_offset(struct intel_mipmap_tree *mt, + GLuint level, GLuint face, GLuint depth, + GLuint *x, GLuint *y) { - GLuint offset = mt->level[level].level_offset; - - if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) - offset += mt->level[level].image_offset[face]; - else if (mt->target == GL_TEXTURE_3D) - offset += mt->level[level].image_offset[zslice]; - - return offset; + if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) { + *x = mt->level[level].x_offset[face]; + *y = mt->level[level].y_offset[face]; + } else if (mt->target == GL_TEXTURE_3D) { + *x = mt->level[level].x_offset[depth]; + *y = mt->level[level].y_offset[depth]; + } else { + *x = mt->level[level].x_offset[0]; + *y = mt->level[level].y_offset[0]; + } } - /** * Map a teximage in a mipmap tree. * \param row_stride returns row stride in bytes @@ -440,6 +422,7 @@ intel_miptree_image_map(struct intel_context * intel, GLuint level, GLuint * row_stride, GLuint * image_offsets) { + GLuint x, y; DBG("%s \n", __FUNCTION__); if (row_stride) @@ -448,17 +431,23 @@ intel_miptree_image_map(struct intel_context * intel, if (mt->target == GL_TEXTURE_3D) { int i; - for (i = 0; i < mt->level[level].depth; i++) - image_offsets[i] = mt->level[level].image_offset[i] / mt->cpp; + for (i = 0; i < mt->level[level].depth; i++) { + + intel_miptree_get_image_offset(mt, level, face, i, + &x, &y); + image_offsets[i] = x + y * mt->pitch; + } + + return intel_region_map(intel, mt->region); } else { assert(mt->level[level].depth == 1); - assert(mt->target == GL_TEXTURE_CUBE_MAP || - mt->level[level].image_offset[0] == 0); + intel_miptree_get_image_offset(mt, level, face, 0, + &x, &y); image_offsets[0] = 0; - } - return (intel_region_map(intel, mt->region) + - intel_miptree_image_offset(mt, face, level, 0)); + return intel_region_map(intel, mt->region) + + (x + y * mt->pitch) * mt->cpp; + } } @@ -488,16 +477,16 @@ intel_miptree_image_data(struct intel_context *intel, DBG("%s: %d/%d\n", __FUNCTION__, face, level); for (i = 0; i < depth; i++) { - GLuint dst_offset = intel_miptree_image_offset(dst, face, level, i); - GLuint height = dst->level[level].height; + GLuint dst_x, dst_y, height; - if (dst->compressed) + intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y); + + height = dst->level[level].height; + if(dst->compressed) height = (height + 3) / 4; intel_region_data(intel, - dst->region, - dst_offset, - 0, 0, /* dstx, dsty */ + dst->region, 0, dst_x, dst_y, src, src_row_pitch, 0, 0, /* source x, y */ @@ -520,6 +509,7 @@ intel_miptree_image_copy(struct intel_context *intel, GLuint width = src->level[level].width; GLuint height = src->level[level].height; GLuint depth = src->level[level].depth; + GLuint src_x, src_y, dst_x, dst_y; GLuint i; GLboolean success; @@ -533,25 +523,23 @@ intel_miptree_image_copy(struct intel_context *intel, } for (i = 0; i < depth; i++) { - GLuint dst_offset = intel_miptree_image_offset(dst, face, level, i); - GLuint src_offset = intel_miptree_image_offset(src, face, level, i); - + intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y); + intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y); success = intel_region_copy(intel, - dst->region, dst_offset, - 0, 0, - src->region, src_offset, - 0, 0, width, height, GL_COPY); + dst->region, 0, dst_x, dst_y, + src->region, 0, src_x, src_y, width, height, + GL_COPY); if (!success) { GLubyte *src_ptr, *dst_ptr; src_ptr = intel_region_map(intel, src->region); dst_ptr = intel_region_map(intel, dst->region); - _mesa_copy_rect(dst_ptr + dst_offset, + _mesa_copy_rect(dst_ptr + dst->cpp * (dst_x + dst_y * dst->pitch), dst->cpp, dst->pitch, 0, 0, width, height, - src_ptr + src_offset, + src_ptr + src->cpp * (src_x + src_y * src->pitch), src->pitch, 0, 0); intel_region_unmap(intel, src->region); diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h index c08f9cd8b6..b19c548def 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h @@ -70,6 +70,10 @@ struct intel_mipmap_level * always zero in that case. */ GLuint level_offset; + /** Offset to this miptree level, used in computing x_offset. */ + GLuint level_x; + /** Offset to this miptree level, used in computing y_offset. */ + GLuint level_y; GLuint width; GLuint height; /** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */ @@ -86,7 +90,7 @@ struct intel_mipmap_level * compute the offsets of depth/cube images within a mipmap level, * so have to store them as a lookup table. */ - GLuint *image_offset; + GLuint *x_offset, *y_offset; }; struct intel_mipmap_tree @@ -161,8 +165,7 @@ void intel_miptree_release(struct intel_context *intel, /* Check if an image fits an existing mipmap tree layout */ GLboolean intel_miptree_match_image(struct intel_mipmap_tree *mt, - struct gl_texture_image *image, - GLuint face, GLuint level); + struct gl_texture_image *image); /* Return a pointer to an image within a tree. Return image stride as * well. @@ -176,11 +179,10 @@ GLubyte *intel_miptree_image_map(struct intel_context *intel, void intel_miptree_image_unmap(struct intel_context *intel, struct intel_mipmap_tree *mt); - -GLuint -intel_miptree_image_offset(const struct intel_mipmap_tree *mt, - GLuint face, GLuint level, GLuint zslice); - +void +intel_miptree_get_image_offset(struct intel_mipmap_tree *mt, + GLuint level, GLuint face, GLuint depth, + GLuint *x, GLuint *y); void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, GLuint level, @@ -188,16 +190,10 @@ void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, GLuint x, GLuint y, GLuint w, GLuint h, GLuint d); -void intel_miptree_set_image_offset_ex(struct intel_mipmap_tree *mt, - GLuint level, - GLuint img, GLuint x, GLuint y, - GLuint offset); - void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, GLuint level, GLuint img, GLuint x, GLuint y); - /* Upload an image into a tree */ void intel_miptree_image_data(struct intel_context *intel, diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index 9a0bcc07a5..9572b67326 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -33,6 +33,7 @@ #include "main/macros.h" #include "main/bufferobj.h" #include "main/pixelstore.h" +#include "main/polygon.h" #include "main/state.h" #include "main/teximage.h" #include "main/texenv.h" @@ -227,10 +228,9 @@ do_blit_bitmap( GLcontext *ctx, UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]); if (dst->cpp == 2) - color = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]); + color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]); else - color = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1], - ubcolor[2], ubcolor[3]); + color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]); if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F)) return GL_FALSE; @@ -435,13 +435,14 @@ intel_texture_bitmap(GLcontext * ctx, } /* Save GL state before we start setting up our drawing */ - _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | - GL_VIEWPORT_BIT); + _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_POLYGON_BIT | + GL_TEXTURE_BIT | GL_VIEWPORT_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT | GL_CLIENT_PIXEL_STORE_BIT); old_active_texture = ctx->Texture.CurrentUnit; _mesa_Disable(GL_POLYGON_STIPPLE); + _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* Upload our bitmap data to an alpha texture */ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); @@ -501,8 +502,6 @@ intel_texture_bitmap(GLcontext * ctx, meta_restore_vertex_program(&intel->meta); _mesa_PopClientAttrib(); - _mesa_Disable(GL_TEXTURE_2D); /* asserted that it was disabled at entry */ - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); _mesa_PopAttrib(); _mesa_DeleteTextures(1, &texname); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index 5ffa847fd4..9b382e3622 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -169,7 +169,7 @@ intel_stencil_drawpixels(GLcontext * ctx, * buffer. */ depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); - irb = intel_create_renderbuffer(GL_RGBA8); + irb = intel_create_renderbuffer(MESA_FORMAT_ARGB8888); rb = &irb->Base; irb->Base.Width = depth_irb->Base.Width; irb->Base.Height = depth_irb->Base.Height; diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c index a86c66a844..d6b9dc4446 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.c +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -542,56 +542,18 @@ intel_recreate_static(struct intel_context *intel, region->buffer = NULL; } - if (intel->ttm) { - assert(region_desc->bo_handle != -1); - region->buffer = intel_bo_gem_create_from_name(intel->bufmgr, - name, - region_desc->bo_handle); - - ret = dri_bo_get_tiling(region->buffer, ®ion->tiling, - ®ion->bit_6_swizzle); - if (ret != 0) { - fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n", - region_desc->bo_handle, name, strerror(-ret)); - intel_region_release(®ion); - return NULL; - } - } else { - if (region->classic_map != NULL) { - drmUnmap(region->classic_map, - region->pitch * region->cpp * region->height); - region->classic_map = NULL; - } - ret = drmMap(intel->driFd, region_desc->handle, - region->pitch * region->cpp * region->height, - ®ion->classic_map); - if (ret != 0) { - fprintf(stderr, "Failed to drmMap %s buffer\n", name); - free(region); - return NULL; - } - - region->buffer = intel_bo_fake_alloc_static(intel->bufmgr, + assert(region_desc->bo_handle != -1); + region->buffer = intel_bo_gem_create_from_name(intel->bufmgr, name, - region_desc->offset, - region->pitch * region->cpp * - region->height, - region->classic_map); - - /* The sarea just gives us a boolean for whether it's tiled or not, - * instead of which tiling mode it is. Guess. - */ - if (region_desc->tiled) { - if (IS_965(intel->intelScreen->deviceID) && - region_desc == &intelScreen->depth) - region->tiling = I915_TILING_Y; - else - region->tiling = I915_TILING_X; - } else { - region->tiling = I915_TILING_NONE; - } + region_desc->bo_handle); - region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE; + ret = dri_bo_get_tiling(region->buffer, ®ion->tiling, + ®ion->bit_6_swizzle); + if (ret != 0) { + fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n", + region_desc->bo_handle, name, strerror(-ret)); + intel_region_release(®ion); + return NULL; } assert(region->buffer != NULL); diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h index 0d379bdc6e..535fcd7be0 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.h +++ b/src/mesa/drivers/dri/intel/intel_regions.h @@ -62,6 +62,8 @@ struct intel_region GLuint map_refcount; /**< Reference count for mapping */ GLuint draw_offset; /**< Offset of drawing address within the region */ + GLuint draw_x, draw_y; /**< Offset of drawing within the region */ + uint32_t tiling; /**< Which tiling mode the region is in */ uint32_t bit_6_swizzle; /**< GEM flag for address swizzling requirement */ drmAddress classic_map; /**< drmMap of the region when not in GEM mode */ diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 24f7fbc992..2c5a884a9b 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -349,7 +349,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, else { GLboolean swStencil = (mesaVis->stencilBits > 0 && mesaVis->depthBits != 24); - GLenum rgbFormat; + gl_format rgbFormat; struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer); @@ -359,11 +359,11 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis); if (mesaVis->redBits == 5) - rgbFormat = GL_RGB5; + rgbFormat = MESA_FORMAT_RGB565; else if (mesaVis->alphaBits == 0) - rgbFormat = GL_RGB8; + rgbFormat = MESA_FORMAT_XRGB8888; else - rgbFormat = GL_RGBA8; + rgbFormat = MESA_FORMAT_ARGB8888; /* setup the hardware-based renderbuffers */ intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat); @@ -382,7 +382,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, if (mesaVis->stencilBits == 8) { /* combined depth/stencil buffer */ struct intel_renderbuffer *depthStencilRb - = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT); + = intel_create_renderbuffer(MESA_FORMAT_S8_Z24); /* note: bind RB to two attachment points */ _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthStencilRb->Base); @@ -390,7 +390,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, &depthStencilRb->Base); } else { struct intel_renderbuffer *depthRb - = intel_create_renderbuffer(GL_DEPTH_COMPONENT24); + = intel_create_renderbuffer(MESA_FORMAT_X8_Z24); _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); } @@ -398,7 +398,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, else if (mesaVis->depthBits == 16) { /* just 16-bit depth buffer, no hw stencil */ struct intel_renderbuffer *depthRb - = intel_create_renderbuffer(GL_DEPTH_COMPONENT16); + = intel_create_renderbuffer(MESA_FORMAT_Z16); _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); } @@ -605,7 +605,6 @@ intelFillInModes(__DRIscreenPrivate *psp, static GLboolean intel_init_bufmgr(intelScreenPrivate *intelScreen) { - GLboolean gem_disable = getenv("INTEL_NO_GEM") != NULL; int gem_kernel = 0; GLboolean gem_supported; struct drm_i915_getparam gp; @@ -622,43 +621,24 @@ intel_init_bufmgr(intelScreenPrivate *intelScreen) /* If we've got a new enough DDX that's initializing GEM and giving us * object handles for the shared buffers, use that. */ - intelScreen->ttm = GL_FALSE; if (intelScreen->driScrnPriv->dri2.enabled) gem_supported = GL_TRUE; else if (intelScreen->driScrnPriv->ddx_version.minor >= 9 && gem_kernel && intelScreen->front.bo_handle != -1) gem_supported = GL_TRUE; - else - gem_supported = GL_FALSE; - - if (!gem_disable && gem_supported) { - intelScreen->bufmgr = intel_bufmgr_gem_init(spriv->fd, BATCH_SZ); - if (intelScreen->bufmgr != NULL) - intelScreen->ttm = GL_TRUE; + else { + fprintf(stderr, "[%s:%u] Error initializing GEM.\n", + __func__, __LINE__); + return GL_FALSE; } + + intelScreen->bufmgr = intel_bufmgr_gem_init(spriv->fd, BATCH_SZ); /* Otherwise, use the classic buffer manager. */ if (intelScreen->bufmgr == NULL) { - if (gem_disable) { - _mesa_warning(NULL, "GEM disabled. Using classic."); - } else { - _mesa_warning(NULL, - "Failed to initialize GEM. Falling back to classic."); - } - - if (intelScreen->tex.size == 0) { - fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n", - __func__, __LINE__); - return GL_FALSE; - } - - intelScreen->bufmgr = - intel_bufmgr_fake_init(spriv->fd, - intelScreen->tex.offset, - intelScreen->tex.map, - intelScreen->tex.size, - (unsigned int * volatile) - &intelScreen->sarea->last_dispatch); + fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n", + __func__, __LINE__); + return GL_FALSE; } if (intel_get_param(spriv, I915_PARAM_NUM_FENCES_AVAIL, &num_fences)) @@ -696,18 +676,6 @@ static const __DRIconfig **intelInitScreen(__DRIscreenPrivate *psp) return NULL; } - /* Calling driInitExtensions here, with a NULL context pointer, - * does not actually enable the extensions. It just makes sure - * that all the dispatch offsets for all the extensions that - * *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is - * called, but we can't enable the extensions until we have a - * context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - intelInitExtensions(NULL, GL_TRUE); - if (!intelInitDriver(psp)) return NULL; @@ -760,18 +728,6 @@ __DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp) int color; __DRIconfig **configs = NULL; - /* Calling driInitExtensions here, with a NULL context pointer, - * does not actually enable the extensions. It just makes sure - * that all the dispatch offsets for all the extensions that - * *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is - * called, but we can't enable the extensions until we have a - * context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - intelInitExtensions(NULL, GL_TRUE); - /* Allocate the private area */ intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate)); if (!intelScreen) { diff --git a/src/mesa/drivers/dri/intel/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h index a9b9e109a6..14ca0903b6 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.h +++ b/src/mesa/drivers/dri/intel/intel_screen.h @@ -77,7 +77,6 @@ typedef struct GLboolean no_hw; GLboolean no_vbo; - int ttm; dri_bufmgr *bufmgr; GLboolean kernel_exec_fencing; diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index dcfcad1d95..2c89a66a95 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -29,7 +29,6 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/colormac.h" -#include "main/texformat.h" #include "intel_buffers.h" #include "intel_fbo.h" @@ -132,18 +131,6 @@ pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val) dri_bo_subdata(irb->region->buffer, offset, 1, &val); } -static uint32_t -z24s8_to_s8z24(uint32_t val) -{ - return (val << 24) | (val >> 8); -} - -static uint32_t -s8z24_to_z24s8(uint32_t val) -{ - return (val >> 24) | (val << 8); -} - static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb, int x, int y) { @@ -163,6 +150,9 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb, int x_tile_number, y_tile_number; int tile_off, tile_base; + x += irb->region->draw_x; + y += irb->region->draw_y; + tile_stride = (irb->region->pitch * irb->region->cpp) << 3; xbyte = x * irb->region->cpp; @@ -218,6 +208,9 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, int x_tile_number, y_tile_number; int tile_off, tile_base; + x += irb->region->draw_x; + y += irb->region->draw_y; + tile_stride = (irb->region->pitch * irb->region->cpp) << 5; xbyte = x * irb->region->cpp; @@ -273,8 +266,11 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, unsigned int num_cliprects; \ struct drm_clip_rect *cliprects; \ int x_off, y_off; \ + int pitch = irb->region->pitch * irb->region->cpp; \ + void *buf = irb->region->buffer->virtual; \ GLuint p; \ (void) p; \ + (void)buf; (void)pitch; /* unused for non-gttmap. */ \ intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); /* XXX FBO: this is identical to the macro in spantmp2.h except we get @@ -296,7 +292,6 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define Y_FLIP(_y) ((_y) * yScale + yBias) -/* XXX with GEM, these need to tell the kernel */ #define HW_LOCK() #define HW_UNLOCK() @@ -354,6 +349,9 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, unsigned int num_cliprects; \ struct drm_clip_rect *cliprects; \ int x_off, y_off; \ + int pitch = irb->region->pitch * irb->region->cpp; \ + void *buf = irb->region->buffer->virtual; \ + (void)buf; (void)pitch; /* unused for non-gttmap. */ \ intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); @@ -366,20 +364,22 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, #define INTEL_TAG(name) name##_z16 #include "intel_depthtmp.h" -/* z24 depthbuffer functions. */ +/* z24x8 depthbuffer functions. */ #define INTEL_VALUE_TYPE GLuint #define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d) #define INTEL_READ_DEPTH(offset) pread_32(irb, offset) -#define INTEL_TAG(name) name##_z24 +#define INTEL_TAG(name) name##_z24_x8 #include "intel_depthtmp.h" -/* z24s8 depthbuffer functions. */ -#define INTEL_VALUE_TYPE GLuint -#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, z24s8_to_s8z24(d)) -#define INTEL_READ_DEPTH(offset) s8z24_to_z24s8(pread_32(irb, offset)) -#define INTEL_TAG(name) name##_z24_s8 -#include "intel_depthtmp.h" +/** + ** 8-bit stencil function (XXX FBO: This is obsolete) + **/ +/* XXX */ +#define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d) +#define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3); +#define TAG(x) intel_gttmap_##x##_z24_s8 +#include "stenciltmp.h" /** ** 8-bit stencil function (XXX FBO: This is obsolete) @@ -413,6 +413,9 @@ intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb) if (irb == NULL || irb->region == NULL) return; + if (intel->intelScreen->kernel_exec_fencing) + drm_intel_gem_bo_map_gtt(irb->region->buffer); + intel_set_span_functions(intel, rb); } @@ -425,7 +428,10 @@ intel_renderbuffer_unmap(struct intel_context *intel, if (irb == NULL || irb->region == NULL) return; - clear_span_cache(irb); + if (intel->intelScreen->kernel_exec_fencing) + drm_intel_gem_bo_unmap_gtt(irb->region->buffer); + else + clear_span_cache(irb); rb->GetRow = NULL; rb->PutRow = NULL; @@ -494,6 +500,8 @@ intel_map_unmap_framebuffer(struct intel_context *intel, else intel_renderbuffer_unmap(intel, fb->_StencilBuffer->Wrapped); } + + intel_check_front_buffer_rendering(intel); } /** @@ -605,17 +613,62 @@ intel_set_span_functions(struct intel_context *intel, struct gl_renderbuffer *rb) { struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb; - uint32_t tiling; + uint32_t tiling = irb->region->tiling; + + if (intel->intelScreen->kernel_exec_fencing) { + switch (irb->texformat) { + case MESA_FORMAT_RGB565: + intel_gttmap_InitPointers_RGB565(rb); + break; + case MESA_FORMAT_ARGB4444: + intel_gttmap_InitPointers_ARGB4444(rb); + break; + case MESA_FORMAT_ARGB1555: + intel_gttmap_InitPointers_ARGB1555(rb); + break; + case MESA_FORMAT_XRGB8888: + intel_gttmap_InitPointers_xRGB8888(rb); + break; + case MESA_FORMAT_ARGB8888: + if (rb->_BaseFormat == GL_RGB) { + /* XXX remove this code someday when we enable XRGB surfaces */ + /* 8888 RGBx */ + intel_gttmap_InitPointers_xRGB8888(rb); + } else { + intel_gttmap_InitPointers_ARGB8888(rb); + } + break; + case MESA_FORMAT_Z16: + intel_gttmap_InitDepthPointers_z16(rb); + break; + case MESA_FORMAT_X8_Z24: + intel_gttmap_InitDepthPointers_z24_x8(rb); + break; + case MESA_FORMAT_S8_Z24: + /* There are a few different ways SW asks us to access the S8Z24 data: + * Z24 depth-only depth reads + * S8Z24 depth reads + * S8Z24 stencil reads. + */ + if (rb->Format == MESA_FORMAT_S8_Z24) { + intel_gttmap_InitDepthPointers_z24_x8(rb); + } else if (rb->Format == MESA_FORMAT_S8) { + intel_gttmap_InitStencilPointers_z24_s8(rb); + } + break; + default: + _mesa_problem(NULL, + "Unexpected MesaFormat %d in intelSetSpanFunctions", + irb->texformat); + break; + } + return; + } /* If in GEM mode, we need to do the tile address swizzling ourselves, * instead of the fence registers handling it. */ - if (intel->ttm) - tiling = irb->region->tiling; - else - tiling = I915_TILING_NONE; - - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_RGB565: switch (tiling) { case I915_TILING_NONE: @@ -658,8 +711,23 @@ intel_set_span_functions(struct intel_context *intel, break; } break; + case MESA_FORMAT_XRGB8888: + switch (tiling) { + case I915_TILING_NONE: + default: + intelInitPointers_xRGB8888(rb); + break; + case I915_TILING_X: + intel_XTile_InitPointers_xRGB8888(rb); + break; + case I915_TILING_Y: + intel_YTile_InitPointers_xRGB8888(rb); + break; + } + break; case MESA_FORMAT_ARGB8888: - if (rb->AlphaBits == 0) { /* XXX: Need xRGB8888 Mesa format */ + if (rb->_BaseFormat == GL_RGB) { + /* XXX remove this code someday when we enable XRGB surfaces */ /* 8888 RGBx */ switch (tiling) { case I915_TILING_NONE: @@ -703,39 +771,27 @@ intel_set_span_functions(struct intel_context *intel, break; } break; + case MESA_FORMAT_X8_Z24: case MESA_FORMAT_S8_Z24: /* There are a few different ways SW asks us to access the S8Z24 data: * Z24 depth-only depth reads * S8Z24 depth reads * S8Z24 stencil reads. */ - if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) { - switch (tiling) { - case I915_TILING_NONE: - default: - intelInitDepthPointers_z24(rb); - break; - case I915_TILING_X: - intel_XTile_InitDepthPointers_z24(rb); - break; - case I915_TILING_Y: - intel_YTile_InitDepthPointers_z24(rb); - break; - } - } else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + if (rb->Format == MESA_FORMAT_S8_Z24) { switch (tiling) { case I915_TILING_NONE: default: - intelInitDepthPointers_z24_s8(rb); + intelInitDepthPointers_z24_x8(rb); break; case I915_TILING_X: - intel_XTile_InitDepthPointers_z24_s8(rb); + intel_XTile_InitDepthPointers_z24_x8(rb); break; case I915_TILING_Y: - intel_YTile_InitDepthPointers_z24_s8(rb); + intel_YTile_InitDepthPointers_z24_x8(rb); break; } - } else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + } else if (rb->Format == MESA_FORMAT_S8) { switch (tiling) { case I915_TILING_NONE: default: diff --git a/src/mesa/drivers/dri/intel/intel_spantmp.h b/src/mesa/drivers/dri/intel/intel_spantmp.h index ead0b1c168..bad03398f6 100644 --- a/src/mesa/drivers/dri/intel/intel_spantmp.h +++ b/src/mesa/drivers/dri/intel/intel_spantmp.h @@ -32,6 +32,12 @@ #define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT #define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE +#define TAG(x) INTEL_TAG(intel_gttmap_##x) +#define TAG2(x, y) INTEL_TAG(intel_gttmap_##x##y) +#include "spantmp2.h" + +#define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT +#define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE #define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(NO_TILE(_x, _y), v) #define GET_VALUE(_x, _y) INTEL_READ_VALUE(NO_TILE(_x, _y)) #define TAG(x) INTEL_TAG(intel##x) @@ -48,8 +54,8 @@ #define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT #define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE -#define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(X_TILE(_x, _y), v) -#define GET_VALUE(_x, _y) INTEL_READ_VALUE(X_TILE(_x, _y)) +#define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(Y_TILE(_x, _y), v) +#define GET_VALUE(_x, _y) INTEL_READ_VALUE(Y_TILE(_x, _y)) #define TAG(x) INTEL_TAG(intel_YTile_##x) #define TAG2(x, y) INTEL_TAG(intel_YTile_##x)##y #include "spantmp2.h" diff --git a/src/mesa/drivers/dri/intel/intel_state.c b/src/mesa/drivers/dri/intel/intel_state.c index 4ee742377d..aefae53eb2 100644 --- a/src/mesa/drivers/dri/intel/intel_state.c +++ b/src/mesa/drivers/dri/intel/intel_state.c @@ -196,25 +196,6 @@ intel_translate_logic_op(GLenum opcode) } } - -static void -intelClearColor(GLcontext *ctx, const GLfloat color[4]) -{ - struct intel_context *intel = intel_context(ctx); - GLubyte clear[4]; - - CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); - - /* compute both 32 and 16-bit clear values */ - intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1], - clear[2], clear[3]); - intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]); -} - - /* Fallback to swrast for select and feedback. */ static void @@ -229,5 +210,4 @@ void intelInitStateFuncs(struct dd_function_table *functions) { functions->RenderMode = intelRenderMode; - functions->ClearColor = intelClearColor; } diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h index 57ed0b1aab..f3cc0fff5c 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.h +++ b/src/mesa/drivers/dri/intel/intel_tex.h @@ -29,6 +29,7 @@ #define INTELTEX_INC #include "main/mtypes.h" +#include "main/formats.h" #include "intel_context.h" #include "texmem.h" @@ -41,10 +42,8 @@ void intelInitTextureSubImageFuncs(struct dd_function_table *functions); void intelInitTextureCopyImageFuncs(struct dd_function_table *functions); -const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type); +gl_format intelChooseTextureFormat(GLcontext *ctx, GLint internalFormat, + GLenum format, GLenum type); void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch); diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c index 99cd818417..767d04d2f4 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_copy.c +++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c @@ -29,6 +29,7 @@ #include "main/enums.h" #include "main/image.h" #include "main/teximage.h" +#include "main/texstate.h" #include "main/mipmap.h" #include "drivers/common/meta.h" @@ -92,8 +93,7 @@ do_copy_texsubimage(struct intel_context *intel, GLint x, GLint y, GLsizei width, GLsizei height) { GLcontext *ctx = &intel->ctx; - const struct intel_region *src = - get_teximage_source(intel, internalFormat); + const struct intel_region *src = get_teximage_source(intel, internalFormat); if (!intelImage->mt || !src) { if (INTEL_DEBUG & DEBUG_FALLBACKS) @@ -109,26 +109,29 @@ do_copy_texsubimage(struct intel_context *intel, return GL_FALSE; } - intelFlush(ctx); + // intelFlush(ctx); LOCK_HARDWARE(intel); { drm_intel_bo *dst_bo = intel_region_buffer(intel, intelImage->mt->region, INTEL_WRITE_PART); - GLuint image_offset = intel_miptree_image_offset(intelImage->mt, - intelImage->face, - intelImage->level, 0); const GLint orig_x = x; const GLint orig_y = y; + GLuint image_x, image_y; GLshort src_pitch; + /* get dest x/y in destination texture */ + intel_miptree_get_image_offset(intelImage->mt, + intelImage->level, + intelImage->face, + 0, + &image_x, &image_y); /* Update dst for clipped src. Need to also clip the source rect. */ dstx += x - orig_x; dsty += y - orig_y; /* Can't blit to tiled buffers with non-tile-aligned offset. */ - if (intelImage->mt->region->tiling != I915_TILING_NONE && - (image_offset & 4095) != 0) { + if (intelImage->mt->region->tiling == I915_TILING_Y) { UNLOCK_HARDWARE(intel); return GL_FALSE; } @@ -152,17 +155,19 @@ do_copy_texsubimage(struct intel_context *intel, src_pitch = src->pitch; } + /* blit from src buffer to texture */ if (!intelEmitCopyBlit(intel, intelImage->mt->cpp, src_pitch, src->buffer, - 0, + src->draw_offset, src->tiling, intelImage->mt->pitch, dst_bo, - image_offset, + 0, intelImage->mt->region->tiling, - x, y, dstx, dsty, width, height, + x, y, image_x + dstx, image_y + dsty, + width, height, GL_COPY)) { UNLOCK_HARDWARE(intel); return GL_FALSE; @@ -180,8 +185,7 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) { - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_texture_object *texObj = _mesa_select_tex_object(ctx, texUnit, target); struct gl_texture_image *texImage = @@ -217,6 +221,8 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, return; fail: + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "%s - fallback to swrast\n", __FUNCTION__); _mesa_meta_CopyTexImage1D(ctx, target, level, internalFormat, x, y, width, border); } @@ -228,8 +234,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_texture_object *texObj = _mesa_select_tex_object(ctx, texUnit, target); struct gl_texture_image *texImage = @@ -244,7 +249,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, */ ctx->Driver.TexImage2D(ctx, target, level, internalFormat, width, height, border, - GL_RGBA, CHAN_TYPE, NULL, + GL_RGBA, GL_UNSIGNED_BYTE, NULL, &ctx->DefaultPacking, texObj, texImage); srcx = x; @@ -265,6 +270,8 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, return; fail: + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "%s - fallback to swrast\n", __FUNCTION__); _mesa_meta_CopyTexImage2D(ctx, target, level, internalFormat, x, y, width, height, border); } @@ -274,8 +281,7 @@ static void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_texture_object *texObj = _mesa_select_tex_object(ctx, texUnit, target); struct gl_texture_image *texImage = @@ -290,6 +296,8 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, if (!do_copy_texsubimage(intel_context(ctx), target, intel_texture_image(texImage), internalFormat, xoffset, 0, x, y, width, 1)) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "%s - fallback to swrast\n", __FUNCTION__); _mesa_meta_CopyTexSubImage1D(ctx, target, level, xoffset, x, y, width); } } @@ -300,8 +308,7 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); struct gl_texture_object *texObj = _mesa_select_tex_object(ctx, texUnit, target); struct gl_texture_image *texImage = @@ -316,8 +323,8 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, internalFormat, xoffset, yoffset, x, y, width, height)) { - DBG("%s - fallback to _mesa_meta_CopyTexSubImage2D\n", __FUNCTION__); - + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "%s - fallback to swrast\n", __FUNCTION__); _mesa_meta_CopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); } diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index 3322a71130..bfa3dba1f5 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -1,7 +1,6 @@ #include "intel_context.h" #include "intel_tex.h" #include "intel_chipset.h" -#include "main/texformat.h" #include "main/enums.h" @@ -16,7 +15,7 @@ * these if we take the step of simply swizzling the colors * immediately after sampling... */ -const struct gl_texture_format * +gl_format intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, GLenum format, GLenum type) { @@ -34,48 +33,50 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_COMPRESSED_RGBA: if (format == GL_BGRA) { if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; } } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case 3: case GL_RGB: case GL_COMPRESSED_RGB: if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + /* XXX use MESA_FORMAT_XRGB8888 someday */ + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_RGBA4: case GL_RGBA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return &_mesa_texformat_argb8888; + /* XXX use MESA_FORMAT_XRGB8888 someday */ + return MESA_FORMAT_ARGB8888; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_ALPHA: case GL_ALPHA4: @@ -83,7 +84,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case 1: case GL_LUMINANCE: @@ -92,18 +93,24 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; + + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: +#ifndef I915 + return MESA_FORMAT_AL1616; +#else + /* FALLTHROUGH */ +#endif case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_INTENSITY: case GL_INTENSITY4: @@ -111,41 +118,41 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: #if 0 - return &_mesa_texformat_z16; + return MESA_FORMAT_Z16; #else /* fall-through. * 16bpp depth texture can't be paired with a stencil buffer so @@ -154,7 +161,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, #endif case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - return &_mesa_texformat_s8_z24; + return MESA_FORMAT_S8_Z24; #ifndef I915 case GL_SRGB_EXT: @@ -165,41 +172,41 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_COMPRESSED_SRGB_ALPHA_EXT: case GL_COMPRESSED_SLUMINANCE_EXT: case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - return &_mesa_texformat_sargb8; + return MESA_FORMAT_SARGB8; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: if (IS_G4X(intel->intelScreen->deviceID)) - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; else - return &_mesa_texformat_sargb8; + return MESA_FORMAT_SARGB8; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: if (IS_G4X(intel->intelScreen->deviceID)) - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; else - return &_mesa_texformat_sargb8; + return MESA_FORMAT_SARGB8; case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return &_mesa_texformat_srgb_dxt1; + return MESA_FORMAT_SRGB_DXT1; /* i915 could also do this */ case GL_DUDV_ATI: case GL_DU8DV8_ATI: - return &_mesa_texformat_dudv8; + return MESA_FORMAT_DUDV8; case GL_RGBA_SNORM: case GL_RGBA8_SNORM: - return &_mesa_texformat_signed_rgba8888_rev; + return MESA_FORMAT_SIGNED_RGBA8888_REV; #endif default: fprintf(stderr, "unexpected texture format %s in %s\n", _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__); - return NULL; + return MESA_FORMAT_NONE; } - return NULL; /* never get here */ + return MESA_FORMAT_NONE; /* never get here */ } int intel_compressed_num_bytes(GLuint mesaFormat) diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index dcc613449f..66d61f93ea 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -6,8 +6,10 @@ #include "main/bufferobj.h" #include "main/convolve.h" #include "main/context.h" +#include "main/formats.h" +#include "main/image.h" #include "main/texcompress.h" -#include "main/texformat.h" +#include "main/texstore.h" #include "main/texgetimage.h" #include "main/texobj.h" #include "main/texstore.h" @@ -69,6 +71,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, GLuint depth = intelImage->base.Depth; GLuint l2width, l2height, l2depth; GLuint i, comp_byte = 0; + GLuint texelBytes; DBG("%s\n", __FUNCTION__); @@ -112,7 +115,8 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, */ if ((intelObj->base.MinFilter == GL_NEAREST || intelObj->base.MinFilter == GL_LINEAR) && - intelImage->level == firstLevel) { + intelImage->level == firstLevel && + (intel->gen < 4 || firstLevel == 0)) { lastLevel = firstLevel; } else { @@ -123,8 +127,11 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, } assert(!intelObj->mt); - if (intelImage->base.IsCompressed) - comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); + if (_mesa_is_format_compressed(intelImage->base.TexFormat)) + comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat); + + texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat); + intelObj->mt = intel_miptree_create(intel, intelObj->base.Target, intelImage->base._BaseFormat, @@ -134,7 +141,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, width, height, depth, - intelImage->base.TexFormat->TexelBytes, + texelBytes, comp_byte, expect_accelerated_upload); @@ -166,7 +173,7 @@ target_to_face(GLenum target) static GLboolean check_pbo_format(GLint internalFormat, GLenum format, GLenum type, - const struct gl_texture_format *mesa_format) + gl_format mesa_format) { switch (internalFormat) { case 4: @@ -174,12 +181,12 @@ check_pbo_format(GLint internalFormat, return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) && - mesa_format == &_mesa_texformat_argb8888); + mesa_format == MESA_FORMAT_ARGB8888); case 3: case GL_RGB: return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 && - mesa_format == &_mesa_texformat_rgb565); + mesa_format == MESA_FORMAT_RGB565); case GL_YCBCR_MESA: return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE); default: @@ -200,7 +207,7 @@ try_pbo_upload(struct intel_context *intel, { struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); GLuint src_offset, src_stride; - GLuint dst_offset, dst_stride; + GLuint dst_x, dst_y, dst_stride; dri_bo *dst_buffer = intel_region_buffer(intel, intelImage->mt->region, INTEL_WRITE_FULL); @@ -220,10 +227,9 @@ try_pbo_upload(struct intel_context *intel, else src_stride = width; - dst_offset = intel_miptree_image_offset(intelImage->mt, - intelImage->face, - intelImage->level, - 0 /* zslice */); + intel_miptree_get_image_offset(intelImage->mt, intelImage->level, + intelImage->face, 0, + &dst_x, &dst_y); dst_stride = intelImage->mt->pitch; @@ -232,16 +238,12 @@ try_pbo_upload(struct intel_context *intel, LOCK_HARDWARE(intel); { dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ); - dri_bo *dst_buffer = intel_region_buffer(intel, - intelImage->mt->region, - INTEL_WRITE_FULL); - if (!intelEmitCopyBlit(intel, intelImage->mt->cpp, src_stride, src_buffer, src_offset, GL_FALSE, - dst_stride, dst_buffer, dst_offset, GL_FALSE, - 0, 0, 0, 0, width, height, + dst_stride, dst_buffer, 0, GL_FALSE, + 0, 0, dst_x, dst_y, width, height, GL_COPY)) { UNLOCK_HARDWARE(intel); return GL_FALSE; @@ -263,7 +265,7 @@ try_pbo_zcopy(struct intel_context *intel, { struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); GLuint src_offset, src_stride; - GLuint dst_offset, dst_stride; + GLuint dst_x, dst_y, dst_stride; if (!_mesa_is_bufferobj(unpack->BufferObj) || intel->ctx._ImageTransferState || @@ -280,13 +282,14 @@ try_pbo_zcopy(struct intel_context *intel, else src_stride = width; - dst_offset = intel_miptree_image_offset(intelImage->mt, - intelImage->face, - intelImage->level, - 0 /* zslice */); + intel_miptree_get_image_offset(intelImage->mt, intelImage->level, + intelImage->face, 0, + &dst_x, &dst_y); + dst_stride = intelImage->mt->pitch; - if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) { + if (src_stride != dst_stride || dst_x != 0 || dst_y != 0 || + src_offset != 0) { DBG("%s: failure 2\n", __FUNCTION__); return GL_FALSE; } @@ -329,22 +332,11 @@ intelTexImage(GLcontext * ctx, &postConvHeight); } - /* choose the texture format */ - texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat, - format, type); - - _mesa_set_fetch_functions(texImage, dims); - - if (texImage->TexFormat->TexelBytes == 0) { - /* must be a compressed format */ + if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; - texImage->IsCompressed = GL_TRUE; - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); - } else { - texelBytes = texImage->TexFormat->TexelBytes; + } + else { + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { @@ -377,8 +369,7 @@ intelTexImage(GLcontext * ctx, intelObj->mt->first_level == level && intelObj->mt->last_level == level && intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB && - !intel_miptree_match_image(intelObj->mt, &intelImage->base, - intelImage->face, intelImage->level)) { + !intel_miptree_match_image(intelObj->mt, &intelImage->base)) { DBG("release it\n"); intel_miptree_release(intel, &intelObj->mt); @@ -395,17 +386,17 @@ intelTexImage(GLcontext * ctx, assert(!intelImage->mt); if (intelObj->mt && - intel_miptree_match_image(intelObj->mt, &intelImage->base, - intelImage->face, intelImage->level)) { + intel_miptree_match_image(intelObj->mt, &intelImage->base)) { intel_miptree_reference(&intelImage->mt, intelObj->mt); assert(intelImage->mt); } else if (intelImage->base.Border == 0) { int comp_byte = 0; - - if (intelImage->base.IsCompressed) { + GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat); + GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat); + if (_mesa_is_format_compressed(intelImage->base.TexFormat)) { comp_byte = - intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); + intel_compressed_num_bytes(intelImage->base.TexFormat); } /* Didn't fit in the object miptree, but it's suitable for inclusion in @@ -413,11 +404,11 @@ intelTexImage(GLcontext * ctx, * It'll get moved into the object miptree at validate time. */ intelImage->mt = intel_miptree_create(intel, target, - intelImage->base.TexFormat->BaseFormat, + baseFormat, internalFormat, level, level, width, height, depth, - intelImage->base.TexFormat->TexelBytes, + texelBytes, comp_byte, pixels == NULL); } @@ -499,10 +490,13 @@ intelTexImage(GLcontext * ctx, } else { /* Allocate regular memory and store the image there temporarily. */ - if (texImage->IsCompressed) { - sizeInBytes = texImage->CompressedSize; + if (_mesa_is_format_compressed(texImage->TexFormat)) { + sizeInBytes = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); dstRowStride = - _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + _mesa_format_row_stride(texImage->TexFormat, width); assert(dims != 3); } else { @@ -533,17 +527,20 @@ intelTexImage(GLcontext * ctx, pixels, srcRowStride, 0, 0); - } else + } + else { memcpy(texImage->Data, pixels, imageSize); - } else if (!texImage->TexFormat->StoreImage(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, unpack)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + } + } + else if (!_mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, unpack)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); } } @@ -671,9 +668,10 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, if (compressed) { _mesa_get_compressed_teximage(ctx, target, level, pixels, texObj, texImage); - } else { + } + else { _mesa_get_teximage(ctx, target, level, format, type, pixels, - texObj, texImage); + texObj, texImage); } @@ -736,17 +734,16 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, { struct intel_framebuffer *intel_fb = dPriv->driverPrivate; struct intel_context *intel = pDRICtx->driverPrivate; + GLcontext *ctx = &intel->ctx; struct intel_texture_object *intelObj; struct intel_texture_image *intelImage; struct intel_mipmap_tree *mt; struct intel_renderbuffer *rb; - struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; - int level = 0, type, format, internalFormat; + int level = 0, internalFormat; - texUnit = &intel->ctx.Texture.Unit[intel->ctx.Texture.CurrentUnit]; - texObj = _mesa_select_tex_object(&intel->ctx, texUnit, target); + texObj = _mesa_get_current_tex_object(ctx, target); intelObj = intel_texture_object(texObj); if (!intelObj) @@ -761,8 +758,6 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, if (rb->region == NULL) return; - type = GL_BGRA; - format = GL_UNSIGNED_BYTE; if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT) internalFormat = GL_RGB; else @@ -793,14 +788,14 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, intelImage->face = target_to_face(target); intelImage->level = level; - texImage->TexFormat = intelChooseTextureFormat(&intel->ctx, internalFormat, - type, format); - _mesa_set_fetch_functions(texImage, 2); + if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT) + texImage->TexFormat = MESA_FORMAT_XRGB8888; + else + texImage->TexFormat = MESA_FORMAT_ARGB8888; texImage->RowStride = rb->region->pitch; intel_miptree_reference(&intelImage->mt, intelObj->mt); - if (!intel_miptree_match_image(intelObj->mt, &intelImage->base, - intelImage->face, intelImage->level)) { + if (!intel_miptree_match_image(intelObj->mt, &intelImage->base)) { fprintf(stderr, "miptree doesn't match image\n"); } diff --git a/src/mesa/drivers/dri/intel/intel_tex_obj.h b/src/mesa/drivers/dri/intel/intel_tex_obj.h index 5a93461525..3ad10d3d23 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_obj.h +++ b/src/mesa/drivers/dri/intel/intel_tex_obj.h @@ -66,6 +66,7 @@ struct intel_texture_image * Else there is no image data. */ struct intel_mipmap_tree *mt; + GLboolean used_as_render_target; }; static INLINE struct intel_texture_object * diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index 751ec2c98c..1f68208266 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -85,13 +85,13 @@ intelTexSubimage(GLcontext * ctx, &dstRowStride, texImage->ImageOffsets); else { - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { dstRowStride = - _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + _mesa_format_row_stride(texImage->TexFormat, width); assert(dims != 3); } else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; + dstRowStride = texImage->RowStride * _mesa_get_format_bytes(texImage->TexFormat); } } @@ -105,18 +105,20 @@ intelTexSubimage(GLcontext * ctx, xoffset, yoffset / 4, (width + 3) & ~3, (height + 3) / 4, pixels, (width + 3) & ~3, 0, 0); - } else + } + else { memcpy(texImage->Data, pixels, imageSize); + } } else { - if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing)) { + if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); } } diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index a284d5475f..c9a24ac398 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -5,6 +5,7 @@ #include "intel_batchbuffer.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" +#include "intel_chipset.h" #define FILE_DEBUG_FLAG DEBUG_TEXTURE @@ -14,7 +15,8 @@ * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. */ static void -intel_calculate_first_last_level(struct intel_texture_object *intelObj) +intel_calculate_first_last_level(struct intel_context *intel, + struct intel_texture_object *intelObj) { struct gl_texture_object *tObj = &intelObj->base; const struct gl_texture_image *const baseImage = @@ -40,27 +42,27 @@ intel_calculate_first_last_level(struct intel_texture_object *intelObj) firstLevel = lastLevel = tObj->BaseLevel; } else { -#ifdef I915 - firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); - firstLevel = MAX2(firstLevel, tObj->BaseLevel); - firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); - lastLevel = MAX2(lastLevel, tObj->BaseLevel); - lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = MIN2(lastLevel, tObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ -#else - /* Currently not taking min/max lod into account here, those - * values are programmed as sampler state elsewhere and we - * upload the same mipmap levels regardless. Not sure if - * this makes sense as it means it isn't possible for the app - * to use min/max lod to reduce texture memory pressure: - */ - firstLevel = tObj->BaseLevel; - lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2, - tObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ -#endif + if (intel->gen == 2) { + firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); + firstLevel = MAX2(firstLevel, tObj->BaseLevel); + firstLevel = MIN2(firstLevel, tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); + lastLevel = MAX2(lastLevel, tObj->BaseLevel); + lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = MIN2(lastLevel, tObj->MaxLevel); + lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ + } else { + /* Min/max LOD are taken into account in sampler state. We don't + * want to re-layout textures just because clamping has been applied + * since it means a bunch of blitting around and probably no memory + * savings (since we have to keep the other levels around anyway). + */ + firstLevel = tObj->BaseLevel; + lastLevel = MIN2(tObj->BaseLevel + baseImage->MaxLog2, + tObj->MaxLevel); + /* need at least one level */ + lastLevel = MAX2(firstLevel, lastLevel); + } } break; case GL_TEXTURE_RECTANGLE_NV: @@ -135,9 +137,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) /* What levels must the tree include at a minimum? */ - intel_calculate_first_last_level(intelObj); - firstImage = - intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]); + intel_calculate_first_last_level(intel, intelObj); + firstImage = intel_texture_image(tObj->Image[0][intelObj->firstLevel]); /* Fallback case: */ @@ -165,11 +166,12 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) intel_miptree_reference(&intelObj->mt, firstImage->mt); } - if (firstImage->base.IsCompressed) { - comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); + if (_mesa_is_format_compressed(firstImage->base.TexFormat)) { + comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat); cpp = comp_byte; } - else cpp = firstImage->base.TexFormat->TexelBytes; + else + cpp = _mesa_get_format_bytes(firstImage->base.TexFormat); /* Check tree can hold all active levels. Check tree matches * target, imageFormat, etc. @@ -189,7 +191,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) intelObj->mt->height0 != firstImage->base.Height || intelObj->mt->depth0 != firstImage->base.Depth || intelObj->mt->cpp != cpp || - intelObj->mt->compressed != firstImage->base.IsCompressed)) { + intelObj->mt->compressed != _mesa_is_format_compressed(firstImage->base.TexFormat))) { intel_miptree_release(intel, &intelObj->mt); } @@ -220,8 +222,13 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) intel_texture_image(intelObj->base.Image[face][i]); /* Need to import images in main memory or held in other trees. + * If it's a render target, then its data isn't needed to be in + * the object tree (otherwise we'd be FBO incomplete), and we need + * to keep track of the image's MT as needing to be pulled in still, + * or we'll lose the rendering that's done to it. */ - if (intelObj->mt != intelImage->mt) { + if (intelObj->mt != intelImage->mt && + !intelImage->used_as_render_target) { copy_image_data_to_tree(intel, intelObj, intelImage); } } |