diff options
author | Eric Anholt <eric@anholt.net> | 2009-09-28 11:42:31 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-09-28 14:12:15 -0700 |
commit | e885cb48a0b9292b3df9204f1c2783bf1fe29a28 (patch) | |
tree | 5d0207338a1d64189d457ec4271a964a58600515 /src/mesa/drivers/dri/intel | |
parent | 8b23755ce978247a92c00e390de2e459c0a9d5ad (diff) |
intel: Drop my generatemipmap code in favor of the new shared code.
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_generatemipmap.c | 300 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex.c | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex.h | 3 |
3 files changed, 0 insertions, 304 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_generatemipmap.c b/src/mesa/drivers/dri/intel/intel_generatemipmap.c deleted file mode 100644 index 5958b36c97..0000000000 --- a/src/mesa/drivers/dri/intel/intel_generatemipmap.c +++ /dev/null @@ -1,300 +0,0 @@ -/* - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * Copyright © 2009 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - * - * Authors: - * Eric Anholt <eric@anholt.net> - * - */ - -#include "main/glheader.h" -#include "main/enums.h" -#include "main/image.h" -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/bufferobj.h" -#include "main/teximage.h" -#include "main/texenv.h" -#include "main/texobj.h" -#include "main/texstate.h" -#include "main/texparam.h" -#include "main/varray.h" -#include "main/attrib.h" -#include "main/enable.h" -#include "main/buffers.h" -#include "main/fbobject.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/depth.h" -#include "main/hash.h" -#include "main/mipmap.h" -#include "main/blend.h" -#include "glapi/dispatch.h" -#include "swrast/swrast.h" - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_batchbuffer.h" -#include "intel_pixel.h" -#include "intel_tex.h" -#include "intel_mipmap_tree.h" - -static const char *intel_fp_tex2d = - "!!ARBfp1.0\n" - "TEX result.color, fragment.texcoord[0], texture[0], 2D;\n" - "END\n"; - -static GLboolean -intel_generate_mipmap_level(GLcontext *ctx, GLuint tex_name, - int level, int width, int height) -{ - struct intel_context *intel = intel_context(ctx); - GLfloat vertices[4][2]; - GLint status; - - /* Set to source from the previous level */ - _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level - 1); - _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level - 1); - - /* Set to draw into the current level */ - _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - GL_TEXTURE_2D, - tex_name, - level); - /* Choose to render to the color attachment. */ - _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); - - status = _mesa_CheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) - return GL_FALSE; - - meta_set_passthrough_transform(&intel->meta); - - /* XXX: Doing it right would involve setting up the transformation to do - * 0-1 mapping or something, and not changing the vertex data. - */ - vertices[0][0] = 0; - vertices[0][1] = 0; - vertices[1][0] = width; - vertices[1][1] = 0; - vertices[2][0] = width; - vertices[2][1] = height; - vertices[3][0] = 0; - vertices[3][1] = height; - - _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices); - _mesa_Enable(GL_VERTEX_ARRAY); - meta_set_default_texrect(&intel->meta); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - meta_restore_texcoords(&intel->meta); - meta_restore_transform(&intel->meta); - - return GL_TRUE; -} - -static GLboolean -intel_generate_mipmap_2d(GLcontext *ctx, - GLenum target, - struct gl_texture_object *texObj) -{ - struct intel_context *intel = intel_context(ctx); - GLint old_active_texture; - int level, max_levels, start_level, end_level; - GLuint fb_name; - GLboolean success = GL_FALSE; - struct gl_framebuffer *saved_fbo = NULL; - struct gl_buffer_object *saved_array_buffer = NULL; - struct gl_buffer_object *saved_element_buffer = NULL; - - _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | - GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | - GL_DEPTH_BUFFER_BIT); - _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); - old_active_texture = ctx->Texture.CurrentUnit; - _mesa_reference_framebuffer(&saved_fbo, ctx->DrawBuffer); - - /* use default array/index buffers */ - _mesa_reference_buffer_object(ctx, &saved_array_buffer, - ctx->Array.ArrayBufferObj); - _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, - ctx->Shared->NullBufferObj); - _mesa_reference_buffer_object(ctx, &saved_element_buffer, - ctx->Array.ElementArrayBufferObj); - _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, - ctx->Shared->NullBufferObj); - - _mesa_Disable(GL_POLYGON_STIPPLE); - _mesa_Disable(GL_DEPTH_TEST); - _mesa_Disable(GL_STENCIL_TEST); - _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - _mesa_DepthMask(GL_FALSE); - - /* Bind the given texture to GL_TEXTURE_2D with linear filtering for our - * minification. - */ - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); - _mesa_Enable(GL_TEXTURE_2D); - _mesa_BindTexture(GL_TEXTURE_2D, texObj->Name); - _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - GL_LINEAR_MIPMAP_NEAREST); - _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - /* Bind the new renderbuffer to the color attachment point. */ - _mesa_GenFramebuffersEXT(1, &fb_name); - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name); - - meta_set_fragment_program(&intel->meta, &intel->meta.tex2d_fp, - intel_fp_tex2d); - meta_set_passthrough_vertex_program(&intel->meta); - - max_levels = _mesa_max_texture_levels(ctx, texObj->Target); - start_level = texObj->BaseLevel; - end_level = texObj->MaxLevel; - - /* Loop generating level+1 from level. */ - for (level = start_level; level < end_level && level < max_levels - 1; level++) { - const struct gl_texture_image *srcImage; - int width, height; - - srcImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (srcImage->Border != 0) - goto fail; - - width = srcImage->Width / 2; - if (width < 1) - width = 1; - height = srcImage->Height / 2; - if (height < 1) - height = 1; - - if (width == srcImage->Width && - height == srcImage->Height) { - /* Neither _mesa_max_texture_levels nor texObj->MaxLevel are the - * maximum texture level for the object, so break out when we've gone - * over the edge. - */ - break; - } - - /* Make sure that there's space allocated for the target level. - * We could skip this if there's already space allocated and save some - * time. - */ - _mesa_TexImage2D(GL_TEXTURE_2D, level + 1, srcImage->InternalFormat, - width, height, 0, - GL_RGBA, GL_UNSIGNED_INT, NULL); - - if (!intel_generate_mipmap_level(ctx, texObj->Name, level + 1, - width, height)) - goto fail; - } - - success = GL_TRUE; - -fail: - meta_restore_fragment_program(&intel->meta); - meta_restore_vertex_program(&intel->meta); - - /* restore array/index buffers */ - _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, - saved_array_buffer); - _mesa_reference_buffer_object(ctx, &saved_array_buffer, NULL); - _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, - saved_element_buffer); - _mesa_reference_buffer_object(ctx, &saved_element_buffer, NULL); - - - _mesa_DeleteFramebuffersEXT(1, &fb_name); - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); - if (saved_fbo) - _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, saved_fbo->Name); - _mesa_reference_framebuffer(&saved_fbo, NULL); - _mesa_PopClientAttrib(); - _mesa_PopAttrib(); - - return success; -} - - -/** - * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap - * level). - * - * The texture object's miptree must be mapped. - * - * This function should also include an accelerated path. - */ -void -intel_generate_mipmap(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - int face, i; - - /* HW path */ - if (target == GL_TEXTURE_2D && - ctx->Extensions.EXT_framebuffer_object && - ctx->Extensions.ARB_fragment_program && - ctx->Extensions.ARB_vertex_program) { - GLboolean success; - - /* We'll be accessing this texture using GL entrypoints, which should - * be resilient against other access to this texture. - */ - _mesa_unlock_texture(ctx, texObj); - success = intel_generate_mipmap_2d(ctx, target, texObj); - _mesa_lock_texture(ctx, texObj); - - if (success) - return; - } - - /* SW path */ - intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel); - _mesa_generate_mipmap(ctx, target, texObj); - intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel); - - /* Update the level information in our private data in the new images, since - * it didn't get set as part of a normal TexImage path. - */ - for (face = 0; face < nr_faces; face++) { - for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) { - struct intel_texture_image *intelImage; - - intelImage = intel_texture_image(texObj->Image[face][i]); - if (intelImage == NULL) - break; - - intelImage->level = i; - intelImage->face = face; - /* Unreference the miptree to signal that the new Data is a bare - * pointer from mesa. - */ - intel_miptree_release(intel, &intelImage->mt); - } - } -} diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index df63f29a42..f5d877edc3 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -162,7 +162,6 @@ void intelInitTextureFuncs(struct dd_function_table *functions) { functions->ChooseTextureFormat = intelChooseTextureFormat; - functions->GenerateMipmap = intel_generate_mipmap; functions->NewTextureObject = intelNewTextureObject; functions->NewTextureImage = intelNewTextureImage; diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h index 471aa2a240..57ed0b1aab 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.h +++ b/src/mesa/drivers/dri/intel/intel_tex.h @@ -71,7 +71,4 @@ void intel_tex_unmap_images(struct intel_context *intel, int intel_compressed_num_bytes(GLuint mesaFormat); -void intel_generate_mipmap(GLcontext *ctx, GLenum target, - struct gl_texture_object *texObj); - #endif |