summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/intel
diff options
context:
space:
mode:
authorChia-I Wu <olvaffe@gmail.com>2009-09-15 14:16:22 +0800
committerChia-I Wu <olvaffe@gmail.com>2009-09-15 14:16:22 +0800
commite2ba90a9cc762cf00a168f0a59d31e7dc52fc42e (patch)
treefe3206d7602ad935296884742980f3c4d30bd867 /src/mesa/drivers/dri/intel
parent11a4292d4eb515813b82b8d688a318adef66b3e6 (diff)
parentb4b8800315637d9218a81c76f09df7d601710d29 (diff)
Merge commit 'eee/mesa-es' into android
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r--src/mesa/drivers/dri/intel/intel_batchbuffer.c21
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.c225
-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.h20
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffer_objects.c357
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffer_objects.h16
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.c519
-rw-r--r--src/mesa/drivers/dri/intel/intel_buffers.h7
-rw-r--r--src/mesa/drivers/dri/intel/intel_chipset.h27
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c194
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.h38
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c536
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h86
-rw-r--r--src/mesa/drivers/dri/intel/intel_decode.c81
-rw-r--r--src/mesa/drivers/dri/intel/intel_depthstencil.c261
-rw-r--r--src/mesa/drivers/dri/intel/intel_depthstencil.h15
-rw-r--r--src/mesa/drivers/dri/intel/intel_depthtmp.h54
-rw-r--r--src/mesa/drivers/dri/intel/intel_eglimage.c139
-rw-r--r--src/mesa/drivers/dri/intel/intel_eglimage.h61
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.c213
-rw-r--r--src/mesa/drivers/dri/intel/intel_extensions.h36
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c205
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.h86
-rw-r--r--src/mesa/drivers/dri/intel/intel_generatemipmap.c286
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.c104
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.h19
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.c181
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel.h10
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_bitmap.c120
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_copy.c199
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c222
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_read.c315
-rw-r--r--src/mesa/drivers/dri/intel/intel_reg.h13
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.c249
-rw-r--r--src/mesa/drivers/dri/intel/intel_regions.h30
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.c211
-rw-r--r--src/mesa/drivers/dri/intel/intel_screen.h10
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.c468
-rw-r--r--src/mesa/drivers/dri/intel/intel_spantmp.h61
-rw-r--r--src/mesa/drivers/dri/intel/intel_state.c233
-rw-r--r--src/mesa/drivers/dri/intel/intel_swapbuffers.c248
-rw-r--r--src/mesa/drivers/dri/intel/intel_swapbuffers.h52
-rw-r--r--src/mesa/drivers/dri/intel/intel_syncobj.c142
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.c74
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex.h113
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c97
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_format.c44
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c193
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.c33
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.h6
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_subimage.c101
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_validate.c8
51 files changed, 4411 insertions, 2628 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
index 9d9937289a..6aa36d10b1 100644
--- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
@@ -195,7 +195,16 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
{
struct intel_context *intel = batch->intel;
GLuint used = batch->ptr - batch->map;
- GLboolean was_locked = intel->locked;
+
+ if (intel->first_post_swapbuffers_batch == NULL) {
+ intel->first_post_swapbuffers_batch = intel->batch->buf;
+ drm_intel_bo_reference(intel->first_post_swapbuffers_batch);
+ }
+
+ if (intel->first_post_swapbuffers_batch == NULL) {
+ intel->first_post_swapbuffers_batch = intel->batch->buf;
+ drm_intel_bo_reference(intel->first_post_swapbuffers_batch);
+ }
if (used == 0) {
batch->cliprect_mode = IGNORE_CLIPRECTS;
@@ -207,7 +216,7 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
used);
/* Emit a flush if the bufmgr doesn't do it for us. */
- if (!intel->ttm) {
+ if (intel->always_flush_cache || !intel->ttm) {
*(GLuint *) (batch->ptr) = intel->vtbl.flush_cmd();
batch->ptr += 4;
used = batch->ptr - batch->map;
@@ -243,13 +252,9 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
/* TODO: Just pass the relocation list and dma buffer up to the
* kernel.
*/
- if (!was_locked)
- LOCK_HARDWARE(intel);
-
+ LOCK_HARDWARE(intel);
do_flush_locked(batch, used, GL_FALSE);
-
- if (!was_locked)
- UNLOCK_HARDWARE(intel);
+ UNLOCK_HARDWARE(intel);
if (INTEL_DEBUG & DEBUG_SYNC) {
fprintf(stderr, "waiting for idle\n");
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index 208f90c0ab..43141c509c 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -26,12 +26,11 @@
**************************************************************************/
-#include <stdio.h>
-#include <errno.h>
-
#include "main/mtypes.h"
#include "main/context.h"
#include "main/enums.h"
+#include "main/texformat.h"
+#include "main/colormac.h"
#include "intel_blit.h"
#include "intel_buffers.h"
@@ -98,14 +97,16 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
ASSERT(src->cpp == dst->cpp);
if (cpp == 2) {
- BR13 = (0xCC << 16) | (1 << 24);
+ BR13 = (0xCC << 16) | BR13_565;
CMD = XY_SRC_COPY_BLT_CMD;
}
else {
- BR13 = (0xCC << 16) | (1 << 24) | (1 << 25);
+ BR13 = (0xCC << 16) | BR13_8888;
CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
}
+ assert(src->tiling != I915_TILING_Y);
+ assert(dst->tiling != I915_TILING_Y);
#ifndef I915
if (src->tiling != I915_TILING_NONE) {
CMD |= XY_SRC_TILED;
@@ -173,64 +174,6 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
UNLOCK_HARDWARE(intel);
}
-
-
-
-void
-intelEmitFillBlit(struct intel_context *intel,
- GLuint cpp,
- GLshort dst_pitch,
- dri_bo *dst_buffer,
- GLuint dst_offset,
- uint32_t dst_tiling,
- GLshort x, GLshort y,
- GLshort w, GLshort h,
- GLuint color)
-{
- GLuint BR13, CMD;
- BATCH_LOCALS;
-
- dst_pitch *= cpp;
-
- switch (cpp) {
- case 1:
- case 2:
- case 3:
- BR13 = (0xF0 << 16) | (1 << 24);
- CMD = XY_COLOR_BLT_CMD;
- break;
- case 4:
- BR13 = (0xF0 << 16) | (1 << 24) | (1 << 25);
- CMD = XY_COLOR_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
- break;
- default:
- return;
- }
-#ifndef I915
- if (dst_tiling != I915_TILING_NONE) {
- CMD |= XY_DST_TILED;
- dst_pitch /= 4;
- }
-#endif
-
- DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
- __FUNCTION__, dst_buffer, dst_pitch, dst_offset, x, y, w, h);
-
- assert(w > 0);
- assert(h > 0);
-
- BEGIN_BATCH(6, NO_LOOP_CLIPRECTS);
- OUT_BATCH(CMD);
- OUT_BATCH(BR13 | dst_pitch);
- OUT_BATCH((y << 16) | x);
- OUT_BATCH(((y + h) << 16) | (x + w));
- OUT_RELOC(dst_buffer,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- dst_offset);
- OUT_BATCH(color);
- ADVANCE_BATCH();
-}
-
static GLuint translate_raster_op(GLenum logicop)
{
switch(logicop) {
@@ -257,7 +200,7 @@ static GLuint translate_raster_op(GLenum logicop)
/* Copy BitBlt
*/
-void
+GLboolean
intelEmitCopyBlit(struct intel_context *intel,
GLuint cpp,
GLshort src_pitch,
@@ -279,6 +222,19 @@ intelEmitCopyBlit(struct intel_context *intel,
dri_bo *aper_array[3];
BATCH_LOCALS;
+ if (dst_tiling != I915_TILING_NONE) {
+ if (dst_offset & 4095)
+ return GL_FALSE;
+ if (dst_tiling == I915_TILING_Y)
+ return GL_FALSE;
+ }
+ if (src_tiling != I915_TILING_NONE) {
+ if (src_offset & 4095)
+ return GL_FALSE;
+ if (src_tiling == I915_TILING_Y)
+ return GL_FALSE;
+ }
+
/* do space/cliprects check before going any further */
do {
aper_array[0] = intel->batch->buf;
@@ -293,12 +249,7 @@ intelEmitCopyBlit(struct intel_context *intel,
} while (pass < 2);
if (pass >= 2) {
- GLboolean locked = GL_FALSE;
- if (!intel->locked) {
- LOCK_HARDWARE(intel);
- locked = GL_TRUE;
- }
-
+ LOCK_HARDWARE(intel);
dri_bo_map(dst_buffer, GL_TRUE);
dri_bo_map(src_buffer, GL_FALSE);
_mesa_copy_rect((GLubyte *)dst_buffer->virtual + dst_offset,
@@ -312,11 +263,9 @@ intelEmitCopyBlit(struct intel_context *intel,
dri_bo_unmap(src_buffer);
dri_bo_unmap(dst_buffer);
-
- if (locked)
- UNLOCK_HARDWARE(intel);
+ UNLOCK_HARDWARE(intel);
- return;
+ return GL_TRUE;
}
intel_batchbuffer_require_space(intel->batch, 8 * 4, NO_LOOP_CLIPRECTS);
@@ -332,17 +281,18 @@ intelEmitCopyBlit(struct intel_context *intel,
switch (cpp) {
case 1:
+ CMD = XY_SRC_COPY_BLT_CMD;
+ break;
case 2:
- case 3:
- BR13 |= (1 << 24);
+ BR13 |= BR13_565;
CMD = XY_SRC_COPY_BLT_CMD;
break;
case 4:
- BR13 |= (1 << 24) | (1 << 25);
+ BR13 |= BR13_8888;
CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
break;
default:
- return;
+ return GL_FALSE;
}
#ifndef I915
@@ -357,7 +307,7 @@ intelEmitCopyBlit(struct intel_context *intel,
#endif
if (dst_y2 <= dst_y || dst_x2 <= dst_x) {
- return;
+ return GL_TRUE;
}
assert(dst_x < dst_x2);
@@ -379,6 +329,8 @@ intelEmitCopyBlit(struct intel_context *intel,
ADVANCE_BATCH();
intel_batchbuffer_emit_mi_flush(intel->batch);
+
+ return GL_TRUE;
}
@@ -481,10 +433,9 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
const GLbitfield bufBit = 1 << buf;
if ((clearMask & bufBit) && !(bufBit & skipBuffers)) {
/* OK, clear this renderbuffer */
- struct intel_region *irb_region =
- intel_get_rb_region(fb, buf);
+ struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, buf);
dri_bo *write_buffer =
- intel_region_buffer(intel, irb_region,
+ intel_region_buffer(intel, irb->region,
all ? INTEL_WRITE_FULL :
INTEL_WRITE_PART);
@@ -492,15 +443,13 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
GLint pitch, cpp;
GLuint BR13, CMD;
- ASSERT(irb_region);
-
- pitch = irb_region->pitch;
- cpp = irb_region->cpp;
+ pitch = irb->region->pitch;
+ cpp = irb->region->cpp;
DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
__FUNCTION__,
- irb_region->buffer, (pitch * cpp),
- irb_region->draw_offset,
+ irb->region->buffer, (pitch * cpp),
+ irb->region->draw_offset,
b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1);
BR13 = 0xf0 << 16;
@@ -508,7 +457,7 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
/* Setup the blit command */
if (cpp == 4) {
- BR13 |= (1 << 24) | (1 << 25);
+ BR13 |= BR13_8888;
if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) {
if (clearMask & BUFFER_BIT_DEPTH)
CMD |= XY_BLT_WRITE_RGB;
@@ -521,12 +470,14 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
}
}
else {
- ASSERT(cpp == 2 || cpp == 0);
- BR13 |= (1 << 24);
+ ASSERT(cpp == 2);
+ BR13 |= BR13_565;
}
+ assert(irb->region->tiling != I915_TILING_Y);
+
#ifndef I915
- if (irb_region->tiling != I915_TILING_NONE) {
+ if (irb->region->tiling != I915_TILING_NONE) {
CMD |= XY_DST_TILED;
pitch /= 4;
}
@@ -537,9 +488,36 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
clearVal = clear_depth;
}
else {
- clearVal = (cpp == 4)
- ? intel->ClearColor8888 : intel->ClearColor565;
- }
+ uint8_t clear[4];
+ GLclampf *color = ctx->Color.ClearColor;
+
+ CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
+
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ clearVal = intel->ClearColor8888;
+ break;
+ case MESA_FORMAT_RGB565:
+ clearVal = intel->ClearColor565;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ clearVal = PACK_COLOR_4444(clear[3], clear[0],
+ clear[1], clear[2]);
+ break;
+ case MESA_FORMAT_ARGB1555:
+ clearVal = PACK_COLOR_1555(clear[3], clear[0],
+ clear[1], clear[2]);
+ break;
+ default:
+ _mesa_problem(ctx, "Unexpected renderbuffer format: %d\n",
+ irb->texformat->MesaFormat);
+ clearVal = 0;
+ }
+ }
+
/*
_mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n",
buf, irb->Base.Name);
@@ -555,20 +533,19 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
OUT_BATCH((b.y2 << 16) | b.x2);
OUT_RELOC(write_buffer,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- irb_region->draw_offset);
+ irb->region->draw_offset);
OUT_BATCH(clearVal);
ADVANCE_BATCH();
clearMask &= ~bufBit; /* turn off bit, for faster loop exit */
}
}
}
- intel_batchbuffer_emit_mi_flush(intel->batch);
}
UNLOCK_HARDWARE(intel);
}
-void
+GLboolean
intelEmitImmediateColorExpandBlit(struct intel_context *intel,
GLuint cpp,
GLubyte *src_bits, GLuint src_size,
@@ -584,11 +561,19 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
int dwords = ALIGN(src_size, 8) / 4;
uint32_t opcode, br13, blit_cmd;
+ if (dst_tiling != I915_TILING_NONE) {
+ if (dst_offset & 4095)
+ return GL_FALSE;
+ if (dst_tiling == I915_TILING_Y)
+ return GL_FALSE;
+ }
+
assert( logic_op - GL_CLEAR >= 0 );
assert( logic_op - GL_CLEAR < 0x10 );
+ assert(dst_pitch > 0);
if (w < 0 || h < 0)
- return;
+ return GL_TRUE;
dst_pitch *= cpp;
@@ -645,4 +630,46 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
REFERENCES_CLIPRECTS );
intel_batchbuffer_emit_mi_flush(intel->batch);
+
+ return GL_TRUE;
+}
+
+/* We don't have a memmove-type blit like some other hardware, so we'll do a
+ * rectangular blit covering a large space, then emit 1-scanline blit at the
+ * end to cover the last if we need.
+ */
+void
+intel_emit_linear_blit(struct intel_context *intel,
+ drm_intel_bo *dst_bo,
+ unsigned int dst_offset,
+ drm_intel_bo *src_bo,
+ unsigned int src_offset,
+ unsigned int size)
+{
+ GLuint pitch, height;
+
+ /* The pitch is a signed value. */
+ pitch = MIN2(size, (1 << 15) - 1);
+ height = size / pitch;
+ intelEmitCopyBlit(intel, 1,
+ pitch, src_bo, src_offset, I915_TILING_NONE,
+ pitch, dst_bo, dst_offset, I915_TILING_NONE,
+ 0, 0, /* src x/y */
+ 0, 0, /* dst x/y */
+ pitch, height, /* w, h */
+ GL_COPY);
+
+ src_offset += pitch * height;
+ dst_offset += pitch * height;
+ size -= pitch * height;
+ assert (size < (1 << 15));
+ if (size != 0) {
+ intelEmitCopyBlit(intel, 1,
+ size, src_bo, src_offset, I915_TILING_NONE,
+ size, dst_bo, dst_offset, I915_TILING_NONE,
+ 0, 0, /* src x/y */
+ 0, 0, /* dst x/y */
+ size, 1, /* w, h */
+ GL_COPY);
+ }
}
diff --git a/src/mesa/drivers/dri/intel/intel_blit.h b/src/mesa/drivers/dri/intel/intel_blit.h
index 52065b13ed..240cb7cd1b 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.h
+++ b/src/mesa/drivers/dri/intel/intel_blit.h
@@ -35,7 +35,8 @@ extern void intelCopyBuffer(const __DRIdrawablePrivate * dpriv,
extern void intelClearWithBlit(GLcontext * ctx, GLbitfield mask);
-extern void intelEmitCopyBlit(struct intel_context *intel,
+GLboolean
+intelEmitCopyBlit(struct intel_context *intel,
GLuint cpp,
GLshort src_pitch,
dri_bo *src_buffer,
@@ -50,16 +51,7 @@ extern void intelEmitCopyBlit(struct intel_context *intel,
GLshort w, GLshort h,
GLenum logicop );
-extern void intelEmitFillBlit(struct intel_context *intel,
- GLuint cpp,
- GLshort dst_pitch,
- dri_bo *dst_buffer,
- GLuint dst_offset,
- uint32_t dst_tiling,
- GLshort x, GLshort y,
- GLshort w, GLshort h, GLuint color);
-
-void
+GLboolean
intelEmitImmediateColorExpandBlit(struct intel_context *intel,
GLuint cpp,
GLubyte *src_bits, GLuint src_size,
@@ -71,5 +63,11 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
GLshort x, GLshort y,
GLshort w, GLshort h,
GLenum logic_op);
+void intel_emit_linear_blit(struct intel_context *intel,
+ drm_intel_bo *dst_bo,
+ unsigned int dst_offset,
+ drm_intel_bo *src_bo,
+ unsigned int src_offset,
+ unsigned int size);
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
index 60d7bb3770..c55c5c426e 100644
--- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c
+++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
@@ -28,16 +28,18 @@
#include "main/imports.h"
#include "main/mtypes.h"
+#include "main/macros.h"
#include "main/bufferobj.h"
#include "intel_context.h"
+#include "intel_blit.h"
#include "intel_buffer_objects.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
-static GLboolean intel_bufferobj_unmap(GLcontext * ctx,
- GLenum target,
- struct gl_buffer_object *obj);
+static GLboolean
+intel_bufferobj_unmap(GLcontext * ctx,
+ GLenum target, struct gl_buffer_object *obj);
/** Allocates a new dri_bo to store the data for the buffer object. */
static void
@@ -105,11 +107,13 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
assert(intel_obj);
/* Buffer objects are automatically unmapped when deleting according
- * to the spec.
+ * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
+ * (though it does if you call glDeleteBuffers)
*/
if (obj->Pointer)
intel_bufferobj_unmap(ctx, 0, obj);
+ _mesa_free(intel_obj->sys_buffer);
if (intel_obj->region) {
intel_bufferobj_release_region(intel, intel_obj);
}
@@ -126,9 +130,10 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If data is NULL,
* memory will be allocated, but no copy will occur.
- * Called via glBufferDataARB().
+ * Called via ctx->Driver.BufferData().
+ * \return GL_TRUE for success, GL_FALSE if out of memory
*/
-static void
+static GLboolean
intel_bufferobj_data(GLcontext * ctx,
GLenum target,
GLsizeiptrARB size,
@@ -141,11 +146,7 @@ intel_bufferobj_data(GLcontext * ctx,
intel_obj->Base.Size = size;
intel_obj->Base.Usage = usage;
- /* Buffer objects are automatically unmapped when creating new data buffers
- * according to the spec.
- */
- if (obj->Pointer)
- intel_bufferobj_unmap(ctx, 0, obj);
+ assert(!obj->Pointer); /* Mesa should have unmapped it */
if (intel_obj->region)
intel_bufferobj_release_region(intel, intel_obj);
@@ -154,12 +155,32 @@ intel_bufferobj_data(GLcontext * ctx,
dri_bo_unreference(intel_obj->buffer);
intel_obj->buffer = NULL;
}
+ _mesa_free(intel_obj->sys_buffer);
+ intel_obj->sys_buffer = NULL;
+
if (size != 0) {
+#ifdef I915
+ /* On pre-965, stick VBOs in system memory, as we're always doing swtnl
+ * with their contents anyway.
+ */
+ if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER) {
+ intel_obj->sys_buffer = _mesa_malloc(size);
+ if (intel_obj->sys_buffer != NULL) {
+ if (data != NULL)
+ memcpy(intel_obj->sys_buffer, data, size);
+ return GL_TRUE;
+ }
+ }
+#endif
intel_bufferobj_alloc_buffer(intel, intel_obj);
+ if (!intel_obj->buffer)
+ return GL_FALSE;
if (data != NULL)
dri_bo_subdata(intel_obj->buffer, 0, size, data);
}
+
+ return GL_TRUE;
}
@@ -184,7 +205,10 @@ intel_bufferobj_subdata(GLcontext * ctx,
if (intel_obj->region)
intel_bufferobj_cow(intel, intel_obj);
- dri_bo_subdata(intel_obj->buffer, offset, size, data);
+ if (intel_obj->sys_buffer)
+ memcpy((char *)intel_obj->sys_buffer + offset, data, size);
+ else
+ dri_bo_subdata(intel_obj->buffer, offset, size, data);
}
@@ -216,11 +240,21 @@ intel_bufferobj_map(GLcontext * ctx,
{
struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+ GLboolean read_only = (access == GL_READ_ONLY_ARB);
+ GLboolean write_only = (access == GL_WRITE_ONLY_ARB);
- /* XXX: Translate access to flags arg below:
- */
assert(intel_obj);
+ if (intel_obj->sys_buffer) {
+ obj->Pointer = intel_obj->sys_buffer;
+ return obj->Pointer;
+ }
+
+ /* Flush any existing batchbuffer that might have written to this
+ * buffer.
+ */
+ intelFlush(ctx);
+
if (intel_obj->region)
intel_bufferobj_cow(intel, intel_obj);
@@ -229,27 +263,214 @@ intel_bufferobj_map(GLcontext * ctx,
return NULL;
}
- dri_bo_map(intel_obj->buffer, GL_TRUE);
+ if (write_only && intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(intel_obj->buffer);
+ intel_obj->mapped_gtt = GL_TRUE;
+ } else {
+ drm_intel_bo_map(intel_obj->buffer, !read_only);
+ intel_obj->mapped_gtt = GL_FALSE;
+ }
+
obj->Pointer = intel_obj->buffer->virtual;
+ obj->Length = obj->Size;
+ obj->Offset = 0;
+
+ return obj->Pointer;
+}
+
+/**
+ * Called via glMapBufferRange().
+ *
+ * The goal of this extension is to allow apps to accumulate their rendering
+ * at the same time as they accumulate their buffer object. Without it,
+ * you'd end up blocking on execution of rendering every time you mapped
+ * the buffer to put new data in.
+ *
+ * We support it in 3 ways: If unsynchronized, then don't bother
+ * flushing the batchbuffer before mapping the buffer, which can save blocking
+ * in many cases. If we would still block, and they allow the whole buffer
+ * to be invalidated, then just allocate a new buffer to replace the old one.
+ * If not, and we'd block, and they allow the subrange of the buffer to be
+ * invalidated, then we can make a new little BO, let them write into that,
+ * and blit it into the real BO at unmap time.
+ */
+static void *
+intel_bufferobj_map_range(GLcontext * ctx,
+ GLenum target, GLintptr offset, GLsizeiptr length,
+ GLbitfield access, struct gl_buffer_object *obj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+
+ assert(intel_obj);
+
+ /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
+ * internally uses our functions directly.
+ */
+ obj->Offset = offset;
+ obj->Length = length;
+ obj->AccessFlags = access;
+
+ if (intel_obj->sys_buffer) {
+ obj->Pointer = intel_obj->sys_buffer + offset;
+ return obj->Pointer;
+ }
+
+ if (intel_obj->region)
+ intel_bufferobj_cow(intel, intel_obj);
+
+ /* If the mapping is synchronized with other GL operations, flush
+ * the batchbuffer so that GEM knows about the buffer access for later
+ * syncing.
+ */
+ if (!(access & GL_MAP_UNSYNCHRONIZED_BIT))
+ intelFlush(ctx);
+
+ if (intel_obj->buffer == NULL) {
+ obj->Pointer = NULL;
+ return NULL;
+ }
+
+ /* If the user doesn't care about existing buffer contents and mapping
+ * would cause us to block, then throw out the old buffer.
+ */
+ if (!(access & GL_MAP_UNSYNCHRONIZED_BIT) &&
+ (access & GL_MAP_INVALIDATE_BUFFER_BIT) &&
+ drm_intel_bo_busy(intel_obj->buffer)) {
+ drm_intel_bo_unreference(intel_obj->buffer);
+ intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj",
+ intel_obj->Base.Size, 64);
+ }
+
+ /* If the user is mapping a range of an active buffer object but
+ * doesn't require the current contents of that range, make a new
+ * BO, and we'll copy what they put in there out at unmap or
+ * FlushRange time.
+ */
+ if ((access & GL_MAP_INVALIDATE_RANGE_BIT) &&
+ drm_intel_bo_busy(intel_obj->buffer)) {
+ if (access & GL_MAP_FLUSH_EXPLICIT_BIT) {
+ intel_obj->range_map_buffer = _mesa_malloc(length);
+ obj->Pointer = intel_obj->range_map_buffer;
+ } else {
+ intel_obj->range_map_bo = drm_intel_bo_alloc(intel->bufmgr,
+ "range map",
+ length, 64);
+ if (!(access & GL_MAP_READ_BIT) &&
+ intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(intel_obj->range_map_bo);
+ intel_obj->mapped_gtt = GL_TRUE;
+ } else {
+ drm_intel_bo_map(intel_obj->range_map_bo,
+ (access & GL_MAP_WRITE_BIT) != 0);
+ intel_obj->mapped_gtt = GL_FALSE;
+ }
+ obj->Pointer = intel_obj->range_map_bo->virtual;
+ }
+ return obj->Pointer;
+ }
+
+ if (!(access & GL_MAP_READ_BIT) &&
+ intel->intelScreen->kernel_exec_fencing) {
+ drm_intel_gem_bo_map_gtt(intel_obj->buffer);
+ intel_obj->mapped_gtt = GL_TRUE;
+ } else {
+ drm_intel_bo_map(intel_obj->buffer, (access & GL_MAP_WRITE_BIT) != 0);
+ intel_obj->mapped_gtt = GL_FALSE;
+ }
+
+ obj->Pointer = intel_obj->buffer->virtual + offset;
return obj->Pointer;
}
+/* Ideally we'd use a BO to avoid taking up cache space for the temporary
+ * data, but FlushMappedBufferRange may be followed by further writes to
+ * the pointer, so we would have to re-map after emitting our blit, which
+ * would defeat the point.
+ */
+static void
+intel_bufferobj_flush_mapped_range(GLcontext *ctx, GLenum target,
+ GLintptr offset, GLsizeiptr length,
+ struct gl_buffer_object *obj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
+ drm_intel_bo *temp_bo;
+
+ /* Unless we're in the range map using a temporary system buffer,
+ * there's no work to do.
+ */
+ if (intel_obj->range_map_buffer == NULL)
+ return;
+
+ temp_bo = drm_intel_bo_alloc(intel->bufmgr, "range map flush", length, 64);
+
+ drm_intel_bo_subdata(temp_bo, 0, length, intel_obj->range_map_buffer);
+
+ intel_emit_linear_blit(intel,
+ intel_obj->buffer, obj->Offset + offset,
+ temp_bo, 0,
+ length);
+
+ drm_intel_bo_unreference(temp_bo);
+}
+
/**
- * Called via glMapBufferARB().
+ * Called via glUnmapBuffer().
*/
static GLboolean
intel_bufferobj_unmap(GLcontext * ctx,
GLenum target, struct gl_buffer_object *obj)
{
+ struct intel_context *intel = intel_context(ctx);
struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
assert(intel_obj);
- if (intel_obj->buffer != NULL) {
- assert(obj->Pointer);
- dri_bo_unmap(intel_obj->buffer);
- obj->Pointer = NULL;
+ assert(obj->Pointer);
+ if (intel_obj->sys_buffer != NULL) {
+ /* always keep the mapping around. */
+ } else if (intel_obj->range_map_buffer != NULL) {
+ /* Since we've emitted some blits to buffers that will (likely) be used
+ * in rendering operations in other cache domains in this batch, emit a
+ * flush. Once again, we wish for a domain tracker in libdrm to cover
+ * usage inside of a batchbuffer.
+ */
+ intel_batchbuffer_emit_mi_flush(intel->batch);
+ free(intel_obj->range_map_buffer);
+ intel_obj->range_map_buffer = NULL;
+ } else if (intel_obj->range_map_bo != NULL) {
+ if (intel_obj->mapped_gtt) {
+ drm_intel_gem_bo_unmap_gtt(intel_obj->range_map_bo);
+ } else {
+ drm_intel_bo_unmap(intel_obj->range_map_bo);
+ }
+
+ intel_emit_linear_blit(intel,
+ intel_obj->buffer, obj->Offset,
+ intel_obj->range_map_bo, 0,
+ obj->Length);
+
+ /* Since we've emitted some blits to buffers that will (likely) be used
+ * in rendering operations in other cache domains in this batch, emit a
+ * flush. Once again, we wish for a domain tracker in libdrm to cover
+ * usage inside of a batchbuffer.
+ */
+ intel_batchbuffer_emit_mi_flush(intel->batch);
+
+ drm_intel_bo_unreference(intel_obj->range_map_bo);
+ intel_obj->range_map_bo = NULL;
+ } else if (intel_obj->buffer != NULL) {
+ if (intel_obj->mapped_gtt) {
+ drm_intel_gem_bo_unmap_gtt(intel_obj->buffer);
+ } else {
+ drm_intel_bo_unmap(intel_obj->buffer);
+ }
}
+ obj->Pointer = NULL;
+ obj->Offset = 0;
+ obj->Length = 0;
+
return GL_TRUE;
}
@@ -266,19 +487,95 @@ intel_bufferobj_buffer(struct intel_context *intel,
}
}
+ if (intel_obj->buffer == NULL) {
+ void *sys_buffer = intel_obj->sys_buffer;
+
+ /* only one of buffer and sys_buffer could be non-NULL */
+ intel_bufferobj_alloc_buffer(intel, intel_obj);
+ intel_obj->sys_buffer = NULL;
+
+ intel_bufferobj_subdata(&intel->ctx,
+ GL_ARRAY_BUFFER_ARB,
+ 0,
+ intel_obj->Base.Size,
+ sys_buffer,
+ &intel_obj->Base);
+ _mesa_free(sys_buffer);
+ intel_obj->sys_buffer = NULL;
+ }
+
return intel_obj->buffer;
}
+static void
+intel_bufferobj_copy_subdata(GLcontext *ctx,
+ struct gl_buffer_object *src,
+ struct gl_buffer_object *dst,
+ GLintptr read_offset, GLintptr write_offset,
+ GLsizeiptr size)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_buffer_object *intel_src = intel_buffer_object(src);
+ struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
+ drm_intel_bo *src_bo, *dst_bo;
+
+ if (size == 0)
+ return;
+
+ /* If we're in system memory, just map and memcpy. */
+ if (intel_src->sys_buffer || intel_dst->sys_buffer) {
+ /* The same buffer may be used, but note that regions copied may
+ * not overlap.
+ */
+ if (src == dst) {
+ char *ptr = intel_bufferobj_map(ctx, GL_COPY_WRITE_BUFFER,
+ GL_READ_WRITE, dst);
+ memcpy(ptr + write_offset, ptr + read_offset, size);
+ intel_bufferobj_unmap(ctx, GL_COPY_WRITE_BUFFER, dst);
+ } else {
+ const char *src_ptr;
+ char *dst_ptr;
+
+ src_ptr = intel_bufferobj_map(ctx, GL_COPY_READ_BUFFER,
+ GL_READ_ONLY, src);
+ dst_ptr = intel_bufferobj_map(ctx, GL_COPY_WRITE_BUFFER,
+ GL_WRITE_ONLY, dst);
+
+ memcpy(dst_ptr + write_offset, src_ptr + read_offset, size);
+
+ intel_bufferobj_unmap(ctx, GL_COPY_READ_BUFFER, src);
+ intel_bufferobj_unmap(ctx, GL_COPY_WRITE_BUFFER, dst);
+ }
+ }
+
+ /* Otherwise, we have real BOs, so blit them. */
+
+ dst_bo = intel_bufferobj_buffer(intel, intel_dst, INTEL_WRITE_PART);
+ src_bo = intel_bufferobj_buffer(intel, intel_src, INTEL_READ);
+
+ intel_emit_linear_blit(intel,
+ dst_bo, write_offset,
+ src_bo, read_offset, size);
+
+ /* Since we've emitted some blits to buffers that will (likely) be used
+ * in rendering operations in other cache domains in this batch, emit a
+ * flush. Once again, we wish for a domain tracker in libdrm to cover
+ * usage inside of a batchbuffer.
+ */
+ intel_batchbuffer_emit_mi_flush(intel->batch);
+}
+
void
-intel_bufferobj_init(struct intel_context *intel)
+intelInitBufferObjectFuncs(struct dd_function_table *functions)
{
- GLcontext *ctx = &intel->ctx;
-
- ctx->Driver.NewBufferObject = intel_bufferobj_alloc;
- ctx->Driver.DeleteBuffer = intel_bufferobj_free;
- ctx->Driver.BufferData = intel_bufferobj_data;
- ctx->Driver.BufferSubData = intel_bufferobj_subdata;
- ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata;
- ctx->Driver.MapBuffer = intel_bufferobj_map;
- ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;
+ functions->NewBufferObject = intel_bufferobj_alloc;
+ functions->DeleteBuffer = intel_bufferobj_free;
+ functions->BufferData = intel_bufferobj_data;
+ functions->BufferSubData = intel_bufferobj_subdata;
+ functions->GetBufferSubData = intel_bufferobj_get_subdata;
+ functions->MapBuffer = intel_bufferobj_map;
+ functions->MapBufferRange = intel_bufferobj_map_range;
+ functions->FlushMappedBufferRange = intel_bufferobj_flush_mapped_range;
+ functions->UnmapBuffer = intel_bufferobj_unmap;
+ functions->CopyBufferSubData = intel_bufferobj_copy_subdata;
}
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.h b/src/mesa/drivers/dri/intel/intel_buffer_objects.h
index bf6dbd58f2..bf3e08a320 100644
--- a/src/mesa/drivers/dri/intel/intel_buffer_objects.h
+++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.h
@@ -42,10 +42,19 @@ struct intel_buffer_object
{
struct gl_buffer_object Base;
dri_bo *buffer; /* the low-level buffer manager's buffer handle */
+ /** System memory buffer data, if not using a BO to store the data. */
+ void *sys_buffer;
struct intel_region *region; /* Is there a zero-copy texture
associated with this (pixel)
buffer object? */
+
+ drm_intel_bo *range_map_bo;
+ void *range_map_buffer;
+ unsigned int range_map_offset;
+ GLsizei range_map_size;
+
+ GLboolean mapped_gtt;
};
@@ -57,7 +66,7 @@ dri_bo *intel_bufferobj_buffer(struct intel_context *intel,
/* Hook the bufferobject implementation into mesa:
*/
-void intel_bufferobj_init(struct intel_context *intel);
+void intelInitBufferObjectFuncs(struct dd_function_table *functions);
@@ -69,10 +78,7 @@ void intel_bufferobj_init(struct intel_context *intel);
static INLINE struct intel_buffer_object *
intel_buffer_object(struct gl_buffer_object *obj)
{
- if (obj->Name)
- return (struct intel_buffer_object *) obj;
- else
- return NULL;
+ return (struct intel_buffer_object *) obj;
}
/* Helpers for zerocopy image uploads. See also intel_regions.h:
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 0fd2f16a8f..e7357e78c5 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -25,25 +25,14 @@
*
**************************************************************************/
-#include "intel_screen.h"
#include "intel_context.h"
-#include "intel_blit.h"
#include "intel_buffers.h"
-#include "intel_chipset.h"
-#include "intel_depthstencil.h"
#include "intel_fbo.h"
#include "intel_regions.h"
#include "intel_batchbuffer.h"
-#include "intel_reg.h"
-#include "main/context.h"
#include "main/framebuffer.h"
-#include "swrast/swrast.h"
-#include "utils.h"
#include "drirenderbuffer.h"
-#include "vblank.h"
-#include "i915_drm.h"
-#define FILE_DEBUG_FLAG DEBUG_BLIT
/**
* XXX move this into a new dri/common/cliprects.c file.
@@ -114,7 +103,6 @@ intel_get_cliprects(struct intel_context *intel,
int *x_off, int *y_off)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
- struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
if (intel->constant_cliprect) {
/* FBO or DRI2 rendering, which can just use the fb's size. */
@@ -143,399 +131,6 @@ intel_get_cliprects(struct intel_context *intel,
}
}
-/**
- * This will be called whenever the currently bound window is moved/resized.
- * XXX: actually, it seems to NOT be called when the window is only moved (BP).
- */
-void
-intelWindowMoved(struct intel_context *intel)
-{
- GLcontext *ctx = &intel->ctx;
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
- struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
-
- if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
- intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
- volatile drm_i915_sarea_t *sarea = intel->sarea;
- drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
- .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
- drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
- .x2 = sarea->planeA_x + sarea->planeA_w,
- .y2 = sarea->planeA_y + sarea->planeA_h };
- drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
- .x2 = sarea->planeB_x + sarea->planeB_w,
- .y2 = sarea->planeB_y + sarea->planeB_h };
- GLint areaA = driIntersectArea( drw_rect, planeA_rect );
- GLint areaB = driIntersectArea( drw_rect, planeB_rect );
- GLuint flags = dPriv->vblFlags;
-
- /* Update vblank info
- */
- if (areaB > areaA || (areaA == areaB && areaB > 0)) {
- flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
- } else {
- flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
- }
-
- /* Check to see if we changed pipes */
- if (flags != dPriv->vblFlags && dPriv->vblFlags &&
- !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) {
- int64_t count;
- drmVBlank vbl;
- int i;
-
- /*
- * Deal with page flipping
- */
- vbl.request.type = DRM_VBLANK_ABSOLUTE;
-
- if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
- vbl.request.type |= DRM_VBLANK_SECONDARY;
- }
-
- for (i = 0; i < 2; i++) {
- if (!intel_fb->color_rb[i] ||
- (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
- (1<<23))
- continue;
-
- vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
- drmWaitVBlank(intel->driFd, &vbl);
- }
-
- /*
- * Update msc_base from old pipe
- */
- driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count);
- dPriv->msc_base = count;
- /*
- * Then get new vblank_base and vblSeq values
- */
- dPriv->vblFlags = flags;
- driGetCurrentVBlank(dPriv);
- dPriv->vblank_base = dPriv->vblSeq;
-
- intel_fb->vbl_waited = dPriv->vblSeq;
-
- for (i = 0; i < 2; i++) {
- if (intel_fb->color_rb[i])
- intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
- }
- }
- } else {
- dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY;
- }
-
- /* Update Mesa's notion of window size */
- driUpdateFramebufferSize(ctx, dPriv);
- intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
-
- /* Update hardware scissor */
- if (ctx->Driver.Scissor != NULL) {
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- }
-
- /* Re-calculate viewport related state */
- if (ctx->Driver.DepthRange != NULL)
- ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
-}
-
-
-
-/* A true meta version of this would be very simple and additionally
- * machine independent. Maybe we'll get there one day.
- */
-static void
-intelClearWithTris(struct intel_context *intel, GLbitfield mask)
-{
- GLcontext *ctx = &intel->ctx;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- GLuint buf;
-
- intel->vtbl.install_meta_state(intel);
-
- /* Back and stencil cliprects are the same. Try and do both
- * buffers at once:
- */
- if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
- struct intel_region *backRegion =
- intel_get_rb_region(fb, BUFFER_BACK_LEFT);
- struct intel_region *depthRegion =
- intel_get_rb_region(fb, BUFFER_DEPTH);
-
- intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
-
- if (mask & BUFFER_BIT_BACK_LEFT)
- intel->vtbl.meta_color_mask(intel, GL_TRUE);
- else
- intel->vtbl.meta_color_mask(intel, GL_FALSE);
-
- if (mask & BUFFER_BIT_STENCIL)
- intel->vtbl.meta_stencil_replace(intel,
- intel->ctx.Stencil.WriteMask[0],
- intel->ctx.Stencil.Clear);
- else
- intel->vtbl.meta_no_stencil_write(intel);
-
- if (mask & BUFFER_BIT_DEPTH)
- intel->vtbl.meta_depth_replace(intel);
- else
- intel->vtbl.meta_no_depth_write(intel);
-
- intel->vtbl.meta_draw_quad(intel,
- fb->_Xmin,
- fb->_Xmax,
- fb->_Ymin,
- fb->_Ymax,
- intel->ctx.Depth.Clear,
- intel->ClearColor8888,
- 0, 0, 0, 0); /* texcoords */
-
- mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
- }
-
- /* clear the remaining (color) renderbuffers */
- for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
- const GLuint bufBit = 1 << buf;
- if (mask & bufBit) {
- struct intel_renderbuffer *irbColor =
- intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
-
- ASSERT(irbColor);
-
- intel->vtbl.meta_no_depth_write(intel);
- intel->vtbl.meta_no_stencil_write(intel);
- intel->vtbl.meta_color_mask(intel, GL_TRUE);
- intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
-
- intel->vtbl.meta_draw_quad(intel,
- fb->_Xmin,
- fb->_Xmax,
- fb->_Ymin,
- fb->_Ymax,
- 0, intel->ClearColor8888,
- 0, 0, 0, 0); /* texcoords */
-
- mask &= ~bufBit;
- }
- }
-
- intel->vtbl.leave_meta_state(intel);
-}
-
-static const char *buffer_names[] = {
- [BUFFER_FRONT_LEFT] = "front",
- [BUFFER_BACK_LEFT] = "back",
- [BUFFER_FRONT_RIGHT] = "front right",
- [BUFFER_BACK_RIGHT] = "back right",
- [BUFFER_AUX0] = "aux0",
- [BUFFER_AUX1] = "aux1",
- [BUFFER_AUX2] = "aux2",
- [BUFFER_AUX3] = "aux3",
- [BUFFER_DEPTH] = "depth",
- [BUFFER_STENCIL] = "stencil",
- [BUFFER_ACCUM] = "accum",
- [BUFFER_COLOR0] = "color0",
- [BUFFER_COLOR1] = "color1",
- [BUFFER_COLOR2] = "color2",
- [BUFFER_COLOR3] = "color3",
- [BUFFER_COLOR4] = "color4",
- [BUFFER_COLOR5] = "color5",
- [BUFFER_COLOR6] = "color6",
- [BUFFER_COLOR7] = "color7",
-};
-
-/**
- * Called by ctx->Driver.Clear.
- */
-static void
-intelClear(GLcontext *ctx, GLbitfield mask)
-{
- struct intel_context *intel = intel_context(ctx);
- const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
- GLbitfield tri_mask = 0;
- GLbitfield blit_mask = 0;
- GLbitfield swrast_mask = 0;
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- GLuint i;
-
- if (0)
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- /* HW color buffers (front, back, aux, generic FBO, etc) */
- if (colorMask == ~0) {
- /* clear all R,G,B,A */
- /* XXX FBO: need to check if colorbuffers are software RBOs! */
- blit_mask |= (mask & BUFFER_BITS_COLOR);
- }
- else {
- /* glColorMask in effect */
- tri_mask |= (mask & BUFFER_BITS_COLOR);
- }
-
- /* HW stencil */
- if (mask & BUFFER_BIT_STENCIL) {
- const struct intel_region *stencilRegion
- = intel_get_rb_region(fb, BUFFER_STENCIL);
- if (stencilRegion) {
- /* have hw stencil */
- if (IS_965(intel->intelScreen->deviceID) ||
- (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
- /* We have to use the 3D engine if we're clearing a partial mask
- * of the stencil buffer, or if we're on a 965 which has a tiled
- * depth/stencil buffer in a layout we can't blit to.
- */
- tri_mask |= BUFFER_BIT_STENCIL;
- }
- else {
- /* clearing all stencil bits, use blitting */
- blit_mask |= BUFFER_BIT_STENCIL;
- }
- }
- }
-
- /* HW depth */
- if (mask & BUFFER_BIT_DEPTH) {
- /* clear depth with whatever method is used for stencil (see above) */
- if (IS_965(intel->intelScreen->deviceID) ||
- tri_mask & BUFFER_BIT_STENCIL)
- tri_mask |= BUFFER_BIT_DEPTH;
- else
- blit_mask |= BUFFER_BIT_DEPTH;
- }
-
- /* SW fallback clearing */
- swrast_mask = mask & ~tri_mask & ~blit_mask;
-
- for (i = 0; i < BUFFER_COUNT; i++) {
- GLuint bufBit = 1 << i;
- if ((blit_mask | tri_mask) & bufBit) {
- if (!fb->Attachment[i].Renderbuffer->ClassID) {
- blit_mask &= ~bufBit;
- tri_mask &= ~bufBit;
- swrast_mask |= bufBit;
- }
- }
- }
-
- if (blit_mask) {
- if (INTEL_DEBUG & DEBUG_BLIT) {
- DBG("blit clear:");
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (blit_mask & (1 << i))
- DBG(" %s", buffer_names[i]);
- }
- DBG("\n");
- }
- intelClearWithBlit(ctx, blit_mask);
- }
-
- if (tri_mask) {
- if (INTEL_DEBUG & DEBUG_BLIT) {
- DBG("tri clear:");
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (tri_mask & (1 << i))
- DBG(" %s", buffer_names[i]);
- }
- DBG("\n");
- }
- intelClearWithTris(intel, tri_mask);
- }
-
- if (swrast_mask) {
- if (INTEL_DEBUG & DEBUG_BLIT) {
- DBG("swrast clear:");
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (swrast_mask & (1 << i))
- DBG(" %s", buffer_names[i]);
- }
- DBG("\n");
- }
- _swrast_Clear(ctx, swrast_mask);
- }
-}
-
-void
-intelSwapBuffers(__DRIdrawablePrivate * dPriv)
-{
- __DRIscreenPrivate *psp = dPriv->driScreenPriv;
-
- if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
- GET_CURRENT_CONTEXT(ctx);
- struct intel_context *intel;
-
- if (ctx == NULL)
- return;
-
- intel = intel_context(ctx);
-
- if (ctx->Visual.doubleBufferMode) {
- GLboolean missed_target;
- struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
- int64_t ust;
-
- _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
-
- /*
- * The old swapping ioctl was incredibly racy, just wait for vblank
- * and do the swap ourselves.
- */
- driWaitForVBlank(dPriv, &missed_target);
-
- /*
- * Update each buffer's vbl_pending so we don't get too out of
- * sync
- */
- intel_get_renderbuffer(&intel_fb->Base,
- BUFFER_BACK_LEFT)->vbl_pending = dPriv->vblSeq;
- intel_get_renderbuffer(&intel_fb->Base,
- BUFFER_FRONT_LEFT)->vbl_pending = dPriv->vblSeq;
-
- intelCopyBuffer(dPriv, NULL);
-
- intel_fb->swap_count++;
- (*psp->systemTime->getUST) (&ust);
- if (missed_target) {
- intel_fb->swap_missed_count++;
- intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
- }
-
- intel_fb->swap_ust = ust;
- }
- drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE);
-
- }
- else {
- /* XXX this shouldn't be an error but we can't handle it for now */
- fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
- }
-}
-
-void
-intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
-{
- if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
- struct intel_context *intel =
- (struct intel_context *) dPriv->driContextPriv->driverPrivate;
- GLcontext *ctx = &intel->ctx;
-
- if (ctx->Visual.doubleBufferMode) {
- drm_clip_rect_t rect;
- rect.x1 = x + dPriv->x;
- rect.y1 = (dPriv->h - y - h) + dPriv->y;
- rect.x2 = rect.x1 + w;
- rect.y2 = rect.y1 + h;
- _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
- intelCopyBuffer(dPriv, &rect);
- }
- }
- else {
- /* XXX this shouldn't be an error but we can't handle it for now */
- fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
- }
-}
-
/**
* Update the hardware state for drawing into a window or framebuffer object.
@@ -559,10 +154,10 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
return;
}
- /* Do this here, note core Mesa, since this function is called from
+ /* Do this here, not core Mesa, since this function is called from
* many places within the driver.
*/
- if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ if (ctx->NewState & _NEW_BUFFERS) {
/* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
_mesa_update_framebuffer(ctx);
/* this updates the DrawBuffer's Width/Height if it's a FBO */
@@ -577,9 +172,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
return;
}
- if (fb->Name)
- intel_validate_paired_depth_stencil(ctx, fb);
-
/*
* How many color buffers are we drawing into?
*/
@@ -587,7 +179,8 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/* writing to 0 */
colorRegions[0] = NULL;
intel->constant_cliprect = GL_TRUE;
- } else if (fb->_NumColorDrawBuffers > 1) {
+ }
+ else if (fb->_NumColorDrawBuffers > 1) {
int i;
struct intel_renderbuffer *irb;
@@ -609,6 +202,8 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
intel_batchbuffer_flush(intel->batch);
intel->front_cliprects = GL_TRUE;
colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
+
+ intel->front_buffer_dirty = GL_TRUE;
}
else {
if (!intel->constant_cliprect && intel->front_cliprects)
@@ -626,14 +221,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
}
}
- /* Update culling direction which changes depending on the
- * orientation of the buffer:
- */
- if (ctx->Driver.FrontFace)
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
- else
- ctx->NewState |= _NEW_POLYGON;
-
if (!colorRegions[0]) {
FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
}
@@ -665,59 +252,50 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
/***
*** Stencil buffer
*** This can only be hardware accelerated if we're using a
- *** combined DEPTH_STENCIL buffer (for now anyway).
+ *** combined DEPTH_STENCIL buffer.
***/
if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
if (irbStencil && irbStencil->region) {
ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
- /* need to re-compute stencil hw state */
- if (ctx->Driver.Enable != NULL)
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
- else
- ctx->NewState |= _NEW_STENCIL;
- if (!depthRegion)
- depthRegion = irbStencil->region;
}
else {
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
}
}
else {
- /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */
+ /* XXX FBO: instead of FALSE, pass ctx->Stencil._Enabled ??? */
FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
- /* need to re-compute stencil hw state */
- if (ctx->Driver.Enable != NULL)
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
- else
- ctx->NewState |= _NEW_STENCIL;
}
/*
- * Update depth test state
+ * Update depth and stencil test state
*/
if (ctx->Driver.Enable) {
- if (ctx->Depth.Test && fb->Visual.depthBits > 0) {
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE);
- } else {
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE);
- }
- } else {
- ctx->NewState |= _NEW_DEPTH;
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
+ (ctx->Depth.Test && fb->Visual.depthBits > 0));
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
+ (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
+ }
+ else {
+ /* Mesa's Stencil._Enabled field is updated when
+ * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
+ * only changes with _NEW_STENCIL (which seems sensible). So flag it
+ * here since this is the _NEW_BUFFERS path.
+ */
+ ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
}
intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
- fb->_NumColorDrawBuffers);
+ fb->_NumColorDrawBuffers);
/* update viewport since it depends on window size */
- if (ctx->Driver.Viewport) {
- ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y,
- ctx->Viewport.Width, ctx->Viewport.Height);
- } else {
- ctx->NewState |= _NEW_VIEWPORT;
- }
-
+#ifdef I915
+ intelCalcViewport(ctx);
+#else
+ ctx->NewState |= _NEW_VIEWPORT;
+#endif
/* Set state we know depends on drawable parameters:
*/
if (ctx->Driver.Scissor)
@@ -729,12 +307,37 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
ctx->Driver.DepthRange(ctx,
ctx->Viewport.Near,
ctx->Viewport.Far);
+
+ /* Update culling direction which changes depending on the
+ * orientation of the buffer:
+ */
+ if (ctx->Driver.FrontFace)
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+ else
+ ctx->NewState |= _NEW_POLYGON;
}
static void
intelDrawBuffer(GLcontext * ctx, GLenum mode)
{
+ if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
+ struct intel_context *const intel = intel_context(ctx);
+ const GLboolean was_front_buffer_rendering =
+ intel->is_front_buffer_rendering;
+
+ intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
+ || (mode == GL_FRONT);
+
+ /* If we weren't front-buffer rendering before but we are now, make sure
+ * that the front-buffer has actually been allocated.
+ */
+ if (!was_front_buffer_rendering && intel->is_front_buffer_rendering) {
+ intel_update_renderbuffers(intel->driContext,
+ intel->driContext->driDrawablePriv);
+ }
+ }
+
intel_draw_buffer(ctx, ctx->DrawBuffer);
}
@@ -742,6 +345,23 @@ intelDrawBuffer(GLcontext * ctx, GLenum mode)
static void
intelReadBuffer(GLcontext * ctx, GLenum mode)
{
+ if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
+ struct intel_context *const intel = intel_context(ctx);
+ const GLboolean was_front_buffer_reading =
+ intel->is_front_buffer_reading;
+
+ intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT)
+ || (mode == GL_FRONT);
+
+ /* If we weren't front-buffer reading before but we are now, make sure
+ * that the front-buffer has actually been allocated.
+ */
+ if (!was_front_buffer_reading && intel->is_front_buffer_reading) {
+ intel_update_renderbuffers(intel->driContext,
+ intel->driContext->driDrawablePriv);
+ }
+ }
+
if (ctx->ReadBuffer == ctx->DrawBuffer) {
/* This will update FBO completeness status.
* A framebuffer will be incomplete if the GL_READ_BUFFER setting
@@ -759,7 +379,6 @@ intelReadBuffer(GLcontext * ctx, GLenum mode)
void
intelInitBufferFuncs(struct dd_function_table *functions)
{
- functions->Clear = intelClear;
functions->DrawBuffer = intelDrawBuffer;
functions->ReadBuffer = intelReadBuffer;
}
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.h b/src/mesa/drivers/dri/intel/intel_buffers.h
index 0be1cee091..6069d38e9e 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.h
+++ b/src/mesa/drivers/dri/intel/intel_buffers.h
@@ -45,10 +45,6 @@ extern struct intel_region *intel_readbuf_region(struct intel_context *intel);
extern struct intel_region *intel_drawbuf_region(struct intel_context *intel);
-extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
-
-extern void intelWindowMoved(struct intel_context *intel);
-
extern void intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb);
extern void intelInitBufferFuncs(struct dd_function_table *functions);
@@ -57,5 +53,8 @@ void intel_get_cliprects(struct intel_context *intel,
struct drm_clip_rect **cliprects,
unsigned int *num_cliprects,
int *x_off, int *y_off);
+#ifdef I915
+void intelCalcViewport(GLcontext * ctx);
+#endif
#endif /* INTEL_BUFFERS_H */
diff --git a/src/mesa/drivers/dri/intel/intel_chipset.h b/src/mesa/drivers/dri/intel/intel_chipset.h
index d1b4941601..3dc8653a73 100644
--- a/src/mesa/drivers/dri/intel/intel_chipset.h
+++ b/src/mesa/drivers/dri/intel/intel_chipset.h
@@ -46,6 +46,13 @@
#define PCI_CHIP_G33_G 0x29C2
#define PCI_CHIP_Q33_G 0x29D2
+#define PCI_CHIP_IGD_GM 0xA011
+#define PCI_CHIP_IGD_G 0xA001
+
+#define IS_IGDGM(devid) (devid == PCI_CHIP_IGD_GM)
+#define IS_IGDG(devid) (devid == PCI_CHIP_IGD_G)
+#define IS_IGD(devid) (IS_IGDG(devid) || IS_IGDGM(devid))
+
#define PCI_CHIP_I965_G 0x29A2
#define PCI_CHIP_I965_Q 0x2992
#define PCI_CHIP_I965_G_1 0x2982
@@ -59,6 +66,10 @@
#define PCI_CHIP_Q45_G 0x2E12
#define PCI_CHIP_G45_G 0x2E22
#define PCI_CHIP_G41_G 0x2E32
+#define PCI_CHIP_B43_G 0x2E42
+
+#define PCI_CHIP_ILD_G 0x0042
+#define PCI_CHIP_ILM_G 0x0046
#define IS_MOBILE(devid) (devid == PCI_CHIP_I855_GM || \
devid == PCI_CHIP_I915_GM || \
@@ -66,15 +77,22 @@
devid == PCI_CHIP_I945_GME || \
devid == PCI_CHIP_I965_GM || \
devid == PCI_CHIP_I965_GME || \
- devid == PCI_CHIP_GM45_GM)
+ devid == PCI_CHIP_GM45_GM || \
+ IS_IGD(devid) || \
+ devid == PCI_CHIP_ILM_G)
#define IS_G45(devid) (devid == PCI_CHIP_IGD_E_G || \
devid == PCI_CHIP_Q45_G || \
devid == PCI_CHIP_G45_G || \
- devid == PCI_CHIP_G41_G)
+ devid == PCI_CHIP_G41_G || \
+ devid == PCI_CHIP_B43_G)
#define IS_GM45(devid) (devid == PCI_CHIP_GM45_GM)
#define IS_G4X(devid) (IS_G45(devid) || IS_GM45(devid))
+#define IS_ILD(devid) (devid == PCI_CHIP_ILD_G)
+#define IS_ILM(devid) (devid == PCI_CHIP_ILM_G)
+#define IS_IGDNG(devid) (IS_ILD(devid) || IS_ILM(devid))
+
#define IS_915(devid) (devid == PCI_CHIP_I915_G || \
devid == PCI_CHIP_E7221_G || \
devid == PCI_CHIP_I915_GM)
@@ -84,7 +102,7 @@
devid == PCI_CHIP_I945_GME || \
devid == PCI_CHIP_G33_G || \
devid == PCI_CHIP_Q33_G || \
- devid == PCI_CHIP_Q35_G)
+ devid == PCI_CHIP_Q35_G || IS_IGD(devid))
#define IS_965(devid) (devid == PCI_CHIP_I965_G || \
devid == PCI_CHIP_I965_Q || \
@@ -92,7 +110,8 @@
devid == PCI_CHIP_I965_GM || \
devid == PCI_CHIP_I965_GME || \
devid == PCI_CHIP_I946_GZ || \
- IS_G4X(devid))
+ IS_G4X(devid) || \
+ IS_IGDNG(devid))
#define IS_9XX(devid) (IS_915(devid) || \
IS_945(devid) || \
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
new file mode 100644
index 0000000000..bce23724b3
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -0,0 +1,194 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2009 Intel Corporation.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
+
+#include "intel_context.h"
+#include "intel_blit.h"
+#include "intel_chipset.h"
+#include "intel_clear.h"
+#include "intel_fbo.h"
+#include "intel_pixel.h"
+#include "intel_regions.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLIT
+
+static const char *buffer_names[] = {
+ [BUFFER_FRONT_LEFT] = "front",
+ [BUFFER_BACK_LEFT] = "back",
+ [BUFFER_FRONT_RIGHT] = "front right",
+ [BUFFER_BACK_RIGHT] = "back right",
+ [BUFFER_DEPTH] = "depth",
+ [BUFFER_STENCIL] = "stencil",
+ [BUFFER_ACCUM] = "accum",
+ [BUFFER_AUX0] = "aux0",
+ [BUFFER_COLOR0] = "color0",
+ [BUFFER_COLOR1] = "color1",
+ [BUFFER_COLOR2] = "color2",
+ [BUFFER_COLOR3] = "color3",
+ [BUFFER_COLOR4] = "color4",
+ [BUFFER_COLOR5] = "color5",
+ [BUFFER_COLOR6] = "color6",
+ [BUFFER_COLOR7] = "color7",
+};
+
+/**
+ * Called by ctx->Driver.Clear.
+ */
+static void
+intelClear(GLcontext *ctx, GLbitfield mask)
+{
+ struct intel_context *intel = intel_context(ctx);
+ const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
+ GLbitfield tri_mask = 0;
+ GLbitfield blit_mask = 0;
+ GLbitfield swrast_mask = 0;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ GLuint i;
+
+ if (0)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ /* HW color buffers (front, back, aux, generic FBO, etc) */
+ if (colorMask == ~0) {
+ /* clear all R,G,B,A */
+ /* XXX FBO: need to check if colorbuffers are software RBOs! */
+ blit_mask |= (mask & BUFFER_BITS_COLOR);
+ }
+ else {
+ /* glColorMask in effect */
+ tri_mask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT));
+ }
+
+ /* HW stencil */
+ if (mask & BUFFER_BIT_STENCIL) {
+ const struct intel_region *stencilRegion
+ = intel_get_rb_region(fb, BUFFER_STENCIL);
+ if (stencilRegion) {
+ /* have hw stencil */
+ if (stencilRegion->tiling == I915_TILING_Y ||
+ (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
+ /* We have to use the 3D engine if we're clearing a partial mask
+ * of the stencil buffer, or if we're on a 965 which has a tiled
+ * depth/stencil buffer in a layout we can't blit to.
+ */
+ tri_mask |= BUFFER_BIT_STENCIL;
+ }
+ else {
+ /* clearing all stencil bits, use blitting */
+ blit_mask |= BUFFER_BIT_STENCIL;
+ }
+ }
+ }
+
+ /* HW depth */
+ if (mask & BUFFER_BIT_DEPTH) {
+ const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH);
+
+ /* clear depth with whatever method is used for stencil (see above) */
+ if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL)
+ tri_mask |= BUFFER_BIT_DEPTH;
+ else
+ blit_mask |= BUFFER_BIT_DEPTH;
+ }
+
+ /* If we're doing a tri pass for depth/stencil, include a likely color
+ * buffer with it.
+ */
+ if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
+ int color_bit = _mesa_ffs(mask & BUFFER_BITS_COLOR);
+ if (color_bit != 0) {
+ tri_mask |= blit_mask & (1 << (color_bit - 1));
+ blit_mask &= ~(1 << (color_bit - 1));
+ }
+ }
+
+ /* SW fallback clearing */
+ swrast_mask = mask & ~tri_mask & ~blit_mask;
+
+ {
+ /* look for non-Intel renderbuffers (clear them with swrast) */
+ GLbitfield blit_or_tri = blit_mask | tri_mask;
+ while (blit_or_tri) {
+ GLuint i = _mesa_ffs(blit_or_tri) - 1;
+ GLbitfield bufBit = 1 << i;
+ if (!fb->Attachment[i].Renderbuffer->ClassID) {
+ blit_mask &= ~bufBit;
+ tri_mask &= ~bufBit;
+ swrast_mask |= bufBit;
+ }
+ blit_or_tri ^= bufBit;
+ }
+ }
+
+ if (blit_mask) {
+ if (INTEL_DEBUG & DEBUG_BLIT) {
+ DBG("blit clear:");
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (blit_mask & (1 << i))
+ DBG(" %s", buffer_names[i]);
+ }
+ DBG("\n");
+ }
+ intelClearWithBlit(ctx, blit_mask);
+ }
+
+ if (tri_mask) {
+ if (INTEL_DEBUG & DEBUG_BLIT) {
+ DBG("tri clear:");
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (tri_mask & (1 << i))
+ DBG(" %s", buffer_names[i]);
+ }
+ DBG("\n");
+ }
+ _mesa_meta_clear(&intel->ctx, tri_mask);
+ }
+
+ if (swrast_mask) {
+ if (INTEL_DEBUG & DEBUG_BLIT) {
+ DBG("swrast clear:");
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (swrast_mask & (1 << i))
+ DBG(" %s", buffer_names[i]);
+ }
+ DBG("\n");
+ }
+ _swrast_Clear(ctx, swrast_mask);
+ }
+}
+
+
+void
+intelInitClearFuncs(struct dd_function_table *functions)
+{
+ functions->Clear = intelClear;
+}
diff --git a/src/mesa/drivers/dri/intel/intel_clear.h b/src/mesa/drivers/dri/intel/intel_clear.h
new file mode 100644
index 0000000000..7fd6b310a9
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_clear.h
@@ -0,0 +1,38 @@
+
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_CLEAR_H
+#define INTEL_CLEAR_H
+
+struct dd_function_table;
+
+extern void
+intelInitClearFuncs(struct dd_function_table *functions);
+
+
+#endif /* INTEL_CLEAR_H */
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index c4a24d7397..7a2e7617d0 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -27,9 +27,10 @@
#include "main/glheader.h"
+#include "main/colortab.h"
#include "main/context.h"
-#include "main/matrix.h"
-#include "main/simple_list.h"
+#include "main/convolve.h"
+#include "main/arrayobj.h"
#include "main/extensions.h"
#include "main/framebuffer.h"
#include "main/imports.h"
@@ -38,13 +39,8 @@
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
-
-#include "tnl/t_pipeline.h"
-#include "tnl/t_vertex.h"
-
#include "drivers/common/driverfuncs.h"
-
-#include "intel_screen.h"
+#include "drivers/common/meta.h"
#include "i830_dri.h"
@@ -52,52 +48,35 @@
#include "intel_buffers.h"
#include "intel_tex.h"
#include "intel_batchbuffer.h"
-#include "intel_blit.h"
+#include "intel_clear.h"
+#include "intel_extensions.h"
#include "intel_pixel.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
+#include "intel_eglimage.h"
#include "intel_decode.h"
#include "intel_bufmgr.h"
+#include "intel_screen.h"
+#include "intel_swapbuffers.h"
#include "drirenderbuffer.h"
#include "vblank.h"
#include "utils.h"
#include "xmlpool.h" /* for symbolic values of enum-type options */
+
+
#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
#endif
-#define need_GL_ARB_multisample
-#define need_GL_ARB_occlusion_query
-#define need_GL_ARB_point_parameters
-#define need_GL_ARB_shader_objects
-#define need_GL_ARB_texture_compression
-#define need_GL_ARB_vertex_buffer_object
-#define need_GL_ARB_vertex_program
-#define need_GL_ARB_vertex_shader
-#define need_GL_ARB_window_pos
-#define need_GL_EXT_blend_color
-#define need_GL_EXT_blend_equation_separate
-#define need_GL_EXT_blend_func_separate
-#define need_GL_EXT_blend_minmax
-#define need_GL_EXT_cull_vertex
-#define need_GL_EXT_fog_coord
-#define need_GL_EXT_framebuffer_object
-#define need_GL_EXT_multi_draw_arrays
-#define need_GL_EXT_point_parameters
-#define need_GL_EXT_secondary_color
-#define need_GL_ATI_separate_stencil
-#define need_GL_NV_point_sprite
-#define need_GL_NV_vertex_program
-#define need_GL_VERSION_2_0
-#define need_GL_VERSION_2_1
-
-#include "extension_helper.h"
-
-#define DRIVER_DATE "20090114"
+
+#define DRIVER_DATE "20090712 2009Q2 RC3"
#define DRIVER_DATE_GEM "GEM " DRIVER_DATE
+
+static void intel_flush(GLcontext *ctx, GLboolean needs_mi_flush);
+
static const GLubyte *
intelGetString(GLcontext * ctx, GLenum name)
{
@@ -151,6 +130,10 @@ intelGetString(GLcontext * ctx, GLenum name)
case PCI_CHIP_Q33_G:
chipset = "Intel(R) Q33";
break;
+ case PCI_CHIP_IGD_GM:
+ case PCI_CHIP_IGD_G:
+ chipset = "Intel(R) IGD";
+ break;
case PCI_CHIP_I965_Q:
chipset = "Intel(R) 965Q";
break;
@@ -182,6 +165,15 @@ intelGetString(GLcontext * ctx, GLenum name)
case PCI_CHIP_G41_G:
chipset = "Intel(R) G41";
break;
+ case PCI_CHIP_B43_G:
+ chipset = "Intel(R) B43";
+ break;
+ case PCI_CHIP_ILD_G:
+ chipset = "Intel(R) IGDNG_D";
+ break;
+ case PCI_CHIP_ILM_G:
+ chipset = "Intel(R) IGDNG_M";
+ break;
default:
chipset = "Unknown Intel Chipset";
break;
@@ -197,6 +189,24 @@ intelGetString(GLcontext * ctx, GLenum name)
}
}
+static unsigned
+intel_bits_per_pixel(const struct intel_renderbuffer *rb)
+{
+ switch (rb->Base._ActualFormat) {
+ case GL_RGB5:
+ case GL_DEPTH_COMPONENT16:
+ return 16;
+ case GL_RGB8:
+ case GL_RGBA8:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ return 32;
+ default:
+ return 0;
+ }
+}
+
void
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
{
@@ -204,7 +214,7 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
struct intel_renderbuffer *rb;
struct intel_region *region, *depth_region;
struct intel_context *intel = context->driverPrivate;
- __DRIbuffer *buffers;
+ __DRIbuffer *buffers = NULL;
__DRIscreen *screen;
int i, count;
unsigned int attachments[10];
@@ -216,22 +226,65 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
screen = intel->intelScreen->driScrnPriv;
- i = 0;
- if (intel_fb->color_rb[0])
- attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
- if (intel_fb->color_rb[1])
- attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
- attachments[i++] = __DRI_BUFFER_DEPTH;
- if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
- attachments[i++] = __DRI_BUFFER_STENCIL;
-
- buffers = (*screen->dri2.loader->getBuffers)(drawable,
- &drawable->w,
- &drawable->h,
- attachments, i,
- &count,
- drawable->loaderPrivate);
+ if (screen->dri2.loader
+ && (screen->dri2.loader->base.version > 2)
+ && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
+ struct intel_renderbuffer *depth_rb;
+ struct intel_renderbuffer *stencil_rb;
+
+ i = 0;
+ if ((intel->is_front_buffer_rendering ||
+ intel->is_front_buffer_reading ||
+ !intel_fb->color_rb[1])
+ && intel_fb->color_rb[0]) {
+ attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
+ attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
+ }
+
+ if (intel_fb->color_rb[1]) {
+ attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+ attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
+ }
+
+ depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+
+ if ((depth_rb != NULL) && (stencil_rb != NULL)) {
+ attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
+ attachments[i++] = intel_bits_per_pixel(depth_rb);
+ } else if (depth_rb != NULL) {
+ attachments[i++] = __DRI_BUFFER_DEPTH;
+ attachments[i++] = intel_bits_per_pixel(depth_rb);
+ } else if (stencil_rb != NULL) {
+ attachments[i++] = __DRI_BUFFER_STENCIL;
+ attachments[i++] = intel_bits_per_pixel(stencil_rb);
+ }
+
+ buffers =
+ (*screen->dri2.loader->getBuffersWithFormat)(drawable,
+ &drawable->w,
+ &drawable->h,
+ attachments, i / 2,
+ &count,
+ drawable->loaderPrivate);
+ } else if (screen->dri2.loader) {
+ i = 0;
+ if (intel_fb->color_rb[0])
+ attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
+ if (intel_fb->color_rb[1])
+ attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+ if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
+ attachments[i++] = __DRI_BUFFER_DEPTH;
+ if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
+ attachments[i++] = __DRI_BUFFER_STENCIL;
+
+ buffers = (*screen->dri2.loader->getBuffers)(drawable,
+ &drawable->w,
+ &drawable->h,
+ attachments, i,
+ &count,
+ drawable->loaderPrivate);
+ }
if (buffers == NULL)
return;
@@ -259,6 +312,11 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
region_name = "dri2 front buffer";
break;
+ case __DRI_BUFFER_FAKE_FRONT_LEFT:
+ rb = intel_fb->color_rb[0];
+ region_name = "dri2 fake front buffer";
+ break;
+
case __DRI_BUFFER_BACK_LEFT:
rb = intel_fb->color_rb[1];
region_name = "dri2 back buffer";
@@ -269,6 +327,11 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
region_name = "dri2 depth buffer";
break;
+ case __DRI_BUFFER_DEPTH_STENCIL:
+ rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ region_name = "dri2 depth / stencil buffer";
+ break;
+
case __DRI_BUFFER_STENCIL:
rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
region_name = "dri2 stencil buffer";
@@ -282,6 +345,9 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
return;
}
+ if (rb == NULL)
+ continue;
+
if (rb->region) {
dri_bo_flink(rb->region->buffer, &name);
if (name == buffers[i].name)
@@ -312,6 +378,23 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
intel_renderbuffer_set_region(rb, region);
intel_region_release(&region);
+
+ if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
+ rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+ if (rb != NULL) {
+ struct intel_region *stencil_region = NULL;
+
+ if (rb->region) {
+ dri_bo_flink(rb->region->buffer, &name);
+ if (name == buffers[i].name)
+ continue;
+ }
+
+ intel_region_reference(&stencil_region, region);
+ intel_renderbuffer_set_region(rb, stencil_region);
+ intel_region_release(&stencil_region);
+ }
+ }
}
driUpdateFramebufferSize(&intel->ctx, drawable);
@@ -328,9 +411,20 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
if (!driContext->driScreenPriv->dri2.enabled)
return;
- intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
- if (driContext->driDrawablePriv != driContext->driReadablePriv)
- intel_update_renderbuffers(driContext, driContext->driReadablePriv);
+ if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
+ /* If we're rendering to the fake front buffer, make sure all the pending
+ * drawing has landed on the real front buffer. Otherwise when we
+ * eventually get to DRI2GetBuffersWithFormat the stale real front
+ * buffer contents will get copied to the new fake front buffer.
+ */
+ if (intel->is_front_buffer_rendering) {
+ intel_flush(ctx, GL_FALSE);
+ }
+
+ intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
+ if (driContext->driDrawablePriv != driContext->driReadablePriv)
+ intel_update_renderbuffers(driContext, driContext->driReadablePriv);
+ }
old_viewport = ctx->Driver.Viewport;
ctx->Driver.Viewport = NULL;
@@ -340,112 +434,6 @@ intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
ctx->Driver.Viewport = old_viewport;
}
-/**
- * Extension strings exported by the intel driver.
- *
- * Extensions supported by all chips supported by i830_dri, i915_dri, or
- * i965_dri.
- */
-static const struct dri_extension card_extensions[] = {
- { "GL_ARB_multisample", GL_ARB_multisample_functions },
- { "GL_ARB_multitexture", NULL },
- { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
- { "GL_ARB_texture_border_clamp", NULL },
- { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
- { "GL_ARB_texture_cube_map", NULL },
- { "GL_ARB_texture_env_add", NULL },
- { "GL_ARB_texture_env_combine", NULL },
- { "GL_ARB_texture_env_crossbar", NULL },
- { "GL_ARB_texture_env_dot3", NULL },
- { "GL_ARB_texture_mirrored_repeat", NULL },
- { "GL_ARB_texture_rectangle", NULL },
- { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
- { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
- { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
- { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
- { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
- { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
- { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
- { "GL_EXT_blend_logic_op", NULL },
- { "GL_EXT_blend_subtract", NULL },
- { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
- { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
- { "GL_EXT_packed_depth_stencil", NULL },
- { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
- { "GL_EXT_stencil_wrap", NULL },
- { "GL_EXT_texture_edge_clamp", NULL },
- { "GL_EXT_texture_env_combine", NULL },
- { "GL_EXT_texture_env_dot3", NULL },
- { "GL_EXT_texture_filter_anisotropic", NULL },
- { "GL_EXT_texture_lod_bias", NULL },
- { "GL_3DFX_texture_compression_FXT1", NULL },
- { "GL_APPLE_client_storage", NULL },
- { "GL_MESA_pack_invert", NULL },
- { "GL_MESA_ycbcr_texture", NULL },
- { "GL_NV_blend_square", NULL },
- { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
- { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
- { "GL_NV_vertex_program1_1", NULL },
- { "GL_SGIS_generate_mipmap", NULL },
- { NULL, NULL }
-};
-
-static const struct dri_extension brw_extensions[] = {
- { "GL_ARB_depth_texture", NULL },
- { "GL_ARB_draw_buffers", NULL },
- { "GL_ARB_fragment_program", NULL },
- { "GL_ARB_fragment_program_shadow", NULL },
- { "GL_ARB_fragment_shader", NULL },
- { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
- { "GL_ARB_point_sprite", NULL },
- { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
- { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
-#if 0
- /* Support for GLSL 1.20 is currently broken in core Mesa.
- */
- { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
-#endif
- { "GL_ARB_shadow", NULL },
- { "GL_ARB_texture_non_power_of_two", NULL },
- { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
- { "GL_EXT_shadow_funcs", NULL },
- { "GL_EXT_texture_sRGB", NULL },
- { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
- { "GL_ATI_texture_env_combine3", NULL },
- { NULL, NULL }
-};
-
-static const struct dri_extension arb_oq_extensions[] = {
- { NULL, NULL }
-};
-
-static const struct dri_extension ttm_extensions[] = {
- { "GL_ARB_pixel_buffer_object", NULL },
- { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
- { NULL, NULL }
-};
-
-/**
- * Initializes potential list of extensions if ctx == NULL, or actually enables
- * extensions for a context.
- */
-void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
-{
- struct intel_context *intel = ctx?intel_context(ctx):NULL;
-
- /* Disable imaging extension until convolution is working in teximage paths.
- */
- enable_imaging = GL_FALSE;
-
- driInitExtensions(ctx, card_extensions, enable_imaging);
-
- if (intel == NULL || intel->ttm)
- driInitExtensions(ctx, ttm_extensions, GL_FALSE);
-
- if (intel == NULL || IS_965(intel->intelScreen->deviceID))
- driInitExtensions(ctx, brw_extensions, GL_FALSE);
-}
static const struct dri_debug_control debug_control[] = {
{ "tex", DEBUG_TEXTURE},
@@ -496,9 +484,8 @@ intelInvalidateState(GLcontext * ctx, GLuint new_state)
intel->vtbl.invalidate_state( intel, new_state );
}
-
-void
-intelFlush(GLcontext * ctx)
+static void
+intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
{
struct intel_context *intel = intel_context(ctx);
@@ -512,10 +499,64 @@ intelFlush(GLcontext * ctx)
* lands onscreen in a timely manner, even if the X Server doesn't trigger
* a flush for us.
*/
- intel_batchbuffer_emit_mi_flush(intel->batch);
+ if (needs_mi_flush)
+ intel_batchbuffer_emit_mi_flush(intel->batch);
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
+
+ if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
+ __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
+
+ if (screen->dri2.loader &&
+ (screen->dri2.loader->base.version >= 2)
+ && (screen->dri2.loader->flushFrontBuffer != NULL)) {
+ (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
+ intel->driDrawable->loaderPrivate);
+
+ /* Only clear the dirty bit if front-buffer rendering is no longer
+ * enabled. This is done so that the dirty bit can only be set in
+ * glDrawBuffer. Otherwise the dirty bit would have to be set at
+ * each of N places that do rendering. This has worse performances,
+ * but it is much easier to get correct.
+ */
+ if (!intel->is_front_buffer_rendering) {
+ intel->front_buffer_dirty = GL_FALSE;
+ }
+ }
+ }
+}
+
+void
+intelFlush(GLcontext * ctx)
+{
+ intel_flush(ctx, GL_FALSE);
+}
+
+static void
+intel_glFlush(GLcontext *ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+
+ intel_flush(ctx, GL_TRUE);
+
+ /* We're using glFlush as an indicator that a frame is done, which is
+ * what DRI2 does before calling SwapBuffers (and means we should catch
+ * people doing front-buffer rendering, as well)..
+ *
+ * Wait for the swapbuffers before the one we just emitted, so we don't
+ * get too many swaps outstanding for apps that are GPU-heavy but not
+ * CPU-heavy.
+ *
+ * Unfortunately, we don't have a handle to the batch containing the swap,
+ * and getting our hands on that doesn't seem worth it, so we just us the
+ * first batch we emitted after the last swap.
+ */
+ if (intel->first_post_swapbuffers_batch != NULL) {
+ drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
+ drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
+ intel->first_post_swapbuffers_batch = NULL;
+ }
}
void
@@ -531,7 +572,7 @@ intelFinish(GLcontext * ctx)
irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
- if (irb->region)
+ if (irb && irb->region)
dri_bo_wait_rendering(irb->region->buffer);
}
if (fb->_DepthBuffer) {
@@ -544,20 +585,26 @@ intelInitDriverFunctions(struct dd_function_table *functions)
{
_mesa_init_driver_functions(functions);
- functions->Flush = intelFlush;
+ functions->Flush = intel_glFlush;
functions->Finish = intelFinish;
functions->GetString = intelGetString;
functions->UpdateState = intelInvalidateState;
- functions->CopyColorTable = _swrast_CopyColorTable;
- functions->CopyColorSubTable = _swrast_CopyColorSubTable;
- functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
- functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+ _MESA_INIT_COLORTABLE_FUNCTIONS(functions, _swrast_);
+ _MESA_INIT_CONVOLVE_FUNCTIONS(functions, _swrast_);
intelInitTextureFuncs(functions);
+ intelInitTextureImageFuncs(functions);
+ intelInitTextureSubImageFuncs(functions);
+ intelInitTextureCopyImageFuncs(functions);
intelInitStateFuncs(functions);
+ intelInitClearFuncs(functions);
intelInitBufferFuncs(functions);
intelInitPixelFuncs(functions);
+ intelInitBufferObjectFuncs(functions);
+ intel_init_syncobj_functions(functions);
+
+ intelInitEGLImageFuncs(functions);
}
@@ -614,16 +661,20 @@ intelInitContext(struct intel_context *intel,
}
}
- ctx->Const.MaxTextureMaxAnisotropy = 2.0;
-
/* This doesn't yet catch all non-conformant rendering, but it's a
* start.
*/
if (getenv("INTEL_STRICT_CONFORMANCE")) {
- intel->strict_conformance = 1;
+ unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
+ if (value > 0) {
+ intel->conformance_mode = value;
+ }
+ else {
+ intel->conformance_mode = 1;
+ }
}
- if (intel->strict_conformance) {
+ if (intel->conformance_mode > 0) {
ctx->Const.MinLineWidth = 1.0;
ctx->Const.MinLineWidthAA = 1.0;
ctx->Const.MaxLineWidth = 1.0;
@@ -649,7 +700,15 @@ intelInitContext(struct intel_context *intel,
*/
_mesa_init_point(ctx);
+ meta_init_metaops(ctx, &intel->meta);
ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
+ if (IS_965(intelScreen->deviceID)) {
+ if (MAX_WIDTH > 8192)
+ ctx->Const.MaxRenderbufferSize = 8192;
+ } else {
+ if (MAX_WIDTH > 2048)
+ ctx->Const.MaxRenderbufferSize = 2048;
+ }
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext(ctx);
@@ -661,6 +720,8 @@ intelInitContext(struct intel_context *intel,
_swrast_allow_pixel_fog(ctx, GL_FALSE);
_swrast_allow_vertex_fog(ctx, GL_TRUE);
+ _mesa_meta_init(ctx);
+
intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
intel->hw_stipple = 1;
@@ -691,8 +752,6 @@ intelInitContext(struct intel_context *intel,
intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
- _math_matrix_ctr(&intel->ViewportMatrix);
-
if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) {
_mesa_printf("IRQs not active. Exiting\n");
exit(1);
@@ -709,7 +768,6 @@ intelInitContext(struct intel_context *intel,
intel->batch = intel_batchbuffer_alloc(intel);
- intel_bufferobj_init(intel);
intel_fbo_init(intel);
if (intel->ctx.Mesa_DXTn) {
@@ -719,6 +777,15 @@ intelInitContext(struct intel_context *intel,
else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
}
+ intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
+ "texture_tiling");
+ if (intel->use_texture_tiling &&
+ !intel->intelScreen->kernel_exec_fencing) {
+ fprintf(stderr, "No kernel support for execution fencing, "
+ "disabling texture tiling\n");
+ intel->use_texture_tiling = GL_FALSE;
+ }
+ intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
intel->prim.primitive = ~0;
@@ -728,6 +795,16 @@ intelInitContext(struct intel_context *intel,
intel->no_rast = 1;
}
+ if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
+ fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
+ intel->always_flush_batch = 1;
+ }
+
+ if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
+ fprintf(stderr, "flushing GPU caches before/after each draw call\n");
+ intel->always_flush_cache = 1;
+ }
+
/* Disable all hardware rendering (skip emitting batches and fences/waits
* to the kernel)
*/
@@ -748,6 +825,10 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
INTEL_FIREVERTICES(intel);
+ _mesa_meta_free(&intel->ctx);
+
+ meta_destroy_metaops(&intel->meta);
+
intel->vtbl.destroy(intel);
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
@@ -765,15 +846,68 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
intel->prim.vb = NULL;
dri_bo_unreference(intel->prim.vb_bo);
intel->prim.vb_bo = NULL;
+ dri_bo_unreference(intel->first_post_swapbuffers_batch);
+ intel->first_post_swapbuffers_batch = NULL;
if (release_texture_heaps) {
- /* This share group is about to go away, free our private
- * texture object data.
+ /* Nothing is currently done here to free texture heaps;
+ * but we're not using the texture heap utilities, so I
+ * rather think we shouldn't. I've taken a look, and can't
+ * find any private texture data hanging around anywhere, but
+ * I'm not yet certain there isn't any at all...
*/
- if (INTEL_DEBUG & DEBUG_TEXTURE)
+ /* if (INTEL_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "do something to free texture heaps\n");
+ */
}
+ /* XXX In intelMakeCurrent() below, the context's static regions are
+ * referenced inside the frame buffer; it's listed as a hack,
+ * with a comment of "XXX FBO temporary fix-ups!", but
+ * as long as it's there, we should release the regions here.
+ * The do/while loop around the block is used to allow the
+ * "continue" statements inside the block to exit the block,
+ * to avoid many layers of "if" constructs.
+ */
+ do {
+ __DRIdrawablePrivate * driDrawPriv = intel->driDrawable;
+ struct intel_framebuffer *intel_fb;
+ struct intel_renderbuffer *irbDepth, *irbStencil;
+ if (!driDrawPriv) {
+ /* We're already detached from the drawable; exit this block. */
+ continue;
+ }
+ intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate;
+ if (!intel_fb) {
+ /* The frame buffer is already gone; exit this block. */
+ continue;
+ }
+ irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+
+ /* If the regions of the frame buffer still match the regions
+ * of the context, release them. If they've changed somehow,
+ * leave them alone.
+ */
+ if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) {
+ intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
+ }
+ if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) {
+ intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
+ }
+
+ if (irbDepth && irbDepth->region == intel->depth_region) {
+ intel_renderbuffer_set_region(irbDepth, NULL);
+ }
+ /* Usually, the stencil buffer is the same as the depth buffer;
+ * but they're handled separately in MakeCurrent, so we'll
+ * handle them separately here.
+ */
+ if (irbStencil && irbStencil->region == intel->depth_region) {
+ intel_renderbuffer_set_region(irbStencil, NULL);
+ }
+ } while (0);
+
intel_region_release(&intel->front_region);
intel_region_release(&intel->back_region);
intel_region_release(&intel->depth_region);
@@ -782,6 +916,9 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv)
/* free the Mesa context */
_mesa_free_context_data(&intel->ctx);
+
+ FREE(intel);
+ driContextPriv->driverPrivate = NULL;
}
}
@@ -810,7 +947,10 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
if (driDrawPriv != driReadPriv)
intel_update_renderbuffers(driContextPriv, driReadPriv);
} else {
- /* XXX FBO temporary fix-ups! */
+ /* XXX FBO temporary fix-ups! These are released in
+ * intelDextroyContext(), above. Changes here should be
+ * reflected there.
+ */
/* if the renderbuffers don't have regions, init them from the context */
struct intel_renderbuffer *irbDepth
= intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
@@ -858,6 +998,11 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
? driGetDefaultVBlankFlags(&intel->optionCache)
: VBLANK_FLAG_NO_IRQ;
+ /* Prevent error printf if one crtc is disabled, this will
+ * be properly calculated in intelWindowMoved() next.
+ */
+ driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
+
(*psp->systemTime->getUST) (&intel_fb->swap_ust);
driDrawableInitVBlank(driDrawPriv);
intel_fb->vbl_waited = driDrawPriv->vblSeq;
@@ -890,7 +1035,6 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
int me = intel->hHWContext;
drmGetLock(intel->driFd, intel->hHWContext, flags);
- intel->locked = 1;
if (INTEL_DEBUG & DEBUG_LOCK)
_mesa_printf("%s - got contended lock\n", __progname);
@@ -947,9 +1091,12 @@ void LOCK_HARDWARE( struct intel_context *intel )
struct intel_framebuffer *intel_fb = NULL;
struct intel_renderbuffer *intel_rb = NULL;
- _glthread_LOCK_MUTEX(lockMutex);
- assert(!intel->locked);
- intel->locked = 1;
+ intel->locked++;
+ if (intel->locked >= 2)
+ return;
+
+ if (!sPriv->dri2.enabled)
+ _glthread_LOCK_MUTEX(lockMutex);
if (intel->driDrawable) {
intel_fb = intel->driDrawable->driverPrivate;
@@ -996,13 +1143,16 @@ void UNLOCK_HARDWARE( struct intel_context *intel )
{
__DRIscreen *sPriv = intel->driScreen;
- intel->vtbl.note_unlock( intel );
- intel->locked = 0;
+ intel->locked--;
+ if (intel->locked > 0)
+ return;
- if (!sPriv->dri2.enabled)
- DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
+ assert(intel->locked == 0);
- _glthread_UNLOCK_MUTEX(lockMutex);
+ if (!sPriv->dri2.enabled) {
+ DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
+ _glthread_UNLOCK_MUTEX(lockMutex);
+ }
if (INTEL_DEBUG & DEBUG_LOCK)
_mesa_printf("%s - unlocked\n", __progname);
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 048286c196..03e7cf39d6 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -33,6 +33,7 @@
#include "main/mtypes.h"
#include "main/mm.h"
#include "texmem.h"
+#include "dri_metaops.h"
#include "drm.h"
#include "intel_bufmgr.h"
@@ -48,6 +49,8 @@
#define DV_PF_555 (1<<8)
#define DV_PF_565 (2<<8)
#define DV_PF_8888 (3<<8)
+#define DV_PF_4444 (8<<8)
+#define DV_PF_1555 (9<<8)
struct intel_region;
struct intel_context;
@@ -77,9 +80,19 @@ extern void intelFallback(struct intel_context *intel, GLuint bit,
#define INTEL_MAX_FIXUP 64
+struct intel_sync_object {
+ struct gl_sync_object Base;
+
+ /** Batch associated with this sync object */
+ drm_intel_bo *bo;
+};
+
+/**
+ * intel_context is derived from Mesa's context class: GLcontext.
+ */
struct intel_context
{
- GLcontext ctx; /* the parent class */
+ GLcontext ctx; /**< base class, must be first field */
struct
{
@@ -89,7 +102,6 @@ struct intel_context
void (*new_batch) (struct intel_context * intel);
void (*emit_invarient_state) (struct intel_context * intel);
void (*note_fence) (struct intel_context *intel, GLuint fence);
- void (*note_unlock) (struct intel_context *intel);
void (*update_texture_state) (struct intel_context * intel);
void (*render_start) (struct intel_context * intel);
@@ -100,7 +112,6 @@ struct intel_context
GLuint num_regions);
GLuint (*flush_cmd) (void);
- void (*emit_flush) (struct intel_context *intel, GLuint unused);
void (*reduced_primitive_state) (struct intel_context * intel,
GLenum rprim);
@@ -157,18 +168,7 @@ struct intel_context
void (*debug_batch)(struct intel_context *intel);
} vtbl;
- struct {
- struct gl_fragment_program *bitmap_fp;
- struct gl_vertex_program *passthrough_vp;
-
- struct gl_fragment_program *saved_fp;
- GLboolean saved_fp_enable;
- struct gl_vertex_program *saved_vp;
- GLboolean saved_vp_enable;
-
- GLint saved_vp_x, saved_vp_y;
- GLsizei saved_vp_width, saved_vp_height;
- } meta;
+ struct dri_metaops meta;
GLint refcount;
GLuint Fallback;
@@ -188,6 +188,7 @@ struct intel_context
GLboolean ttm;
struct intel_batchbuffer *batch;
+ drm_intel_bo *first_post_swapbuffers_batch;
GLboolean no_batch_wrap;
unsigned batch_id;
@@ -209,10 +210,10 @@ struct intel_context
char *prevLockFile;
int prevLockLine;
- GLubyte clear_chan[4];
GLuint ClearColor565;
GLuint ClearColor8888;
+
/* Offsets of fields within the current vertex:
*/
GLuint coloroffset;
@@ -229,7 +230,14 @@ struct intel_context
GLboolean hw_stipple;
GLboolean depth_buffer_is_float;
GLboolean no_rast;
- GLboolean strict_conformance;
+ GLboolean always_flush_batch;
+ GLboolean always_flush_cache;
+
+ /* 0 - nonconformant, best performance;
+ * 1 - fallback to sw for known conformance bugs
+ * 2 - always fallback to sw
+ */
+ GLuint conformance_mode;
/* State for intelvb.c and inteltris.c.
*/
@@ -255,11 +263,40 @@ struct intel_context
* flush time while the lock is held.
*/
GLboolean constant_cliprect;
+
/**
* In !constant_cliprect mode, set to true if the front cliprects should be
* used instead of back.
*/
GLboolean front_cliprects;
+
+ /**
+ * Set if rendering has occured to the drawable's front buffer.
+ *
+ * This is used in the DRI2 case to detect that glFlush should also copy
+ * the contents of the fake front buffer to the real front buffer.
+ */
+ GLboolean front_buffer_dirty;
+
+ /**
+ * Track whether front-buffer rendering is currently enabled
+ *
+ * A separate flag is used to track this in order to support MRT more
+ * easily.
+ */
+ GLboolean is_front_buffer_rendering;
+ /**
+ * Track whether front-buffer is the current read target.
+ *
+ * This is closely associated with is_front_buffer_rendering, but may
+ * be set separately. The DRI2 fake front buffer must be referenced
+ * either way.
+ */
+ GLboolean is_front_buffer_reading;
+
+ GLboolean use_texture_tiling;
+ GLboolean use_early_z;
+
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
int perf_boxes;
@@ -281,7 +318,7 @@ struct intel_context
__DRIdrawablePrivate *driReadDrawable;
__DRIscreenPrivate *driScreen;
intelScreenPrivate *intelScreen;
- volatile struct drm_i915_sarea *sarea;
+ volatile drm_i915_sarea_t *sarea;
GLuint lastStamp;
@@ -312,6 +349,7 @@ extern char *__progname;
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
+#define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
#define INTEL_FIREVERTICES(intel) \
do { \
@@ -437,7 +475,8 @@ extern void intelFinish(GLcontext * ctx);
extern void intelFlush(GLcontext * ctx);
extern void intelInitDriverFunctions(struct dd_function_table *functions);
-extern void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);
+
+void intel_init_syncobj_functions(struct dd_function_table *functions);
/* ================================================================
@@ -514,6 +553,9 @@ void intel_viewport(GLcontext * ctx, GLint x, GLint y,
void intel_update_renderbuffers(__DRIcontext *context,
__DRIdrawable *drawable);
+void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
+ uint32_t buffer_id);
+
/*======================================================================
* Inline conversion functions.
* These are better-typed than the macros used previously:
@@ -524,4 +566,10 @@ intel_context(GLcontext * ctx)
return (struct intel_context *) ctx;
}
+static INLINE GLboolean
+is_power_of_two(uint32_t value)
+{
+ return (value & (value - 1)) == 0;
+}
+
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_decode.c b/src/mesa/drivers/dri/intel/intel_decode.c
index 5f90ca22ec..a9dfe281cb 100644
--- a/src/mesa/drivers/dri/intel/intel_decode.c
+++ b/src/mesa/drivers/dri/intel/intel_decode.c
@@ -87,27 +87,28 @@ decode_mi(uint32_t *data, int count, uint32_t hw_offset, int *failures)
struct {
uint32_t opcode;
+ int len_mask;
int min_len;
int max_len;
char *name;
} opcodes_mi[] = {
- { 0x08, 1, 1, "MI_ARB_ON_OFF" },
- { 0x0a, 1, 1, "MI_BATCH_BUFFER_END" },
- { 0x31, 2, 2, "MI_BATCH_BUFFER_START" },
- { 0x14, 3, 3, "MI_DISPLAY_BUFFER_INFO" },
- { 0x04, 1, 1, "MI_FLUSH" },
- { 0x22, 3, 3, "MI_LOAD_REGISTER_IMM" },
- { 0x13, 2, 2, "MI_LOAD_SCAN_LINES_EXCL" },
- { 0x12, 2, 2, "MI_LOAD_SCAN_LINES_INCL" },
- { 0x00, 1, 1, "MI_NOOP" },
- { 0x11, 2, 2, "MI_OVERLAY_FLIP" },
- { 0x07, 1, 1, "MI_REPORT_HEAD" },
- { 0x18, 2, 2, "MI_SET_CONTEXT" },
- { 0x20, 3, 4, "MI_STORE_DATA_IMM" },
- { 0x21, 3, 4, "MI_STORE_DATA_INDEX" },
- { 0x24, 3, 3, "MI_STORE_REGISTER_MEM" },
- { 0x02, 1, 1, "MI_USER_INTERRUPT" },
- { 0x03, 1, 1, "MI_WAIT_FOR_EVENT" },
+ { 0x08, 0, 1, 1, "MI_ARB_ON_OFF" },
+ { 0x0a, 0, 1, 1, "MI_BATCH_BUFFER_END" },
+ { 0x31, 0x3f, 2, 2, "MI_BATCH_BUFFER_START" },
+ { 0x14, 0x3f, 3, 3, "MI_DISPLAY_BUFFER_INFO" },
+ { 0x04, 0, 1, 1, "MI_FLUSH" },
+ { 0x22, 0, 3, 3, "MI_LOAD_REGISTER_IMM" },
+ { 0x13, 0x3f, 2, 2, "MI_LOAD_SCAN_LINES_EXCL" },
+ { 0x12, 0x3f, 2, 2, "MI_LOAD_SCAN_LINES_INCL" },
+ { 0x00, 0, 1, 1, "MI_NOOP" },
+ { 0x11, 0x3f, 2, 2, "MI_OVERLAY_FLIP" },
+ { 0x07, 0, 1, 1, "MI_REPORT_HEAD" },
+ { 0x18, 0x3f, 2, 2, "MI_SET_CONTEXT" },
+ { 0x20, 0x3f, 3, 4, "MI_STORE_DATA_IMM" },
+ { 0x21, 0x3f, 3, 4, "MI_STORE_DATA_INDEX" },
+ { 0x24, 0x3f, 3, 3, "MI_STORE_REGISTER_MEM" },
+ { 0x02, 0, 1, 1, "MI_USER_INTERRUPT" },
+ { 0x03, 0, 1, 1, "MI_WAIT_FOR_EVENT" },
};
@@ -118,12 +119,14 @@ decode_mi(uint32_t *data, int count, uint32_t hw_offset, int *failures)
instr_out(data, hw_offset, 0, "%s\n", opcodes_mi[opcode].name);
if (opcodes_mi[opcode].max_len > 1) {
- len = (data[0] & 0x000000ff) + 2;
+ len = (data[0] & opcodes_mi[opcode].len_mask) + 2;
if (len < opcodes_mi[opcode].min_len ||
len > opcodes_mi[opcode].max_len)
{
- fprintf(out, "Bad length in %s\n",
- opcodes_mi[opcode].name);
+ fprintf(out, "Bad length (%d) in %s, [%d, %d]\n",
+ len, opcodes_mi[opcode].name,
+ opcodes_mi[opcode].min_len,
+ opcodes_mi[opcode].max_len);
}
}
@@ -797,6 +800,7 @@ static int
decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i830)
{
unsigned int len, i, c, opcode, word, map, sampler, instr;
+ char *format;
struct {
uint32_t opcode;
@@ -932,7 +936,7 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i
instr_out(data, hw_offset, 0, "3DSTATE_PIXEL_SHADER_CONSTANTS\n");
len = (data[0] & 0x000000ff) + 2;
- i = 1;
+ i = 2;
for (c = 0; c <= 31; c++) {
if (data[1] & (1 << c)) {
if (i + 4 >= count)
@@ -952,7 +956,7 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i
}
}
if (len != i) {
- fprintf(out, "Bad count in 3DSTATE_MAP_STATE\n");
+ fprintf(out, "Bad count in 3DSTATE_PIXEL_SHADER_CONSTANTS\n");
(*failures)++;
}
return len;
@@ -998,6 +1002,35 @@ decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i
(*failures)++;
}
return len;
+ case 0x85:
+ len = (data[0] & 0x0000000f) + 2;
+
+ if (len != 2)
+ fprintf(out, "Bad count in 3DSTATE_DEST_BUFFER_VARIABLES\n");
+ if (count < 2)
+ BUFFER_FAIL(count, len, "3DSTATE_DEST_BUFFER_VARIABLES");
+
+ instr_out(data, hw_offset, 0,
+ "3DSTATE_DEST_BUFFER_VARIABLES\n");
+
+ switch ((data[1] >> 8) & 0xf) {
+ case 0x0: format = "g8"; break;
+ case 0x1: format = "x1r5g5b5"; break;
+ case 0x2: format = "r5g6b5"; break;
+ case 0x3: format = "a8r8g8b8"; break;
+ case 0x4: format = "ycrcb_swapy"; break;
+ case 0x5: format = "ycrcb_normal"; break;
+ case 0x6: format = "ycrcb_swapuv"; break;
+ case 0x7: format = "ycrcb_swapuvy"; break;
+ case 0x8: format = "a4r4g4b4"; break;
+ case 0x9: format = "a1r5g5b5"; break;
+ case 0xa: format = "a2r10g10b10"; break;
+ default: format = "BAD"; break;
+ }
+ instr_out(data, hw_offset, 1, "%s format, early Z %sabled\n",
+ format,
+ (data[1] & (1 << 31)) ? "en" : "dis");
+ return len;
}
for (opcode = 0; opcode < sizeof(opcodes_3d_1d) / sizeof(opcodes_3d_1d[0]);
@@ -1510,7 +1543,7 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures)
for (i = 1; i < len;) {
instr_out(data, hw_offset, i, "buffer %d: %svalid, type 0x%04x, "
- "src offset 0x%04xd bytes\n",
+ "src offset 0x%04x bytes\n",
data[i] >> 27,
data[i] & (1 << 26) ? "" : "in",
(data[i] >> 16) & 0x1ff,
@@ -1592,7 +1625,7 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures)
"3DPRIMITIVE: %s %s\n",
get_965_prim_type(data[0]),
(data[0] & (1 << 15)) ? "random" : "sequential");
- instr_out(data, hw_offset, 1, "primitive count\n");
+ instr_out(data, hw_offset, 1, "vertex count\n");
instr_out(data, hw_offset, 2, "start vertex\n");
instr_out(data, hw_offset, 3, "instance count\n");
instr_out(data, hw_offset, 4, "start instance\n");
diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.c b/src/mesa/drivers/dri/intel/intel_depthstencil.c
deleted file mode 100644
index 354b3bf0d7..0000000000
--- a/src/mesa/drivers/dri/intel/intel_depthstencil.c
+++ /dev/null
@@ -1,261 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "main/context.h"
-#include "main/depthstencil.h"
-#include "main/fbobject.h"
-#include "main/framebuffer.h"
-#include "main/hash.h"
-#include "main/mtypes.h"
-#include "main/renderbuffer.h"
-
-#include "intel_context.h"
-#include "intel_fbo.h"
-#include "intel_depthstencil.h"
-#include "intel_regions.h"
-#include "intel_span.h"
-
-/**
- * The GL_EXT_framebuffer_object allows the user to create their own
- * framebuffer objects consisting of color renderbuffers (0 or more),
- * depth renderbuffers (0 or 1) and stencil renderbuffers (0 or 1).
- *
- * The spec considers depth and stencil renderbuffers to be totally independent
- * buffers. In reality, most graphics hardware today uses a combined
- * depth+stencil buffer (one 32-bit pixel = 24 bits of Z + 8 bits of stencil).
- *
- * This causes difficulty because the user may create some number of depth
- * renderbuffers and some number of stencil renderbuffers and bind them
- * together in framebuffers in any combination.
- *
- * This code manages all that.
- *
- * 1. Depth renderbuffers are always allocated in hardware as 32bpp
- * GL_DEPTH24_STENCIL8 buffers.
- *
- * 2. Stencil renderbuffers are initially allocated in software as 8bpp
- * GL_STENCIL_INDEX8 buffers.
- *
- * 3. Depth and Stencil renderbuffers use the PairedStencil and PairedDepth
- * fields (respectively) to indicate if the buffer's currently paired
- * with another stencil or depth buffer (respectively).
- *
- * 4. When a depth and stencil buffer are initially both attached to the
- * current framebuffer, we merge the stencil buffer values into the
- * depth buffer (really a depth+stencil buffer). The then hardware uses
- * the combined buffer.
- *
- * 5. Whenever a depth or stencil buffer is reallocated (with
- * glRenderbufferStorage) we undo the pairing and copy the stencil values
- * from the combined depth/stencil buffer back to the stencil-only buffer.
- *
- * 6. We also undo the pairing when we find a change in buffer bindings.
- *
- * 7. If a framebuffer is only using a depth renderbuffer (no stencil), we
- * just use the combined depth/stencil buffer and ignore the stencil values.
- *
- * 8. If a framebuffer is only using a stencil renderbuffer (no depth) we have
- * to promote the 8bpp software stencil buffer to a 32bpp hardware
- * depth+stencil buffer.
- *
- */
-
-/**
- * Undo the pairing/interleaving between depth and stencil buffers.
- * irb should be a depth/stencil or stencil renderbuffer.
- */
-void
-intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb)
-{
- struct intel_context *intel = intel_context(ctx);
- struct gl_renderbuffer *rb = &irb->Base;
-
- if (irb->PairedStencil) {
- /* irb is a depth/stencil buffer */
- struct gl_renderbuffer *stencilRb;
- struct intel_renderbuffer *stencilIrb;
-
- ASSERT(rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
- stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil);
- stencilIrb = intel_renderbuffer(stencilRb);
- if (stencilIrb) {
- /* need to extract stencil values from the depth buffer */
- ASSERT(stencilIrb->PairedDepth == rb->Name);
- intel_renderbuffer_map(intel, rb);
- intel_renderbuffer_map(intel, stencilRb);
-#if 0
- /* disable for now */
- _mesa_extract_stencil(ctx, rb, stencilRb);
-#endif
- intel_renderbuffer_unmap(intel, stencilRb);
- intel_renderbuffer_unmap(intel, rb);
- stencilIrb->PairedDepth = 0;
- }
- irb->PairedStencil = 0;
- }
- else if (irb->PairedDepth) {
- /* irb is a stencil buffer */
- struct gl_renderbuffer *depthRb;
- struct intel_renderbuffer *depthIrb;
-
- ASSERT(rb->_ActualFormat == GL_STENCIL_INDEX8_EXT ||
- rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
- depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth);
- depthIrb = intel_renderbuffer(depthRb);
- if (depthIrb) {
- /* need to extract stencil values from the depth buffer */
- ASSERT(depthIrb->PairedStencil == rb->Name);
- intel_renderbuffer_map(intel, rb);
- intel_renderbuffer_map(intel, depthRb);
-#if 0
- /* disable for now */
- _mesa_extract_stencil(ctx, depthRb, rb);
-#endif
- intel_renderbuffer_unmap(intel, depthRb);
- intel_renderbuffer_unmap(intel, rb);
- depthIrb->PairedStencil = 0;
- }
- irb->PairedDepth = 0;
- }
- else {
- _mesa_problem(ctx, "Problem in undo_depth_stencil_pairing");
- }
-
- ASSERT(irb->PairedStencil == 0);
- ASSERT(irb->PairedDepth == 0);
-}
-
-
-/**
- * Examine the depth and stencil renderbuffers which are attached to the
- * framebuffer. If both depth and stencil are attached, make sure that the
- * renderbuffers are 'paired' (combined). If only depth or only stencil is
- * attached, undo any previous pairing.
- *
- * Must be called if NewState & _NEW_BUFFER (when renderbuffer attachments
- * change, for example).
- */
-void
-intel_validate_paired_depth_stencil(GLcontext * ctx,
- struct gl_framebuffer *fb)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_renderbuffer *depthRb, *stencilRb;
-
- depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
- stencilRb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
-
- if (depthRb && stencilRb) {
- if (depthRb == stencilRb) {
- /* Using a user-created combined depth/stencil buffer.
- * Nothing to do.
- */
- ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_STENCIL_EXT);
- ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- }
- else {
- /* Separate depth/stencil buffers, need to interleave now */
- ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT ||
- depthRb->Base._BaseFormat == GL_DEPTH_STENCIL);
- ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX ||
- stencilRb->Base._BaseFormat == GL_DEPTH_STENCIL);
-
- /* may need to interleave depth/stencil now */
- if (depthRb->PairedStencil == stencilRb->Base.Name) {
- /* OK, the depth and stencil buffers are already interleaved */
- ASSERT(stencilRb->PairedDepth == depthRb->Base.Name);
- }
- else {
- /* need to setup new pairing/interleaving */
- if (depthRb->PairedStencil) {
- intel_unpair_depth_stencil(ctx, depthRb);
- }
- if (stencilRb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, stencilRb);
- }
-
- ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- ASSERT(stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT ||
- stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
-
- /* establish new pairing: interleave stencil into depth buffer */
- intel_renderbuffer_map(intel, &depthRb->Base);
- intel_renderbuffer_map(intel, &stencilRb->Base);
- _mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base);
- intel_renderbuffer_unmap(intel, &stencilRb->Base);
- intel_renderbuffer_unmap(intel, &depthRb->Base);
- depthRb->PairedStencil = stencilRb->Base.Name;
- stencilRb->PairedDepth = depthRb->Base.Name;
- }
-
- }
- }
- else if (depthRb) {
- /* Depth buffer but no stencil buffer.
- * We'll use a GL_DEPTH24_STENCIL8 buffer and ignore the stencil bits.
- */
- /* can't assert this until storage is allocated:
- ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- */
- /* intel_undo any previous pairing */
- if (depthRb->PairedStencil) {
- intel_unpair_depth_stencil(ctx, depthRb);
- }
- }
- else if (stencilRb) {
- /* Stencil buffer but no depth buffer.
- * Since h/w doesn't typically support just 8bpp stencil w/out Z,
- * we'll use a GL_DEPTH24_STENCIL8 buffer and ignore the depth bits.
- */
- /* undo any previous pairing */
- if (stencilRb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, stencilRb);
- }
- if (stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT) {
- /* promote buffer to GL_DEPTH24_STENCIL8 for hw rendering */
- _mesa_promote_stencil(ctx, &stencilRb->Base);
- ASSERT(stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
- }
- }
-
- /* Finally, update the fb->_DepthBuffer and fb->_StencilBuffer fields */
- _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
- if (depthRb && depthRb->PairedStencil)
- _mesa_update_stencil_buffer(ctx, fb, BUFFER_DEPTH);
- else
- _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
-
-
- /* The hardware should use fb->Attachment[BUFFER_DEPTH].Renderbuffer
- * first, if present, then fb->Attachment[BUFFER_STENCIL].Renderbuffer
- * if present.
- */
-}
diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.h b/src/mesa/drivers/dri/intel/intel_depthstencil.h
deleted file mode 100644
index 740eb0d989..0000000000
--- a/src/mesa/drivers/dri/intel/intel_depthstencil.h
+++ /dev/null
@@ -1,15 +0,0 @@
-
-#ifndef INTEL_DEPTH_STENCIL_H
-#define INTEL_DEPTH_STENCIL_H
-
-#include "intel_fbo.h"
-
-extern void
-intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb);
-
-extern void
-intel_validate_paired_depth_stencil(GLcontext * ctx,
- struct gl_framebuffer *fb);
-
-
-#endif /* INTEL_DEPTH_STENCIL_H */
diff --git a/src/mesa/drivers/dri/intel/intel_depthtmp.h b/src/mesa/drivers/dri/intel/intel_depthtmp.h
new file mode 100644
index 0000000000..16d7708453
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_depthtmp.h
@@ -0,0 +1,54 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/**
+ * Wrapper around the depthtmp.h macrofest to generate spans code for
+ * all the tiling styles.
+ */
+
+#define VALUE_TYPE INTEL_VALUE_TYPE
+#define WRITE_DEPTH(_x, _y, d) INTEL_WRITE_DEPTH(NO_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = INTEL_READ_DEPTH(NO_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel##x)
+#include "depthtmp.h"
+
+#define VALUE_TYPE INTEL_VALUE_TYPE
+#define WRITE_DEPTH(_x, _y, d) INTEL_WRITE_DEPTH(X_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = INTEL_READ_DEPTH(X_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel_XTile_##x)
+#include "depthtmp.h"
+
+#define VALUE_TYPE INTEL_VALUE_TYPE
+#define WRITE_DEPTH(_x, _y, d) INTEL_WRITE_DEPTH(Y_TILE(_x, _y), d)
+#define READ_DEPTH(d, _x, _y) d = INTEL_READ_DEPTH(Y_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel_YTile_##x)
+#include "depthtmp.h"
+
+#undef INTEL_VALUE_TYPE
+#undef INTEL_WRITE_DEPTH
+#undef INTEL_READ_DEPTH
+#undef INTEL_TAG
diff --git a/src/mesa/drivers/dri/intel/intel_eglimage.c b/src/mesa/drivers/dri/intel/intel_eglimage.c
new file mode 100644
index 0000000000..fed8675c26
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_eglimage.c
@@ -0,0 +1,139 @@
+/**************************************************************************
+ *
+ * Copyright (C) 2009 Chia-I Wu <olvaffe@gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/mtypes.h"
+#include "main/teximage.h"
+
+#include "intel_context.h"
+#include "intel_fbo.h"
+#include "intel_tex.h"
+
+#include "intel_eglimage.h"
+#include "main/eglimage.h"
+
+#include "EGL/internal/eglimage_dri.h"
+
+
+#if FEATURE_OES_EGL_image
+
+
+/* move to intel_fbo.c */
+static void
+copy_renderbuffer(struct intel_renderbuffer *dst,
+ struct intel_renderbuffer *src)
+{
+ dst->Base.Width = src->Base.Width;
+ dst->Base.Height = src->Base.Height;
+ dst->Base.InternalFormat = src->Base.InternalFormat;
+ dst->Base._ActualFormat = src->Base._ActualFormat;
+ dst->Base._BaseFormat = src->Base._BaseFormat;
+
+ dst->Base.ColorEncoding = src->Base.ColorEncoding;
+ dst->Base.ComponentType = src->Base.ComponentType;
+
+ dst->Base.RedBits = src->Base.RedBits;
+ dst->Base.GreenBits = src->Base.GreenBits;
+ dst->Base.BlueBits = src->Base.BlueBits;
+ dst->Base.AlphaBits = src->Base.AlphaBits;
+ dst->Base.IndexBits = src->Base.IndexBits;
+ dst->Base.DepthBits = src->Base.DepthBits;
+ dst->Base.StencilBits = src->Base.StencilBits;
+ dst->Base.NumSamples = src->Base.NumSamples;
+
+ dst->Base.DataType = src->Base.DataType;
+
+ intel_renderbuffer_set_region(dst, src->region);
+}
+
+static __DRIEGLImage *
+get_image(GLcontext *ctx, GLeglImageOES image)
+{
+ __DRIEGLImage *driImage;
+
+ driImage = _eglClientGetImageData((__DRIEGLImageHandle) image);
+ if (!driImage || driImage->magic != __DRI_EGL_IMAGE_MAGIC) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glEGLImageTargetTexture2DOES(image=0x%x)", image);
+ return NULL;
+ }
+
+ return driImage;
+}
+
+void
+intelEGLImageTargetRenderbufferStorage(GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLeglImageOES image)
+{
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+ __DRIEGLImage *driImage;
+ struct intel_framebuffer *image_fb;
+ struct intel_renderbuffer *image_rb;
+
+ driImage = get_image(ctx, image);
+ if (!driImage)
+ return;
+
+ image_fb = driImage->drawable->driverPrivate;
+ image_rb = image_fb->color_rb[0];
+
+ copy_renderbuffer(irb, image_rb);
+}
+
+
+void
+intelEGLImageTargetTexture2D(GLcontext *ctx,
+ struct gl_texture_object *texObj,
+ GLeglImageOES image)
+{
+ struct intel_context *intel = intel_context(ctx);
+ __DRIEGLImage *driImage;
+ GLint glx_texture_format;
+
+ driImage = get_image(ctx, image);
+ if (!driImage)
+ return;
+
+ /* only level == 0 is supported */
+ if (driImage->level) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glEGLImageTargetTexture2DOES(level=%d)", driImage->level);
+ return;
+ }
+
+ glx_texture_format = (driImage->texture_format_rgba)
+ ? GLX_TEXTURE_FORMAT_RGBA_EXT : GLX_TEXTURE_FORMAT_RGB_EXT;
+
+ /* TODO refactor intelSetTexBuffer2 to avoid lock... */
+ _mesa_unlock_texture(ctx, texObj);
+ intelSetTexBuffer2(intel->driContext, texObj->Target, glx_texture_format,
+ driImage->drawable);
+ _mesa_lock_texture(ctx, texObj);
+}
+
+
+#endif /* FEATURE_OES_EGL_image */
diff --git a/src/mesa/drivers/dri/intel/intel_eglimage.h b/src/mesa/drivers/dri/intel/intel_eglimage.h
new file mode 100644
index 0000000000..ef1bf2eacd
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_eglimage.h
@@ -0,0 +1,61 @@
+/**************************************************************************
+ *
+ * Copyright (C) 2009 Chia-I Wu <olvaffe@gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_EGLIMAGE_H
+#define INTEL_EGLIMAGE_H
+
+#include "main/mtypes.h"
+
+/* main/eglimage.h might not exist */
+#if FEATURE_OES_EGL_image
+
+#ifndef GL_OES_EGL_image
+typedef void *GLeglImageOES;
+#endif
+
+#include "main/eglimage.h"
+
+extern void
+intelEGLImageTargetRenderbufferStorage(GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLeglImageOES image);
+
+extern void
+intelEGLImageTargetTexture2D(GLcontext *ctx,
+ struct gl_texture_object *texObj,
+ GLeglImageOES image);
+
+#else
+#define _MESA_INIT_EGLIMAGE_FUNCTIONS(driver, impl) do { } while (0)
+#endif /* FEATURE_OES_EGL_image */
+
+static INLINE void
+intelInitEGLImageFuncs(struct dd_function_table *functions)
+{
+ _MESA_INIT_EGLIMAGE_FUNCTIONS(functions, intel);
+}
+
+#endif /* INTEL_EGLIMAGE_H */
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c
new file mode 100644
index 0000000000..21af22fbfb
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_extensions.c
@@ -0,0 +1,213 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "intel_chipset.h"
+#include "intel_context.h"
+#include "intel_extensions.h"
+
+
+#define need_GL_ARB_copy_buffer
+#define need_GL_ARB_draw_elements_base_vertex
+#define need_GL_ARB_framebuffer_object
+#define need_GL_ARB_map_buffer_range
+#define need_GL_ARB_occlusion_query
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_shader_objects
+#define need_GL_ARB_sync
+#define need_GL_ARB_vertex_array_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_vertex_shader
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_framebuffer_blit
+#define need_GL_EXT_gpu_program_parameters
+#define need_GL_EXT_point_parameters
+#define need_GL_EXT_provoking_vertex
+#define need_GL_EXT_secondary_color
+#define need_GL_EXT_stencil_two_side
+#define need_GL_APPLE_vertex_array_object
+#define need_GL_ATI_separate_stencil
+#define need_GL_ATI_envmap_bumpmap
+#define need_GL_NV_point_sprite
+#define need_GL_NV_vertex_program
+#define need_GL_VERSION_2_0
+#define need_GL_VERSION_2_1
+
+#include "extension_helper.h"
+
+
+/**
+ * Extension strings exported by the intel driver.
+ *
+ * Extensions supported by all chips supported by i830_dri, i915_dri, or
+ * i965_dri.
+ */
+static const struct dri_extension card_extensions[] = {
+ { "GL_ARB_copy_buffer", GL_ARB_copy_buffer_functions },
+ { "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions },
+ { "GL_ARB_half_float_pixel", NULL },
+ { "GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions },
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_ARB_point_sprite", NULL },
+ { "GL_ARB_sync", GL_ARB_sync_functions },
+ { "GL_ARB_texture_border_clamp", NULL },
+ { "GL_ARB_texture_cube_map", NULL },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_crossbar", NULL },
+ { "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { "GL_ARB_texture_rectangle", NULL },
+ { "GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions},
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_window_pos", GL_ARB_window_pos_functions },
+ { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
+ { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_blend_logic_op", NULL },
+ { "GL_EXT_blend_subtract", NULL },
+ { "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
+ { "GL_EXT_packed_depth_stencil", NULL },
+ { "GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_env_dot3", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_3DFX_texture_compression_FXT1", NULL },
+ { "GL_APPLE_client_storage", NULL },
+ { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
+ { "GL_MESA_pack_invert", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_NV_blend_square", NULL },
+ { "GL_NV_point_sprite", GL_NV_point_sprite_functions },
+ { "GL_NV_vertex_program", GL_NV_vertex_program_functions },
+ { "GL_NV_vertex_program1_1", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
+};
+
+
+/** i915 / i945-only extensions */
+static const struct dri_extension i915_extensions[] = {
+ { "GL_ARB_depth_texture", NULL },
+ { "GL_ARB_fragment_program", NULL },
+ { "GL_ARB_shadow", NULL },
+ { "GL_ARB_texture_non_power_of_two", NULL },
+ { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
+ { "GL_ATI_texture_env_combine3", NULL },
+ { "GL_EXT_shadow_funcs", NULL },
+ { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
+ { "GL_NV_texture_env_combine4", NULL },
+ { NULL, NULL }
+};
+
+
+/** i965-only extensions */
+static const struct dri_extension brw_extensions[] = {
+ { "GL_ARB_depth_clamp", NULL },
+ { "GL_ARB_depth_texture", NULL },
+ { "GL_ARB_fragment_program", NULL },
+ { "GL_ARB_fragment_program_shadow", NULL },
+ { "GL_ARB_fragment_shader", NULL },
+ { "GL_ARB_framebuffer_object", GL_ARB_framebuffer_object_functions},
+ { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
+ { "GL_ARB_point_sprite", NULL },
+ { "GL_ARB_seamless_cube_map", NULL },
+ { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
+ { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
+ { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
+ { "GL_ARB_shadow", NULL },
+ { "GL_MESA_texture_signed_rgba", NULL },
+ { "GL_ARB_texture_non_power_of_two", NULL },
+ { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
+ { "GL_EXT_shadow_funcs", NULL },
+ { "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
+ { "GL_EXT_texture_sRGB", NULL },
+ { "GL_EXT_texture_swizzle", NULL },
+ { "GL_EXT_vertex_array_bgra", NULL },
+ { "GL_ATI_envmap_bumpmap", GL_ATI_envmap_bumpmap_functions },
+ { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions },
+ { "GL_ATI_texture_env_combine3", NULL },
+ { "GL_NV_texture_env_combine4", NULL },
+ { NULL, NULL }
+};
+
+
+static const struct dri_extension arb_oq_extensions[] = {
+ { NULL, NULL }
+};
+
+
+static const struct dri_extension ttm_extensions[] = {
+ { "GL_ARB_pixel_buffer_object", NULL },
+ { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
+ { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+#if FEATURE_OES_EGL_image
+ { "GL_OES_EGL_image", NULL },
+#endif
+ { NULL, NULL }
+};
+
+
+/**
+ * Initializes potential list of extensions if ctx == NULL, or actually enables
+ * extensions for a context.
+ */
+void
+intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
+{
+ struct intel_context *intel = ctx?intel_context(ctx):NULL;
+
+ /* Disable imaging extension until convolution is working in teximage paths.
+ */
+ enable_imaging = GL_FALSE;
+
+ driInitExtensions(ctx, card_extensions, enable_imaging);
+
+ if (intel == NULL || intel->ttm)
+ driInitExtensions(ctx, ttm_extensions, GL_FALSE);
+
+ if (intel == NULL || IS_965(intel->intelScreen->deviceID))
+ driInitExtensions(ctx, brw_extensions, GL_FALSE);
+
+ if (intel == NULL || IS_915(intel->intelScreen->deviceID)
+ || IS_945(intel->intelScreen->deviceID))
+ driInitExtensions(ctx, i915_extensions, GL_FALSE);
+}
diff --git a/src/mesa/drivers/dri/intel/intel_extensions.h b/src/mesa/drivers/dri/intel/intel_extensions.h
new file mode 100644
index 0000000000..97147ecdb0
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_extensions.h
@@ -0,0 +1,36 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_EXTENSIONS_H
+#define INTEL_EXTENSIONS_H
+
+
+extern void
+intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);
+
+
+#endif
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 7cf12619d6..084095fc96 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -27,6 +27,7 @@
#include "main/imports.h"
+#include "main/macros.h"
#include "main/mtypes.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
@@ -34,61 +35,17 @@
#include "main/context.h"
#include "main/texformat.h"
#include "main/texrender.h"
+#include "drivers/common/meta.h"
#include "intel_context.h"
#include "intel_buffers.h"
-#include "intel_depthstencil.h"
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
-#include "intel_span.h"
#define FILE_DEBUG_FLAG DEBUG_FBO
-#define INTEL_RB_CLASS 0x12345678
-
-
-/* XXX FBO: move this to intel_context.h (inlined) */
-/**
- * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
- * NULL will be returned if the rb isn't really an intel_renderbuffer.
- * This is determiend by checking the ClassID.
- */
-struct intel_renderbuffer *
-intel_renderbuffer(struct gl_renderbuffer *rb)
-{
- struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
- if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
- /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
- return irb;
- }
- else
- return NULL;
-}
-
-
-struct intel_renderbuffer *
-intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
-{
- if (attIndex >= 0)
- return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
- else
- return NULL;
-}
-
-struct intel_region *
-intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
-{
- struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
-
- if (irb)
- return irb->region;
- else
- return NULL;
-}
-
-
/**
* Create a new framebuffer object.
@@ -103,6 +60,7 @@ intel_new_framebuffer(GLcontext * ctx, GLuint name)
}
+/** Called by gl_renderbuffer::Delete() */
static void
intel_delete_renderbuffer(struct gl_renderbuffer *rb)
{
@@ -112,10 +70,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
ASSERT(irb);
- if (irb->PairedStencil || irb->PairedDepth) {
- intel_unpair_depth_stencil(ctx, irb);
- }
-
if (irb->span_cache != NULL)
_mesa_free(irb->span_cache);
@@ -127,7 +81,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
}
-
/**
* Return a pointer to a specific pixel in a renderbuffer.
*/
@@ -142,7 +95,6 @@ intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
}
-
/**
* Called via glRenderbufferStorageEXT() to set the format and allocate
* storage for a user-created renderbuffer.
@@ -168,6 +120,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->RedBits = 5;
rb->GreenBits = 6;
rb->BlueBits = 5;
+ irb->texformat = &_mesa_texformat_rgb565;
cpp = 2;
break;
case GL_RGB:
@@ -181,6 +134,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->GreenBits = 8;
rb->BlueBits = 8;
rb->AlphaBits = 0;
+ irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
cpp = 4;
break;
case GL_RGBA:
@@ -197,6 +151,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->GreenBits = 8;
rb->BlueBits = 8;
rb->AlphaBits = 8;
+ irb->texformat = &_mesa_texformat_argb8888;
cpp = 4;
break;
case GL_STENCIL_INDEX:
@@ -209,20 +164,15 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->StencilBits = 8;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_COMPONENT16:
-#if 0
rb->_ActualFormat = GL_DEPTH_COMPONENT16;
rb->DataType = GL_UNSIGNED_SHORT;
rb->DepthBits = 16;
cpp = 2;
+ irb->texformat = &_mesa_texformat_z16;
break;
-#else
- /* fall-through.
- * 16bpp depth renderbuffer can't be paired with a stencil buffer so
- * always used combined depth/stencil format.
- */
-#endif
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
@@ -230,6 +180,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
rb->DepthBits = 24;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
@@ -238,6 +189,7 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->DepthBits = 24;
rb->StencilBits = 8;
cpp = 4;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
default:
_mesa_problem(ctx,
@@ -266,7 +218,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
height, pitch);
- irb->region = intel_region_alloc(intel, cpp, width, height, pitch);
+ irb->region = intel_region_alloc(intel, I915_TILING_NONE,
+ cpp, width, height, pitch,
+ GL_TRUE);
if (!irb->region)
return GL_FALSE; /* out of memory? */
@@ -280,7 +234,6 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
}
-
/**
* Called for each hardware renderbuffer when a _window_ is resized.
* Just update fields.
@@ -298,6 +251,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
return GL_TRUE;
}
+
static void
intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
GLuint width, GLuint height)
@@ -324,6 +278,8 @@ intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
}
}
+
+/** Dummy function for gl_renderbuffer::AllocStorage() */
static GLboolean
intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
@@ -343,10 +299,9 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
rb->region = NULL;
intel_region_reference(&rb->region, region);
intel_region_release(&old);
-
- rb->pfPitch = region->pitch;
}
+
/**
* Create a new intel_renderbuffer which corresponds to an on-screen window,
* not a user-created renderbuffer.
@@ -376,6 +331,17 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.GreenBits = 6;
irb->Base.BlueBits = 5;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_rgb565;
+ break;
+ case GL_RGB8:
+ irb->Base._ActualFormat = GL_RGB8;
+ irb->Base._BaseFormat = GL_RGB;
+ irb->Base.RedBits = 8;
+ irb->Base.GreenBits = 8;
+ irb->Base.BlueBits = 8;
+ irb->Base.AlphaBits = 0;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */
break;
case GL_RGBA8:
irb->Base._ActualFormat = GL_RGBA8;
@@ -385,24 +351,28 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.BlueBits = 8;
irb->Base.AlphaBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_argb8888;
break;
case GL_STENCIL_INDEX8_EXT:
irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT;
irb->Base._BaseFormat = GL_STENCIL_INDEX;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_BYTE;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH_COMPONENT16:
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 16;
irb->Base.DataType = GL_UNSIGNED_SHORT;
+ irb->texformat = &_mesa_texformat_z16;
break;
case GL_DEPTH_COMPONENT24:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
irb->Base.DepthBits = 24;
irb->Base.DataType = GL_UNSIGNED_INT;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
case GL_DEPTH24_STENCIL8_EXT:
irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT;
@@ -410,6 +380,7 @@ intel_create_renderbuffer(GLenum intFormat)
irb->Base.DepthBits = 24;
irb->Base.StencilBits = 8;
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
+ irb->texformat = &_mesa_texformat_s8_z24;
break;
default:
_mesa_problem(NULL,
@@ -466,9 +437,6 @@ intel_bind_framebuffer(GLcontext * ctx, GLenum target,
{
if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
intel_draw_buffer(ctx, fb);
- /* Integer depth range depends on depth buffer bits */
- if (ctx->Driver.DepthRange != NULL)
- ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
}
else {
/* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
@@ -492,10 +460,13 @@ intel_framebuffer_renderbuffer(GLcontext * ctx,
intel_draw_buffer(ctx, fb);
}
+
static GLboolean
intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
struct gl_texture_image *texImage)
{
+ irb->texformat = texImage->TexFormat;
+
if (texImage->TexFormat == &_mesa_texformat_argb8888) {
irb->Base._ActualFormat = GL_RGBA8;
irb->Base._BaseFormat = GL_RGBA;
@@ -505,9 +476,21 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
else if (texImage->TexFormat == &_mesa_texformat_rgb565) {
irb->Base._ActualFormat = GL_RGB5;
irb->Base._BaseFormat = GL_RGB;
- irb->Base.DataType = GL_UNSIGNED_SHORT;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to RGB5 texture OK\n");
}
+ else if (texImage->TexFormat == &_mesa_texformat_argb1555) {
+ irb->Base._ActualFormat = GL_RGB5_A1;
+ irb->Base._BaseFormat = GL_RGBA;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to ARGB1555 texture OK\n");
+ }
+ else if (texImage->TexFormat == &_mesa_texformat_argb4444) {
+ irb->Base._ActualFormat = GL_RGBA4;
+ irb->Base._BaseFormat = GL_RGBA;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to ARGB4444 texture OK\n");
+ }
else if (texImage->TexFormat == &_mesa_texformat_z16) {
irb->Base._ActualFormat = GL_DEPTH_COMPONENT16;
irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
@@ -534,15 +517,15 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.BlueBits = texImage->TexFormat->BlueBits;
irb->Base.AlphaBits = texImage->TexFormat->AlphaBits;
irb->Base.DepthBits = texImage->TexFormat->DepthBits;
+ irb->Base.StencilBits = texImage->TexFormat->StencilBits;
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
- irb->RenderToTexture = GL_TRUE;
-
return GL_TRUE;
}
+
/**
* When glFramebufferTexture[123]D is called this function sets up the
* gl_renderbuffer wrapper around the texture image.
@@ -551,7 +534,7 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
static struct intel_renderbuffer *
intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
{
- const GLuint name = ~0; /* not significant, but distinct for debugging */
+ const GLuint name = ~0; /* not significant, but distinct for debugging */
struct intel_renderbuffer *irb;
/* make an intel_renderbuffer to wrap the texture image */
@@ -594,14 +577,16 @@ intel_render_texture(GLcontext * ctx,
ASSERT(newImage);
- if (newImage->Border != 0) {
- /* Fallback on drawing to a texture with a border, which won't have a
- * miptree.
+ intel_image = intel_texture_image(newImage);
+ if (!intel_image->mt) {
+ /* Fallback on drawing to a texture that doesn't have a miptree
+ * (has a border, width/height 0, etc.)
*/
- _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
- _mesa_render_texture(ctx, fb, att);
- return;
- } else if (!irb) {
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
+ _mesa_render_texture(ctx, fb, att);
+ return;
+ }
+ else if (!irb) {
irb = intel_wrap_texture(ctx, newImage);
if (irb) {
/* bind the wrapper to the attachment point */
@@ -612,7 +597,9 @@ intel_render_texture(GLcontext * ctx,
_mesa_render_texture(ctx, fb, att);
return;
}
- } if (!intel_update_wrapper(ctx, irb, newImage)) {
+ }
+
+ if (!intel_update_wrapper(ctx, irb, newImage)) {
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
return;
@@ -624,7 +611,6 @@ intel_render_texture(GLcontext * ctx,
irb->Base.RefCount);
/* point the renderbufer's region to the texture image region */
- intel_image = intel_texture_image(newImage);
if (irb->region != intel_image->mt->region) {
if (irb->region)
intel_region_release(&irb->region);
@@ -657,18 +643,59 @@ static void
intel_finish_render_texture(GLcontext * ctx,
struct gl_renderbuffer_attachment *att)
{
- struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
+ /* no-op
+ * Previously we released the renderbuffer's intel_region but
+ * that's not necessary and actually caused problems when trying
+ * to do a glRead/CopyPixels from the renderbuffer later.
+ * The region will be released later if the texture is replaced
+ * or the renderbuffer deleted.
+ *
+ * The intention of this driver hook is more of a "done rendering
+ * to texture, please re-twiddle/etc if necessary".
+ */
+}
- DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name);
- if (irb) {
- /* just release the region */
- intel_region_release(&irb->region);
+/**
+ * Do additional "completeness" testing of a framebuffer object.
+ */
+static void
+intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ const struct intel_renderbuffer *depthRb =
+ intel_get_renderbuffer(fb, BUFFER_DEPTH);
+ const struct intel_renderbuffer *stencilRb =
+ intel_get_renderbuffer(fb, BUFFER_STENCIL);
+ int i;
+
+ if (stencilRb && stencilRb != depthRb) {
+ /* we only support combined depth/stencil buffers, not separate
+ * stencil buffers.
+ */
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
}
- else if (att->Renderbuffer) {
- /* software fallback */
- _mesa_finish_render_texture(ctx, att);
- /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */
+
+ for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+ if (rb == NULL)
+ continue;
+
+ if (irb == NULL) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ continue;
+ }
+
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB4444:
+ break;
+ default:
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ }
}
}
@@ -687,4 +714,8 @@ intel_fbo_init(struct intel_context *intel)
intel->ctx.Driver.RenderTexture = intel_render_texture;
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
+ intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
+#if FEATURE_EXT_framebuffer_blit
+ intel->ctx.Driver.BlitFramebuffer = _mesa_meta_blit_framebuffer;
+#endif
}
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h
index b7e9280e8c..f0665af482 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.h
+++ b/src/mesa/drivers/dri/intel/intel_fbo.h
@@ -55,19 +55,13 @@ struct intel_framebuffer
/**
* Intel renderbuffer, derived from gl_renderbuffer.
- * Note: The PairedDepth and PairedStencil fields use renderbuffer IDs,
- * not pointers because in some circumstances a deleted renderbuffer could
- * result in a dangling pointer here.
*/
struct intel_renderbuffer
{
struct gl_renderbuffer Base;
struct intel_region *region;
- GLuint pfPitch; /* possibly paged flipped pitch */
- GLboolean RenderToTexture; /* RTT? */
- GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
- GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
+ const struct gl_texture_format *texformat;
GLuint vbl_pending; /**< vblank sequence number of pending flip */
@@ -75,48 +69,70 @@ struct intel_renderbuffer
unsigned long span_cache_offset;
};
-extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
- *rb);
+
+/**
+ * gl_renderbuffer is a base class which we subclass. The Class field
+ * is used for simple run-time type checking.
+ */
+#define INTEL_RB_CLASS 0x12345678
+
+
+/**
+ * Return a gl_renderbuffer ptr casted to intel_renderbuffer.
+ * NULL will be returned if the rb isn't really an intel_renderbuffer.
+ * This is determined by checking the ClassID.
+ */
+static INLINE struct intel_renderbuffer *
+intel_renderbuffer(struct gl_renderbuffer *rb)
+{
+ struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
+ if (irb && irb->Base.ClassID == INTEL_RB_CLASS) {
+ /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/
+ return irb;
+ }
+ else
+ return NULL;
+}
+
+
+/**
+ * Return a framebuffer's renderbuffer, named by a BUFFER_x index.
+ */
+static INLINE struct intel_renderbuffer *
+intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
+{
+ if (attIndex >= 0)
+ return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
+ else
+ return NULL;
+}
+
extern void
intel_renderbuffer_set_region(struct intel_renderbuffer *irb,
struct intel_region *region);
+
extern struct intel_renderbuffer *
intel_create_renderbuffer(GLenum intFormat);
-extern void intel_fbo_init(struct intel_context *intel);
-
-
-/* XXX make inline or macro */
-extern struct intel_renderbuffer *intel_get_renderbuffer(struct gl_framebuffer
- *fb,
- int attIndex);
-
-extern void intel_flip_renderbuffers(struct intel_framebuffer *intel_fb);
+extern void
+intel_fbo_init(struct intel_context *intel);
-/* XXX make inline or macro */
-extern struct intel_region *intel_get_rb_region(struct gl_framebuffer *fb,
- GLuint attIndex);
+extern void
+intel_flip_renderbuffers(struct intel_framebuffer *intel_fb);
-/**
- * Are we currently rendering into a texture?
- */
-static INLINE GLboolean
-intel_rendering_to_texture(const GLcontext *ctx)
+static INLINE struct intel_region *
+intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
{
- if (ctx->DrawBuffer->Name) {
- /* User-created FBO */
- const struct intel_renderbuffer *irb =
- intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
- return irb && irb->RenderToTexture;
- }
- else {
- return GL_FALSE;
- }
+ struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
+ if (irb)
+ return irb->region;
+ else
+ return NULL;
}
diff --git a/src/mesa/drivers/dri/intel/intel_generatemipmap.c b/src/mesa/drivers/dri/intel/intel_generatemipmap.c
new file mode 100644
index 0000000000..0052abb42d
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_generatemipmap.c
@@ -0,0 +1,286 @@
+/*
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/bufferobj.h"
+#include "main/teximage.h"
+#include "main/texenv.h"
+#include "main/texobj.h"
+#include "main/texstate.h"
+#include "main/texparam.h"
+#include "main/varray.h"
+#include "main/attrib.h"
+#include "main/enable.h"
+#include "main/buffers.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+#include "main/depth.h"
+#include "main/hash.h"
+#include "main/mipmap.h"
+#include "main/blend.h"
+#include "swrast/swrast.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_batchbuffer.h"
+#include "intel_pixel.h"
+#include "intel_tex.h"
+#include "intel_mipmap_tree.h"
+
+#if FEATURE_attrib_stack
+static const char *intel_fp_tex2d =
+ "!!ARBfp1.0\n"
+ "TEX result.color, fragment.texcoord[0], texture[0], 2D;\n"
+ "END\n";
+
+static GLboolean
+intel_generate_mipmap_level(GLcontext *ctx, GLuint tex_name,
+ int level, int width, int height)
+{
+ struct intel_context *intel = intel_context(ctx);
+ GLfloat vertices[4][2];
+ GLint status;
+
+ /* Set to source from the previous level */
+ _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level - 1);
+ _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level - 1);
+
+ /* Set to draw into the current level */
+ _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D,
+ tex_name,
+ level);
+ /* Choose to render to the color attachment. */
+ _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
+
+ status = _mesa_CheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
+ return GL_FALSE;
+
+ meta_set_passthrough_transform(&intel->meta);
+
+ /* XXX: Doing it right would involve setting up the transformation to do
+ * 0-1 mapping or something, and not changing the vertex data.
+ */
+ vertices[0][0] = 0;
+ vertices[0][1] = 0;
+ vertices[1][0] = width;
+ vertices[1][1] = 0;
+ vertices[2][0] = width;
+ vertices[2][1] = height;
+ vertices[3][0] = 0;
+ vertices[3][1] = height;
+
+ _mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
+ _mesa_Enable(GL_VERTEX_ARRAY);
+ meta_set_default_texrect(&intel->meta);
+
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ meta_restore_texcoords(&intel->meta);
+ meta_restore_transform(&intel->meta);
+
+ return GL_TRUE;
+}
+
+static GLboolean
+intel_generate_mipmap_2d(GLcontext *ctx,
+ GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ GLint old_active_texture;
+ int level, max_levels, start_level, end_level;
+ GLuint fb_name;
+ GLboolean success = GL_FALSE;
+ struct gl_framebuffer *saved_fbo = NULL;
+
+ _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
+ GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT |
+ GL_DEPTH_BUFFER_BIT);
+ _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
+ old_active_texture = ctx->Texture.CurrentUnit;
+ _mesa_reference_framebuffer(&saved_fbo, ctx->DrawBuffer);
+
+ _mesa_Disable(GL_POLYGON_STIPPLE);
+ _mesa_Disable(GL_DEPTH_TEST);
+ _mesa_Disable(GL_STENCIL_TEST);
+ _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ _mesa_DepthMask(GL_FALSE);
+
+ /* Bind the given texture to GL_TEXTURE_2D with linear filtering for our
+ * minification.
+ */
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
+ _mesa_Enable(GL_TEXTURE_2D);
+ _mesa_BindTexture(GL_TEXTURE_2D, texObj->Name);
+ _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR_MIPMAP_NEAREST);
+ _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ /* Bind the new renderbuffer to the color attachment point. */
+ _mesa_GenFramebuffersEXT(1, &fb_name);
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb_name);
+
+ meta_set_fragment_program(&intel->meta, &intel->meta.tex2d_fp,
+ intel_fp_tex2d);
+ meta_set_passthrough_vertex_program(&intel->meta);
+
+ max_levels = _mesa_max_texture_levels(ctx, texObj->Target);
+ start_level = texObj->BaseLevel;
+ end_level = texObj->MaxLevel;
+
+ /* Loop generating level+1 from level. */
+ for (level = start_level; level < end_level && level < max_levels - 1; level++) {
+ const struct gl_texture_image *srcImage;
+ int width, height;
+
+ srcImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ if (srcImage->Border != 0)
+ goto fail;
+
+ width = srcImage->Width / 2;
+ if (width < 1)
+ width = 1;
+ height = srcImage->Height / 2;
+ if (height < 1)
+ height = 1;
+
+ if (width == srcImage->Width &&
+ height == srcImage->Height) {
+ /* Neither _mesa_max_texture_levels nor texObj->MaxLevel are the
+ * maximum texture level for the object, so break out when we've gone
+ * over the edge.
+ */
+ break;
+ }
+
+ /* Make sure that there's space allocated for the target level.
+ * We could skip this if there's already space allocated and save some
+ * time.
+ */
+ _mesa_TexImage2D(GL_TEXTURE_2D, level + 1, srcImage->InternalFormat,
+ width, height, 0,
+ GL_RGBA, GL_UNSIGNED_INT, NULL);
+
+ if (!intel_generate_mipmap_level(ctx, texObj->Name, level + 1,
+ width, height))
+ goto fail;
+ }
+
+ success = GL_TRUE;
+
+fail:
+ meta_restore_fragment_program(&intel->meta);
+ meta_restore_vertex_program(&intel->meta);
+
+ _mesa_DeleteFramebuffersEXT(1, &fb_name);
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
+ if (saved_fbo)
+ _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, saved_fbo->Name);
+ _mesa_reference_framebuffer(&saved_fbo, NULL);
+ _mesa_PopClientAttrib();
+ _mesa_PopAttrib();
+
+ return success;
+}
+#endif /* FEATURE_attrib_stack */
+
+
+/**
+ * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap
+ * level).
+ *
+ * The texture object's miptree must be mapped.
+ *
+ * It would be really nice if this was just called by Mesa whenever mipmaps
+ * needed to be regenerated, rather than us having to remember to do so in
+ * each texture image modification path.
+ *
+ * This function should also include an accelerated path.
+ */
+void
+intel_generate_mipmap(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_texture_object *intelObj = intel_texture_object(texObj);
+ GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ int face, i;
+
+#if FEATURE_attrib_stack
+ /* HW path */
+ if (target == GL_TEXTURE_2D &&
+ ctx->Extensions.EXT_framebuffer_object &&
+ ctx->Extensions.ARB_fragment_program &&
+ ctx->Extensions.ARB_vertex_program) {
+ GLboolean success;
+
+ /* We'll be accessing this texture using GL entrypoints, which should
+ * be resilient against other access to this texture.
+ */
+ _mesa_unlock_texture(ctx, texObj);
+ success = intel_generate_mipmap_2d(ctx, target, texObj);
+ _mesa_lock_texture(ctx, texObj);
+
+ if (success)
+ return;
+ }
+#endif /* FEATURE_attrib_stack */
+
+ /* SW path */
+ intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
+ _mesa_generate_mipmap(ctx, target, texObj);
+ intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);
+
+ /* Update the level information in our private data in the new images, since
+ * it didn't get set as part of a normal TexImage path.
+ */
+ for (face = 0; face < nr_faces; face++) {
+ for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
+ struct intel_texture_image *intelImage;
+
+ intelImage = intel_texture_image(texObj->Image[face][i]);
+ if (intelImage == NULL)
+ break;
+
+ intelImage->level = i;
+ intelImage->face = face;
+ /* Unreference the miptree to signal that the new Data is a bare
+ * pointer from mesa.
+ */
+ intel_miptree_release(intel, &intelImage->mt);
+ }
+ }
+}
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index bf1c3f03f0..c985da5aa2 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -57,14 +57,16 @@ intel_miptree_create_internal(struct intel_context *intel,
GLuint last_level,
GLuint width0,
GLuint height0,
- GLuint depth0, GLuint cpp, GLuint compress_byte)
+ GLuint depth0, GLuint cpp, GLuint compress_byte,
+ uint32_t tiling)
{
GLboolean ok;
struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
- DBG("%s target %s format %s level %d..%d\n", __FUNCTION__,
+ DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target),
- _mesa_lookup_enum_by_nr(internal_format), first_level, last_level);
+ _mesa_lookup_enum_by_nr(internal_format),
+ first_level, last_level, mt);
mt->target = target_to_target(target);
mt->internal_format = internal_format;
@@ -80,15 +82,16 @@ intel_miptree_create_internal(struct intel_context *intel,
#ifdef I915
if (IS_945(intel->intelScreen->deviceID))
- ok = i945_miptree_layout(intel, mt);
+ ok = i945_miptree_layout(intel, mt, tiling);
else
- ok = i915_miptree_layout(intel, mt);
+ ok = i915_miptree_layout(intel, mt, tiling);
#else
- ok = brw_miptree_layout(intel, mt);
+ ok = brw_miptree_layout(intel, mt, tiling);
#endif
if (!ok) {
free(mt);
+ DBG("%s not okay - returning NULL\n", __FUNCTION__);
return NULL;
}
@@ -98,18 +101,33 @@ intel_miptree_create_internal(struct intel_context *intel,
struct intel_mipmap_tree *
intel_miptree_create(struct intel_context *intel,
GLenum target,
+ GLenum base_format,
GLenum internal_format,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
- GLuint depth0, GLuint cpp, GLuint compress_byte)
+ GLuint depth0, GLuint cpp, GLuint compress_byte,
+ GLboolean expect_accelerated_upload)
{
struct intel_mipmap_tree *mt;
+ uint32_t tiling;
+
+ if (intel->use_texture_tiling && compress_byte == 0 &&
+ intel->intelScreen->kernel_exec_fencing) {
+ if (IS_965(intel->intelScreen->deviceID) &&
+ (base_format == GL_DEPTH_COMPONENT ||
+ base_format == GL_DEPTH_STENCIL_EXT))
+ tiling = I915_TILING_Y;
+ else
+ tiling = I915_TILING_X;
+ } else
+ tiling = I915_TILING_NONE;
mt = intel_miptree_create_internal(intel, target, internal_format,
first_level, last_level, width0,
- height0, depth0, cpp, compress_byte);
+ height0, depth0, cpp, compress_byte,
+ tiling);
/*
* pitch == 0 || height == 0 indicates the null texture
*/
@@ -117,10 +135,12 @@ intel_miptree_create(struct intel_context *intel,
return NULL;
mt->region = intel_region_alloc(intel,
+ tiling,
mt->cpp,
mt->pitch,
mt->total_height,
- mt->pitch);
+ mt->pitch,
+ expect_accelerated_upload);
if (!mt->region) {
free(mt);
@@ -145,7 +165,8 @@ intel_miptree_create_for_region(struct intel_context *intel,
mt = intel_miptree_create_internal(intel, target, internal_format,
first_level, last_level,
region->width, region->height, 1,
- region->cpp, compress_byte);
+ region->cpp, compress_byte,
+ I915_TILING_NONE);
if (!mt)
return mt;
#if 0
@@ -183,6 +204,7 @@ intel_miptree_create_for_region(struct intel_context *intel,
int intel_miptree_pitch_align (struct intel_context *intel,
struct intel_mipmap_tree *mt,
+ uint32_t tiling,
int pitch)
{
#ifdef I915
@@ -203,6 +225,11 @@ int intel_miptree_pitch_align (struct intel_context *intel,
pitch_align = 4;
}
+ if (tiling == I915_TILING_X)
+ pitch_align = 512;
+ else if (tiling == I915_TILING_Y)
+ pitch_align = 128;
+
pitch = ALIGN(pitch * mt->cpp, pitch_align);
#ifdef I915
@@ -326,23 +353,31 @@ intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
}
-
void
-intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
- GLuint level, GLuint img,
- GLuint x, GLuint y)
+intel_miptree_set_image_offset_ex(struct intel_mipmap_tree *mt,
+ GLuint level, GLuint img,
+ GLuint x, GLuint y,
+ GLuint offset)
{
if (img == 0 && level == 0)
assert(x == 0 && y == 0);
assert(img < mt->level[level].nr_images);
- mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp;
+ mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp + offset;
DBG("%s level %d img %d pos %d,%d image_offset %x\n",
__FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]);
}
+void
+intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
+ GLuint level, GLuint img,
+ GLuint x, GLuint y)
+{
+ intel_miptree_set_image_offset_ex(mt, level, img, x, y, 0);
+}
+
/* Although we use the image_offset[] array to store relative offsets
* to cube faces, Mesa doesn't know anything about this and expects
@@ -452,11 +487,11 @@ intel_miptree_image_data(struct intel_context *intel,
0, 0, /* source x, y */
dst->level[level].width, height); /* width, height */
- src += src_image_pitch * dst->cpp;
+ src = (char *)src + src_image_pitch * dst->cpp;
}
}
-extern GLuint intel_compressed_alignment(GLenum);
+extern void intel_get_texture_alignment_unit(GLenum, GLuint *, GLuint *);
/* Copy mipmap image between trees
*/
void
@@ -473,20 +508,37 @@ intel_miptree_image_copy(struct intel_context *intel,
const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);
const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level);
GLuint i;
+ GLboolean success;
if (dst->compressed) {
- GLuint alignment = intel_compressed_alignment(dst->internal_format);
+ GLuint align_w, align_h;
+
+ intel_get_texture_alignment_unit(dst->internal_format, &align_w, &align_h);
height = (height + 3) / 4;
- width = ((width + alignment - 1) & ~(alignment - 1));
+ width = ALIGN(width, align_w);
}
for (i = 0; i < depth; i++) {
- intel_region_copy(intel,
- dst->region, dst_offset + dst_depth_offset[i],
- 0,
- 0,
- src->region, src_offset + src_depth_offset[i],
- 0, 0, width, height);
+ success = intel_region_copy(intel,
+ dst->region, dst_offset + dst_depth_offset[i],
+ 0, 0,
+ src->region, src_offset + src_depth_offset[i],
+ 0, 0, width, height, GL_COPY);
+ if (!success) {
+ GLubyte *src_ptr, *dst_ptr;
+
+ src_ptr = intel_region_map(intel, src->region);
+ dst_ptr = intel_region_map(intel, dst->region);
+
+ _mesa_copy_rect(dst_ptr + dst_offset + dst_depth_offset[i],
+ dst->cpp,
+ dst->pitch,
+ 0, 0, width, height,
+ src_ptr + src_offset + src_depth_offset[i],
+ src->pitch,
+ 0, 0);
+ intel_region_unmap(intel, src->region);
+ intel_region_unmap(intel, dst->region);
+ }
}
-
}
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
index c9537dbb9a..c890b2a0d0 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
@@ -126,6 +126,7 @@ struct intel_mipmap_tree
struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
GLenum target,
+ GLenum base_format,
GLenum internal_format,
GLuint first_level,
GLuint last_level,
@@ -133,7 +134,8 @@ struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
GLuint height0,
GLuint depth0,
GLuint cpp,
- GLuint compress_byte);
+ GLuint compress_byte,
+ GLboolean expect_accelerated_upload);
struct intel_mipmap_tree *
intel_miptree_create_for_region(struct intel_context *intel,
@@ -147,6 +149,7 @@ intel_miptree_create_for_region(struct intel_context *intel,
int intel_miptree_pitch_align (struct intel_context *intel,
struct intel_mipmap_tree *mt,
+ uint32_t tiling,
int pitch);
void intel_miptree_reference(struct intel_mipmap_tree **dst,
@@ -193,6 +196,11 @@ void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
GLuint x, GLuint y,
GLuint w, GLuint h, GLuint d);
+void intel_miptree_set_image_offset_ex(struct intel_mipmap_tree *mt,
+ GLuint level,
+ GLuint img, GLuint x, GLuint y,
+ GLuint offset);
+
void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
GLuint level,
GLuint img, GLuint x, GLuint y);
@@ -217,10 +225,13 @@ void intel_miptree_image_copy(struct intel_context *intel,
/* i915_mipmap_tree.c:
*/
GLboolean i915_miptree_layout(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
+ struct intel_mipmap_tree *mt,
+ uint32_t tiling);
GLboolean i945_miptree_layout(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
+ struct intel_mipmap_tree *mt,
+ uint32_t tiling);
GLboolean brw_miptree_layout(struct intel_context *intel,
- struct intel_mipmap_tree *mt);
+ struct intel_mipmap_tree *mt,
+ uint32_t tiling);
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c
index cf2f32d384..b5850df9ff 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel.c
@@ -25,11 +25,17 @@
*
**************************************************************************/
+#include "main/accum.h"
+#include "main/drawpix.h"
#include "main/enums.h"
#include "main/state.h"
+#include "main/bufferobj.h"
#include "main/context.h"
#include "main/enable.h"
#include "main/matrix.h"
+#include "main/texstate.h"
+#include "main/varray.h"
+#include "main/viewport.h"
#include "swrast/swrast.h"
#include "shader/arbprogram.h"
#include "shader/program.h"
@@ -112,7 +118,7 @@ intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one)
return GL_FALSE;
}
- if (ctx->Stencil.Enabled) {
+ if (ctx->Stencil._Enabled) {
DBG("fallback due to image stencil\n");
return GL_FALSE;
}
@@ -173,179 +179,12 @@ intel_check_blit_format(struct intel_region * region,
}
void
-intel_meta_set_passthrough_transform(struct intel_context *intel)
-{
- GLcontext *ctx = &intel->ctx;
-
- intel->meta.saved_vp_x = ctx->Viewport.X;
- intel->meta.saved_vp_y = ctx->Viewport.Y;
- intel->meta.saved_vp_width = ctx->Viewport.Width;
- intel->meta.saved_vp_height = ctx->Viewport.Height;
-
- _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
-
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_PushMatrix();
- _mesa_LoadIdentity();
- _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
-
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_PushMatrix();
- _mesa_LoadIdentity();
-}
-
-void
-intel_meta_restore_transform(struct intel_context *intel)
-{
- _mesa_MatrixMode(GL_PROJECTION);
- _mesa_PopMatrix();
- _mesa_MatrixMode(GL_MODELVIEW);
- _mesa_PopMatrix();
-
- _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y,
- intel->meta.saved_vp_width, intel->meta.saved_vp_height);
-}
-
-/**
- * Set up a vertex program to pass through the position and first texcoord
- * for pixel path.
- */
-void
-intel_meta_set_passthrough_vertex_program(struct intel_context *intel)
-{
- GLcontext *ctx = &intel->ctx;
- static const char *vp =
- "!!ARBvp1.0\n"
- "TEMP vertexClip;\n"
- "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n"
- "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n"
- "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n"
- "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n"
- "MOV result.position, vertexClip;\n"
- "MOV result.texcoord[0], vertex.texcoord[0];\n"
- "MOV result.color, vertex.color;\n"
- "END\n";
-
- assert(intel->meta.saved_vp == NULL);
-
- _mesa_reference_vertprog(ctx, &intel->meta.saved_vp,
- ctx->VertexProgram.Current);
- if (intel->meta.passthrough_vp == NULL) {
- GLuint prog_name;
- _mesa_GenPrograms(1, &prog_name);
- _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name);
- _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB,
- GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(vp), (const GLubyte *)vp);
- _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp,
- ctx->VertexProgram.Current);
- _mesa_DeletePrograms(1, &prog_name);
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- intel->meta.passthrough_vp);
- ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
- &intel->meta.passthrough_vp->Base);
-
- intel->meta.saved_vp_enable = ctx->VertexProgram.Enabled;
- _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
-}
-
-/**
- * Restores the previous vertex program after
- * intel_meta_set_passthrough_vertex_program()
- */
-void
-intel_meta_restore_vertex_program(struct intel_context *intel)
-{
- GLcontext *ctx = &intel->ctx;
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- intel->meta.saved_vp);
- _mesa_reference_vertprog(ctx, &intel->meta.saved_vp, NULL);
- ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB,
- &ctx->VertexProgram.Current->Base);
-
- if (!intel->meta.saved_vp_enable)
- _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
-}
-
-/**
- * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the
- * program object.
- */
-void
-intel_meta_set_fragment_program(struct intel_context *intel,
- struct gl_fragment_program **prog,
- const char *prog_string)
-{
- GLcontext *ctx = &intel->ctx;
- assert(intel->meta.saved_fp == NULL);
-
- _mesa_reference_fragprog(ctx, &intel->meta.saved_fp,
- ctx->FragmentProgram.Current);
- if (*prog == NULL) {
- GLuint prog_name;
- _mesa_GenPrograms(1, &prog_name);
- _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name);
- _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
- GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(prog_string), (const GLubyte *)prog_string);
- _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current);
- /* Note that DeletePrograms unbinds the program on us */
- _mesa_DeletePrograms(1, &prog_name);
- }
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog);
- ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base));
-
- intel->meta.saved_fp_enable = ctx->FragmentProgram.Enabled;
- _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
-}
-
-/**
- * Restores the previous fragment program after
- * intel_meta_set_fragment_program()
- */
-void
-intel_meta_restore_fragment_program(struct intel_context *intel)
-{
- GLcontext *ctx = &intel->ctx;
-
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
- intel->meta.saved_fp);
- _mesa_reference_fragprog(ctx, &intel->meta.saved_fp, NULL);
- ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
- &ctx->FragmentProgram.Current->Base);
-
- if (!intel->meta.saved_fp_enable)
- _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
-}
-
-void
intelInitPixelFuncs(struct dd_function_table *functions)
{
- functions->Accum = _swrast_Accum;
+ _MESA_INIT_ACCUM_FUNCTIONS(functions, _swrast_);
if (!getenv("INTEL_NO_BLIT")) {
- functions->Bitmap = intelBitmap;
- functions->CopyPixels = intelCopyPixels;
- functions->DrawPixels = intelDrawPixels;
-#ifdef I915
- functions->ReadPixels = intelReadPixels;
-#endif
+ _MESA_INIT_DRAWPIX_FUNCTIONS(functions, intel);
}
-}
-
-void
-intel_free_pixel_state(struct intel_context *intel)
-{
- GLcontext *ctx = &intel->ctx;
-
- _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, NULL);
- _mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL);
+ functions->ReadPixels = intelReadPixels;
}
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h
index 76b8781316..96a6dd17b2 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.h
+++ b/src/mesa/drivers/dri/intel/intel_pixel.h
@@ -31,16 +31,6 @@
#include "main/mtypes.h"
void intelInitPixelFuncs(struct dd_function_table *functions);
-void intel_meta_set_passthrough_transform(struct intel_context *intel);
-void intel_meta_restore_transform(struct intel_context *intel);
-void intel_meta_set_passthrough_vertex_program(struct intel_context *intel);
-void intel_meta_restore_vertex_program(struct intel_context *intel);
-void intel_meta_set_fragment_program(struct intel_context *intel,
- struct gl_fragment_program **prog,
- const char *prog_string);
-void intel_meta_restore_fragment_program(struct intel_context *intel);
-void intel_free_pixel_state(struct intel_context *intel);
-
GLboolean intel_check_blit_fragment_ops(GLcontext * ctx,
GLboolean src_alpha_is_one);
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index 3a01f63dc7..9a0bcc07a5 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -42,6 +42,7 @@
#include "main/varray.h"
#include "main/attrib.h"
#include "main/enable.h"
+#include "main/viewport.h"
#include "shader/arbprogram.h"
#include "glapi/dispatch.h"
#include "swrast/swrast.h"
@@ -92,19 +93,12 @@ static const GLubyte *map_pbo( GLcontext *ctx,
return ADD_POINTERS(buf, bitmap);
}
-static GLboolean test_bit( const GLubyte *src,
- GLuint bit )
+static GLboolean test_bit( const GLubyte *src, GLuint bit )
{
return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
}
-static GLboolean test_msb_bit(const GLubyte *src, GLuint bit)
-{
- return (src[bit/8] & (1<<(7 - (bit % 8)))) ? 1 : 0;
-}
-
-static void set_bit( GLubyte *dest,
- GLuint bit )
+static void set_bit( GLubyte *dest, GLuint bit )
{
dest[bit/8] |= 1 << (bit % 8);
}
@@ -194,7 +188,7 @@ do_blit_bitmap( GLcontext *ctx,
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLfloat tmpColor[4];
GLubyte ubcolor[4];
- GLuint color8888, color565;
+ GLuint color;
unsigned int num_cliprects;
drm_clip_rect_t *cliprects;
int x_off, y_off;
@@ -215,7 +209,7 @@ do_blit_bitmap( GLcontext *ctx,
if (!dst)
return GL_FALSE;
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
bitmap = map_pbo(ctx, width, height, unpack, bitmap);
if (bitmap == NULL)
return GL_TRUE; /* even though this is an error, we're done */
@@ -232,8 +226,11 @@ do_blit_bitmap( GLcontext *ctx,
UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
- color8888 = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1], ubcolor[2], ubcolor[3]);
- color565 = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]);
+ if (dst->cpp == 2)
+ color = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]);
+ else
+ color = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1],
+ ubcolor[2], ubcolor[3]);
if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
return GL_FALSE;
@@ -307,21 +304,21 @@ do_blit_bitmap( GLcontext *ctx,
fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0)
continue;
- /*
- */
- intelEmitImmediateColorExpandBlit( intel,
- dst->cpp,
- (GLubyte *)stipple,
- sz,
- (dst->cpp == 2) ? color565 : color8888,
- dst->pitch,
- dst->buffer,
- 0,
- dst->tiling,
- box_x + px,
- box_y + py,
- w, h,
- logic_op);
+ if (!intelEmitImmediateColorExpandBlit(intel,
+ dst->cpp,
+ (GLubyte *)stipple,
+ sz,
+ color,
+ dst->pitch,
+ dst->buffer,
+ 0,
+ dst->tiling,
+ box_x + px,
+ box_y + py,
+ w, h,
+ logic_op)) {
+ return GL_FALSE;
+ }
}
}
}
@@ -332,7 +329,7 @@ out:
if (INTEL_DEBUG & DEBUG_SYNC)
intel_batchbuffer_flush(intel->batch);
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
/* done with PBO so unmap it now */
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
@@ -360,11 +357,8 @@ intel_texture_bitmap(GLcontext * ctx,
"END\n";
GLuint texname;
GLfloat vertices[4][4];
- GLfloat texcoords[4][2];
GLint old_active_texture;
- GLubyte *unpacked_bitmap;
GLubyte *a8_bitmap;
- int x, y;
GLfloat dst_z;
/* We need a fragment program for the KIL effect */
@@ -401,6 +395,20 @@ intel_texture_bitmap(GLcontext * ctx,
return GL_FALSE;
}
+ if (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ (!is_power_of_two(width) || !is_power_of_two(height))) {
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr,
+ "glBitmap() fallback: NPOT texture\n");
+ return GL_FALSE;
+ }
+
+ if (ctx->Fog.Enabled) {
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "glBitmap() fallback: fog\n");
+ return GL_FALSE;
+ }
+
/* Check that we can load in a texture this big. */
if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
@@ -410,23 +418,17 @@ intel_texture_bitmap(GLcontext * ctx,
return GL_FALSE;
}
- /* Convert the A1 bitmap to an A8 format suitable for glTexImage */
- if (unpack->BufferObj->Name) {
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
bitmap = map_pbo(ctx, width, height, unpack, bitmap);
if (bitmap == NULL)
return GL_TRUE; /* even though this is an error, we're done */
}
- unpacked_bitmap = _mesa_unpack_bitmap(width, height, bitmap,
- unpack);
+
+ /* Convert the A1 bitmap to an A8 format suitable for glTexImage */
a8_bitmap = _mesa_calloc(width * height);
- for (y = 0; y < height; y++) {
- for (x = 0; x < width; x++) {
- if (test_msb_bit(unpacked_bitmap, ALIGN(width, 8) * y + x))
- a8_bitmap[y * width + x] = 0xff;
- }
- }
- _mesa_free(unpacked_bitmap);
- if (unpack->BufferObj->Name) {
+ _mesa_expand_bitmap(width, height, unpack, bitmap, a8_bitmap, width, 0xff);
+
+ if (_mesa_is_bufferobj(unpack->BufferObj)) {
/* done with PBO so unmap it now */
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
unpack->BufferObj);
@@ -459,15 +461,18 @@ intel_texture_bitmap(GLcontext * ctx,
GL_ALPHA, GL_UNSIGNED_BYTE, a8_bitmap);
_mesa_free(a8_bitmap);
- intel_meta_set_fragment_program(intel, &intel->meta.bitmap_fp, fp);
+ meta_set_fragment_program(&intel->meta, &intel->meta.bitmap_fp, fp);
_mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
ctx->Current.RasterColor);
- intel_meta_set_passthrough_vertex_program(intel);
- intel_meta_set_passthrough_transform(intel);
+ meta_set_passthrough_vertex_program(&intel->meta);
+ meta_set_passthrough_transform(&intel->meta);
/* convert rasterpos Z from [0,1] to NDC coord in [-1,1] */
dst_z = -1.0 + 2.0 * ctx->Current.RasterPos[2];
+ /* RasterPos[2] already takes into account the DepthRange mapping. */
+ _mesa_DepthRange(0.0, 1.0);
+
vertices[0][0] = dst_x;
vertices[0][1] = dst_y;
vertices[0][2] = dst_z;
@@ -485,24 +490,15 @@ intel_texture_bitmap(GLcontext * ctx,
vertices[3][2] = dst_z;
vertices[3][3] = 1.0;
- texcoords[0][0] = 0.0;
- texcoords[0][1] = 0.0;
- texcoords[1][0] = 1.0;
- texcoords[1][1] = 0.0;
- texcoords[2][0] = 1.0;
- texcoords[2][1] = 1.0;
- texcoords[3][0] = 0.0;
- texcoords[3][1] = 1.0;
-
_mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
- _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
- _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ meta_set_default_texrect(&intel->meta);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
- intel_meta_restore_transform(intel);
- intel_meta_restore_fragment_program(intel);
- intel_meta_restore_vertex_program(intel);
+ meta_restore_texcoords(&intel->meta);
+ meta_restore_transform(&intel->meta);
+ meta_restore_fragment_program(&intel->meta);
+ meta_restore_vertex_program(&intel->meta);
_mesa_PopClientAttrib();
_mesa_Disable(GL_TEXTURE_2D); /* asserted that it was disabled at entry */
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_copy.c b/src/mesa/drivers/dri/intel/intel_pixel_copy.c
index 7c7aa6097c..07ca8f7ddb 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_copy.c
@@ -26,18 +26,13 @@
**************************************************************************/
#include "main/glheader.h"
-#include "main/enums.h"
#include "main/image.h"
#include "main/state.h"
#include "main/mtypes.h"
-#include "main/macros.h"
-#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
-#include "intel_screen.h"
#include "intel_context.h"
-#include "intel_batchbuffer.h"
#include "intel_buffers.h"
-#include "intel_blit.h"
#include "intel_regions.h"
#include "intel_pixel.h"
@@ -87,7 +82,7 @@ intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
ctx->Color.AlphaEnabled ||
ctx->Depth.Test ||
ctx->Fog.Enabled ||
- ctx->Stencil.Enabled ||
+ ctx->Stencil._Enabled ||
!ctx->Color.ColorMask[0] ||
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
@@ -97,162 +92,6 @@ intel_check_copypixel_blit_fragment_ops(GLcontext * ctx)
ctx->Color.BlendEnabled);
}
-#ifdef I915
-/* Doesn't work for overlapping regions. Could do a double copy or
- * just fallback.
- */
-static GLboolean
-do_texture_copypixels(GLcontext * ctx,
- GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint dstx, GLint dsty, GLenum type)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_region *dst = intel_drawbuf_region(intel);
- struct intel_region *src = copypix_src_region(intel, type);
- GLenum src_format;
- GLenum src_type;
-
- DBG("%s %d,%d %dx%d --> %d,%d\n", __FUNCTION__,
- srcx, srcy, width, height, dstx, dsty);
-
- if (!src || !dst || type != GL_COLOR)
- return GL_FALSE;
-
- if (ctx->_ImageTransferState) {
- if (INTEL_DEBUG & DEBUG_PIXEL)
- fprintf(stderr, "%s: check_color failed\n", __FUNCTION__);
- return GL_FALSE;
- }
-
- /* Can't handle overlapping regions. Don't have sufficient control
- * over rasterization to pull it off in-place. Punt on these for
- * now.
- *
- * XXX: do a copy to a temporary.
- */
- if (src->buffer == dst->buffer) {
- drm_clip_rect_t srcbox;
- drm_clip_rect_t dstbox;
- drm_clip_rect_t tmp;
-
- srcbox.x1 = srcx;
- srcbox.y1 = srcy;
- srcbox.x2 = srcx + width;
- srcbox.y2 = srcy + height;
-
- if (ctx->Pixel.ZoomX > 0) {
- dstbox.x1 = dstx;
- dstbox.x2 = dstx + width * ctx->Pixel.ZoomX;
- } else {
- dstbox.x1 = dstx + width * ctx->Pixel.ZoomX;
- dstbox.x2 = dstx;
- }
- if (ctx->Pixel.ZoomY > 0) {
- dstbox.y1 = dsty;
- dstbox.y2 = dsty + height * ctx->Pixel.ZoomY;
- } else {
- dstbox.y1 = dsty + height * ctx->Pixel.ZoomY;
- dstbox.y2 = dsty;
- }
-
- DBG("src %d,%d %d,%d\n", srcbox.x1, srcbox.y1, srcbox.x2, srcbox.y2);
- DBG("dst %d,%d %d,%d (%dx%d) (%f,%f)\n", dstbox.x1, dstbox.y1, dstbox.x2, dstbox.y2,
- width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
-
- if (intel_intersect_cliprects(&tmp, &srcbox, &dstbox)) {
- DBG("%s: regions overlap\n", __FUNCTION__);
- return GL_FALSE;
- }
- }
-
- intelFlush(&intel->ctx);
-
- intel->vtbl.install_meta_state(intel);
-
- /* Is this true? Also will need to turn depth testing on according
- * to state:
- */
- intel->vtbl.meta_no_stencil_write(intel);
- intel->vtbl.meta_no_depth_write(intel);
-
- /* Set the 3d engine to draw into the destination region:
- */
- intel->vtbl.meta_draw_region(intel, dst, intel->depth_region);
-
- intel->vtbl.meta_import_pixel_state(intel);
-
- if (src->cpp == 2) {
- src_format = GL_RGB;
- src_type = GL_UNSIGNED_SHORT_5_6_5;
- }
- else {
- src_format = GL_BGRA;
- src_type = GL_UNSIGNED_BYTE;
- }
-
- /* Set the frontbuffer up as a large rectangular texture.
- */
- if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, 0,
- src->pitch,
- src->height, src_format, src_type)) {
- intel->vtbl.leave_meta_state(intel);
- return GL_FALSE;
- }
-
-
- intel->vtbl.meta_texture_blend_replace(intel);
-
- LOCK_HARDWARE(intel);
-
- if (intel->driDrawable->numClipRects) {
- __DRIdrawablePrivate *dPriv = intel->driDrawable;
-
-
- srcy = dPriv->h - srcy - height; /* convert from gl to hardware coords */
-
- srcx += dPriv->x;
- srcy += dPriv->y;
-
- /* Clip against the source region. This is the only source
- * clipping we do. XXX: Just set the texcord wrap mode to clamp
- * or similar.
- *
- */
- if (0) {
- GLint orig_x = srcx;
- GLint orig_y = srcy;
-
- if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
- &srcx, &srcy, &width, &height))
- goto out;
-
- dstx += srcx - orig_x;
- dsty += (srcy - orig_y) * ctx->Pixel.ZoomY;
- }
-
- /* Just use the regular cliprect mechanism... Does this need to
- * even hold the lock???
- */
- intel->vtbl.meta_draw_quad(intel,
- dstx,
- dstx + width * ctx->Pixel.ZoomX,
- dPriv->h - (dsty + height * ctx->Pixel.ZoomY),
- dPriv->h - (dsty), 0, /* XXX: what z value? */
- 0x00ff00ff,
- srcx, srcx + width, srcy, srcy + height);
-
- out:
- intel->vtbl.leave_meta_state(intel);
- intel_batchbuffer_emit_mi_flush(intel->batch);
- }
- UNLOCK_HARDWARE(intel);
-
- DBG("%s: success\n", __FUNCTION__);
- return GL_TRUE;
-}
-#endif /* I915 */
-
/**
* CopyPixels with the blitter. Don't support zooming, pixel transfer, etc.
@@ -272,6 +111,12 @@ do_blit_copypixels(GLcontext * ctx,
drm_clip_rect_t *cliprects;
int x_off, y_off;
+ if (type == GL_DEPTH || type == GL_STENCIL) {
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "glCopyPixels() fallback: GL_DEPTH || GL_STENCIL\n");
+ return GL_FALSE;
+ }
+
/* Update draw buffer bounds */
_mesa_update_state(ctx);
@@ -362,14 +207,16 @@ do_blit_copypixels(GLcontext * ctx,
&clip_x, &clip_y, &clip_w, &clip_h))
continue;
- intelEmitCopyBlit(intel, dst->cpp,
- src->pitch, src->buffer, 0, src->tiling,
- dst->pitch, dst->buffer, 0, dst->tiling,
- clip_x + delta_x, clip_y + delta_y, /* srcx, srcy */
- clip_x, clip_y, /* dstx, dsty */
- clip_w, clip_h,
- ctx->Color.ColorLogicOpEnabled ?
- ctx->Color.LogicOp : GL_COPY);
+ if (!intel_region_copy(intel,
+ dst, 0, clip_x, clip_y,
+ src, 0, clip_x + delta_x, clip_y + delta_y,
+ clip_w, clip_h,
+ ctx->Color.ColorLogicOpEnabled ?
+ ctx->Color.LogicOp : GL_COPY)) {
+ DBG("%s: blit failure\n", __FUNCTION__);
+ UNLOCK_HARDWARE(intel);
+ return GL_FALSE;
+ }
}
}
out:
@@ -392,12 +239,6 @@ intelCopyPixels(GLcontext * ctx,
if (do_blit_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
return;
-#ifdef I915
- if (do_texture_copypixels(ctx, srcx, srcy, width, height, destx, desty, type))
- return;
-#endif
-
- DBG("fallback to _swrast_CopyPixels\n");
-
- _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type);
+ /* this will use swrast if needed */
+ _mesa_meta_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type);
}
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index 0e83afa645..7fbb89fd6a 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -29,8 +29,6 @@
#include "main/enums.h"
#include "main/image.h"
#include "main/mtypes.h"
-#include "main/macros.h"
-#include "main/bufferobj.h"
#include "main/teximage.h"
#include "main/texenv.h"
#include "main/texobj.h"
@@ -41,155 +39,22 @@
#include "main/enable.h"
#include "main/buffers.h"
#include "main/fbobject.h"
-#include "main/renderbuffer.h"
#include "main/depth.h"
#include "main/hash.h"
#include "main/blend.h"
-#include "glapi/dispatch.h"
#include "swrast/swrast.h"
+#include "drivers/common/meta.h"
-#include "intel_screen.h"
#include "intel_context.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_buffers.h"
#include "intel_regions.h"
#include "intel_pixel.h"
-#include "intel_buffer_objects.h"
#include "intel_fbo.h"
-static GLboolean
-intel_texture_drawpixels(GLcontext * ctx,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format,
- GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels)
-{
- struct intel_context *intel = intel_context(ctx);
- GLuint texname;
- GLfloat vertices[4][4];
- GLfloat texcoords[4][2];
- GLfloat z;
-
- /* We're going to mess with texturing with no regard to existing texture
- * state, so if there is some set up we have to bail.
- */
- if (ctx->Texture._EnabledUnits != 0) {
- if (INTEL_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "glDrawPixels() fallback: texturing enabled\n");
- return GL_FALSE;
- }
-
- /* Can't do textured DrawPixels with a fragment program, unless we were
- * to generate a new program that sampled our texture and put the results
- * in the fragment color before the user's program started.
- */
- if (ctx->FragmentProgram.Enabled) {
- if (INTEL_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "glDrawPixels() fallback: fragment program enabled\n");
- return GL_FALSE;
- }
-
- /* We don't have a way to generate fragments with stencil values which *
- * will set the resulting stencil value.
- */
- if (format == GL_STENCIL_INDEX)
- return GL_FALSE;
-
- /* Check that we can load in a texture this big. */
- if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
- height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
- if (INTEL_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "glDrawPixels() fallback: bitmap too large (%dx%d)\n",
- width, height);
- return GL_FALSE;
- }
-
- /* To do DEPTH_COMPONENT, we would need to change our setup to not draw to
- * the color buffer, and sample the texture values into the fragment depth
- * in a program.
- */
- if (format == GL_DEPTH_COMPONENT) {
- if (INTEL_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr,
- "glDrawPixels() fallback: format == GL_DEPTH_COMPONENT\n");
- return GL_FALSE;
- }
-
- _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
- GL_CURRENT_BIT);
- _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
-
- /* XXX: pixel store stuff */
- _mesa_Disable(GL_POLYGON_STIPPLE);
-
- _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
- _mesa_Enable(GL_TEXTURE_2D);
- _mesa_GenTextures(1, &texname);
- _mesa_BindTexture(GL_TEXTURE_2D, texname);
- _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- _mesa_TexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- /*
- _mesa_TexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
- _mesa_TexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
- */
- _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format,
- type, pixels);
-
- intel_meta_set_passthrough_transform(intel);
-
- /* convert rasterpos Z from [0,1] to NDC coord in [-1,1] */
- z = -1.0 + 2.0 * ctx->Current.RasterPos[2];
-
- /* Create the vertex buffer based on the current raster pos. The x and y
- * we're handed are ctx->Current.RasterPos[0,1] rounded to integers.
- * We also apply the depth. However, the W component is already multiplied
- * into ctx->Current.RasterPos[0,1,2] and we can ignore it at this point.
- */
- vertices[0][0] = x;
- vertices[0][1] = y;
- vertices[0][2] = z;
- vertices[0][3] = 1.0;
- vertices[1][0] = x + width * ctx->Pixel.ZoomX;
- vertices[1][1] = y;
- vertices[1][2] = z;
- vertices[1][3] = 1.0;
- vertices[2][0] = x + width * ctx->Pixel.ZoomX;
- vertices[2][1] = y + height * ctx->Pixel.ZoomY;
- vertices[2][2] = z;
- vertices[2][3] = 1.0;
- vertices[3][0] = x;
- vertices[3][1] = y + height * ctx->Pixel.ZoomY;
- vertices[3][2] = z;
- vertices[3][3] = 1.0;
-
- texcoords[0][0] = 0.0;
- texcoords[0][1] = 0.0;
- texcoords[1][0] = 1.0;
- texcoords[1][1] = 0.0;
- texcoords[2][0] = 1.0;
- texcoords[2][1] = 1.0;
- texcoords[3][0] = 0.0;
- texcoords[3][1] = 1.0;
-
- _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
- _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
- _mesa_Enable(GL_VERTEX_ARRAY);
- _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
-
- intel_meta_restore_transform(intel);
- _mesa_PopClientAttrib();
- _mesa_PopAttrib();
-
- _mesa_DeleteTextures(1, &texname);
-
- return GL_TRUE;
-}
+/** XXX compare perf of this vs. _mesa_meta_draw_pixels(STENCIL) */
static GLboolean
intel_stencil_drawpixels(GLcontext * ctx,
GLint x, GLint y,
@@ -202,13 +67,14 @@ intel_stencil_drawpixels(GLcontext * ctx,
struct intel_context *intel = intel_context(ctx);
GLuint texname, rb_name, fb_name, old_fb_name;
GLfloat vertices[4][2];
- GLfloat texcoords[4][2];
struct intel_renderbuffer *irb;
struct intel_renderbuffer *depth_irb;
struct gl_renderbuffer *rb;
struct gl_pixelstore_attrib old_unpack;
GLstencil *stencil_pixels;
- int row;
+ int row, y1, y2;
+ GLint old_active_texture;
+ GLboolean rendering_to_fbo = ctx->DrawBuffer->Name != 0;
if (format != GL_STENCIL_INDEX)
return GL_FALSE;
@@ -225,6 +91,10 @@ intel_stencil_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
+ /* We don't support stencil testing/ops here */
+ if (ctx->Stencil._Enabled)
+ return GL_FALSE;
+
/* We use FBOs for our wrapping of the depthbuffer into a color
* destination.
*/
@@ -262,10 +132,19 @@ intel_stencil_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
+ if (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ (!is_power_of_two(width) || !is_power_of_two(height))) {
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr,
+ "glDrawPixels(GL_STENCIL_INDEX) fallback: NPOT texture\n");
+ return GL_FALSE;
+ }
+
_mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT |
GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
_mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
old_fb_name = ctx->DrawBuffer->Name;
+ old_active_texture = ctx->Texture.CurrentUnit;
_mesa_Disable(GL_POLYGON_STIPPLE);
_mesa_Disable(GL_DEPTH_TEST);
@@ -330,34 +209,37 @@ intel_stencil_drawpixels(GLcontext * ctx,
ctx->Unpack = old_unpack;
_mesa_free(stencil_pixels);
- intel_meta_set_passthrough_transform(intel);
+ meta_set_passthrough_transform(&intel->meta);
+ /* Since we're rendering to the framebuffer as if it was an FBO,
+ * if it's the window system we have to flip the coordinates.
+ */
+ if (rendering_to_fbo) {
+ y1 = y;
+ y2 = y + height * ctx->Pixel.ZoomY;
+ } else {
+ y1 = irb->Base.Height - (y + height * ctx->Pixel.ZoomY);
+ y2 = irb->Base.Height - y;
+ }
vertices[0][0] = x;
- vertices[0][1] = y;
+ vertices[0][1] = y1;
vertices[1][0] = x + width * ctx->Pixel.ZoomX;
- vertices[1][1] = y;
+ vertices[1][1] = y1;
vertices[2][0] = x + width * ctx->Pixel.ZoomX;
- vertices[2][1] = y + height * ctx->Pixel.ZoomY;
+ vertices[2][1] = y2;
vertices[3][0] = x;
- vertices[3][1] = y + height * ctx->Pixel.ZoomY;
-
- texcoords[0][0] = 0.0;
- texcoords[0][1] = 0.0;
- texcoords[1][0] = 1.0;
- texcoords[1][1] = 0.0;
- texcoords[2][0] = 1.0;
- texcoords[2][1] = 1.0;
- texcoords[3][0] = 0.0;
- texcoords[3][1] = 1.0;
+ vertices[3][1] = y2;
_mesa_VertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &vertices);
- _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
_mesa_Enable(GL_VERTEX_ARRAY);
- _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
- CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+ meta_set_default_texrect(&intel->meta);
- intel_meta_restore_transform(intel);
+ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ meta_restore_texcoords(&intel->meta);
+ meta_restore_transform(&intel->meta);
+
+ _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
_mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name);
_mesa_PopClientAttrib();
@@ -379,17 +261,25 @@ intelDrawPixels(GLcontext * ctx,
const struct gl_pixelstore_attrib *unpack,
const GLvoid * pixels)
{
- if (intel_texture_drawpixels(ctx, x, y, width, height, format, type,
- unpack, pixels))
- return;
-
+#if 0
+ /* XXX this function doesn't seem to work reliably even when all
+ * the pre-requisite conditions are met.
+ * Note that this function is never hit with conform.
+ * Fall back to swrast because even the _mesa_meta_draw_pixels() approach
+ * isn't working because of an apparent stencil bug.
+ */
if (intel_stencil_drawpixels(ctx, x, y, width, height, format, type,
unpack, pixels))
return;
+#else
+ (void) intel_stencil_drawpixels; /* silence warning */
+ if (format == GL_STENCIL_INDEX) {
+ _swrast_DrawPixels(ctx, x, y, width, height, format, type,
+ unpack, pixels);
+ return;
+ }
+#endif
- if (INTEL_DEBUG & DEBUG_PIXEL)
- _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
-
- _swrast_DrawPixels(ctx, x, y, width, height, format, type,
- unpack, pixels);
+ _mesa_meta_draw_pixels(ctx, x, y, width, height, format, type,
+ unpack, pixels);
}
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_read.c b/src/mesa/drivers/dri/intel/intel_pixel_read.c
new file mode 100644
index 0000000000..bc67f6242a
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_pixel_read.c
@@ -0,0 +1,315 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/glheader.h"
+#include "main/enums.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/image.h"
+#include "main/bufferobj.h"
+#include "main/state.h"
+#include "swrast/swrast.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_batchbuffer.h"
+#include "intel_blit.h"
+#include "intel_buffers.h"
+#include "intel_regions.h"
+#include "intel_pixel.h"
+#include "intel_buffer_objects.h"
+
+/* For many applications, the new ability to pull the source buffers
+ * back out of the GTT and then do the packing/conversion operations
+ * in software will be as much of an improvement as trying to get the
+ * blitter and/or texture engine to do the work.
+ *
+ * This step is gated on private backbuffers.
+ *
+ * Obviously the frontbuffer can't be pulled back, so that is either
+ * an argument for blit/texture readpixels, or for blitting to a
+ * temporary and then pulling that back.
+ *
+ * When the destination is a pbo, however, it's not clear if it is
+ * ever going to be pulled to main memory (though the access param
+ * will be a good hint). So it sounds like we do want to be able to
+ * choose between blit/texture implementation on the gpu and pullback
+ * and cpu-based copying.
+ *
+ * Unless you can magically turn client memory into a PBO for the
+ * duration of this call, there will be a cpu-based copying step in
+ * any case.
+ */
+
+
+static GLboolean
+do_texture_readpixels(GLcontext * ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ struct intel_region *dest_region)
+{
+#if 0
+ struct intel_context *intel = intel_context(ctx);
+ intelScreenPrivate *screen = intel->intelScreen;
+ GLint pitch = pack->RowLength ? pack->RowLength : width;
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ int textureFormat;
+ GLenum glTextureFormat;
+ int destFormat, depthFormat, destPitch;
+ drm_clip_rect_t tmp;
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+
+ if (ctx->_ImageTransferState ||
+ pack->SwapBytes || pack->LsbFirst || !pack->Invert) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: check_color failed\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ intel->vtbl.meta_texrect_source(intel, intel_readbuf_region(intel));
+
+ if (!intel->vtbl.meta_render_dest(intel, dest_region, type, format)) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: couldn't set dest %s/%s\n",
+ __FUNCTION__,
+ _mesa_lookup_enum_by_nr(type),
+ _mesa_lookup_enum_by_nr(format));
+ return GL_FALSE;
+ }
+
+ LOCK_HARDWARE(intel);
+
+ if (intel->driDrawable->numClipRects) {
+ intel->vtbl.install_meta_state(intel);
+ intel->vtbl.meta_no_depth_write(intel);
+ intel->vtbl.meta_no_stencil_write(intel);
+
+ if (!driClipRectToFramebuffer(ctx->ReadBuffer, &x, &y, &width, &height)) {
+ UNLOCK_HARDWARE(intel);
+ SET_STATE(i830, state);
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s: cliprect failed\n", __FUNCTION__);
+ return GL_TRUE;
+ }
+
+ y = dPriv->h - y - height;
+ x += dPriv->x;
+ y += dPriv->y;
+
+
+ /* Set the frontbuffer up as a large rectangular texture.
+ */
+ intel->vtbl.meta_tex_rect_source(intel, src_region, textureFormat);
+
+
+ intel->vtbl.meta_texture_blend_replace(i830, glTextureFormat);
+
+
+ /* Set the 3d engine to draw into the destination region:
+ */
+
+ intel->vtbl.meta_draw_region(intel, dest_region);
+ intel->vtbl.meta_draw_format(intel, destFormat, depthFormat); /* ?? */
+
+
+ /* Draw a single quad, no cliprects:
+ */
+ intel->vtbl.meta_disable_cliprects(intel);
+
+ intel->vtbl.draw_quad(intel,
+ 0, width, 0, height,
+ 0x00ff00ff, x, x + width, y, y + height);
+
+ intel->vtbl.leave_meta_state(intel);
+ }
+ UNLOCK_HARDWARE(intel);
+
+ intel_region_wait_fence(ctx, dest_region); /* required by GL */
+ return GL_TRUE;
+#endif
+
+ return GL_FALSE;
+}
+
+
+
+
+static GLboolean
+do_blit_readpixels(GLcontext * ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_region *src = intel_readbuf_region(intel);
+ struct intel_buffer_object *dst = intel_buffer_object(pack->BufferObj);
+ GLuint dst_offset;
+ GLuint rowLength;
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s\n", __FUNCTION__);
+
+ if (!src)
+ return GL_FALSE;
+
+ if (!_mesa_is_bufferobj(pack->BufferObj)) {
+ /* PBO only for now:
+ */
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - not PBO\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+
+ if (ctx->_ImageTransferState ||
+ !intel_check_blit_format(src, format, type)) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - bad format for blit\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ if (pack->Alignment != 1 || pack->SwapBytes || pack->LsbFirst) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s: bad packing params\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+
+ if (pack->RowLength > 0)
+ rowLength = pack->RowLength;
+ else
+ rowLength = width;
+
+ if (pack->Invert) {
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s: MESA_PACK_INVERT not done yet\n", __FUNCTION__);
+ return GL_FALSE;
+ }
+ else {
+ rowLength = -rowLength;
+ }
+
+ /* XXX 64-bit cast? */
+ dst_offset = (GLuint) _mesa_image_address(2, pack, pixels, width, height,
+ format, type, 0, 0, 0);
+
+
+ /* Although the blits go on the command buffer, need to do this and
+ * fire with lock held to guarentee cliprects are correct.
+ */
+ intelFlush(&intel->ctx);
+ LOCK_HARDWARE(intel);
+
+ if (intel->driDrawable->numClipRects) {
+ GLboolean all = (width * height * src->cpp == dst->Base.Size &&
+ x == 0 && dst_offset == 0);
+
+ dri_bo *dst_buffer = intel_bufferobj_buffer(intel, dst,
+ all ? INTEL_WRITE_FULL :
+ INTEL_WRITE_PART);
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ int nbox = dPriv->numClipRects;
+ drm_clip_rect_t *box = dPriv->pClipRects;
+ drm_clip_rect_t rect;
+ drm_clip_rect_t src_rect;
+ int i;
+
+ src_rect.x1 = dPriv->x + x;
+ src_rect.y1 = dPriv->y + dPriv->h - (y + height);
+ src_rect.x2 = src_rect.x1 + width;
+ src_rect.y2 = src_rect.y1 + height;
+
+
+
+ for (i = 0; i < nbox; i++) {
+ if (!intel_intersect_cliprects(&rect, &src_rect, &box[i]))
+ continue;
+
+ if (!intelEmitCopyBlit(intel,
+ src->cpp,
+ src->pitch, src->buffer, 0, src->tiling,
+ rowLength, dst_buffer, dst_offset, GL_FALSE,
+ rect.x1,
+ rect.y1,
+ rect.x1 - src_rect.x1,
+ rect.y2 - src_rect.y2,
+ rect.x2 - rect.x1, rect.y2 - rect.y1,
+ GL_COPY)) {
+ UNLOCK_HARDWARE(intel);
+ return GL_FALSE;
+ }
+ }
+ }
+ UNLOCK_HARDWARE(intel);
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s - DONE\n", __FUNCTION__);
+
+ return GL_TRUE;
+}
+
+void
+intelReadPixels(GLcontext * ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
+{
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ intelFlush(ctx);
+
+#ifdef I915
+ if (do_blit_readpixels
+ (ctx, x, y, width, height, format, type, pack, pixels))
+ return;
+
+ if (do_texture_readpixels
+ (ctx, x, y, width, height, format, type, pack, pixels))
+ return;
+#else
+ (void)do_blit_readpixels;
+ (void)do_texture_readpixels;
+#endif
+
+ if (INTEL_DEBUG & DEBUG_PIXEL)
+ _mesa_printf("%s: fallback to swrast\n", __FUNCTION__);
+
+ /* Update Mesa state before calling down into _swrast_ReadPixels, as
+ * the spans code requires the computed buffer states to be up to date,
+ * but _swrast_ReadPixels only updates Mesa state after setting up
+ * the spans code.
+ */
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ _swrast_ReadPixels(ctx, x, y, width, height, format, type, pack, pixels);
+}
diff --git a/src/mesa/drivers/dri/intel/intel_reg.h b/src/mesa/drivers/dri/intel/intel_reg.h
index 57ac8f0cc1..d19f1bae34 100644
--- a/src/mesa/drivers/dri/intel/intel_reg.h
+++ b/src/mesa/drivers/dri/intel/intel_reg.h
@@ -189,6 +189,19 @@
#define S7_DEPTH_OFFSET_CONST_MASK ~0
+/* p143 */
+#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
+/* Dword 1 */
+#define BUF_3D_ID_COLOR_BACK (0x3<<24)
+#define BUF_3D_ID_DEPTH (0x7<<24)
+#define BUF_3D_USE_FENCE (1<<23)
+#define BUF_3D_TILED_SURFACE (1<<22)
+#define BUF_3D_TILE_WALK_X 0
+#define BUF_3D_TILE_WALK_Y (1<<21)
+#define BUF_3D_PITCH(x) (((x)/4)<<2)
+/* Dword 2 */
+#define BUF_3D_ADDR(x) ((x) & ~0x3)
+
/* Primitive dispatch on 830-945 */
#define _3DPRIMITIVE (CMD_3D | (0x1f << 24))
#define PRIM_INDIRECT (1<<23)
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
index 51ce32a967..a86c66a844 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.c
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -52,17 +52,77 @@
#define FILE_DEBUG_FLAG DEBUG_REGION
+/* This should be set to the maximum backtrace size desired.
+ * Set it to 0 to disable backtrace debugging.
+ */
+#define DEBUG_BACKTRACE_SIZE 0
+
+#if DEBUG_BACKTRACE_SIZE == 0
+/* Use the standard debug output */
+#define _DBG(...) DBG(__VA_ARGS__)
+#else
+/* Use backtracing debug output */
+#define _DBG(...) {debug_backtrace(); DBG(__VA_ARGS__);}
+
+/* Backtracing debug support */
+#include <execinfo.h>
+
+static void
+debug_backtrace(void)
+{
+ void *trace[DEBUG_BACKTRACE_SIZE];
+ char **strings = NULL;
+ int traceSize;
+ register int i;
+
+ traceSize = backtrace(trace, DEBUG_BACKTRACE_SIZE);
+ strings = backtrace_symbols(trace, traceSize);
+ if (strings == NULL) {
+ DBG("no backtrace:");
+ return;
+ }
+
+ /* Spit out all the strings with a colon separator. Ignore
+ * the first, since we don't really care about the call
+ * to debug_backtrace() itself. Skip until the final "/" in
+ * the trace to avoid really long lines.
+ */
+ for (i = 1; i < traceSize; i++) {
+ char *p = strings[i], *slash = strings[i];
+ while (*p) {
+ if (*p++ == '/') {
+ slash = p;
+ }
+ }
+
+ DBG("%s:", slash);
+ }
+
+ /* Free up the memory, and we're done */
+ free(strings);
+}
+
+#endif
+
+
+
/* XXX: Thread safety?
*/
GLubyte *
intel_region_map(struct intel_context *intel, struct intel_region *region)
{
- DBG("%s\n", __FUNCTION__);
+ intelFlush(&intel->ctx);
+
+ _DBG("%s %p\n", __FUNCTION__, region);
if (!region->map_refcount++) {
if (region->pbo)
intel_region_cow(intel, region);
- dri_bo_map(region->buffer, GL_TRUE);
+ if (region->tiling != I915_TILING_NONE &&
+ intel->intelScreen->kernel_exec_fencing)
+ drm_intel_gem_bo_map_gtt(region->buffer);
+ else
+ dri_bo_map(region->buffer, GL_TRUE);
region->map = region->buffer->virtual;
}
@@ -72,9 +132,13 @@ intel_region_map(struct intel_context *intel, struct intel_region *region)
void
intel_region_unmap(struct intel_context *intel, struct intel_region *region)
{
- DBG("%s\n", __FUNCTION__);
+ _DBG("%s %p\n", __FUNCTION__, region);
if (!--region->map_refcount) {
- dri_bo_unmap(region->buffer);
+ if (region->tiling != I915_TILING_NONE &&
+ intel->intelScreen->kernel_exec_fencing)
+ drm_intel_gem_bo_unmap_gtt(region->buffer);
+ else
+ dri_bo_unmap(region->buffer);
region->map = NULL;
}
}
@@ -87,10 +151,10 @@ intel_region_alloc_internal(struct intel_context *intel,
{
struct intel_region *region;
- DBG("%s\n", __FUNCTION__);
-
- if (buffer == NULL)
+ if (buffer == NULL) {
+ _DBG("%s <-- NULL\n", __FUNCTION__);
return NULL;
+ }
region = calloc(sizeof(*region), 1);
region->cpp = cpp;
@@ -104,19 +168,59 @@ intel_region_alloc_internal(struct intel_context *intel,
region->tiling = I915_TILING_NONE;
region->bit_6_swizzle = I915_BIT_6_SWIZZLE_NONE;
+ _DBG("%s <-- %p\n", __FUNCTION__, region);
return region;
}
struct intel_region *
intel_region_alloc(struct intel_context *intel,
- GLuint cpp, GLuint width, GLuint height, GLuint pitch)
+ uint32_t tiling,
+ GLuint cpp, GLuint width, GLuint height, GLuint pitch,
+ GLboolean expect_accelerated_upload)
{
dri_bo *buffer;
+ struct intel_region *region;
+
+ /* If we're tiled, our allocations are in 8 or 32-row blocks, so
+ * failure to align our height means that we won't allocate enough pages.
+ *
+ * If we're untiled, we still have to align to 2 rows high because the
+ * data port accesses 2x2 blocks even if the bottom row isn't to be
+ * rendered, so failure to align means we could walk off the end of the
+ * GTT and fault.
+ */
+ if (tiling == I915_TILING_X)
+ height = ALIGN(height, 8);
+ else if (tiling == I915_TILING_Y)
+ height = ALIGN(height, 32);
+ else
+ height = ALIGN(height, 2);
- buffer = dri_bo_alloc(intel->bufmgr, "region",
- pitch * cpp * height, 64);
+ /* If we're untiled, we have to align to 2 rows high because the
+ * data port accesses 2x2 blocks even if the bottom row isn't to be
+ * rendered, so failure to align means we could walk off the end of the
+ * GTT and fault.
+ */
+ height = ALIGN(height, 2);
- return intel_region_alloc_internal(intel, cpp, width, height, pitch, buffer);
+ if (expect_accelerated_upload) {
+ buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
+ pitch * cpp * height, 64);
+ } else {
+ buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
+ pitch * cpp * height, 64);
+ }
+
+ region = intel_region_alloc_internal(intel, cpp, width, height,
+ pitch, buffer);
+
+ if (tiling != I915_TILING_NONE) {
+ assert(((pitch * cpp) & 127) == 0);
+ drm_intel_bo_set_tiling(buffer, &tiling, pitch * cpp);
+ drm_intel_bo_get_tiling(buffer, &region->tiling, &region->bit_6_swizzle);
+ }
+
+ return region;
}
struct intel_region *
@@ -152,7 +256,7 @@ void
intel_region_reference(struct intel_region **dst, struct intel_region *src)
{
if (src)
- DBG("%s %d\n", __FUNCTION__, src->refcount);
+ _DBG("%s %p %d\n", __FUNCTION__, src, src->refcount);
assert(*dst == NULL);
if (src) {
@@ -166,10 +270,12 @@ intel_region_release(struct intel_region **region_handle)
{
struct intel_region *region = *region_handle;
- if (region == NULL)
+ if (region == NULL) {
+ _DBG("%s NULL\n", __FUNCTION__);
return;
+ }
- DBG("%s %d\n", __FUNCTION__, region->refcount - 1);
+ _DBG("%s %p %d\n", __FUNCTION__, region, region->refcount - 1);
ASSERT(region->refcount > 0);
region->refcount--;
@@ -243,9 +349,7 @@ intel_region_data(struct intel_context *intel,
const void *src, GLuint src_pitch,
GLuint srcx, GLuint srcy, GLuint width, GLuint height)
{
- GLboolean locked = GL_FALSE;
-
- DBG("%s\n", __FUNCTION__);
+ _DBG("%s\n", __FUNCTION__);
if (intel == NULL)
return;
@@ -258,39 +362,33 @@ intel_region_data(struct intel_context *intel,
intel_region_cow(intel, dst);
}
- if (!intel->locked) {
- LOCK_HARDWARE(intel);
- locked = GL_TRUE;
- }
-
+ LOCK_HARDWARE(intel);
_mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
dst->cpp,
dst->pitch,
dstx, dsty, width, height, src, src_pitch, srcx, srcy);
intel_region_unmap(intel, dst);
-
- if (locked)
- UNLOCK_HARDWARE(intel);
-
+ UNLOCK_HARDWARE(intel);
}
/* Copy rectangular sub-regions. Need better logic about when to
* push buffers into AGP - will currently do so whenever possible.
*/
-void
+GLboolean
intel_region_copy(struct intel_context *intel,
struct intel_region *dst,
GLuint dst_offset,
GLuint dstx, GLuint dsty,
struct intel_region *src,
GLuint src_offset,
- GLuint srcx, GLuint srcy, GLuint width, GLuint height)
+ GLuint srcx, GLuint srcy, GLuint width, GLuint height,
+ GLenum logicop)
{
- DBG("%s\n", __FUNCTION__);
+ _DBG("%s\n", __FUNCTION__);
if (intel == NULL)
- return;
+ return GL_FALSE;
if (dst->pbo) {
if (dstx == 0 &&
@@ -302,41 +400,12 @@ intel_region_copy(struct intel_context *intel,
assert(src->cpp == dst->cpp);
- intelEmitCopyBlit(intel,
- dst->cpp,
- src->pitch, src->buffer, src_offset, src->tiling,
- dst->pitch, dst->buffer, dst_offset, dst->tiling,
- srcx, srcy, dstx, dsty, width, height,
- GL_COPY);
-}
-
-/* Fill a rectangular sub-region. Need better logic about when to
- * push buffers into AGP - will currently do so whenever possible.
- */
-void
-intel_region_fill(struct intel_context *intel,
- struct intel_region *dst,
- GLuint dst_offset,
- GLuint dstx, GLuint dsty,
- GLuint width, GLuint height, GLuint color)
-{
- DBG("%s\n", __FUNCTION__);
-
- if (intel == NULL)
- return;
-
- if (dst->pbo) {
- if (dstx == 0 &&
- dsty == 0 && width == dst->pitch && height == dst->height)
- intel_region_release_pbo(intel, dst);
- else
- intel_region_cow(intel, dst);
- }
-
- intelEmitFillBlit(intel,
- dst->cpp,
- dst->pitch, dst->buffer, dst_offset, dst->tiling,
- dstx, dsty, width, height, color);
+ return intelEmitCopyBlit(intel,
+ dst->cpp,
+ src->pitch, src->buffer, src_offset, src->tiling,
+ dst->pitch, dst->buffer, dst_offset, dst->tiling,
+ srcx, srcy, dstx, dsty, width, height,
+ logicop);
}
/* Attach to a pbo, discarding our data. Effectively zero-copy upload
@@ -347,9 +416,13 @@ intel_region_attach_pbo(struct intel_context *intel,
struct intel_region *region,
struct intel_buffer_object *pbo)
{
+ dri_bo *buffer;
+
if (region->pbo == pbo)
return;
+ _DBG("%s %p %p\n", __FUNCTION__, region, pbo);
+
/* If there is already a pbo attached, break the cow tie now.
* Don't call intel_region_release_pbo() as that would
* unnecessarily allocate a new buffer we would have to immediately
@@ -365,10 +438,13 @@ intel_region_attach_pbo(struct intel_context *intel,
region->buffer = NULL;
}
+ /* make sure pbo has a buffer of its own */
+ buffer = intel_bufferobj_buffer(intel, pbo, INTEL_WRITE_FULL);
+
region->pbo = pbo;
region->pbo->region = region;
- dri_bo_reference(pbo->buffer);
- region->buffer = pbo->buffer;
+ dri_bo_reference(buffer);
+ region->buffer = buffer;
}
@@ -379,6 +455,7 @@ void
intel_region_release_pbo(struct intel_context *intel,
struct intel_region *region)
{
+ _DBG("%s %p\n", __FUNCTION__, region);
assert(region->buffer == region->pbo->buffer);
region->pbo->region = NULL;
region->pbo = NULL;
@@ -397,34 +474,27 @@ void
intel_region_cow(struct intel_context *intel, struct intel_region *region)
{
struct intel_buffer_object *pbo = region->pbo;
- GLboolean was_locked = intel->locked;
-
- if (intel == NULL)
- return;
+ GLboolean ok;
intel_region_release_pbo(intel, region);
assert(region->cpp * region->pitch * region->height == pbo->Base.Size);
- DBG("%s (%d bytes)\n", __FUNCTION__, pbo->Base.Size);
+ _DBG("%s %p (%d bytes)\n", __FUNCTION__, region, pbo->Base.Size);
/* Now blit from the texture buffer to the new buffer:
*/
- was_locked = intel->locked;
- if (!was_locked)
- LOCK_HARDWARE(intel);
-
- intelEmitCopyBlit(intel,
- region->cpp,
- region->pitch, region->buffer, 0, region->tiling,
- region->pitch, pbo->buffer, 0, region->tiling,
- 0, 0, 0, 0,
- region->pitch, region->height,
- GL_COPY);
-
- if (!was_locked)
- UNLOCK_HARDWARE(intel);
+ LOCK_HARDWARE(intel);
+ ok = intelEmitCopyBlit(intel,
+ region->cpp,
+ region->pitch, pbo->buffer, 0, region->tiling,
+ region->pitch, region->buffer, 0, region->tiling,
+ 0, 0, 0, 0,
+ region->pitch, region->height,
+ GL_COPY);
+ assert(ok);
+ UNLOCK_HARDWARE(intel);
}
dri_bo *
@@ -453,6 +523,10 @@ intel_recreate_static(struct intel_context *intel,
if (region == NULL) {
region = calloc(sizeof(*region), 1);
region->refcount = 1;
+ _DBG("%s creating new region %p\n", __FUNCTION__, region);
+ }
+ else {
+ _DBG("%s %p\n", __FUNCTION__, region);
}
if (intel->ctx.Visual.rgbBits == 24)
@@ -460,7 +534,8 @@ intel_recreate_static(struct intel_context *intel,
else
region->cpp = intel->ctx.Visual.rgbBits / 8;
region->pitch = intelScreen->pitch;
- region->height = intelScreen->height; /* needed? */
+ region->width = intelScreen->width;
+ region->height = intelScreen->height;
if (region->buffer != NULL) {
dri_bo_unreference(region->buffer);
diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h
index 4b120ba4ce..0d379bdc6e 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.h
+++ b/src/mesa/drivers/dri/intel/intel_regions.h
@@ -73,8 +73,10 @@ struct intel_region
* copied by calling intel_reference_region().
*/
struct intel_region *intel_region_alloc(struct intel_context *intel,
- GLuint cpp, GLuint width,
- GLuint height, GLuint pitch);
+ uint32_t tiling,
+ GLuint cpp, GLuint width,
+ GLuint height, GLuint pitch,
+ GLboolean expect_accelerated_upload);
struct intel_region *
intel_region_alloc_for_handle(struct intel_context *intel,
@@ -108,21 +110,15 @@ void intel_region_data(struct intel_context *intel,
/* Copy rectangular sub-regions
*/
-void intel_region_copy(struct intel_context *intel,
- struct intel_region *dest,
- GLuint dest_offset,
- GLuint destx, GLuint desty,
- struct intel_region *src,
- GLuint src_offset,
- GLuint srcx, GLuint srcy, GLuint width, GLuint height);
-
-/* Fill a rectangular sub-region
- */
-void intel_region_fill(struct intel_context *intel,
- struct intel_region *dest,
- GLuint dest_offset,
- GLuint destx, GLuint desty,
- GLuint width, GLuint height, GLuint color);
+GLboolean
+intel_region_copy(struct intel_context *intel,
+ struct intel_region *dest,
+ GLuint dest_offset,
+ GLuint destx, GLuint desty,
+ struct intel_region *src,
+ GLuint src_offset,
+ GLuint srcx, GLuint srcy, GLuint width, GLuint height,
+ GLenum logicop);
/* Helpers for zerocopy uploads, particularly texture image uploads:
*/
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index 2809fadd88..d547077929 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -29,27 +29,31 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/framebuffer.h"
-#include "main/matrix.h"
#include "main/renderbuffer.h"
-#include "main/simple_list.h"
+
#include "utils.h"
#include "vblank.h"
#include "xmlpool.h"
-
-#include "intel_screen.h"
-
+#include "intel_batchbuffer.h"
#include "intel_buffers.h"
-#include "intel_tex.h"
-#include "intel_span.h"
-#include "intel_fbo.h"
+#include "intel_bufmgr.h"
#include "intel_chipset.h"
+#include "intel_extensions.h"
+#include "intel_fbo.h"
+#include "intel_regions.h"
+#include "intel_swapbuffers.h"
+#include "intel_screen.h"
+#include "intel_span.h"
+#include "intel_tex.h"
#include "i915_drm.h"
#include "i830_dri.h"
-#include "intel_regions.h"
-#include "intel_batchbuffer.h"
-#include "intel_bufmgr.h"
+
+#define DRI_CONF_TEXTURE_TILING(def) \
+ DRI_CONF_OPT_BEGIN(texture_tiling, bool, def) \
+ DRI_CONF_DESC(en, "Enable texture tiling") \
+ DRI_CONF_OPT_END \
PUBLIC const char __driConfigOptions[] =
DRI_CONF_BEGIN
@@ -65,6 +69,17 @@ PUBLIC const char __driConfigOptions[] =
DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects")
DRI_CONF_DESC_END
DRI_CONF_OPT_END
+
+#ifdef I915
+ DRI_CONF_TEXTURE_TILING(false)
+#else
+ DRI_CONF_TEXTURE_TILING(true)
+#endif
+
+ DRI_CONF_OPT_BEGIN(early_z, bool, false)
+ DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
+ DRI_CONF_OPT_END
+
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
DRI_CONF_FORCE_S3TC_ENABLE(false)
@@ -72,10 +87,12 @@ PUBLIC const char __driConfigOptions[] =
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
+ DRI_CONF_ALWAYS_FLUSH_BATCH(false)
+ DRI_CONF_ALWAYS_FLUSH_CACHE(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
-const GLuint __driNConfigOptions = 6;
+const GLuint __driNConfigOptions = 10;
#ifdef USE_NEW_INTERFACE
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
@@ -160,7 +177,7 @@ intelPrintSAREA(const drm_i915_sarea_t * sarea)
* A number of the screen parameters are obtained/computed from
* information in the SAREA. This function updates those parameters.
*/
-void
+static void
intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
drm_i915_sarea_t * sarea)
{
@@ -210,6 +227,7 @@ static const __DRItexOffsetExtension intelTexOffsetExtension = {
static const __DRItexBufferExtension intelTexBufferExtension = {
{ __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
intelSetTexBuffer,
+ intelSetTexBuffer2,
};
static int
@@ -279,7 +297,7 @@ intel_get_param(__DRIscreenPrivate *psp, int param, int *value)
ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
if (ret) {
- fprintf(stderr, "drm_i915_getparam: %d\n", ret);
+ _mesa_warning(NULL, "drm_i915_getparam: %d", ret);
return GL_FALSE;
}
@@ -348,6 +366,7 @@ intelDestroyScreen(__DRIscreenPrivate * sPriv)
dri_bufmgr_destroy(intelScreen->bufmgr);
intelUnmapScreenRegions(intelScreen);
+ driDestroyOptionInfo(&intelScreen->optionCache);
FREE(intelScreen);
sPriv->private = NULL;
@@ -362,15 +381,13 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
__DRIdrawablePrivate * driDrawPriv,
const __GLcontextModes * mesaVis, GLboolean isPixmap)
{
- intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private;
-
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
else {
GLboolean swStencil = (mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24);
- GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8);
+ GLenum rgbFormat;
struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
@@ -379,6 +396,13 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
_mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
+ if (mesaVis->redBits == 5)
+ rgbFormat = GL_RGB5;
+ else if (mesaVis->alphaBits == 0)
+ rgbFormat = GL_RGB8;
+ else
+ rgbFormat = GL_RGBA8;
+
/* setup the hardware-based renderbuffers */
intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
@@ -432,7 +456,31 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
static void
intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv)
{
- _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));
+ struct intel_framebuffer *intel_fb = driDrawPriv->driverPrivate;
+ struct intel_renderbuffer *depth_rb;
+ struct intel_renderbuffer *stencil_rb;
+
+ if (intel_fb) {
+ if (intel_fb->color_rb[0]) {
+ intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
+ }
+
+ if (intel_fb->color_rb[1]) {
+ intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
+ }
+
+ depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ if (depth_rb) {
+ intel_renderbuffer_set_region(depth_rb, NULL);
+ }
+
+ stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+ if (stencil_rb) {
+ intel_renderbuffer_set_region(stencil_rb, NULL);
+ }
+ }
+
+ _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
}
@@ -513,8 +561,6 @@ intelFillInModes(__DRIscreenPrivate *psp,
__GLcontextModes *m;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
- GLenum fb_format;
- GLenum fb_type;
int i;
/* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
@@ -526,6 +572,7 @@ intelFillInModes(__DRIscreenPrivate *psp,
uint8_t depth_bits_array[3];
uint8_t stencil_bits_array[3];
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = 0;
depth_bits_array[1] = depth_bits;
@@ -542,22 +589,39 @@ intelFillInModes(__DRIscreenPrivate *psp,
stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
back_buffer_factor = (have_back_buffer) ? 3 : 1;
if (pixel_bits == 16) {
- fb_format = GL_RGB;
- fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ configs = driCreateConfigs(GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor,
+ msaa_samples_array, 1);
}
else {
- fb_format = GL_BGRA;
- fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ __DRIconfig **configs_a8r8g8b8;
+ __DRIconfig **configs_x8r8g8b8;
+
+ configs_a8r8g8b8 = driCreateConfigs(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
+ depth_bits_array,
+ stencil_bits_array,
+ depth_buffer_factor,
+ back_buffer_modes,
+ back_buffer_factor,
+ msaa_samples_array, 1);
+ configs_x8r8g8b8 = driCreateConfigs(GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV,
+ depth_bits_array,
+ stencil_bits_array,
+ depth_buffer_factor,
+ back_buffer_modes,
+ back_buffer_factor,
+ msaa_samples_array, 1);
+ configs = driConcatConfigs(configs_a8r8g8b8, configs_x8r8g8b8);
}
- configs = driCreateConfigs(fb_format, fb_type,
- depth_bits_array, stencil_bits_array,
- depth_buffer_factor, back_buffer_modes,
- back_buffer_factor);
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
__LINE__);
@@ -584,6 +648,7 @@ intel_init_bufmgr(intelScreenPrivate *intelScreen)
GLboolean gem_supported;
struct drm_i915_getparam gp;
__DRIscreenPrivate *spriv = intelScreen->driScrnPriv;
+ int num_fences = 0;
intelScreen->no_hw = getenv("INTEL_NO_HW") != NULL;
@@ -613,10 +678,10 @@ intel_init_bufmgr(intelScreenPrivate *intelScreen)
/* Otherwise, use the classic buffer manager. */
if (intelScreen->bufmgr == NULL) {
if (gem_disable) {
- fprintf(stderr, "GEM disabled. Using classic.\n");
+ _mesa_warning(NULL, "GEM disabled. Using classic.");
} else {
- fprintf(stderr, "Failed to initialize GEM. "
- "Falling back to classic.\n");
+ _mesa_warning(NULL,
+ "Failed to initialize GEM. Falling back to classic.");
}
if (intelScreen->tex.size == 0) {
@@ -634,8 +699,10 @@ intel_init_bufmgr(intelScreenPrivate *intelScreen)
&intelScreen->sarea->last_dispatch);
}
- /* XXX bufmgr should be per-screen, not per-context */
- intelScreen->ttm = intelScreen->ttm;
+ if (intel_get_param(spriv, I915_PARAM_NUM_FENCES_AVAIL, &num_fences))
+ intelScreen->kernel_exec_fencing = !!num_fences;
+ else
+ intelScreen->kernel_exec_fencing = GL_FALSE;
return GL_TRUE;
}
@@ -719,6 +786,17 @@ static const
__DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
{
intelScreenPrivate *intelScreen;
+ GLenum fb_format[3];
+ GLenum fb_type[3];
+ /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
+ };
+ uint8_t depth_bits[4], stencil_bits[4], msaa_samples_array[1];
+ int color;
+ __DRIconfig **configs = NULL;
/* Calling driInitExtensions here, with a NULL context pointer,
* does not actually enable the extensions. It just makes sure
@@ -758,8 +836,71 @@ __DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
intelScreen->irq_active = 1;
psp->extensions = intelScreenExtensions;
- return driConcatConfigs(intelFillInModes(psp, 16, 16, 0, 1),
- intelFillInModes(psp, 32, 24, 8, 1));
+ depth_bits[0] = 0;
+ stencil_bits[0] = 0;
+ depth_bits[1] = 16;
+ stencil_bits[1] = 0;
+ depth_bits[2] = 24;
+ stencil_bits[2] = 0;
+ depth_bits[3] = 24;
+ stencil_bits[3] = 8;
+
+ msaa_samples_array[0] = 0;
+
+ fb_format[0] = GL_RGB;
+ fb_type[0] = GL_UNSIGNED_SHORT_5_6_5;
+
+ fb_format[1] = GL_BGR;
+ fb_type[1] = GL_UNSIGNED_INT_8_8_8_8_REV;
+
+ fb_format[2] = GL_BGRA;
+ fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV;
+
+ depth_bits[0] = 0;
+ stencil_bits[0] = 0;
+
+ for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
+ __DRIconfig **new_configs;
+ int depth_factor;
+
+ /* With DRI2 right now, GetBuffers always returns a depth/stencil buffer
+ * with the same cpp as the drawable. So we can't support depth cpp !=
+ * color cpp currently.
+ */
+ if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
+ depth_bits[1] = 16;
+ stencil_bits[1] = 0;
+
+ depth_factor = 2;
+ } else {
+ depth_bits[1] = 24;
+ stencil_bits[1] = 0;
+ depth_bits[2] = 24;
+ stencil_bits[2] = 8;
+
+ depth_factor = 3;
+ }
+ new_configs = driCreateConfigs(fb_format[color], fb_type[color],
+ depth_bits,
+ stencil_bits,
+ depth_factor,
+ back_buffer_modes,
+ ARRAY_SIZE(back_buffer_modes),
+ msaa_samples_array,
+ ARRAY_SIZE(msaa_samples_array));
+ if (configs == NULL)
+ configs = new_configs;
+ else
+ configs = driConcatConfigs(configs, new_configs);
+ }
+
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
+ __LINE__);
+ return NULL;
+ }
+
+ return (const __DRIconfig **)configs;
}
const struct __DriverAPIRec driDriverAPI = {
diff --git a/src/mesa/drivers/dri/intel/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h
index fcd0d9c28c..a9b9e109a6 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.h
+++ b/src/mesa/drivers/dri/intel/intel_screen.h
@@ -79,6 +79,7 @@ typedef struct
GLboolean no_vbo;
int ttm;
dri_bufmgr *bufmgr;
+ GLboolean kernel_exec_fencing;
/**
* Configuration cache with default values for all contexts
@@ -92,10 +93,6 @@ extern GLboolean intelMapScreenRegions(__DRIscreenPrivate * sPriv);
extern void intelUnmapScreenRegions(intelScreenPrivate * intelScreen);
-extern void
-intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
- drm_i915_sarea_t * sarea);
-
extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv);
extern GLboolean intelUnbindContext(__DRIcontextPrivate * driContextPriv);
@@ -105,11 +102,6 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
__DRIdrawablePrivate * driDrawPriv,
__DRIdrawablePrivate * driReadPriv);
-extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
-
-extern void
-intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h);
-
extern struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen);
#endif
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index d9315043e6..1e73943457 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -29,6 +29,7 @@
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/colormac.h"
+#include "main/texformat.h"
#include "intel_buffers.h"
#include "intel_fbo.h"
@@ -131,6 +132,18 @@ pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
dri_bo_subdata(irb->region->buffer, offset, 1, &val);
}
+static uint32_t
+z24s8_to_s8z24(uint32_t val)
+{
+ return (val << 24) | (val >> 8);
+}
+
+static uint32_t
+s8z24_to_z24s8(uint32_t val)
+{
+ return (val >> 24) | (val << 8);
+}
+
static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
int x, int y)
{
@@ -150,7 +163,7 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
int x_tile_number, y_tile_number;
int tile_off, tile_base;
- tile_stride = (irb->pfPitch * irb->region->cpp) << 3;
+ tile_stride = (irb->region->pitch * irb->region->cpp) << 3;
xbyte = x * irb->region->cpp;
@@ -190,7 +203,7 @@ static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
x, y, tile_off, tile_base,
tile_off + tile_base,
- irb->pfPitch, tile_stride);
+ irb->region->pitch, tile_stride);
#endif
return tile_base + tile_off;
@@ -205,7 +218,7 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
int x_tile_number, y_tile_number;
int tile_off, tile_base;
- tile_stride = (irb->pfPitch * irb->region->cpp) << 5;
+ tile_stride = (irb->region->pitch * irb->region->cpp) << 5;
xbyte = x * irb->region->cpp;
@@ -255,8 +268,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define LOCAL_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
- const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
+ const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
unsigned int num_cliprects; \
struct drm_clip_rect *cliprects; \
int x_off, y_off; \
@@ -293,107 +306,51 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
#define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
-/* 16 bit, RGB565 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) intel##x##_RGB565
-#define TAG2(x,y) intel##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, NO_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, NO_TILE(X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit, ARGB8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel##x##_ARGB8888
-#define TAG2(x,y) intel##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, NO_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, NO_TILE(X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit, xRGB8888 color spanline and pixel functions
- */
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel##x##_xRGB8888
-#define TAG2(x,y) intel##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, NO_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, NO_TILE(X, Y), V)
-#include "spantmp2.h"
-
-/* 16 bit RGB565 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) intel_XTile_##x##_RGB565
-#define TAG2(x,y) intel_XTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, X_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, X_TILE(X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_RGB
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
-
-#define TAG(x) intel_YTile_##x##_RGB565
-#define TAG2(x,y) intel_YTile_##x##_RGB565##y
-#define GET_VALUE(X, Y) pread_16(irb, Y_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_16(irb, Y_TILE(X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit ARGB888 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_XTile_##x##_ARGB8888
-#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, X_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, X_TILE(X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_YTile_##x##_ARGB8888
-#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
-#define GET_VALUE(X, Y) pread_32(irb, Y_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_32(irb, Y_TILE(X, Y), V)
-#include "spantmp2.h"
-
-/* 32 bit xRGB888 color tile spanline and pixel functions
- */
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_XTile_##x##_xRGB8888
-#define TAG2(x,y) intel_XTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, X_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, X_TILE(X, Y), V)
-#include "spantmp2.h"
-
-#define SPANTMP_PIXEL_FMT GL_BGRA
-#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
-
-#define TAG(x) intel_YTile_##x##_xRGB8888
-#define TAG2(x,y) intel_YTile_##x##_xRGB8888##y
-#define GET_VALUE(X, Y) pread_xrgb8888(irb, Y_TILE(X, Y))
-#define PUT_VALUE(X, Y, V) pwrite_xrgb8888(irb, Y_TILE(X, Y), V)
-#include "spantmp2.h"
+/* r5g6b5 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_RGB
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
+#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
+#define INTEL_TAG(x) x##_RGB565
+#include "intel_spantmp.h"
+
+/* a4r4g4b4 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_BGRA
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV
+#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
+#define INTEL_TAG(x) x##_ARGB4444
+#include "intel_spantmp.h"
+
+/* a1r5g5b5 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_BGRA
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV
+#define INTEL_READ_VALUE(offset) pread_16(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
+#define INTEL_TAG(x) x##_ARGB1555
+#include "intel_spantmp.h"
+
+/* a8r8g8b8 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_BGRA
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+#define INTEL_READ_VALUE(offset) pread_32(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_32(irb, offset, v)
+#define INTEL_TAG(x) x##_ARGB8888
+#include "intel_spantmp.h"
+
+/* x8r8g8b8 color span and pixel functions */
+#define INTEL_PIXEL_FMT GL_BGRA
+#define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
+#define INTEL_READ_VALUE(offset) pread_xrgb8888(irb, offset)
+#define INTEL_WRITE_VALUE(offset, v) pwrite_xrgb8888(irb, offset, v)
+#define INTEL_TAG(x) x##_xRGB8888
+#include "intel_spantmp.h"
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
- const GLint yScale = irb->RenderToTexture ? 1 : -1; \
- const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
+ const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
+ const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
unsigned int num_cliprects; \
struct drm_clip_rect *cliprects; \
int x_off, y_off; \
@@ -402,98 +359,26 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
-/**
- ** 16-bit depthbuffer functions.
- **/
-#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, NO_TILE(_x, _y), d)
-#define READ_DEPTH(d, _x, _y) d = pread_16(irb, NO_TILE(_x, _y))
-#define TAG(x) intel##x##_z16
-#include "depthtmp.h"
-
+/* z16 depthbuffer functions. */
+#define INTEL_VALUE_TYPE GLushort
+#define INTEL_WRITE_DEPTH(offset, d) pwrite_16(irb, offset, d)
+#define INTEL_READ_DEPTH(offset) pread_16(irb, offset)
+#define INTEL_TAG(name) name##_z16
+#include "intel_depthtmp.h"
-/**
- ** 16-bit x tile depthbuffer functions.
- **/
-#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, X_TILE(_x, _y), d)
-#define READ_DEPTH(d, _x, _y) d = pread_16(irb, X_TILE(_x, _y))
-#define TAG(x) intel_XTile_##x##_z16
-#include "depthtmp.h"
+/* z24 depthbuffer functions. */
+#define INTEL_VALUE_TYPE GLuint
+#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d)
+#define INTEL_READ_DEPTH(offset) pread_32(irb, offset)
+#define INTEL_TAG(name) name##_z24
+#include "intel_depthtmp.h"
-/**
- ** 16-bit y tile depthbuffer functions.
- **/
-#define VALUE_TYPE GLushort
-#define WRITE_DEPTH(_x, _y, d) pwrite_16(irb, Y_TILE(_x, _y), d)
-#define READ_DEPTH(d, _x, _y) d = pread_16(irb, Y_TILE(_x, _y))
-#define TAG(x) intel_YTile_##x##_z16
-#include "depthtmp.h"
-
-
-/**
- ** 24/8-bit interleaved depth/stencil functions
- ** Note: we're actually reading back combined depth+stencil values.
- ** The wrappers in main/depthstencil.c are used to extract the depth
- ** and stencil values.
- **/
-#define VALUE_TYPE GLuint
-
-/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, NO_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
-
-/* Change SZZZ -> ZZZS */
-#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, NO_TILE(_x, _y)); \
- d = (tmp << 8) | (tmp >> 24); \
-}
-
-#define TAG(x) intel##x##_z24_s8
-#include "depthtmp.h"
-
-
-/**
- ** 24/8-bit x-tile interleaved depth/stencil functions
- ** Note: we're actually reading back combined depth+stencil values.
- ** The wrappers in main/depthstencil.c are used to extract the depth
- ** and stencil values.
- **/
-#define VALUE_TYPE GLuint
-
-/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, X_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
-
-/* Change SZZZ -> ZZZS */
-#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, X_TILE(_x, _y)); \
- d = (tmp << 8) | (tmp >> 24); \
-}
-
-#define TAG(x) intel_XTile_##x##_z24_s8
-#include "depthtmp.h"
-
-/**
- ** 24/8-bit y-tile interleaved depth/stencil functions
- ** Note: we're actually reading back combined depth+stencil values.
- ** The wrappers in main/depthstencil.c are used to extract the depth
- ** and stencil values.
- **/
-#define VALUE_TYPE GLuint
-
-/* Change ZZZS -> SZZZ */
-#define WRITE_DEPTH(_x, _y, d) \
- pwrite_32(irb, Y_TILE(_x, _y), ((d) >> 8) | ((d) << 24))
-
-/* Change SZZZ -> ZZZS */
-#define READ_DEPTH( d, _x, _y ) { \
- GLuint tmp = pread_32(irb, Y_TILE(_x, _y)); \
- d = (tmp << 8) | (tmp >> 24); \
-}
-
-#define TAG(x) intel_YTile_##x##_z24_s8
-#include "depthtmp.h"
+/* z24s8 depthbuffer functions. */
+#define INTEL_VALUE_TYPE GLuint
+#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, z24s8_to_s8z24(d))
+#define INTEL_READ_DEPTH(offset) s8z24_to_z24s8(pread_32(irb, offset))
+#define INTEL_TAG(name) name##_z24_s8
+#include "intel_depthtmp.h"
/**
@@ -528,8 +413,6 @@ intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
if (irb == NULL || irb->region == NULL)
return;
- irb->pfPitch = irb->region->pitch;
-
intel_set_span_functions(intel, rb);
}
@@ -543,7 +426,6 @@ intel_renderbuffer_unmap(struct intel_context *intel,
return;
clear_span_cache(irb);
- irb->pfPitch = 0;
rb->GetRow = NULL;
rb->PutRow = NULL;
@@ -562,23 +444,32 @@ intel_renderbuffer_unmap(struct intel_context *intel,
* _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
*/
static void
-intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
+intel_map_unmap_framebuffer(struct intel_context *intel,
+ struct gl_framebuffer *fb,
+ GLboolean map)
{
GLcontext *ctx = &intel->ctx;
GLuint i, j;
- /* color draw buffers */
- for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers; j++) {
+ /* color buffers */
+ if (fb == ctx->DrawBuffer) {
+ for (j = 0; j < fb->_NumColorDrawBuffers; j++) {
+ if (map)
+ intel_renderbuffer_map(intel, fb->_ColorDrawBuffers[j]);
+ else
+ intel_renderbuffer_unmap(intel, fb->_ColorDrawBuffers[j]);
+ }
+ } else {
if (map)
- intel_renderbuffer_map(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
+ intel_renderbuffer_map(intel, fb->_ColorReadBuffer);
else
- intel_renderbuffer_unmap(intel, ctx->DrawBuffer->_ColorDrawBuffers[j]);
+ intel_renderbuffer_unmap(intel, fb->_ColorReadBuffer);
}
/* check for render to textures */
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att =
- ctx->DrawBuffer->Attachment + i;
+ fb->Attachment + i;
struct gl_texture_object *tex = att->Texture;
if (tex) {
/* render to texture */
@@ -590,36 +481,28 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
}
}
- /* color read buffers */
- if (map)
- intel_renderbuffer_map(intel, ctx->ReadBuffer->_ColorReadBuffer);
- else
- intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer);
-
/* depth buffer (Note wrapper!) */
- if (ctx->DrawBuffer->_DepthBuffer) {
+ if (fb->_DepthBuffer) {
if (map)
- intel_renderbuffer_map(intel, ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ intel_renderbuffer_map(intel, fb->_DepthBuffer->Wrapped);
else
intel_renderbuffer_unmap(intel,
- ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ fb->_DepthBuffer->Wrapped);
}
/* stencil buffer (Note wrapper!) */
- if (ctx->DrawBuffer->_StencilBuffer) {
+ if (fb->_StencilBuffer) {
if (map)
intel_renderbuffer_map(intel,
- ctx->DrawBuffer->_StencilBuffer->Wrapped);
+ fb->_StencilBuffer->Wrapped);
else
intel_renderbuffer_unmap(intel,
- ctx->DrawBuffer->_StencilBuffer->Wrapped);
+ fb->_StencilBuffer->Wrapped);
}
}
-
-
/**
- * Prepare for softare rendering. Map current read/draw framebuffers'
+ * Prepare for software rendering. Map current read/draw framebuffers'
* renderbuffes and all currently bound texture objects.
*
* Old note: Moved locking out to get reasonable span performance.
@@ -640,11 +523,12 @@ intelSpanRenderStart(GLcontext * ctx)
}
}
- intel_map_unmap_buffers(intel, GL_TRUE);
+ intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_TRUE);
+ intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_TRUE);
}
/**
- * Called when done softare rendering. Unmap the buffers we mapped in
+ * Called when done software rendering. Unmap the buffers we mapped in
* the above function.
*/
void
@@ -662,7 +546,8 @@ intelSpanRenderFinish(GLcontext * ctx)
}
}
- intel_map_unmap_buffers(intel, GL_FALSE);
+ intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_FALSE);
+ intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_FALSE);
UNLOCK_HARDWARE(intel);
}
@@ -696,8 +581,8 @@ intel_set_span_functions(struct intel_context *intel,
else
tiling = I915_TILING_NONE;
- if (rb->_ActualFormat == GL_RGB5) {
- /* 565 RGB */
+ switch (irb->texformat->MesaFormat) {
+ case MESA_FORMAT_RGB565:
switch (tiling) {
case I915_TILING_NONE:
default:
@@ -710,38 +595,67 @@ intel_set_span_functions(struct intel_context *intel,
intel_YTile_InitPointers_RGB565(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_RGB8) {
- /* 8888 RGBx */
+ break;
+ case MESA_FORMAT_ARGB4444:
switch (tiling) {
case I915_TILING_NONE:
default:
- intelInitPointers_xRGB8888(rb);
+ intelInitPointers_ARGB4444(rb);
break;
case I915_TILING_X:
- intel_XTile_InitPointers_xRGB8888(rb);
+ intel_XTile_InitPointers_ARGB4444(rb);
break;
case I915_TILING_Y:
- intel_YTile_InitPointers_xRGB8888(rb);
+ intel_YTile_InitPointers_ARGB4444(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_RGBA8) {
- /* 8888 RGBA */
+ break;
+ case MESA_FORMAT_ARGB1555:
switch (tiling) {
case I915_TILING_NONE:
default:
- intelInitPointers_ARGB8888(rb);
+ intelInitPointers_ARGB1555(rb);
break;
case I915_TILING_X:
- intel_XTile_InitPointers_ARGB8888(rb);
+ intel_XTile_InitPointers_ARGB1555(rb);
break;
case I915_TILING_Y:
- intel_YTile_InitPointers_ARGB8888(rb);
+ intel_YTile_InitPointers_ARGB1555(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) {
+ break;
+ case MESA_FORMAT_ARGB8888:
+ if (rb->AlphaBits == 0) { /* XXX: Need xRGB8888 Mesa format */
+ /* 8888 RGBx */
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_xRGB8888(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_xRGB8888(rb);
+ break;
+ }
+ } else {
+ /* 8888 RGBA */
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitPointers_ARGB8888(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitPointers_ARGB8888(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitPointers_ARGB8888(rb);
+ break;
+ }
+ }
+ break;
+ case MESA_FORMAT_Z16:
switch (tiling) {
case I915_TILING_NONE:
default:
@@ -754,38 +668,60 @@ intel_set_span_functions(struct intel_context *intel,
intel_YTile_InitDepthPointers_z16(rb);
break;
}
- }
- else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */
- rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitDepthPointers_z24_s8(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitDepthPointers_z24_s8(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitDepthPointers_z24_s8(rb);
- break;
- }
- }
- else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
- switch (tiling) {
- case I915_TILING_NONE:
- default:
- intelInitStencilPointers_z24_s8(rb);
- break;
- case I915_TILING_X:
- intel_XTile_InitStencilPointers_z24_s8(rb);
- break;
- case I915_TILING_Y:
- intel_YTile_InitStencilPointers_z24_s8(rb);
- break;
+ break;
+ case MESA_FORMAT_S8_Z24:
+ /* There are a few different ways SW asks us to access the S8Z24 data:
+ * Z24 depth-only depth reads
+ * S8Z24 depth reads
+ * S8Z24 stencil reads.
+ */
+ if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitDepthPointers_z24(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitDepthPointers_z24(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitDepthPointers_z24(rb);
+ break;
+ }
+ } else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitDepthPointers_z24_s8(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitDepthPointers_z24_s8(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitDepthPointers_z24_s8(rb);
+ break;
+ }
+ } else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) {
+ switch (tiling) {
+ case I915_TILING_NONE:
+ default:
+ intelInitStencilPointers_z24_s8(rb);
+ break;
+ case I915_TILING_X:
+ intel_XTile_InitStencilPointers_z24_s8(rb);
+ break;
+ case I915_TILING_Y:
+ intel_YTile_InitStencilPointers_z24_s8(rb);
+ break;
+ }
+ } else {
+ _mesa_problem(NULL,
+ "Unexpected ActualFormat in intelSetSpanFunctions");
}
- }
- else {
+ break;
+ default:
_mesa_problem(NULL,
- "Unexpected _ActualFormat in intelSetSpanFunctions");
+ "Unexpected MesaFormat in intelSetSpanFunctions");
+ break;
}
}
diff --git a/src/mesa/drivers/dri/intel/intel_spantmp.h b/src/mesa/drivers/dri/intel/intel_spantmp.h
new file mode 100644
index 0000000000..ead0b1c168
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_spantmp.h
@@ -0,0 +1,61 @@
+/*
+ * Copyright © 2009 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/**
+ * Wrapper around the spantmp.h macrofest to generate spans code for
+ * all the tiling styles.
+ */
+
+#define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT
+#define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE
+#define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(NO_TILE(_x, _y), v)
+#define GET_VALUE(_x, _y) INTEL_READ_VALUE(NO_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel##x)
+#define TAG2(x, y) INTEL_TAG(intel##x)##y
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT
+#define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE
+#define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(X_TILE(_x, _y), v)
+#define GET_VALUE(_x, _y) INTEL_READ_VALUE(X_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel_XTile_##x)
+#define TAG2(x, y) INTEL_TAG(intel_XTile_##x)##y
+#include "spantmp2.h"
+
+#define SPANTMP_PIXEL_FMT INTEL_PIXEL_FMT
+#define SPANTMP_PIXEL_TYPE INTEL_PIXEL_TYPE
+#define PUT_VALUE(_x, _y, v) INTEL_WRITE_VALUE(X_TILE(_x, _y), v)
+#define GET_VALUE(_x, _y) INTEL_READ_VALUE(X_TILE(_x, _y))
+#define TAG(x) INTEL_TAG(intel_YTile_##x)
+#define TAG2(x, y) INTEL_TAG(intel_YTile_##x)##y
+#include "spantmp2.h"
+
+#undef INTEL_PIXEL_FMT
+#undef INTEL_PIXEL_TYPE
+#undef INTEL_WRITE_VALUE
+#undef INTEL_READ_VALUE
+#undef INTEL_TAG
diff --git a/src/mesa/drivers/dri/intel/intel_state.c b/src/mesa/drivers/dri/intel/intel_state.c
new file mode 100644
index 0000000000..4ee742377d
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_state.c
@@ -0,0 +1,233 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "main/colormac.h"
+#include "main/dd.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_regions.h"
+#include "swrast/swrast.h"
+
+int
+intel_translate_shadow_compare_func(GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ return COMPAREFUNC_ALWAYS;
+ case GL_LESS:
+ return COMPAREFUNC_LEQUAL;
+ case GL_LEQUAL:
+ return COMPAREFUNC_LESS;
+ case GL_GREATER:
+ return COMPAREFUNC_GEQUAL;
+ case GL_GEQUAL:
+ return COMPAREFUNC_GREATER;
+ case GL_NOTEQUAL:
+ return COMPAREFUNC_EQUAL;
+ case GL_EQUAL:
+ return COMPAREFUNC_NOTEQUAL;
+ case GL_ALWAYS:
+ return COMPAREFUNC_NEVER;
+ }
+
+ fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
+ return COMPAREFUNC_NEVER;
+}
+
+int
+intel_translate_compare_func(GLenum func)
+{
+ switch (func) {
+ case GL_NEVER:
+ return COMPAREFUNC_NEVER;
+ case GL_LESS:
+ return COMPAREFUNC_LESS;
+ case GL_LEQUAL:
+ return COMPAREFUNC_LEQUAL;
+ case GL_GREATER:
+ return COMPAREFUNC_GREATER;
+ case GL_GEQUAL:
+ return COMPAREFUNC_GEQUAL;
+ case GL_NOTEQUAL:
+ return COMPAREFUNC_NOTEQUAL;
+ case GL_EQUAL:
+ return COMPAREFUNC_EQUAL;
+ case GL_ALWAYS:
+ return COMPAREFUNC_ALWAYS;
+ }
+
+ fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
+ return COMPAREFUNC_ALWAYS;
+}
+
+int
+intel_translate_stencil_op(GLenum op)
+{
+ switch (op) {
+ case GL_KEEP:
+ return STENCILOP_KEEP;
+ case GL_ZERO:
+ return STENCILOP_ZERO;
+ case GL_REPLACE:
+ return STENCILOP_REPLACE;
+ case GL_INCR:
+ return STENCILOP_INCRSAT;
+ case GL_DECR:
+ return STENCILOP_DECRSAT;
+ case GL_INCR_WRAP:
+ return STENCILOP_INCR;
+ case GL_DECR_WRAP:
+ return STENCILOP_DECR;
+ case GL_INVERT:
+ return STENCILOP_INVERT;
+ default:
+ return STENCILOP_ZERO;
+ }
+}
+
+int
+intel_translate_blend_factor(GLenum factor)
+{
+ switch (factor) {
+ case GL_ZERO:
+ return BLENDFACT_ZERO;
+ case GL_SRC_ALPHA:
+ return BLENDFACT_SRC_ALPHA;
+ case GL_ONE:
+ return BLENDFACT_ONE;
+ case GL_SRC_COLOR:
+ return BLENDFACT_SRC_COLR;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return BLENDFACT_INV_SRC_COLR;
+ case GL_DST_COLOR:
+ return BLENDFACT_DST_COLR;
+ case GL_ONE_MINUS_DST_COLOR:
+ return BLENDFACT_INV_DST_COLR;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return BLENDFACT_INV_SRC_ALPHA;
+ case GL_DST_ALPHA:
+ return BLENDFACT_DST_ALPHA;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return BLENDFACT_INV_DST_ALPHA;
+ case GL_SRC_ALPHA_SATURATE:
+ return BLENDFACT_SRC_ALPHA_SATURATE;
+ case GL_CONSTANT_COLOR:
+ return BLENDFACT_CONST_COLOR;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ return BLENDFACT_INV_CONST_COLOR;
+ case GL_CONSTANT_ALPHA:
+ return BLENDFACT_CONST_ALPHA;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return BLENDFACT_INV_CONST_ALPHA;
+ }
+
+ fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor);
+ return BLENDFACT_ZERO;
+}
+
+int
+intel_translate_logic_op(GLenum opcode)
+{
+ switch (opcode) {
+ case GL_CLEAR:
+ return LOGICOP_CLEAR;
+ case GL_AND:
+ return LOGICOP_AND;
+ case GL_AND_REVERSE:
+ return LOGICOP_AND_RVRSE;
+ case GL_COPY:
+ return LOGICOP_COPY;
+ case GL_COPY_INVERTED:
+ return LOGICOP_COPY_INV;
+ case GL_AND_INVERTED:
+ return LOGICOP_AND_INV;
+ case GL_NOOP:
+ return LOGICOP_NOOP;
+ case GL_XOR:
+ return LOGICOP_XOR;
+ case GL_OR:
+ return LOGICOP_OR;
+ case GL_OR_INVERTED:
+ return LOGICOP_OR_INV;
+ case GL_NOR:
+ return LOGICOP_NOR;
+ case GL_EQUIV:
+ return LOGICOP_EQUIV;
+ case GL_INVERT:
+ return LOGICOP_INV;
+ case GL_OR_REVERSE:
+ return LOGICOP_OR_RVRSE;
+ case GL_NAND:
+ return LOGICOP_NAND;
+ case GL_SET:
+ return LOGICOP_SET;
+ default:
+ return LOGICOP_SET;
+ }
+}
+
+
+static void
+intelClearColor(GLcontext *ctx, const GLfloat color[4])
+{
+ struct intel_context *intel = intel_context(ctx);
+ GLubyte clear[4];
+
+ CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
+
+ /* compute both 32 and 16-bit clear values */
+ intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1],
+ clear[2], clear[3]);
+ intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]);
+}
+
+
+/* Fallback to swrast for select and feedback.
+ */
+static void
+intelRenderMode(GLcontext *ctx, GLenum mode)
+{
+ struct intel_context *intel = intel_context(ctx);
+ FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
+}
+
+
+void
+intelInitStateFuncs(struct dd_function_table *functions)
+{
+ functions->RenderMode = intelRenderMode;
+ functions->ClearColor = intelClearColor;
+}
diff --git a/src/mesa/drivers/dri/intel/intel_swapbuffers.c b/src/mesa/drivers/dri/intel/intel_swapbuffers.c
new file mode 100644
index 0000000000..7d035b9f6e
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_swapbuffers.c
@@ -0,0 +1,248 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "intel_blit.h"
+#include "intel_buffers.h"
+#include "intel_swapbuffers.h"
+#include "intel_fbo.h"
+#include "intel_batchbuffer.h"
+#include "drirenderbuffer.h"
+#include "vblank.h"
+#include "i915_drm.h"
+
+
+
+/*
+ * Correct a drawablePrivate's set of vblank flags WRT the current context.
+ * When considering multiple crtcs.
+ */
+GLuint
+intelFixupVblank(struct intel_context *intel, __DRIdrawablePrivate *dPriv)
+{
+ if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
+ intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
+ volatile drm_i915_sarea_t *sarea = intel->sarea;
+ drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
+ .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h };
+ drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y,
+ .x2 = sarea->planeA_x + sarea->planeA_w,
+ .y2 = sarea->planeA_y + sarea->planeA_h };
+ drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y,
+ .x2 = sarea->planeB_x + sarea->planeB_w,
+ .y2 = sarea->planeB_y + sarea->planeB_h };
+ GLint areaA = driIntersectArea( drw_rect, planeA_rect );
+ GLint areaB = driIntersectArea( drw_rect, planeB_rect );
+ GLuint flags = dPriv->vblFlags;
+
+ /* Update vblank info
+ */
+ if (areaB > areaA || (areaA == areaB && areaB > 0)) {
+ flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
+ } else {
+ flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
+ }
+
+ /* Do the stupid test: Is one of them actually disabled?
+ */
+ if (sarea->planeA_w == 0 || sarea->planeA_h == 0) {
+ flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY;
+ } else if (sarea->planeB_w == 0 || sarea->planeB_h == 0) {
+ flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
+ }
+
+ return flags;
+ } else {
+ return dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY;
+ }
+}
+
+
+/**
+ * Called from driSwapBuffers()
+ */
+void
+intelSwapBuffers(__DRIdrawablePrivate * dPriv)
+{
+ __DRIscreenPrivate *psp = dPriv->driScreenPriv;
+
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ GET_CURRENT_CONTEXT(ctx);
+ struct intel_context *intel;
+
+ if (ctx == NULL)
+ return;
+
+ intel = intel_context(ctx);
+
+ if (ctx->Visual.doubleBufferMode) {
+ GLboolean missed_target;
+ struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
+ int64_t ust;
+
+ _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
+
+ /*
+ * The old swapping ioctl was incredibly racy, just wait for vblank
+ * and do the swap ourselves.
+ */
+ driWaitForVBlank(dPriv, &missed_target);
+
+ /*
+ * Update each buffer's vbl_pending so we don't get too out of
+ * sync
+ */
+ intel_get_renderbuffer(&intel_fb->Base,
+ BUFFER_BACK_LEFT)->vbl_pending = dPriv->vblSeq;
+ intel_get_renderbuffer(&intel_fb->Base,
+ BUFFER_FRONT_LEFT)->vbl_pending = dPriv->vblSeq;
+
+ intelCopyBuffer(dPriv, NULL);
+
+ intel_fb->swap_count++;
+ (*psp->systemTime->getUST) (&ust);
+ if (missed_target) {
+ intel_fb->swap_missed_count++;
+ intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
+ }
+
+ intel_fb->swap_ust = ust;
+ }
+ drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE);
+ }
+ else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
+
+
+/**
+ * Called from driCopySubBuffer()
+ */
+void
+intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ struct intel_context *intel =
+ (struct intel_context *) dPriv->driContextPriv->driverPrivate;
+ GLcontext *ctx = &intel->ctx;
+
+ if (ctx->Visual.doubleBufferMode) {
+ drm_clip_rect_t rect;
+ rect.x1 = x + dPriv->x;
+ rect.y1 = (dPriv->h - y - h) + dPriv->y;
+ rect.x2 = rect.x1 + w;
+ rect.y2 = rect.y1 + h;
+ _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
+ intelCopyBuffer(dPriv, &rect);
+ }
+ }
+ else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}
+
+
+/**
+ * This will be called whenever the currently bound window is moved/resized.
+ * XXX: actually, it seems to NOT be called when the window is only moved (BP).
+ */
+void
+intelWindowMoved(struct intel_context *intel)
+{
+ GLcontext *ctx = &intel->ctx;
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
+
+ if (!intel->intelScreen->driScrnPriv->dri2.enabled &&
+ intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) {
+ GLuint flags = intelFixupVblank(intel, dPriv);
+
+ /* Check to see if we changed pipes */
+ if (flags != dPriv->vblFlags && dPriv->vblFlags &&
+ !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) {
+ int64_t count;
+ drmVBlank vbl;
+ int i;
+
+ /*
+ * Deal with page flipping
+ */
+ vbl.request.type = DRM_VBLANK_ABSOLUTE;
+
+ if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
+ vbl.request.type |= DRM_VBLANK_SECONDARY;
+ }
+
+ for (i = 0; i < 2; i++) {
+ if (!intel_fb->color_rb[i] ||
+ (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <=
+ (1<<23))
+ continue;
+
+ vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
+ drmWaitVBlank(intel->driFd, &vbl);
+ }
+
+ /*
+ * Update msc_base from old pipe
+ */
+ driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count);
+ dPriv->msc_base = count;
+ /*
+ * Then get new vblank_base and vblSeq values
+ */
+ dPriv->vblFlags = flags;
+ driGetCurrentVBlank(dPriv);
+ dPriv->vblank_base = dPriv->vblSeq;
+
+ intel_fb->vbl_waited = dPriv->vblSeq;
+
+ for (i = 0; i < 2; i++) {
+ if (intel_fb->color_rb[i])
+ intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
+ }
+ }
+ } else {
+ dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY;
+ }
+
+ /* Update Mesa's notion of window size */
+ driUpdateFramebufferSize(ctx, dPriv);
+ intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
+
+ /* Update hardware scissor */
+ if (ctx->Driver.Scissor != NULL) {
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+ }
+
+ /* Re-calculate viewport related state */
+ if (ctx->Driver.DepthRange != NULL)
+ ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far );
+}
diff --git a/src/mesa/drivers/dri/intel/intel_swapbuffers.h b/src/mesa/drivers/dri/intel/intel_swapbuffers.h
new file mode 100644
index 0000000000..75bb6242ff
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_swapbuffers.h
@@ -0,0 +1,52 @@
+
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_SWAPBUFFERS_H
+#define INTEL_SWAPBUFFERS_H
+
+#include "dri_util.h"
+#include "drm.h"
+
+struct intel_context;
+struct intel_framebuffer;
+
+
+extern void
+intelSwapBuffers(__DRIdrawablePrivate * dPriv);
+
+extern void
+intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h);
+
+extern GLuint
+intelFixupVblank(struct intel_context *intel, __DRIdrawablePrivate *dPriv);
+
+extern void
+intelWindowMoved(struct intel_context *intel);
+
+
+#endif /* INTEL_SWAPBUFFERS_H */
diff --git a/src/mesa/drivers/dri/intel/intel_syncobj.c b/src/mesa/drivers/dri/intel/intel_syncobj.c
new file mode 100644
index 0000000000..b6ea56d547
--- /dev/null
+++ b/src/mesa/drivers/dri/intel/intel_syncobj.c
@@ -0,0 +1,142 @@
+/*
+ * Copyright © 2008 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/** @file intel_syncobj.c
+ *
+ * Support for ARB_sync
+ *
+ * ARB_sync is implemented by flushing the current batchbuffer and keeping a
+ * reference on it. We can then check for completion or wait for compeltion
+ * using the normal buffer object mechanisms. This does mean that if an
+ * application is using many sync objects, it will emit small batchbuffers
+ * which may end up being a significant overhead. In other tests of removing
+ * gratuitous batchbuffer syncs in Mesa, it hasn't appeared to be a significant
+ * performance bottleneck, though.
+ */
+
+#include "main/simple_list.h"
+#include "main/imports.h"
+
+#include "intel_context.h"
+#include "intel_batchbuffer.h"
+#include "intel_reg.h"
+
+#if FEATURE_ARB_sync
+
+static struct gl_sync_object *
+intel_new_sync_object(GLcontext *ctx, GLuint id)
+{
+ struct intel_sync_object *sync;
+
+ sync = _mesa_calloc(sizeof(struct intel_sync_object));
+
+ return &sync->Base;
+}
+
+static void
+intel_delete_sync_object(GLcontext *ctx, struct gl_sync_object *s)
+{
+ struct intel_sync_object *sync = (struct intel_sync_object *)s;
+
+ drm_intel_bo_unreference(sync->bo);
+ _mesa_free(sync);
+}
+
+static void
+intel_fence_sync(GLcontext *ctx, struct gl_sync_object *s,
+ GLenum condition, GLbitfield flags)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_sync_object *sync = (struct intel_sync_object *)s;
+
+ assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE);
+ intel_batchbuffer_emit_mi_flush(intel->batch);
+
+ sync->bo = intel->batch->buf;
+ drm_intel_bo_reference(sync->bo);
+
+ intelFlush(ctx);
+}
+
+/* We ignore the user-supplied timeout. This is weaselly -- we're allowed to
+ * round to an implementation-dependent accuracy, and right now our
+ * implementation "rounds" to the wait-forever value.
+ *
+ * The fix would be a new kernel function to do the GTT transition with a
+ * timeout.
+ */
+static void intel_client_wait_sync(GLcontext *ctx, struct gl_sync_object *s,
+ GLbitfield flags, GLuint64 timeout)
+{
+ struct intel_sync_object *sync = (struct intel_sync_object *)s;
+
+ if (sync->bo) {
+ drm_intel_bo_wait_rendering(sync->bo);
+ s->StatusFlag = 1;
+ drm_intel_bo_unreference(sync->bo);
+ sync->bo = NULL;
+ }
+}
+
+/* We have nothing to do for WaitSync. Our GL command stream is sequential,
+ * so given that the sync object has already flushed the batchbuffer,
+ * any batchbuffers coming after this waitsync will naturally not occur until
+ * the previous one is done.
+ */
+static void intel_server_wait_sync(GLcontext *ctx, struct gl_sync_object *s,
+ GLbitfield flags, GLuint64 timeout)
+{
+}
+
+static void intel_check_sync(GLcontext *ctx, struct gl_sync_object *s)
+{
+ struct intel_sync_object *sync = (struct intel_sync_object *)s;
+
+ if (sync->bo && drm_intel_bo_busy(sync->bo)) {
+ drm_intel_bo_unreference(sync->bo);
+ sync->bo = NULL;
+ s->StatusFlag = 1;
+ }
+}
+
+void intel_init_syncobj_functions(struct dd_function_table *functions)
+{
+ functions->NewSyncObject = intel_new_sync_object;
+ functions->DeleteSyncObject = intel_delete_sync_object;
+ functions->FenceSync = intel_fence_sync;
+ functions->CheckSync = intel_check_sync;
+ functions->ClientWaitSync = intel_client_wait_sync;
+ functions->ServerWaitSync = intel_server_wait_sync;
+}
+
+#else /* FEATURE_ARB_sync */
+
+void intel_init_syncobj_functions(struct dd_function_table *functions)
+{
+}
+
+#endif
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index e64d8a1556..df63f29a42 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -93,7 +93,7 @@ intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
static void *
do_memcpy(void *dest, const void *src, size_t n)
{
- if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) {
+ if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
return __memcpy(dest, src, n);
}
else
@@ -158,81 +158,11 @@ timed_memcpy(void *dest, const void *src, size_t n)
}
#endif /* DO_DEBUG */
-/**
- * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap
- * level).
- *
- * The texture object's miptree must be mapped.
- *
- * It would be really nice if this was just called by Mesa whenever mipmaps
- * needed to be regenerated, rather than us having to remember to do so in
- * each texture image modification path.
- *
- * This function should also include an accelerated path.
- */
-void
-intel_generate_mipmap(GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
- GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- int face, i;
-
- _mesa_generate_mipmap(ctx, target, texObj);
-
- /* Update the level information in our private data in the new images, since
- * it didn't get set as part of a normal TexImage path.
- */
- for (face = 0; face < nr_faces; face++) {
- for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
- struct intel_texture_image *intelImage;
-
- intelImage = intel_texture_image(texObj->Image[face][i]);
- if (intelImage == NULL)
- break;
-
- intelImage->level = i;
- intelImage->face = face;
- /* Unreference the miptree to signal that the new Data is a bare
- * pointer from mesa.
- */
- intel_miptree_release(intel, &intelImage->mt);
- }
- }
-}
-
-static void intelGenerateMipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj)
-{
- struct intel_context *intel = intel_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(texObj);
-
- intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
- intel_generate_mipmap(ctx, target, texObj);
- intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);
-}
-
void
intelInitTextureFuncs(struct dd_function_table *functions)
{
functions->ChooseTextureFormat = intelChooseTextureFormat;
- functions->TexImage1D = intelTexImage1D;
- functions->TexImage2D = intelTexImage2D;
- functions->TexImage3D = intelTexImage3D;
- functions->TexSubImage1D = intelTexSubImage1D;
- functions->TexSubImage2D = intelTexSubImage2D;
- functions->TexSubImage3D = intelTexSubImage3D;
- functions->CopyTexImage1D = intelCopyTexImage1D;
- functions->CopyTexImage2D = intelCopyTexImage2D;
- functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
- functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
- functions->GetTexImage = intelGetTexImage;
- functions->GenerateMipmap = intelGenerateMipmap;
-
- /* compressed texture functions */
- functions->CompressedTexImage2D = intelCompressedTexImage2D;
- functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
- functions->GetCompressedTexImage = intelGetCompressedTexImage;
+ functions->GenerateMipmap = intel_generate_mipmap;
functions->NewTextureObject = intelNewTextureObject;
functions->NewTextureImage = intelNewTextureImage;
diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h
index 742ccc043a..471aa2a240 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.h
+++ b/src/mesa/drivers/dri/intel/intel_tex.h
@@ -35,120 +35,23 @@
void intelInitTextureFuncs(struct dd_function_table *functions);
+void intelInitTextureImageFuncs(struct dd_function_table *functions);
+
+void intelInitTextureSubImageFuncs(struct dd_function_table *functions);
+
+void intelInitTextureCopyImageFuncs(struct dd_function_table *functions);
+
const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx,
GLint internalFormat,
GLenum format,
GLenum type);
-
-void intelTexImage3D(GLcontext * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelTexSubImage3D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelTexImage2D(GLcontext * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelTexSubImage2D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelTexImage1D(GLcontext * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelTexSubImage1D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLint border);
-
-void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border);
-
-void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width);
-
-void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height);
-
-void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage );
-
-void intelCompressedTexSubImage2D(GLcontext * ctx,
- GLenum target,
- GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
-void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
- GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage);
-
void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch);
void intelSetTexBuffer(__DRIcontext *pDRICtx,
GLint target, __DRIdrawable *pDraw);
+void intelSetTexBuffer2(__DRIcontext *pDRICtx,
+ GLint target, GLint format, __DRIdrawable *pDraw);
GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index 08437aa0e2..028b49c14d 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -73,11 +73,8 @@ get_teximage_source(struct intel_context *intel, GLenum internalFormat)
return NULL;
case GL_RGBA:
case GL_RGBA8:
- return intel_readbuf_region(intel);
case GL_RGB:
- if (intel->ctx.Visual.rgbBits == 16)
- return intel_readbuf_region(intel);
- return NULL;
+ return intel_readbuf_region(intel);
default:
return NULL;
}
@@ -99,14 +96,24 @@ do_copy_texsubimage(struct intel_context *intel,
if (!intelImage->mt || !src) {
if (INTEL_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "%s fail %p %p\n",
- __FUNCTION__, intelImage->mt, src);
+ fprintf(stderr, "%s fail %p %p (0x%08x)\n",
+ __FUNCTION__, intelImage->mt, src, internalFormat);
+ return GL_FALSE;
+ }
+
+ if (intelImage->mt->cpp != src->cpp) {
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "%s fail %d vs %d cpp\n",
+ __FUNCTION__, intelImage->mt->cpp, src->cpp);
return GL_FALSE;
}
intelFlush(ctx);
LOCK_HARDWARE(intel);
{
+ drm_intel_bo *dst_bo = intel_region_buffer(intel,
+ intelImage->mt->region,
+ INTEL_WRITE_PART);
GLuint image_offset = intel_miptree_image_offset(intelImage->mt,
intelImage->face,
intelImage->level);
@@ -118,8 +125,12 @@ do_copy_texsubimage(struct intel_context *intel,
dstx += x - orig_x;
dsty += y - orig_y;
- /* image_offset may be non-page-aligned, but that's illegal for tiling. */
- assert(intelImage->mt->region->tiling == I915_TILING_NONE);
+ /* Can't blit to tiled buffers with non-tile-aligned offset. */
+ if (intelImage->mt->region->tiling != I915_TILING_NONE &&
+ (image_offset & 4095) != 0) {
+ UNLOCK_HARDWARE(intel);
+ return GL_FALSE;
+ }
if (ctx->ReadBuffer->Name == 0) {
/* reading from a window, adjust x, y */
@@ -140,35 +151,35 @@ do_copy_texsubimage(struct intel_context *intel,
src_pitch = src->pitch;
}
- intelEmitCopyBlit(intel,
- intelImage->mt->cpp,
- src_pitch,
- src->buffer,
- 0,
- src->tiling,
- intelImage->mt->pitch,
- intelImage->mt->region->buffer,
- image_offset,
- intelImage->mt->region->tiling,
- x, y, dstx, dsty, width, height,
- GL_COPY);
+ if (!intelEmitCopyBlit(intel,
+ intelImage->mt->cpp,
+ src_pitch,
+ src->buffer,
+ 0,
+ src->tiling,
+ intelImage->mt->pitch,
+ dst_bo,
+ image_offset,
+ intelImage->mt->region->tiling,
+ x, y, dstx, dsty, width, height,
+ GL_COPY)) {
+ UNLOCK_HARDWARE(intel);
+ return GL_FALSE;
+ }
}
UNLOCK_HARDWARE(intel);
/* GL_SGIS_generate_mipmap */
if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) {
- ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ intel_generate_mipmap(ctx, target, texObj);
}
return GL_TRUE;
}
-
-
-
-void
+static void
intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLint border)
@@ -214,7 +225,8 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
width, border);
}
-void
+
+static void
intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
GLenum internalFormat,
GLint x, GLint y, GLsizei width, GLsizei height,
@@ -231,6 +243,14 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
if (border)
goto fail;
+ /* Setup or redefine the texture object, mipmap tree and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
srcx = x;
srcy = y;
dstx = 0;
@@ -241,15 +261,6 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
&width, &height))
return;
- /* Setup or redefine the texture object, mipmap tree and texture
- * image. Don't populate yet.
- */
- ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
- width, height, border,
- GL_RGBA, CHAN_TYPE, NULL,
- &ctx->DefaultPacking, texObj, texImage);
-
-
if (!do_copy_texsubimage(intel_context(ctx), target,
intel_texture_image(texImage),
internalFormat, 0, 0, x, y, width, height))
@@ -263,7 +274,7 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
}
-void
+static void
intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width)
{
@@ -288,8 +299,7 @@ intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
}
-
-void
+static void
intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y, GLsizei width, GLsizei height)
@@ -302,7 +312,6 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
_mesa_select_tex_image(ctx, texObj, target, level);
GLenum internalFormat = texImage->InternalFormat;
-
/* Need to check texture is compatible with source format.
*/
@@ -317,3 +326,13 @@ intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
xoffset, yoffset, x, y, width, height);
}
}
+
+
+void
+intelInitTextureCopyImageFuncs(struct dd_function_table *functions)
+{
+ functions->CopyTexImage1D = intelCopyTexImage1D;
+ functions->CopyTexImage2D = intelCopyTexImage2D;
+ functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
+ functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
+}
diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c
index 5e418ac446..3322a71130 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_format.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_format.c
@@ -1,13 +1,18 @@
#include "intel_context.h"
#include "intel_tex.h"
+#include "intel_chipset.h"
#include "main/texformat.h"
#include "main/enums.h"
-/* It works out that this function is fine for all the supported
+
+/**
+ * Choose hardware texture format given the user's glTexImage parameters.
+ *
+ * It works out that this function is fine for all the supported
* hardware. However, there is still a need to map the formats onto
* hardware descriptors.
- */
-/* Note that the i915 can actually support many more formats than
+ *
+ * Note that the i915 can actually support many more formats than
* these if we take the step of simply swizzling the colors
* immediately after sampling...
*/
@@ -16,7 +21,12 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
GLenum format, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
- const GLboolean do32bpt = (intel->ctx.Visual.rgbBits == 32);
+ const GLboolean do32bpt = (intel->ctx.Visual.rgbBits >= 24);
+
+#if 0
+ printf("%s intFmt=0x%x format=0x%x type=0x%x\n",
+ __FUNCTION__, internalFormat, format, type);
+#endif
switch (internalFormat) {
case 4:
@@ -151,20 +161,36 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
case GL_SRGB8_EXT:
case GL_SRGB_ALPHA_EXT:
case GL_SRGB8_ALPHA8_EXT:
- case GL_SLUMINANCE_EXT:
- case GL_SLUMINANCE8_EXT:
- case GL_SLUMINANCE_ALPHA_EXT:
- case GL_SLUMINANCE8_ALPHA8_EXT:
case GL_COMPRESSED_SRGB_EXT:
case GL_COMPRESSED_SRGB_ALPHA_EXT:
case GL_COMPRESSED_SLUMINANCE_EXT:
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
- return &_mesa_texformat_srgba8;
+ return &_mesa_texformat_sargb8;
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ if (IS_G4X(intel->intelScreen->deviceID))
+ return &_mesa_texformat_sl8;
+ else
+ return &_mesa_texformat_sargb8;
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ if (IS_G4X(intel->intelScreen->deviceID))
+ return &_mesa_texformat_sla8;
+ else
+ return &_mesa_texformat_sargb8;
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return &_mesa_texformat_srgb_dxt1;
+
+ /* i915 could also do this */
+ case GL_DUDV_ATI:
+ case GL_DU8DV8_ATI:
+ return &_mesa_texformat_dudv8;
+ case GL_RGBA_SNORM:
+ case GL_RGBA8_SNORM:
+ return &_mesa_texformat_signed_rgba8888_rev;
#endif
default:
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 2ac7dceb0f..a206fe6805 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -1,17 +1,14 @@
-#include <stdlib.h>
-#include <stdio.h>
-
#include "main/glheader.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/enums.h"
-#include "main/colortab.h"
+#include "main/bufferobj.h"
#include "main/convolve.h"
#include "main/context.h"
-#include "main/simple_list.h"
#include "main/texcompress.h"
#include "main/texformat.h"
+#include "main/texgetimage.h"
#include "main/texobj.h"
#include "main/texstore.h"
#include "main/teximage.h"
@@ -62,7 +59,8 @@ logbase2(int n)
static void
guess_and_alloc_mipmap_tree(struct intel_context *intel,
struct intel_texture_object *intelObj,
- struct intel_texture_image *intelImage)
+ struct intel_texture_image *intelImage,
+ GLboolean expect_accelerated_upload)
{
GLuint firstLevel;
GLuint lastLevel;
@@ -129,6 +127,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat);
intelObj->mt = intel_miptree_create(intel,
intelObj->base.Target,
+ intelImage->base._BaseFormat,
intelImage->base.InternalFormat,
firstLevel,
lastLevel,
@@ -136,7 +135,8 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
height,
depth,
intelImage->base.TexFormat->TexelBytes,
- comp_byte);
+ comp_byte,
+ expect_accelerated_upload);
DBG("%s - success\n", __FUNCTION__);
}
@@ -202,14 +202,15 @@ try_pbo_upload(struct intel_context *intel,
GLuint src_offset, src_stride;
GLuint dst_offset, dst_stride;
- if (!pbo ||
+ if (!_mesa_is_bufferobj(unpack->BufferObj) ||
intel->ctx._ImageTransferState ||
unpack->SkipPixels || unpack->SkipRows) {
- _mesa_printf("%s: failure 1\n", __FUNCTION__);
+ DBG("%s: failure 1\n", __FUNCTION__);
return GL_FALSE;
}
- src_offset = (GLuint) pixels;
+ /* note: potential 64-bit ptr to 32-bit int cast */
+ src_offset = (GLuint) (unsigned long) pixels;
if (unpack->RowLength > 0)
src_stride = unpack->RowLength;
@@ -231,12 +232,15 @@ try_pbo_upload(struct intel_context *intel,
INTEL_WRITE_FULL);
- intelEmitCopyBlit(intel,
- intelImage->mt->cpp,
- src_stride, src_buffer, src_offset, GL_FALSE,
- dst_stride, dst_buffer, dst_offset, GL_FALSE,
- 0, 0, 0, 0, width, height,
- GL_COPY);
+ if (!intelEmitCopyBlit(intel,
+ intelImage->mt->cpp,
+ src_stride, src_buffer, src_offset, GL_FALSE,
+ dst_stride, dst_buffer, dst_offset, GL_FALSE,
+ 0, 0, 0, 0, width, height,
+ GL_COPY)) {
+ UNLOCK_HARDWARE(intel);
+ return GL_FALSE;
+ }
}
UNLOCK_HARDWARE(intel);
@@ -244,7 +248,6 @@ try_pbo_upload(struct intel_context *intel,
}
-
static GLboolean
try_pbo_zcopy(struct intel_context *intel,
struct intel_texture_image *intelImage,
@@ -257,14 +260,15 @@ try_pbo_zcopy(struct intel_context *intel,
GLuint src_offset, src_stride;
GLuint dst_offset, dst_stride;
- if (!pbo ||
+ if (!_mesa_is_bufferobj(unpack->BufferObj) ||
intel->ctx._ImageTransferState ||
unpack->SkipPixels || unpack->SkipRows) {
- _mesa_printf("%s: failure 1\n", __FUNCTION__);
+ DBG("%s: failure 1\n", __FUNCTION__);
return GL_FALSE;
}
- src_offset = (GLuint) pixels;
+ /* note: potential 64-bit ptr to 32-bit int cast */
+ src_offset = (GLuint) (unsigned long) pixels;
if (unpack->RowLength > 0)
src_stride = unpack->RowLength;
@@ -278,7 +282,7 @@ try_pbo_zcopy(struct intel_context *intel,
dst_stride = intelImage->mt->pitch;
if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) {
- _mesa_printf("%s: failure 2\n", __FUNCTION__);
+ DBG("%s: failure 2\n", __FUNCTION__);
return GL_FALSE;
}
@@ -288,10 +292,6 @@ try_pbo_zcopy(struct intel_context *intel,
}
-
-
-
-
static void
intelTexImage(GLcontext * ctx,
GLint dims,
@@ -302,7 +302,8 @@ intelTexImage(GLcontext * ctx,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack,
struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, GLsizei imageSize, int compressed)
+ struct gl_texture_image *texImage, GLsizei imageSize,
+ GLboolean compressed)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
@@ -310,8 +311,7 @@ intelTexImage(GLcontext * ctx,
GLint postConvWidth = width;
GLint postConvHeight = height;
GLint texelBytes, sizeInBytes;
- GLuint dstRowStride, srcRowStride = texImage->RowStride;
-
+ GLuint dstRowStride = 0, srcRowStride = texImage->RowStride;
DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
@@ -383,7 +383,7 @@ intelTexImage(GLcontext * ctx,
}
if (!intelObj->mt) {
- guess_and_alloc_mipmap_tree(intel, intelObj, intelImage);
+ guess_and_alloc_mipmap_tree(intel, intelObj, intelImage, pixels == NULL);
if (!intelObj->mt) {
DBG("guess_and_alloc_mipmap_tree: failed\n");
}
@@ -409,11 +409,13 @@ intelTexImage(GLcontext * ctx,
* a miptree, so create one just for our level and store it in the image.
* It'll get moved into the object miptree at validate time.
*/
- intelImage->mt = intel_miptree_create(intel, target, internalFormat,
+ intelImage->mt = intel_miptree_create(intel, target,
+ intelImage->base.TexFormat->BaseFormat,
+ internalFormat,
level, level,
width, height, depth,
intelImage->base.TexFormat->TexelBytes,
- comp_byte);
+ comp_byte, pixels == NULL);
}
@@ -421,7 +423,7 @@ intelTexImage(GLcontext * ctx,
*/
if (dims <= 2 &&
intelImage->mt &&
- intel_buffer_object(unpack->BufferObj) &&
+ _mesa_is_bufferobj(unpack->BufferObj) &&
check_pbo_format(internalFormat, format,
type, intelImage->base.TexFormat)) {
@@ -459,8 +461,6 @@ intelTexImage(GLcontext * ctx,
DBG("pbo upload failed\n");
}
-
-
/* intelCopyTexImage calls this function with pixels == NULL, with
* the expectation that the mipmap tree will be set up but nothing
* more will be done. This is where those calls return:
@@ -478,12 +478,13 @@ intelTexImage(GLcontext * ctx,
LOCK_HARDWARE(intel);
if (intelImage->mt) {
- texImage->Data = intel_miptree_image_map(intel,
- intelImage->mt,
- intelImage->face,
- intelImage->level,
- &dstRowStride,
- intelImage->base.ImageOffsets);
+ if (pixels != NULL)
+ texImage->Data = intel_miptree_image_map(intel,
+ intelImage->mt,
+ intelImage->face,
+ intelImage->level,
+ &dstRowStride,
+ intelImage->base.ImageOffsets);
texImage->RowStride = dstRowStride / intelImage->mt->cpp;
}
else {
@@ -503,8 +504,9 @@ intelTexImage(GLcontext * ctx,
}
DBG("Upload image %dx%dx%d row_len %d "
- "pitch %d\n",
- width, height, depth, width * texelBytes, dstRowStride);
+ "pitch %d pixels %d compressed %d\n",
+ width, height, depth, width * texelBytes, dstRowStride,
+ pixels ? 1 : 0, compressed);
/* Copy data. Would like to know when it's ok for us to eg. use
* the blitter to copy. Or, use the hardware to do the format
@@ -517,7 +519,7 @@ intelTexImage(GLcontext * ctx,
_mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
0, 0,
intelImage->mt->level[level].width,
- intelImage->mt->level[level].height/4,
+ (intelImage->mt->level[level].height+3)/4,
pixels,
srcRowStride,
0, 0);
@@ -535,22 +537,24 @@ intelTexImage(GLcontext * ctx,
}
}
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- intel_generate_mipmap(ctx, target, texObj);
- }
-
_mesa_unmap_teximage_pbo(ctx, unpack);
if (intelImage->mt) {
- intel_miptree_image_unmap(intel, intelImage->mt);
+ if (pixels != NULL)
+ intel_miptree_image_unmap(intel, intelImage->mt);
texImage->Data = NULL;
}
UNLOCK_HARDWARE(intel);
+
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ intel_generate_mipmap(ctx, target, texObj);
+ }
}
-void
+
+static void
intelTexImage3D(GLcontext * ctx,
GLenum target, GLint level,
GLint internalFormat,
@@ -563,11 +567,11 @@ intelTexImage3D(GLcontext * ctx,
{
intelTexImage(ctx, 3, target, level,
internalFormat, width, height, depth, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
-void
+static void
intelTexImage2D(GLcontext * ctx,
GLenum target, GLint level,
GLint internalFormat,
@@ -579,10 +583,11 @@ intelTexImage2D(GLcontext * ctx,
{
intelTexImage(ctx, 2, target, level,
internalFormat, width, height, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
-void
+
+static void
intelTexImage1D(GLcontext * ctx,
GLenum target, GLint level,
GLint internalFormat,
@@ -594,21 +599,24 @@ intelTexImage1D(GLcontext * ctx,
{
intelTexImage(ctx, 1, target, level,
internalFormat, width, 1, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, 0);
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
}
-void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
+
+static void
+intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
{
intelTexImage(ctx, 2, target, level,
internalFormat, width, height, 1, border,
- 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);
+ 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
}
+
/**
* Need to map texture image into memory before copying image data,
* then unmap it.
@@ -617,11 +625,17 @@ static void
intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, int compressed)
+ struct gl_texture_image *texImage, GLboolean compressed)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
+ /* If we're reading from a texture that has been rendered to, need to
+ * make sure rendering is complete.
+ * We could probably predicate this on texObj->_RenderToTexture
+ */
+ intelFlush(ctx);
+
/* Map */
if (intelImage->mt) {
/* Image is stored in hardware format in a buffer managed by the
@@ -665,28 +679,29 @@ intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
}
}
-void
+
+static void
intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
intel_get_tex_image(ctx, target, level, format, type, pixels,
- texObj, texImage, 0);
-
-
+ texObj, texImage, GL_FALSE);
}
-void
+
+static void
intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
intel_get_tex_image(ctx, target, level, 0, 0, pixels,
- texObj, texImage, 1);
+ texObj, texImage, GL_TRUE);
}
+
void
intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch)
@@ -710,7 +725,9 @@ intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
}
void
-intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
+intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
+ GLint glx_texture_format,
+ __DRIdrawable *dPriv)
{
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
struct intel_context *intel = pDRICtx->driverPrivate;
@@ -741,7 +758,10 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
type = GL_BGRA;
format = GL_UNSIGNED_BYTE;
- internalFormat = (rb->region->cpp == 3 ? 3 : 4);
+ if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
+ internalFormat = GL_RGB;
+ else
+ internalFormat = GL_RGBA;
mt = intel_miptree_create_for_region(intel, target,
internalFormat,
@@ -751,16 +771,21 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
_mesa_lock_texture(&intel->ctx, texObj);
+ texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);
+ intelImage = intel_texture_image(texImage);
+
+ if (intelImage->mt) {
+ intel_miptree_release(intel, &intelImage->mt);
+ assert(!texImage->Data);
+ }
if (intelObj->mt)
intel_miptree_release(intel, &intelObj->mt);
intelObj->mt = mt;
- texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);
_mesa_init_teximage_fields(&intel->ctx, target, texImage,
rb->region->width, rb->region->height, 1,
0, internalFormat);
- intelImage = intel_texture_image(texImage);
intelImage->face = target_to_face(target);
intelImage->level = level;
texImage->TexFormat = intelChooseTextureFormat(&intel->ctx, internalFormat,
@@ -776,3 +801,25 @@ intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
_mesa_unlock_texture(&intel->ctx, texObj);
}
+
+void
+intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
+{
+ /* The old interface didn't have the format argument, so copy our
+ * implementation's behavior at the time.
+ */
+ intelSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
+}
+
+
+void
+intelInitTextureImageFuncs(struct dd_function_table *functions)
+{
+ functions->TexImage1D = intelTexImage1D;
+ functions->TexImage2D = intelTexImage2D;
+ functions->TexImage3D = intelTexImage3D;
+ functions->GetTexImage = intelGetTexImage;
+
+ functions->CompressedTexImage2D = intelCompressedTexImage2D;
+ functions->GetCompressedTexImage = intelGetCompressedTexImage;
+}
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
index e6f9a41779..7d69ea4484 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
@@ -35,26 +35,39 @@
#include "intel_context.h"
#include "main/macros.h"
-GLuint intel_compressed_alignment(GLenum internalFormat)
+void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint *h)
{
- GLuint alignment = 4;
-
switch (internalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- alignment = 8;
+ *w = 8;
+ *h = 4;
+ break;
+
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ *w = 4;
+ *h = 4;
break;
default:
+ *w = 4;
+ *h = 2;
break;
}
-
- return alignment;
}
-void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tree *mt )
+void i945_miptree_layout_2d( struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ uint32_t tiling )
{
- GLint align_h = 2, align_w = 4;
+ GLuint align_h = 2, align_w = 4;
GLuint level;
GLuint x = 0;
GLuint y = 0;
@@ -62,9 +75,9 @@ void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tr
GLuint height = mt->height0;
mt->pitch = mt->width0;
+ intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
if (mt->compressed) {
- align_w = intel_compressed_alignment(mt->internal_format);
mt->pitch = ALIGN(mt->width0, align_w);
}
@@ -92,7 +105,7 @@ void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tr
/* Pitch must be a whole number of dwords, even though we
* express it in texels.
*/
- mt->pitch = intel_miptree_pitch_align (intel, mt, mt->pitch);
+ mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->pitch);
mt->total_height = 0;
for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.h b/src/mesa/drivers/dri/intel/intel_tex_layout.h
index dbc90e6f9b..c9de9b5678 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.h
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.h
@@ -38,5 +38,7 @@ static GLuint minify( GLuint d )
return MAX2(1, d>>1);
}
-extern void i945_miptree_layout_2d( struct intel_context *intel, struct intel_mipmap_tree *mt );
-extern GLuint intel_compressed_alignment(GLenum);
+extern void i945_miptree_layout_2d(struct intel_context *intel,
+ struct intel_mipmap_tree *mt,
+ uint32_t tiling);
+extern void intel_get_texture_alignment_unit(GLenum, GLuint *, GLuint *);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
index f86de56897..89037073f8 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
@@ -44,10 +44,12 @@ intelTexSubimage(GLcontext * ctx,
GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
+ GLsizei imageSize,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
+ struct gl_texture_image *texImage,
+ GLboolean compressed)
{
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
@@ -59,9 +61,14 @@ intelTexSubimage(GLcontext * ctx,
intelFlush(ctx);
- pixels =
- _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
- type, pixels, packing, "glTexSubImage2D");
+ if (compressed)
+ pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize,
+ pixels, packing,
+ "glCompressedTexImage");
+ else
+ pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
+ format, type, pixels, packing,
+ "glTexSubImage");
if (!pixels)
return;
@@ -90,20 +97,28 @@ intelTexSubimage(GLcontext * ctx,
assert(dstRowStride);
- if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- xoffset, yoffset, zoffset,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, depth,
- format, type, pixels, packing)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
+ if (compressed) {
+ if (intelImage->mt) {
+ struct intel_region *dst = intelImage->mt->region;
+
+ _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
+ xoffset, yoffset / 4,
+ (width + 3) & ~3, (height + 3) / 4,
+ pixels, (width + 3) & ~3, 0, 0);
+ } else
+ memcpy(texImage->Data, pixels, imageSize);
}
-
- /* GL_SGIS_generate_mipmap */
- if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
- intel_generate_mipmap(ctx, target, texObj);
+ else {
+ if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, zoffset,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
+ }
}
_mesa_unmap_teximage_pbo(ctx, packing);
@@ -114,13 +129,15 @@ intelTexSubimage(GLcontext * ctx,
}
UNLOCK_HARDWARE(intel);
-}
-
-
+ /* GL_SGIS_generate_mipmap */
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ intel_generate_mipmap(ctx, target, texObj);
+ }
+}
-void
+static void
intelTexSubImage3D(GLcontext * ctx,
GLenum target,
GLint level,
@@ -132,18 +149,15 @@ intelTexSubImage3D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
-
intelTexSubimage(ctx, 3,
target, level,
xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels, packing, texObj, texImage);
-
+ width, height, depth, 0,
+ format, type, pixels, packing, texObj, texImage, GL_FALSE);
}
-
-void
+static void
intelTexSubImage2D(GLcontext * ctx,
GLenum target,
GLint level,
@@ -155,17 +169,15 @@ intelTexSubImage2D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
-
intelTexSubimage(ctx, 2,
target, level,
xoffset, yoffset, 0,
- width, height, 1,
- format, type, pixels, packing, texObj, texImage);
-
+ width, height, 1, 0,
+ format, type, pixels, packing, texObj, texImage, GL_FALSE);
}
-void
+static void
intelTexSubImage1D(GLcontext * ctx,
GLenum target,
GLint level,
@@ -180,12 +192,11 @@ intelTexSubImage1D(GLcontext * ctx,
intelTexSubimage(ctx, 1,
target, level,
xoffset, 0, 0,
- width, 1, 1,
- format, type, pixels, packing, texObj, texImage);
-
+ width, 1, 1, 0,
+ format, type, pixels, packing, texObj, texImage, GL_FALSE);
}
-void
+static void
intelCompressedTexSubImage2D(GLcontext * ctx,
GLenum target,
GLint level,
@@ -196,6 +207,20 @@ intelCompressedTexSubImage2D(GLcontext * ctx,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- fprintf(stderr, "stubbed CompressedTexSubImage2D: %dx%d@%dx%d\n",
- width, height, xoffset, yoffset);
+ intelTexSubimage(ctx, 2,
+ target, level,
+ xoffset, yoffset, 0,
+ width, height, 1, imageSize,
+ format, 0, pixels, &ctx->Unpack, texObj, texImage, GL_TRUE);
+}
+
+
+
+void
+intelInitTextureSubImageFuncs(struct dd_function_table *functions)
+{
+ functions->TexSubImage1D = intelTexSubImage1D;
+ functions->TexSubImage2D = intelTexSubImage2D;
+ functions->TexSubImage3D = intelTexSubImage3D;
+ functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D;
}
diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c
index 820683d42e..a284d5475f 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c
@@ -199,6 +199,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
if (!intelObj->mt) {
intelObj->mt = intel_miptree_create(intel,
intelObj->base.Target,
+ firstImage->base._BaseFormat,
firstImage->base.InternalFormat,
intelObj->firstLevel,
intelObj->lastLevel,
@@ -206,7 +207,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
firstImage->base.Height,
firstImage->base.Depth,
cpp,
- comp_byte);
+ comp_byte,
+ GL_TRUE);
}
/* Pull in any images not in the object's tree:
@@ -240,7 +242,7 @@ intel_tex_map_level_images(struct intel_context *intel,
struct intel_texture_image *intelImage =
intel_texture_image(intelObj->base.Image[face][level]);
- if (intelImage->mt) {
+ if (intelImage && intelImage->mt) {
intelImage->base.Data =
intel_miptree_image_map(intel,
intelImage->mt,
@@ -267,7 +269,7 @@ intel_tex_unmap_level_images(struct intel_context *intel,
struct intel_texture_image *intelImage =
intel_texture_image(intelObj->base.Image[face][level]);
- if (intelImage->mt) {
+ if (intelImage && intelImage->mt) {
intel_miptree_image_unmap(intel, intelImage->mt);
intelImage->base.Data = NULL;
}