diff options
author | Brian Paul <brianp@vmware.com> | 2009-01-22 15:34:16 -0700 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2009-01-22 15:34:16 -0700 |
commit | f8a7e497acf17cfdefe401815c7063aaf39d4200 (patch) | |
tree | ab1cba7721511d694bd108a15fb4be1c090e39d3 /src/mesa/drivers/dri/intel | |
parent | b27057b381fd8e478f4a31cf790f30a4bf1538cf (diff) |
intel: remove/disable the "paired depth/stencil" code
We only allow combined depth+stencil renderbuffers so the complicated code
for splitting and combining separate depth and stencil buffers is no longer
needed.
Diffstat (limited to 'src/mesa/drivers/dri/intel')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.h | 3 |
3 files changed, 1 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 9a1ac5ab70..7465ba7c69 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -577,9 +577,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) return; } - if (fb->Name) - intel_validate_paired_depth_stencil(ctx, fb); - /* * How many color buffers are we drawing into? */ diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index e80b9c3fce..47217f756c 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -69,10 +69,6 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb) ASSERT(irb); - if (irb->PairedStencil || irb->PairedDepth) { - intel_unpair_depth_stencil(ctx, irb); - } - if (irb->span_cache != NULL) _mesa_free(irb->span_cache); diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index d0ba3ac32a..a44989b5fd 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -66,8 +66,7 @@ struct intel_renderbuffer GLuint pfPitch; /* possibly paged flipped pitch */ GLboolean RenderToTexture; /* RTT? */ - GLuint PairedDepth; /**< only used if this is a depth renderbuffer */ - GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */ + GLuint pf_pending; /**< sequence number of pending flip */ GLuint vbl_pending; /**< vblank sequence number of pending flip */ |