diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2007-08-08 09:41:52 +0100 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2007-08-08 09:42:19 +0100 |
commit | 8a475cb791a0e66fcdc3fcd12c517fcb98d75957 (patch) | |
tree | f40e33b13dbf708942a9c561884d1c9da3a0a019 /src/mesa/drivers/dri/intel_winsys/intel_context.c | |
parent | f62b573922dd5274c01250fa941f9b1a151e6c45 (diff) |
Rename drivers/dri/i915pipe --> drivers/dri/intel_winsys.
This is appropriate as this is not a "pipe driver for the i915" as the
old name would suggest, but rather a dri driver that can provide "winsys"
backends to softpipe/i915/i965/etc pipe drivers, running under the
intel DDX, drm, etc.
It also frees up the i915pipe name for something more appropriate, ie
mesa/pipe/i915pipe.
Diffstat (limited to 'src/mesa/drivers/dri/intel_winsys/intel_context.c')
-rw-r--r-- | src/mesa/drivers/dri/intel_winsys/intel_context.c | 717 |
1 files changed, 717 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel_winsys/intel_context.c b/src/mesa/drivers/dri/intel_winsys/intel_context.c new file mode 100644 index 0000000000..e6f0d4a0fa --- /dev/null +++ b/src/mesa/drivers/dri/intel_winsys/intel_context.c @@ -0,0 +1,717 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "glheader.h" +#include "context.h" +#include "matrix.h" +#include "simple_list.h" +#include "extensions.h" +#include "framebuffer.h" +#include "imports.h" +#include "points.h" + +#include "tnl/tnl.h" + +#include "tnl/t_pipeline.h" +#include "tnl/t_vertex.h" + +#include "drivers/common/driverfuncs.h" + +#include "intel_screen.h" + +#include "i830_dri.h" + +#include "intel_buffers.h" +/*#include "intel_tex.h"*/ +#include "intel_ioctl.h" +#include "intel_batchbuffer.h" +#include "intel_blit.h" +/* +#include "intel_buffer_objects.h" +*/ +#include "intel_fbo.h" +#include "intel_tex_layout.h" + +#include "state_tracker/st_public.h" +#include "state_tracker/st_context.h" + +#include "drirenderbuffer.h" +#include "vblank.h" +#include "utils.h" +#include "xmlpool.h" /* for symbolic values of enum-type options */ + +#include "pipe/p_context.h" + + + +#ifndef INTEL_DEBUG +int INTEL_DEBUG = (0); +#endif + +#define need_GL_ARB_multisample +#define need_GL_ARB_point_parameters +#define need_GL_ARB_texture_compression +#define need_GL_ARB_vertex_buffer_object +#define need_GL_ARB_vertex_program +#define need_GL_ARB_window_pos +#define need_GL_EXT_blend_color +#define need_GL_EXT_blend_equation_separate +#define need_GL_EXT_blend_func_separate +#define need_GL_EXT_blend_minmax +#define need_GL_EXT_cull_vertex +#define need_GL_EXT_fog_coord +#define need_GL_EXT_framebuffer_object +#define need_GL_EXT_multi_draw_arrays +#define need_GL_EXT_secondary_color +#define need_GL_NV_vertex_program +#include "extension_helper.h" + + +#define DRIVER_DATE "20070731" + +_glthread_Mutex lockMutex; +static GLboolean lockMutexInit = GL_FALSE; + + +static const GLubyte * +intelGetString(GLcontext * ctx, GLenum name) +{ + const char *chipset; + static char buffer[128]; + + switch (name) { + case GL_VENDOR: + return (GLubyte *) "Tungsten Graphics, Inc"; + break; + + case GL_RENDERER: + switch (intel_context(ctx)->intelScreen->deviceID) { + case PCI_CHIP_845_G: + chipset = "Intel(R) 845G"; + break; + case PCI_CHIP_I830_M: + chipset = "Intel(R) 830M"; + break; + case PCI_CHIP_I855_GM: + chipset = "Intel(R) 852GM/855GM"; + break; + case PCI_CHIP_I865_G: + chipset = "Intel(R) 865G"; + break; + case PCI_CHIP_I915_G: + chipset = "Intel(R) 915G"; + break; + case PCI_CHIP_I915_GM: + chipset = "Intel(R) 915GM"; + break; + case PCI_CHIP_I945_G: + chipset = "Intel(R) 945G"; + break; + case PCI_CHIP_I945_GM: + chipset = "Intel(R) 945GM"; + break; + case PCI_CHIP_I945_GME: + chipset = "Intel(R) 945GME"; + break; + case PCI_CHIP_G33_G: + chipset = "Intel(R) G33"; + break; + case PCI_CHIP_Q35_G: + chipset = "Intel(R) Q35"; + break; + case PCI_CHIP_Q33_G: + chipset = "Intel(R) Q33"; + break; + default: + chipset = "Unknown Intel Chipset"; + break; + } + + (void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0); + return (GLubyte *) buffer; + + default: + return NULL; + } +} + + +/** + * Extension strings exported by the intel driver. + * + * \note + * It appears that ARB_texture_env_crossbar has "disappeared" compared to the + * old i830-specific driver. + */ +const struct dri_extension card_extensions[] = { + {"GL_ARB_multisample", GL_ARB_multisample_functions}, + {"GL_ARB_multitexture", NULL}, + {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions}, + {"GL_ARB_texture_border_clamp", NULL}, + {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions}, + {"GL_ARB_texture_cube_map", NULL}, + {"GL_ARB_texture_env_add", NULL}, + {"GL_ARB_texture_env_combine", NULL}, + {"GL_ARB_texture_env_dot3", NULL}, + {"GL_ARB_texture_mirrored_repeat", NULL}, + {"GL_ARB_texture_rectangle", NULL}, + {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions}, + {"GL_ARB_pixel_buffer_object", NULL}, + {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions}, + {"GL_ARB_window_pos", GL_ARB_window_pos_functions}, + {"GL_EXT_blend_color", GL_EXT_blend_color_functions}, + {"GL_EXT_blend_equation_separate", + GL_EXT_blend_equation_separate_functions}, + {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions}, + {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions}, + {"GL_EXT_blend_subtract", NULL}, + {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions}, + {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions}, + {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions}, + {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions}, +#if 1 /* XXX FBO temporary? */ + {"GL_EXT_packed_depth_stencil", NULL}, +#endif + {"GL_EXT_pixel_buffer_object", NULL}, + {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions}, + {"GL_EXT_stencil_wrap", NULL}, + {"GL_EXT_texture_edge_clamp", NULL}, + {"GL_EXT_texture_env_combine", NULL}, + {"GL_EXT_texture_env_dot3", NULL}, + {"GL_EXT_texture_filter_anisotropic", NULL}, + {"GL_EXT_texture_lod_bias", NULL}, + {"GL_3DFX_texture_compression_FXT1", NULL}, + {"GL_APPLE_client_storage", NULL}, + {"GL_MESA_pack_invert", NULL}, + {"GL_MESA_ycbcr_texture", NULL}, + {"GL_NV_blend_square", NULL}, + {"GL_NV_vertex_program", GL_NV_vertex_program_functions}, + {"GL_NV_vertex_program1_1", NULL}, +/* { "GL_SGIS_generate_mipmap", NULL }, */ + {NULL, NULL} +}; + + + + +static const struct dri_debug_control debug_control[] = { + {"tex", DEBUG_TEXTURE}, + {"state", DEBUG_STATE}, + {"ioctl", DEBUG_IOCTL}, + {"blit", DEBUG_BLIT}, + {"mip", DEBUG_MIPTREE}, + {"fall", DEBUG_FALLBACKS}, + {"verb", DEBUG_VERBOSE}, + {"bat", DEBUG_BATCH}, + {"pix", DEBUG_PIXEL}, + {"buf", DEBUG_BUFMGR}, + {"reg", DEBUG_REGION}, + {"fbo", DEBUG_FBO}, + {"lock", DEBUG_LOCK}, + {NULL, 0} +}; + + +static void +intelInvalidateState(GLcontext * ctx, GLuint new_state) +{ + _vbo_InvalidateState(ctx, new_state); + _tnl_InvalidateState(ctx, new_state); + _tnl_invalidate_vertex_state(ctx, new_state); + + st_invalidate_state( ctx, new_state ); +} + + +void +intelFlush(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + + INTEL_FIREVERTICES(intel); + + if (intel->batch->map != intel->batch->ptr) + intel_batchbuffer_flush(intel->batch); + + /* XXX: Need to do an MI_FLUSH here. + */ +} + + +/** + * Check if we need to rotate/warp the front color buffer to the + * rotated screen. We generally need to do this when we get a glFlush + * or glFinish after drawing to the front color buffer. + * If no rotation, just copy the private fake front buffer to the real one. + */ +static void +intelCheckFrontUpdate(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + /* rely on _ColorDrawBufferMask being kept up to date by mesa + even for window-fbos. */ + /* not sure. Might need that for all masks including + BUFFER_BIT_FRONT_LEFT maybe? */ + if (intel->ctx.DrawBuffer->_ColorDrawBufferMask[0] == + BUFFER_BIT_FRONT_LEFT) { + __DRIdrawablePrivate *dPriv = intel->driDrawable; + intelCopyBuffer(dPriv, NULL); + } +} + + +/** + * Called via glFlush. + */ +static void +intelglFlush(GLcontext * ctx) +{ + intelFlush(ctx); + intelCheckFrontUpdate(ctx); +} + +void +intelFinish(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + intelFlush(ctx); + if (intel->batch->last_fence) { + driFenceFinish(intel->batch->last_fence, + 0, GL_FALSE); + driFenceUnReference(intel->batch->last_fence); + intel->batch->last_fence = NULL; + } + intelCheckFrontUpdate(ctx); +} + + +static void +intelInitDriverFunctions(struct dd_function_table *functions) +{ + _mesa_init_driver_functions(functions); + + functions->Flush = intelglFlush; + functions->Finish = intelFinish; + functions->GetString = intelGetString; + functions->UpdateState = intelInvalidateState; + + /* + intelInitTextureFuncs(functions); + */ + intelInitBufferFuncs(functions); + + st_init_driver_functions(functions); +} + + + +GLboolean +intelCreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate) +{ + struct dd_function_table functions; + + struct intel_context *intel = CALLOC_STRUCT(intel_context); + GLcontext *ctx = &intel->ctx; + + GLcontext *shareCtx = (GLcontext *) sharedContextPrivate; + __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + drmI830Sarea *saPriv = intelScreen->sarea; + int fthrottle_mode; + GLboolean havePools; + + intelInitDriverFunctions(&functions); + + if (!_mesa_initialize_context(&intel->ctx, + mesaVis, shareCtx, + &functions, (void *) intel)) + return GL_FALSE; + + driContextPriv->driverPrivate = intel; + intel->intelScreen = intelScreen; + intel->driScreen = sPriv; + intel->sarea = saPriv; + + if (!lockMutexInit) { + lockMutexInit = GL_TRUE; + _glthread_INIT_MUTEX(lockMutex); + } + + driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache, + intel->driScreen->myNum, "i915"); + + + /* Initialize the software rasterizer and helper modules. */ + _vbo_CreateContext(ctx); + _tnl_CreateContext(ctx); + + /* + * Pipe-related setup + */ + st_create_context( &intel->ctx, + intel_create_softpipe( intel ) ); + + /* KW: Not sure I like this - we should only be talking to the + * state_tracker. The pipe code will need some way of talking to + * us, eg for batchbuffer ioctls, and there will need to be a + * buffer manager interface. So, this is a temporary hack, right? + * BP: Yes, a temporary hack so we can make jumps between old/new code. + */ + intel->pipe = intel->ctx.st->pipe; +// intel->pipe->screen = intelScreen; +// intel->pipe->glctx = ctx; +// intel_init_region_functions(intel->pipe); + + switch (intel->intelScreen->deviceID) { + case PCI_CHIP_I945_G: + case PCI_CHIP_I945_GM: + case PCI_CHIP_I945_GME: + case PCI_CHIP_G33_G: + case PCI_CHIP_Q33_G: + case PCI_CHIP_Q35_G: + intel->pipe->mipmap_tree_layout = i945_miptree_layout; + break; + case PCI_CHIP_I915_G: + case PCI_CHIP_I915_GM: + case PCI_CHIP_I830_M: + case PCI_CHIP_I855_GM: + case PCI_CHIP_I865_G: + intel->pipe->mipmap_tree_layout = i915_miptree_layout; + default: + assert(0); /*FIX*/ + } + + + /* + * memory pools + */ + DRM_LIGHT_LOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); + havePools = intelCreatePools(intelScreen); + DRM_UNLOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext); + if (!havePools) + return GL_FALSE; + + + /* Dri stuff */ + intel->hHWContext = driContextPriv->hHWContext; + intel->driFd = sPriv->fd; + intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock; + + TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; + + + + fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode"); + intel->iw.irq_seq = -1; + intel->irqsEmitted = 0; + + /* Disable imaging extension until convolution is working in + * teximage paths: + */ + driInitExtensions(ctx, card_extensions, +/* GL_TRUE, */ + GL_FALSE); + + + intel->batch = intel_batchbuffer_alloc(intel); + intel->last_swap_fence = NULL; + intel->first_swap_fence = NULL; + + intel_fbo_init(intel); + + if (intel->ctx.Mesa_DXTn) { + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + _mesa_enable_extension(ctx, "GL_S3_s3tc"); + } + else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) { + _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc"); + } + +#if DO_DEBUG + INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control); +#endif + + + return GL_TRUE; +} + +void +intelDestroyContext(__DRIcontextPrivate * driContextPriv) +{ + struct intel_context *intel = + (struct intel_context *) driContextPriv->driverPrivate; + + assert(intel); /* should never be null */ + if (intel) { + GLboolean release_texture_heaps; + + INTEL_FIREVERTICES(intel); + + //intel->vtbl.destroy(intel); + + release_texture_heaps = (intel->ctx.Shared->RefCount == 1); + _tnl_DestroyContext(&intel->ctx); + _vbo_DestroyContext(&intel->ctx); + + intel_batchbuffer_free(intel->batch); + + if (intel->last_swap_fence) { + driFenceFinish(intel->last_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE); + driFenceUnReference(intel->last_swap_fence); + intel->last_swap_fence = NULL; + } + if (intel->first_swap_fence) { + driFenceFinish(intel->first_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE); + driFenceUnReference(intel->first_swap_fence); + intel->first_swap_fence = NULL; + } + + + if (release_texture_heaps) { + /* This share group is about to go away, free our private + * texture object data. + */ + if (INTEL_DEBUG & DEBUG_TEXTURE) + fprintf(stderr, "do something to free texture heaps\n"); + } + + /* free the Mesa context */ + _mesa_free_context_data(&intel->ctx); + } +} + +GLboolean +intelUnbindContext(__DRIcontextPrivate * driContextPriv) +{ + struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate; + /* XXX UnbindContext is called AFTER the new context is made current. + Hopefully shouldn't be a problem ? */ + FLUSH_VERTICES((&intel->ctx), 0); + intelFlush(&intel->ctx); + return GL_TRUE; +} + +GLboolean +intelMakeCurrent(__DRIcontextPrivate * driContextPriv, + __DRIdrawablePrivate * driDrawPriv, + __DRIdrawablePrivate * driReadPriv) +{ + +#if 0 + if (driDrawPriv) { + fprintf(stderr, "x %d, y %d, width %d, height %d\n", + driDrawPriv->x, driDrawPriv->y, driDrawPriv->w, driDrawPriv->h); + } +#endif + + if (driContextPriv) { + struct intel_context *intel = + (struct intel_context *) driContextPriv->driverPrivate; + struct intel_framebuffer *intel_fb = + (struct intel_framebuffer *) driDrawPriv->driverPrivate; + GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate; + + /* this is a hack so we have a valid context when the region allocation + is done. Need a per-screen context? */ + intel->intelScreen->dummyctxptr = intel; + + /* update GLframebuffer size to match window if needed */ + driUpdateFramebufferSize(&intel->ctx, driDrawPriv); + + if (driReadPriv != driDrawPriv) { + driUpdateFramebufferSize(&intel->ctx, driReadPriv); + } + + _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb); + + /* The drawbuffer won't always be updated by _mesa_make_current: + */ + if (intel->ctx.DrawBuffer == &intel_fb->Base) { + + if (intel->driDrawable != driDrawPriv) { + if (driDrawPriv->pdraw->swap_interval == (unsigned)-1) { + int i; + + intel_fb->vblank_flags = driGetDefaultVBlankFlags(&intel->optionCache); + + (*dri_interface->getUST) (&intel_fb->swap_ust); + driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags, + &intel_fb->vbl_seq); + intel_fb->vbl_waited = intel_fb->vbl_seq; + + for (i = 0; i < 2; i++) { + if (intel_fb->color_rb[i]) + intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq; + } + } + } + } + + if ((intel->driDrawable != driDrawPriv) || + (intel->lastStamp != driDrawPriv->lastStamp)) { + intel->driDrawable = driDrawPriv; + intelWindowMoved(intel); + intel->lastStamp = driDrawPriv->lastStamp; + } + + } + else { + _mesa_make_current(NULL, NULL, NULL); + } + + return GL_TRUE; +} + +static void +intelContendedLock(struct intel_context *intel, GLuint flags) +{ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + __DRIscreenPrivate *sPriv = intel->driScreen; + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + drmI830Sarea *sarea = intel->sarea; + + drmGetLock(intel->driFd, intel->hHWContext, flags); + + if (INTEL_DEBUG & DEBUG_LOCK) + _mesa_printf("%s - got contended lock\n", __progname); + + /* If the window moved, may need to set a new cliprect now. + * + * NOTE: This releases and regains the hw lock, so all state + * checking must be done *after* this call: + */ + if (dPriv) + DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv); + + if (sarea->width != intelScreen->front.width || + sarea->height != intelScreen->front.height) { + + intelUpdateScreenRotation(sPriv, sarea); + } + +#if 0 + if (sarea->width != intel->width || + sarea->height != intel->height || + sarea->rotation != intel->current_rotation) { + int numClipRects = intel->numClipRects; + + /* + * FIXME: Really only need to do this when drawing to a + * common back- or front buffer. + */ + + /* + * This will essentially drop the outstanding batchbuffer on the floor. + */ + intel->numClipRects = 0; + + INTEL_FIREVERTICES(intel); + + if (intel->batch->map != intel->batch->ptr) + intel_batchbuffer_flush(intel->batch); + + intel->numClipRects = numClipRects; + + /* force window update */ + intel->lastStamp = 0; + + intel->width = sarea->width; + intel->height = sarea->height; + intel->current_rotation = sarea->rotation; + } +#endif +} + + +/* Lock the hardware and validate our state. + */ +void LOCK_HARDWARE( struct intel_context *intel ) +{ + char __ret=0; + struct intel_framebuffer *intel_fb = NULL; + struct intel_renderbuffer *intel_rb = NULL; + _glthread_LOCK_MUTEX(lockMutex); + assert(!intel->locked); + + if (intel->driDrawable) { + intel_fb = intel->driDrawable->driverPrivate; + + if (intel_fb) + intel_rb = + intel_get_renderbuffer(&intel_fb->Base, + intel_fb->Base._ColorDrawBufferMask[0] == + BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT : + BUFFER_BACK_LEFT); + } + + if (intel_rb && intel_fb->vblank_flags && + !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) && + (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { + drmVBlank vbl; + + vbl.request.type = DRM_VBLANK_ABSOLUTE; + + if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) { + vbl.request.type |= DRM_VBLANK_SECONDARY; + } + + vbl.request.sequence = intel_rb->vbl_pending; + drmWaitVBlank(intel->driFd, &vbl); + intel_fb->vbl_waited = vbl.reply.sequence; + } + + DRM_CAS(intel->driHwLock, intel->hHWContext, + (DRM_LOCK_HELD|intel->hHWContext), __ret); + + if (__ret) + intelContendedLock( intel, 0 ); + + if (INTEL_DEBUG & DEBUG_LOCK) + _mesa_printf("%s - locked\n", __progname); + + intel->locked = 1; +} + + + /* Unlock the hardware using the global current context + */ +void UNLOCK_HARDWARE( struct intel_context *intel ) +{ + assert(intel->locked); + intel->locked = 0; + + DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext); + + _glthread_UNLOCK_MUTEX(lockMutex); + + if (INTEL_DEBUG & DEBUG_LOCK) + _mesa_printf("%s - unlocked\n", __progname); +} + |