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authorBrian Paul <brianp@vmware.com>2009-10-22 19:49:21 -0600
committerBrian Paul <brianp@vmware.com>2009-10-22 19:57:32 -0600
commit1160acbfea986a821761d18f5f14d5d2cb0dea8c (patch)
tree81e14117fc5b73e2f53b2cc6deb35e416036f3bb /src/mesa/drivers/dri/mach64/mach64_screen.c
parentcf0e25d4c89b62f37ff8d1f11c50efcab6557c7f (diff)
dri/drivers: update driNewRenderbuffer() to take a gl_format
Now pass a specific MESA_FORMAT_x token to indicate the renderbuffer's format. This is better than passing a GLenum and having to guess the specific format. I'm unable to test all the drivers, but any issues should be easy to fix.
Diffstat (limited to 'src/mesa/drivers/dri/mach64/mach64_screen.c')
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_screen.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c
index 6440027ca4..a7222ec960 100644
--- a/src/mesa/drivers/dri/mach64/mach64_screen.c
+++ b/src/mesa/drivers/dri/mach64/mach64_screen.c
@@ -316,7 +316,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->frontOffset, screen->frontPitch,
@@ -327,7 +327,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA,
+ = driNewRenderbuffer(MESA_FORMAT_ARGB8888,
NULL,
screen->cpp,
screen->backOffset, screen->backPitch,
@@ -338,7 +338,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ = driNewRenderbuffer(MESA_FORMAT_Z16,
NULL, screen->cpp,
screen->depthOffset, screen->depthPitch,
driDrawPriv);
@@ -348,7 +348,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,
else if (mesaVis->depthBits == 24) {
/* XXX I don't think 24-bit Z is supported - so this isn't used */
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ = driNewRenderbuffer(MESA_FORMAT_Z24_S8,
NULL,
screen->cpp,
screen->depthOffset, screen->depthPitch,