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authorDave Airlie <airliedfreedesktop.org>2004-02-05 22:45:00 +0000
committerDave Airlie <airliedfreedesktop.org>2004-02-05 22:45:00 +0000
commit0fbeff2fa2e831e45e4dc6014c8f1e6abaa44aa1 (patch)
tree56dca07fce136806001a6147861a5b666fae46a4 /src/mesa/drivers/dri/mach64/mach64_texstate.c
parent493e6e1e900b3286c90db6dc1686162a9c869bd9 (diff)
Initial mach64 driver import for DRI mach64-0-0-6 branch,
this compiles but I doubt it works but it is a better starting point than the branch
Diffstat (limited to 'src/mesa/drivers/dri/mach64/mach64_texstate.c')
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_texstate.c558
1 files changed, 558 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/mach64/mach64_texstate.c b/src/mesa/drivers/dri/mach64/mach64_texstate.c
new file mode 100644
index 0000000000..ada4b056f5
--- /dev/null
+++ b/src/mesa/drivers/dri/mach64/mach64_texstate.c
@@ -0,0 +1,558 @@
+/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */
+/*
+ * Copyright 2000 Gareth Hughes
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Leif Delgass <ldelgass@retinalburn.net>
+ * José Fonseca <j_r_fonseca@yahoo.co.uk>
+ */
+
+#include "glheader.h"
+#include "imports.h"
+#include "context.h"
+#include "macros.h"
+#include "texformat.h"
+
+#include "mach64_context.h"
+#include "mach64_ioctl.h"
+#include "mach64_state.h"
+#include "mach64_vb.h"
+#include "mach64_tris.h"
+#include "mach64_tex.h"
+
+static void mach64SetTexImages( mach64ContextPtr mmesa,
+ const struct gl_texture_object *tObj )
+{
+ mach64TexObjPtr t = (mach64TexObjPtr) tObj->DriverData;
+ struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];
+#if 0
+ int log2Pitch, log2Height, log2Size, log2MinSize;
+ int i;
+ GLint firstLevel, lastLevel;
+#endif
+ int totalSize;
+
+ assert(t);
+ assert(baseImage);
+
+ if ( MACH64_DEBUG & DEBUG_VERBOSE_API )
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, tObj );
+
+ switch (baseImage->TexFormat->MesaFormat) {
+ case MESA_FORMAT_ARGB8888:
+ t->textureFormat = MACH64_DATATYPE_ARGB8888;
+ break;
+ case MESA_FORMAT_ARGB4444:
+ t->textureFormat = MACH64_DATATYPE_ARGB4444;
+ break;
+ case MESA_FORMAT_RGB565:
+ t->textureFormat = MACH64_DATATYPE_RGB565;
+ break;
+ case MESA_FORMAT_ARGB1555:
+ t->textureFormat = MACH64_DATATYPE_ARGB1555;
+ break;
+ case MESA_FORMAT_RGB332:
+ t->textureFormat = MACH64_DATATYPE_RGB332;
+ break;
+ case MESA_FORMAT_RGB888:
+ t->textureFormat = MACH64_DATATYPE_RGB8;
+ break;
+ case MESA_FORMAT_CI8:
+ t->textureFormat = MACH64_DATATYPE_CI8;
+ break;
+ case MESA_FORMAT_YCBCR:
+ t->textureFormat = MACH64_DATATYPE_YVYU422;
+ break;
+ case MESA_FORMAT_YCBCR_REV:
+ t->textureFormat = MACH64_DATATYPE_VYUY422;
+ break;
+ default:
+ _mesa_problem(mmesa->glCtx, "Bad texture format in %s", __FUNCTION__);
+ };
+
+#if 0
+ /* Compute which mipmap levels we really want to send to the hardware.
+ * This depends on the base image size, GL_TEXTURE_MIN_LOD,
+ * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
+ * Yes, this looks overly complicated, but it's all needed.
+ */
+ firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);
+ firstLevel = MAX2(firstLevel, tObj->BaseLevel);
+ lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);
+ lastLevel = MAX2(lastLevel, tObj->BaseLevel);
+ lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
+ lastLevel = MIN2(lastLevel, tObj->MaxLevel);
+ lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
+
+ log2Pitch = tObj->Image[firstLevel]->WidthLog2;
+ log2Height = tObj->Image[firstLevel]->HeightLog2;
+ log2Size = MAX2(log2Pitch, log2Height);
+ log2MinSize = log2Size;
+
+ t->dirty = 0;
+ totalSize = 0;
+ for ( i = firstLevel; i <= lastLevel; i++ ) {
+ const struct gl_texture_image *texImage;
+
+ texImage = tObj->Image[i];
+ if ( !texImage || !texImage->Data ) {
+ lastLevel = i - 1;
+ break;
+ }
+
+ log2MinSize = texImage->MaxLog2;
+
+ t->image[i - firstLevel].offset = totalSize;
+ t->image[i - firstLevel].width = tObj->Image[i]->Width;
+ t->image[i - firstLevel].height = tObj->Image[i]->Height;
+
+ t->dirty |= (1 << i);
+
+ totalSize += (tObj->Image[i]->Height *
+ tObj->Image[i]->Width *
+ tObj->Image[i]->TexFormat->TexelBytes);
+
+ /* Offsets must be 32-byte aligned for host data blits and tiling */
+ totalSize = (totalSize + 31) & ~31;
+ }
+
+ t->totalSize = totalSize;
+ t->firstLevel = firstLevel;
+ t->lastLevel = lastLevel;
+
+ /* Set the texture format */
+ t->setup.tex_cntl &= ~(0xf << 16);
+ t->setup.tex_cntl |= t->textureFormat;
+
+ t->setup.tex_combine_cntl = 0x00000000; /* XXX is this right? */
+
+ t->setup.tex_size_pitch = ((log2Pitch << R128_TEX_PITCH_SHIFT) |
+ (log2Size << R128_TEX_SIZE_SHIFT) |
+ (log2Height << R128_TEX_HEIGHT_SHIFT) |
+ (log2MinSize << R128_TEX_MIN_SIZE_SHIFT));
+
+ for ( i = 0 ; i < R128_MAX_TEXTURE_LEVELS ; i++ ) {
+ t->setup.tex_offset[i] = 0x00000000;
+ }
+
+ if (firstLevel == lastLevel)
+ t->setup.tex_cntl |= R128_MIP_MAP_DISABLE;
+ else
+ t->setup.tex_cntl &= ~R128_MIP_MAP_DISABLE;
+
+#else
+ if ( ( baseImage->Format == GL_RGBA ) ||
+ ( baseImage->Format == GL_ALPHA ) ||
+ ( baseImage->Format == GL_LUMINANCE_ALPHA ) ) {
+ t->hasAlpha = 1;
+ } else {
+ t->hasAlpha = 0;
+ }
+
+ totalSize = ( baseImage->Width * baseImage->Height *
+ baseImage->TexFormat->TexelBytes );
+ totalSize = (totalSize + 31) & ~31;
+ t->size = totalSize;
+ t->widthLog2 = baseImage->WidthLog2;
+ t->heightLog2 = baseImage->HeightLog2;
+ t->maxLog2 = baseImage->MaxLog2;
+
+#endif
+}
+
+static void mach64UpdateTextureEnv( GLcontext *ctx, int unit )
+{
+ mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
+ GLint source = mmesa->tmu_source[unit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[source];
+ const struct gl_texture_object *tObj = texUnit->_Current;
+ const GLenum format = tObj->Image[0][tObj->BaseLevel]->Format;
+ GLuint s = mmesa->setup.scale_3d_cntl;
+
+ if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p, %d )\n",
+ __FUNCTION__, ctx, unit );
+ }
+
+/* REPLACE MODULATE DECAL GL_BLEND
+ *
+ * ALPHA C = Cf C = Cf undef C = Cf
+ * A = At A = AfAt A = AfAt
+ *
+ * LUMINANCE C = Ct C = CfCt undef C = Cf(1-Ct)+CcCt
+ * A = Af A = Af A = Af
+ *
+ * LUMINANCE_ALPHA C = Ct C = CfCt undef C = Cf(1-Ct)+CcCt
+ * A = At A = AfAt A = AfAt
+ *
+ * INTENSITY C = Ct C = CfCt undef C = Cf(1-Ct)+CcCt
+ * A = At A = AfAt A = Af(1-At)+AcAt
+ *
+ * RGB C = Ct C = CfCt C = Ct C = Cf(1-Ct)+CcCt
+ * A = Af A = Af A = Af A = Af
+ *
+ * RGBA C = Ct C = CfCt C = Cf(1-At)+CtAt C = Cf(1-Ct)+CcCt
+ * A = At A = AfAt A = Af A = AfAt
+ */
+
+
+ if ( unit == 0 ) {
+ s &= ~MACH64_TEX_LIGHT_FCN_MASK;
+
+ /* Set the texture environment state
+ * Need to verify these are working correctly, but the
+ * texenv Mesa demo seems to work.
+ */
+ switch ( texUnit->EnvMode ) {
+ case GL_REPLACE:
+ switch ( format ) {
+ case GL_ALPHA:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ /* Not compliant - can't get At */
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_TRUE );
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ break;
+ default:
+ s |= MACH64_TEX_LIGHT_FCN_REPLACE;
+ }
+ break;
+ case GL_MODULATE:
+ switch ( format ) {
+ case GL_ALPHA:
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_TRUE );
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ break;
+ case GL_RGB:
+ case GL_LUMINANCE:
+ /* These should be compliant */
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_TRUE );
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ break;
+ case GL_RGBA:
+ /* Should fallback when blending enabled for complete compliance */
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ break;
+ default:
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ }
+ break;
+ case GL_DECAL:
+ switch ( format ) {
+ case GL_RGBA:
+ s |= MACH64_TEX_LIGHT_FCN_ALPHA_DECAL;
+ break;
+ case GL_RGB:
+ s |= MACH64_TEX_LIGHT_FCN_REPLACE;
+ break;
+ case GL_ALPHA:
+ case GL_LUMINANCE_ALPHA:
+ /* undefined - disable texturing, pass fragment unmodified */
+ /* Also, pass fragment alpha instead of texture alpha */
+ s &= ~MACH64_TEX_MAP_AEN;
+ s |= MACH64_TEXTURE_DISABLE;
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ break;
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ /* undefined - disable texturing, pass fragment unmodified */
+ s |= MACH64_TEXTURE_DISABLE;
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ break;
+ default:
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ }
+ break;
+ case GL_BLEND:
+ /* GL_BLEND not supported by RagePRO, use software */
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_TRUE );
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ break;
+ case GL_ADD:
+ case GL_COMBINE:
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_TRUE );
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ break;
+ default:
+ s |= MACH64_TEX_LIGHT_FCN_MODULATE;
+ }
+
+ if ( mmesa->setup.scale_3d_cntl != s ) {
+ mmesa->setup.scale_3d_cntl = s;
+ mmesa->dirty |= MACH64_UPLOAD_SCALE_3D_CNTL;
+ }
+
+ } else {
+ /* blend = 0, modulate = 1 - initialize to blend */
+ mmesa->setup.tex_cntl &= ~MACH64_COMP_COMBINE_MODULATE;
+ /* Set the texture composite function for multitexturing*/
+ switch ( texUnit->EnvMode ) {
+ case GL_BLEND:
+ /* GL_BLEND not supported by RagePRO, use software */
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_TRUE );
+ mmesa->setup.tex_cntl |= MACH64_COMP_COMBINE_MODULATE;
+ break;
+ case GL_MODULATE:
+ /* Should fallback when blending enabled for complete compliance */
+ mmesa->setup.tex_cntl |= MACH64_COMP_COMBINE_MODULATE;
+ break;
+ case GL_REPLACE:
+ switch ( format ) {
+ case GL_ALPHA:
+ mmesa->setup.tex_cntl |= MACH64_COMP_COMBINE_MODULATE;
+ break;
+ default: /* not supported by RagePRO */
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_TRUE );
+ mmesa->setup.tex_cntl |= MACH64_COMP_COMBINE_MODULATE;
+ }
+ break;
+ case GL_DECAL:
+ switch ( format ) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_INTENSITY:
+ /* undefined, disable compositing and pass fragment unmodified */
+ mmesa->setup.tex_cntl &= ~MACH64_TEXTURE_COMPOSITE;
+ break;
+ default: /* not supported by RagePRO */
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_TRUE );
+ mmesa->setup.tex_cntl |= MACH64_COMP_COMBINE_MODULATE;
+ }
+ break;
+ case GL_ADD:
+ case GL_COMBINE:
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_TRUE );
+ mmesa->setup.tex_cntl |= MACH64_COMP_COMBINE_MODULATE;
+ break;
+ default:
+ mmesa->setup.tex_cntl |= MACH64_COMP_COMBINE_MODULATE;
+ }
+ }
+}
+
+
+static void mach64UpdateTextureUnit( GLcontext *ctx, int unit )
+{
+ mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
+ int source = mmesa->tmu_source[unit];
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[source];
+ const struct gl_texture_object *tObj = ctx->Texture.Unit[source]._Current;
+ mach64TexObjPtr t = tObj->DriverData;
+ GLuint d = mmesa->setup.dp_pix_width;
+ GLuint s = mmesa->setup.scale_3d_cntl;
+
+ assert(unit == 0 || unit == 1); /* only two tex units */
+
+ if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p, %d ) enabled=0x%x 0x%x\n",
+ __FUNCTION__, ctx, unit, ctx->Texture.Unit[0]._ReallyEnabled,
+ ctx->Texture.Unit[1]._ReallyEnabled);
+ }
+
+ if (texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) {
+
+ assert(t); /* should have driver tex data by now */
+
+ /* Fallback if there's a texture border */
+ if ( tObj->Image[0][tObj->BaseLevel]->Border > 0 ) {
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_TRUE );
+ return;
+ }
+
+ /* Upload teximages */
+ if (t->dirty) {
+ mach64SetTexImages( mmesa, tObj );
+ mmesa->dirty |= (MACH64_UPLOAD_TEX0IMAGE << unit);
+ }
+
+ /* Bind to the given texture unit */
+ mmesa->CurrentTexObj[unit] = t;
+ t->bound |= (1 << unit);
+
+ if ( t->memBlock )
+ mach64UpdateTexLRU( mmesa, t );
+
+ /* register setup */
+ if ( unit == 0 ) {
+ d &= ~MACH64_SCALE_PIX_WIDTH_MASK;
+ d |= (t->textureFormat << 28);
+
+ s &= ~(MACH64_TEXTURE_DISABLE |
+ MACH64_TEX_CACHE_SPLIT |
+ MACH64_TEX_BLEND_FCN_MASK |
+ MACH64_TEX_MAP_AEN);
+
+ if ( mmesa->multitex ) {
+ s |= MACH64_TEX_BLEND_FCN_TRILINEAR | MACH64_TEX_CACHE_SPLIT;
+ } else if ( t->BilinearMin ) {
+ s |= MACH64_TEX_BLEND_FCN_LINEAR;
+ } else {
+ s |= MACH64_TEX_BLEND_FCN_NEAREST;
+ }
+ if ( t->BilinearMag ) {
+ s |= MACH64_BILINEAR_TEX_EN;
+ } else {
+ s &= ~MACH64_BILINEAR_TEX_EN;
+ }
+
+ if ( t->hasAlpha ) {
+ s |= MACH64_TEX_MAP_AEN;
+ }
+
+ mmesa->setup.tex_cntl &= ~(MACH64_TEXTURE_CLAMP_S |
+ MACH64_TEXTURE_CLAMP_T |
+ MACH64_SECONDARY_STW);
+
+ if ( t->ClampS ) {
+ mmesa->setup.tex_cntl |= MACH64_TEXTURE_CLAMP_S;
+ }
+ if ( t->ClampT ) {
+ mmesa->setup.tex_cntl |= MACH64_TEXTURE_CLAMP_T;
+ }
+
+ mmesa->setup.tex_size_pitch |= ((t->widthLog2 << 0) |
+ (t->maxLog2 << 4) |
+ (t->heightLog2 << 8));
+ } else {
+
+ /* Enable texture mapping mode */
+ s &= ~MACH64_TEXTURE_DISABLE;
+
+ d &= ~MACH64_COMPOSITE_PIX_WIDTH_MASK;
+ d |= (t->textureFormat << 4);
+
+ mmesa->setup.tex_cntl &= ~(MACH64_COMP_ALPHA |
+ MACH64_SEC_TEX_CLAMP_S |
+ MACH64_SEC_TEX_CLAMP_T);
+ mmesa->setup.tex_cntl |= (MACH64_TEXTURE_COMPOSITE |
+ MACH64_SECONDARY_STW);
+
+ if ( t->BilinearMin ) {
+ mmesa->setup.tex_cntl |= MACH64_COMP_BLEND_BILINEAR;
+ } else {
+ mmesa->setup.tex_cntl &= ~MACH64_COMP_BLEND_BILINEAR;
+ }
+ if ( t->BilinearMag ) {
+ mmesa->setup.tex_cntl |= MACH64_COMP_FILTER_BILINEAR;
+ } else {
+ mmesa->setup.tex_cntl &= ~MACH64_COMP_FILTER_BILINEAR;
+ }
+
+ if ( t->hasAlpha ) {
+ mmesa->setup.tex_cntl |= MACH64_COMP_ALPHA;
+ }
+ if ( t->ClampS ) {
+ mmesa->setup.tex_cntl |= MACH64_SEC_TEX_CLAMP_S;
+ }
+ if ( t->ClampT ) {
+ mmesa->setup.tex_cntl |= MACH64_SEC_TEX_CLAMP_T;
+ }
+
+ mmesa->setup.tex_size_pitch |= ((t->widthLog2 << 16) |
+ (t->maxLog2 << 20) |
+ (t->heightLog2 << 24));
+ }
+
+ if ( mmesa->setup.scale_3d_cntl != s ) {
+ mmesa->setup.scale_3d_cntl = s;
+ mmesa->dirty |= MACH64_UPLOAD_SCALE_3D_CNTL;
+ }
+
+ if ( mmesa->setup.dp_pix_width != d ) {
+ mmesa->setup.dp_pix_width = d;
+ mmesa->dirty |= MACH64_UPLOAD_DP_PIX_WIDTH;
+ }
+ }
+ else if (texUnit->_ReallyEnabled) {
+ /* 3D or cube map texture enabled - fallback */
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_TRUE );
+ }
+ else {
+ /* texture unit disabled */
+ }
+}
+
+
+/* Update the hardware texture state */
+void mach64UpdateTextureState( GLcontext *ctx )
+{
+ mach64ContextPtr mmesa = MACH64_CONTEXT(ctx);
+
+ if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p ) en=0x%x 0x%x\n",
+ __FUNCTION__, ctx, ctx->Texture.Unit[0]._ReallyEnabled,
+ ctx->Texture.Unit[1]._ReallyEnabled);
+ }
+
+ /* Clear any texturing fallbacks */
+ FALLBACK( mmesa, MACH64_FALLBACK_TEXTURE, GL_FALSE );
+
+ /* Unbind any currently bound textures */
+ if ( mmesa->CurrentTexObj[0] ) mmesa->CurrentTexObj[0]->bound = 0;
+ if ( mmesa->CurrentTexObj[1] ) mmesa->CurrentTexObj[1]->bound = 0;
+ mmesa->CurrentTexObj[0] = NULL;
+ mmesa->CurrentTexObj[1] = NULL;
+
+ /* Disable all texturing until it is known to be good */
+ mmesa->setup.scale_3d_cntl |= MACH64_TEXTURE_DISABLE;
+ mmesa->setup.scale_3d_cntl &= ~MACH64_TEX_MAP_AEN;
+ mmesa->setup.tex_cntl &= ~MACH64_TEXTURE_COMPOSITE;
+
+ mmesa->setup.tex_size_pitch = 0x00000000;
+
+ mmesa->tmu_source[0] = 0;
+ mmesa->tmu_source[1] = 1;
+ mmesa->multitex = 0;
+
+ if (ctx->Texture._EnabledUnits & 0x2) {
+ /* unit 1 enabled */
+ if (ctx->Texture._EnabledUnits & 0x1) {
+ /* units 0 and 1 enabled */
+ mmesa->multitex = 1;
+ mach64UpdateTextureUnit( ctx, 0 );
+ mach64UpdateTextureEnv( ctx, 0 );
+ mach64UpdateTextureUnit( ctx, 1 );
+ mach64UpdateTextureEnv( ctx, 1 );
+ } else {
+ mmesa->tmu_source[0] = 1;
+ mmesa->tmu_source[1] = 0;
+ mach64UpdateTextureUnit( ctx, 0 );
+ mach64UpdateTextureEnv( ctx, 0 );
+ }
+ } else if (ctx->Texture._EnabledUnits & 0x1) {
+ /* only unit 0 enabled */
+ mach64UpdateTextureUnit( ctx, 0 );
+ mach64UpdateTextureEnv( ctx, 0 );
+ }
+
+ mmesa->dirty |= (MACH64_UPLOAD_SCALE_3D_CNTL |
+ MACH64_UPLOAD_TEXTURE);
+}
+