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authorBen Skeggs <darktama@iinet.net.au>2007-01-21 09:48:33 +1100
committerBen Skeggs <darktama@iinet.net.au>2007-01-21 09:48:33 +1100
commit4f800c5bacb9734d3030fe11144c8003ec4f169a (patch)
tree0e2553459138a07c99634d20207171bde5109d13 /src/mesa/drivers/dri/nouveau/nouveau_shader.c
parent029b81742ad474245e18e0b629d669afe588111c (diff)
nouveau: rename pass0_arb to pass0.
I was expecting to have 2 frontends for the shader code (asm, glsl). With Brian's work on GLSL this is unnecessary :)
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_shader.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.c b/src/mesa/drivers/dri/nouveau/nouveau_shader.c
index dc366b36c0..e4db115362 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.c
@@ -111,7 +111,7 @@ nvsUpdateShader(GLcontext *ctx, nouveauShader *nvs)
/* Translate to HW format now if necessary */
if (!nvs->translated) {
/* Mesa ASM shader -> nouveauShader */
- if (!nouveau_shader_pass0_arb(ctx, nvs))
+ if (!nouveau_shader_pass0(ctx, nvs))
return GL_FALSE;
/* Basic dead code elimination + register usage info */
if (!nouveau_shader_pass1(nvs))
@@ -187,7 +187,7 @@ nvsBuildTextShader(GLcontext *ctx, GLenum target, const char *text)
&nvs->mesa.fp);
}
- nouveau_shader_pass0_arb(ctx, nvs);
+ nouveau_shader_pass0(ctx, nvs);
nouveau_shader_pass1(nvs);
nouveau_shader_pass2(nvs);