summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/nouveau/nouveau_shader.h
diff options
context:
space:
mode:
authorBen Skeggs <darktama@iinet.net.au>2007-01-21 09:48:33 +1100
committerBen Skeggs <darktama@iinet.net.au>2007-01-21 09:48:33 +1100
commit4f800c5bacb9734d3030fe11144c8003ec4f169a (patch)
tree0e2553459138a07c99634d20207171bde5109d13 /src/mesa/drivers/dri/nouveau/nouveau_shader.h
parent029b81742ad474245e18e0b629d669afe588111c (diff)
nouveau: rename pass0_arb to pass0.
I was expecting to have 2 frontends for the shader code (asm, glsl). With Brian's work on GLSL this is unnecessary :)
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_shader.h')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h
index 4b94625286..1a971e56bf 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.h
@@ -366,8 +366,7 @@ extern void NV40FPInitShaderFuncs(nvsFunc *);
extern void nouveauShaderInitFuncs(GLcontext *ctx);
-extern GLboolean nouveau_shader_pass0_arb(GLcontext *ctx, nouveauShader *nvs);
-extern GLboolean nouveau_shader_pass0_slang(GLcontext *ctx, nouveauShader *nvs);
+extern GLboolean nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs);
extern GLboolean nouveau_shader_pass1(nvsPtr nvs);
extern GLboolean nouveau_shader_pass2(nvsPtr nvs);