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authorBen Skeggs <darktama@iinet.net.au>2007-01-23 16:07:12 +1100
committerBen Skeggs <darktama@iinet.net.au>2007-01-23 16:07:12 +1100
commitcf33bcf0b246f75094673beaa989034fa27c4b9f (patch)
tree6474754e5926fd3e68e3da9e0afdec4a345f9d7a /src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
parenta8b9d13f745405e370353cfb4aca680314a42d46 (diff)
nouveau: allow for card-specific shader infos to be kept
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for this reg.. It looks like it has to do with the number of temps used, but needs more looking at. NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_shader_0.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader_0.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
index 5845d4f63a..3e542ea9c0 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c
@@ -805,6 +805,7 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
fprintf(stderr, "Unknown program type %d", prog->Target);
return GL_FALSE;
}
+ nvs->func->card_priv = &nvs->card_priv;
rec = CALLOC_STRUCT(pass0_rec);
if (rec) {