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authorBen Skeggs <darktama@iinet.net.au>2007-01-23 16:07:12 +1100
committerBen Skeggs <darktama@iinet.net.au>2007-01-23 16:07:12 +1100
commitcf33bcf0b246f75094673beaa989034fa27c4b9f (patch)
tree6474754e5926fd3e68e3da9e0afdec4a345f9d7a /src/mesa/drivers/dri/nouveau/nouveau_shader_2.c
parenta8b9d13f745405e370353cfb4aca680314a42d46 (diff)
nouveau: allow for card-specific shader infos to be kept
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for this reg.. It looks like it has to do with the number of temps used, but needs more looking at. NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_shader_2.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader_2.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c
index 6fb36c1daf..c106fd2d94 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_2.c
@@ -118,8 +118,6 @@ pass2_add_instruction(nvsPtr nvs, nvsInstruction *inst,
if (op->srcpos[i] != -1) {
reg = pass2_mangle_reg(nvs, inst, inst->src[i]);
- if (reg.file == NVS_FILE_ATTRIB)
- nvs->inputs_read |= (1 << reg.index);
shader->SetSource(shader, &reg, op->srcpos[i]);
if (reg.file == NVS_FILE_CONST &&
@@ -136,8 +134,6 @@ pass2_add_instruction(nvsPtr nvs, nvsInstruction *inst,
}
reg = pass2_mangle_reg(nvs, inst, inst->dest);
- if (reg.file == NVS_FILE_RESULT)
- nvs->outputs_written |= (1 << reg.index);
shader->SetResult(shader, &reg, inst->mask, slot);
}