diff options
author | Stephane Marchesin <marchesin@icps.u-strasbg.fr> | 2008-07-14 01:03:07 +0200 |
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committer | Stephane Marchesin <marchesin@icps.u-strasbg.fr> | 2008-07-14 01:03:07 +0200 |
commit | 93115c4b235896df097b91edec7458a8a4488c4e (patch) | |
tree | 15c7ff65049fad1cf85f528c02357d018bdf53d6 /src/mesa/drivers/dri/nouveau/nouveau_state.c | |
parent | 4fab47b13c214dc79e0ae5d8001521029ce34231 (diff) |
nouveau: say goodbye to the old DRI driver...
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_state.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_state.c | 368 |
1 files changed, 0 insertions, 368 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c deleted file mode 100644 index 1eb6069e34..0000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ /dev/null @@ -1,368 +0,0 @@ -/************************************************************************** - -Copyright 2006 Jeremy Kolb -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -#include "nouveau_context.h" -#include "nouveau_state.h" -#include "nouveau_swtcl.h" -#include "nouveau_fifo.h" - -#include "swrast/swrast.h" -#include "tnl/tnl.h" -#include "swrast_setup/swrast_setup.h" - -#include "tnl/t_pipeline.h" - -#include "mtypes.h" -#include "colormac.h" - -static INLINE GLuint nouveauPackColor(GLuint format, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a) -{ - switch (format) { - case 2: - return PACK_COLOR_565( r, g, b ); - case 4: - return PACK_COLOR_8888( r, g, b, a); - default: - fprintf(stderr, "unknown format %d\n", (int)format); - return 0; - } -} - -static void nouveauCalcViewport(GLcontext *ctx) -{ - /* Calculate the Viewport Matrix */ - - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - const GLfloat *v = ctx->Viewport._WindowMap.m; - GLfloat *m = nmesa->viewport.m; - GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY + nmesa->drawH; - - nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF; - - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + xoffset + SUBPIXEL_X; - m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y; - m[MAT_SZ] = v[MAT_SZ] * nmesa->depth_scale; - m[MAT_TZ] = v[MAT_TZ] * nmesa->depth_scale; - - nmesa->hw_func.WindowMoved(nmesa); -} - -static void nouveauViewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - /* - * Need to send (at least on an nv35 the following: - * cons = 4 (this may be bytes per pixel) - * - * The viewport: - * 445 0x0000bee0 {size: 0x0 channel: 0x1 cmd: 0x00009ee0} <-- VIEWPORT_SETUP/HEADER ? - * 446 0x00000000 {size: 0x0 channel: 0x0 cmd: 0x00000000} <-- x * cons - * 447 0x00000c80 {size: 0x0 channel: 0x0 cmd: 0x00000c80} <-- (height + x) * cons - * 448 0x00000000 {size: 0x0 channel: 0x0 cmd: 0x00000000} <-- y * cons - * 449 0x00000960 {size: 0x0 channel: 0x0 cmd: 0x00000960} <-- (width + y) * cons - * 44a 0x00082a00 {size: 0x2 channel: 0x1 cmd: 0x00000a00} <-- VIEWPORT_DIMS - * 44b 0x04000000 <-- (Width_from_glViewport << 16) | x - * 44c 0x03000000 <-- (Height_from_glViewport << 16) | (win_height - height - y) - * - */ - - nouveauCalcViewport(ctx); -} - -static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far) -{ - nouveauCalcViewport(ctx); -} - -static void nouveauUpdateProjectionMatrix(GLcontext *ctx) -{ -} - -static void nouveauUpdateModelviewMatrix(GLcontext *ctx) -{ -} - -static void nouveauDDUpdateHWState(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - int new_state = nmesa->new_state; - - if ( new_state || nmesa->new_render_state & _NEW_TEXTURE ) - { - nmesa->new_state = 0; - - /* Update the various parts of the context's state. - */ - /* - if ( new_state & NOUVEAU_NEW_ALPHA ) - nouveauUpdateAlphaMode( ctx ); - - if ( new_state & NOUVEAU_NEW_DEPTH ) - nouveauUpdateZMode( ctx ); - - if ( new_state & NOUVEAU_NEW_FOG ) - nouveauUpdateFogAttrib( ctx ); - - if ( new_state & NOUVEAU_NEW_CLIP ) - nouveauUpdateClipping( ctx ); - - if ( new_state & NOUVEAU_NEW_CULL ) - nouveauUpdateCull( ctx ); - - if ( new_state & NOUVEAU_NEW_MASKS ) - nouveauUpdateMasks( ctx ); - - if ( new_state & NOUVEAU_NEW_WINDOW ) - nouveauUpdateWindow( ctx ); - - if ( nmesa->new_render_state & _NEW_TEXTURE ) { - nouveauUpdateTextureState( ctx ); - }*/ - } -} - -static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if ( new_state & _NEW_PROJECTION ) { - nmesa->hw_func.UpdateProjectionMatrix(ctx); - } - if ( new_state & _NEW_MODELVIEW ) { - nmesa->hw_func.UpdateModelviewMatrix(ctx); - } - - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - NOUVEAU_CONTEXT(ctx)->new_render_state |= new_state; -} - -/* Initialize the context's hardware state. */ -void nouveauDDInitState(nouveauContextPtr nmesa) -{ - uint32_t type = nmesa->screen->card->type; - switch(type) - { - case NV_04: - case NV_05: - nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_10: - case NV_11: - case NV_17: - nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_20: - nv20InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_30: - case NV_40: - case NV_44: - nv30InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - case NV_50: - nv50InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); - break; - default: - break; - } - nouveau_state_cache_init(nmesa); -} - -/* Initialize the driver's state functions */ -void nouveauDDInitStateFuncs(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - ctx->Driver.UpdateState = nouveauDDInvalidateState; - - ctx->Driver.ClearIndex = NULL; - ctx->Driver.ClearColor = NULL; //nouveauDDClearColor; - ctx->Driver.ClearStencil = NULL; //nouveauDDClearStencil; - ctx->Driver.DrawBuffer = NULL; //nouveauDDDrawBuffer; - ctx->Driver.ReadBuffer = NULL; //nouveauDDReadBuffer; - - ctx->Driver.IndexMask = NULL; - ctx->Driver.ColorMask = NULL; //nouveauDDColorMask; - ctx->Driver.AlphaFunc = NULL; //nouveauDDAlphaFunc; - ctx->Driver.BlendEquationSeparate = NULL; //nouveauDDBlendEquationSeparate; - ctx->Driver.BlendFuncSeparate = NULL; //nouveauDDBlendFuncSeparate; - ctx->Driver.ClearDepth = NULL; //nouveauDDClearDepth; - ctx->Driver.CullFace = NULL; //nouveauDDCullFace; - ctx->Driver.FrontFace = NULL; //nouveauDDFrontFace; - ctx->Driver.DepthFunc = NULL; //nouveauDDDepthFunc; - ctx->Driver.DepthMask = NULL; //nouveauDDDepthMask; - ctx->Driver.Enable = NULL; //nouveauDDEnable; - ctx->Driver.Fogfv = NULL; //nouveauDDFogfv; - ctx->Driver.Hint = NULL; - ctx->Driver.Lightfv = NULL; - ctx->Driver.LightModelfv = NULL; //nouveauDDLightModelfv; - ctx->Driver.LogicOpcode = NULL; //nouveauDDLogicOpCode; - ctx->Driver.PolygonMode = NULL; - ctx->Driver.PolygonStipple = NULL; //nouveauDDPolygonStipple; - ctx->Driver.RenderMode = NULL; //nouveauDDRenderMode; - ctx->Driver.Scissor = NULL; //nouveauDDScissor; - ctx->Driver.ShadeModel = NULL; //nouveauDDShadeModel; - ctx->Driver.StencilFuncSeparate = NULL; //nouveauDDStencilFuncSeparate; - ctx->Driver.StencilMaskSeparate = NULL; //nouveauDDStencilMaskSeparate; - ctx->Driver.StencilOpSeparate = NULL; //nouveauDDStencilOpSeparate; - - ctx->Driver.DepthRange = nouveauDepthRange; - ctx->Driver.Viewport = nouveauViewport; - - /* Pixel path fallbacks. - */ - ctx->Driver.Accum = _swrast_Accum; - ctx->Driver.Bitmap = _swrast_Bitmap; - ctx->Driver.CopyPixels = _swrast_CopyPixels; - ctx->Driver.DrawPixels = _swrast_DrawPixels; - ctx->Driver.ReadPixels = _swrast_ReadPixels; - - /* Swrast hooks for imaging extensions: - */ - ctx->Driver.CopyColorTable = _swrast_CopyColorTable; - ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; - ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; - ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; - - /* Matrix updates */ - nmesa->hw_func.UpdateProjectionMatrix = nouveauUpdateProjectionMatrix; - nmesa->hw_func.UpdateModelviewMatrix = nouveauUpdateModelviewMatrix; -} - -#define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a - -void nouveauInitState(GLcontext *ctx) -{ - /* - * Mesa should do this for us: - */ - - STATE_INIT(AlphaFunc)( ctx, - ctx->Color.AlphaFunc, - ctx->Color.AlphaRef); - - STATE_INIT(BlendColor)( ctx, - ctx->Color.BlendColor ); - - STATE_INIT(BlendEquationSeparate)( ctx, - ctx->Color.BlendEquationRGB, - ctx->Color.BlendEquationA); - - STATE_INIT(BlendFuncSeparate)( ctx, - ctx->Color.BlendSrcRGB, - ctx->Color.BlendDstRGB, - ctx->Color.BlendSrcA, - ctx->Color.BlendDstA); - - STATE_INIT(ClearColor)( ctx, ctx->Color.ClearColor); - STATE_INIT(ClearDepth)( ctx, ctx->Depth.Clear); - STATE_INIT(ClearStencil)( ctx, ctx->Stencil.Clear); - - STATE_INIT(ColorMask)( ctx, - ctx->Color.ColorMask[RCOMP], - ctx->Color.ColorMask[GCOMP], - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP]); - - STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode ); - STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func ); - STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask ); - STATE_INIT(DepthRange)( ctx, ctx->Viewport.Near, ctx->Viewport.Far ); - - STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled ); - STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled ); - STATE_INIT(Enable)( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled ); - STATE_INIT(Enable)( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled ); - STATE_INIT(Enable)( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag ); - STATE_INIT(Enable)( ctx, GL_DEPTH_TEST, ctx->Depth.Test ); - STATE_INIT(Enable)( ctx, GL_DITHER, ctx->Color.DitherFlag ); - STATE_INIT(Enable)( ctx, GL_FOG, ctx->Fog.Enabled ); - STATE_INIT(Enable)( ctx, GL_LIGHTING, ctx->Light.Enabled ); - STATE_INIT(Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag ); - STATE_INIT(Enable)( ctx, GL_POINT_SMOOTH, ctx->Point.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine); - STATE_INIT(Enable)( ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint); - STATE_INIT(Enable)( ctx, GL_POLYGON_SMOOTH, ctx->Polygon.SmoothFlag ); - STATE_INIT(Enable)( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag ); - STATE_INIT(Enable)( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled ); - STATE_INIT(Enable)( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_1D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_2D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_3D, GL_FALSE ); - STATE_INIT(Enable)( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE ); - - STATE_INIT(Fogfv)( ctx, GL_FOG_COLOR, ctx->Fog.Color ); - STATE_INIT(Fogfv)( ctx, GL_FOG_MODE, 0 ); - STATE_INIT(Fogfv)( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); - STATE_INIT(Fogfv)( ctx, GL_FOG_START, &ctx->Fog.Start ); - STATE_INIT(Fogfv)( ctx, GL_FOG_END, &ctx->Fog.End ); - - STATE_INIT(FrontFace)( ctx, ctx->Polygon.FrontFace ); - - { - GLfloat f = (GLfloat)ctx->Light.Model.ColorControl; - STATE_INIT(LightModelfv)( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f ); - } - - STATE_INIT(LineStipple)( ctx, ctx->Line.StippleFactor, ctx->Line.StipplePattern ); - STATE_INIT(LineWidth)( ctx, ctx->Line.Width ); - STATE_INIT(LogicOpcode)( ctx, ctx->Color.LogicOp ); - STATE_INIT(PointSize)( ctx, ctx->Point.Size ); - STATE_INIT(PolygonMode)( ctx, GL_FRONT, ctx->Polygon.FrontMode ); - STATE_INIT(PolygonMode)( ctx, GL_BACK, ctx->Polygon.BackMode ); - STATE_INIT(PolygonOffset)( ctx, - ctx->Polygon.OffsetFactor, - ctx->Polygon.OffsetUnits ); - STATE_INIT(PolygonStipple)( ctx, (const GLubyte *)ctx->PolygonStipple ); - STATE_INIT(ShadeModel)( ctx, ctx->Light.ShadeModel ); - STATE_INIT(StencilFuncSeparate)( ctx, GL_FRONT, - ctx->Stencil.Function[0], - ctx->Stencil.Ref[0], - ctx->Stencil.ValueMask[0] ); - STATE_INIT(StencilFuncSeparate)( ctx, GL_BACK, - ctx->Stencil.Function[1], - ctx->Stencil.Ref[1], - ctx->Stencil.ValueMask[1] ); - STATE_INIT(StencilMaskSeparate)( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] ); - STATE_INIT(StencilMaskSeparate)( ctx, GL_BACK, ctx->Stencil.WriteMask[1] ); - STATE_INIT(StencilOpSeparate)( ctx, GL_FRONT, - ctx->Stencil.FailFunc[0], - ctx->Stencil.ZFailFunc[0], - ctx->Stencil.ZPassFunc[0]); - STATE_INIT(StencilOpSeparate)( ctx, GL_BACK, - ctx->Stencil.FailFunc[1], - ctx->Stencil.ZFailFunc[1], - ctx->Stencil.ZPassFunc[1]); -} |