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authorFrancisco Jerez <currojerez@riseup.net>2010-02-01 01:19:10 +0100
committerFrancisco Jerez <currojerez@riseup.net>2010-02-04 22:14:39 +0100
commitbfb5dc68fcc9f5dee71f66d9499b8bdcde9627ea (patch)
treeedd4cd9d1e7a4fdfa63c4ded65b8348dc74dc40a /src/mesa/drivers/dri/nouveau/nv10_driver.h
parent42fa009e641c35a6543f2fb63b229c0adc8a30dc (diff)
Import a classic DRI driver for nv0x-nv2x.
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_driver.h')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_driver.h192
1 files changed, 192 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_driver.h b/src/mesa/drivers/dri/nouveau/nv10_driver.h
new file mode 100644
index 0000000000..2a1ef7b08e
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv10_driver.h
@@ -0,0 +1,192 @@
+/*
+ * Copyright (C) 2009 Francisco Jerez.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#ifndef __NV10_DRIVER_H__
+#define __NV10_DRIVER_H__
+
+#define NV10_TEXTURE_UNITS 2
+
+/* nv10_screen.c */
+GLboolean
+nv10_screen_init(struct nouveau_screen *screen);
+
+/* nv10_context.c */
+GLcontext *
+nv10_context_create(struct nouveau_screen *screen, const GLvisual *visual,
+ GLcontext *share_ctx);
+
+void
+nv10_context_destroy(GLcontext *ctx);
+
+/* nv10_render.c */
+void
+nv10_render_init(GLcontext *ctx);
+
+void
+nv10_render_destroy(GLcontext *ctx);
+
+/* nv10_state_fb.c */
+void
+nv10_emit_framebuffer(GLcontext *ctx, int emit);
+
+void
+nv10_emit_render_mode(GLcontext *ctx, int emit);
+
+void
+nv10_emit_scissor(GLcontext *ctx, int emit);
+
+void
+nv10_emit_viewport(GLcontext *ctx, int emit);
+
+/* nv10_state_polygon.c */
+void
+nv10_emit_cull_face(GLcontext *ctx, int emit);
+
+void
+nv10_emit_front_face(GLcontext *ctx, int emit);
+
+void
+nv10_emit_line_mode(GLcontext *ctx, int emit);
+
+void
+nv10_emit_line_stipple(GLcontext *ctx, int emit);
+
+void
+nv10_emit_point_mode(GLcontext *ctx, int emit);
+
+void
+nv10_emit_polygon_mode(GLcontext *ctx, int emit);
+
+void
+nv10_emit_polygon_offset(GLcontext *ctx, int emit);
+
+void
+nv10_emit_polygon_stipple(GLcontext *ctx, int emit);
+
+/* nv10_state_raster.c */
+void
+nv10_emit_alpha_func(GLcontext *ctx, int emit);
+
+void
+nv10_emit_blend_color(GLcontext *ctx, int emit);
+
+void
+nv10_emit_blend_equation(GLcontext *ctx, int emit);
+
+void
+nv10_emit_blend_func(GLcontext *ctx, int emit);
+
+void
+nv10_emit_color_mask(GLcontext *ctx, int emit);
+
+void
+nv10_emit_depth(GLcontext *ctx, int emit);
+
+void
+nv10_emit_dither(GLcontext *ctx, int emit);
+
+void
+nv10_emit_index_mask(GLcontext *ctx, int emit);
+
+void
+nv10_emit_logic_opcode(GLcontext *ctx, int emit);
+
+void
+nv10_emit_shade_model(GLcontext *ctx, int emit);
+
+void
+nv10_emit_stencil_func(GLcontext *ctx, int emit);
+
+void
+nv10_emit_stencil_mask(GLcontext *ctx, int emit);
+
+void
+nv10_emit_stencil_op(GLcontext *ctx, int emit);
+
+/* nv10_state_frag.c */
+void
+nv10_emit_tex_env(GLcontext *ctx, int emit);
+
+void
+nv10_emit_frag(GLcontext *ctx, int emit);
+
+/* nv10_state_tex.c */
+void
+nv10_emit_tex_gen(GLcontext *ctx, int emit);
+
+void
+nv10_emit_tex_obj(GLcontext *ctx, int emit);
+
+/* nv10_state_tnl.c */
+void
+nv10_get_fog_coeff(GLcontext *ctx, float k[3]);
+
+void
+nv10_get_spot_coeff(struct gl_light *l, float k[7]);
+
+void
+nv10_get_shininess_coeff(float s, float k[6]);
+
+void
+nv10_emit_clip_plane(GLcontext *ctx, int emit);
+
+void
+nv10_emit_color_material(GLcontext *ctx, int emit);
+
+void
+nv10_emit_fog(GLcontext *ctx, int emit);
+
+void
+nv10_emit_light_enable(GLcontext *ctx, int emit);
+
+void
+nv10_emit_light_model(GLcontext *ctx, int emit);
+
+void
+nv10_emit_light_source(GLcontext *ctx, int emit);
+
+void
+nv10_emit_material_ambient(GLcontext *ctx, int emit);
+
+void
+nv10_emit_material_diffuse(GLcontext *ctx, int emit);
+
+void
+nv10_emit_material_specular(GLcontext *ctx, int emit);
+
+void
+nv10_emit_material_shininess(GLcontext *ctx, int emit);
+
+void
+nv10_emit_modelview(GLcontext *ctx, int emit);
+
+void
+nv10_emit_point_parameter(GLcontext *ctx, int emit);
+
+void
+nv10_emit_projection(GLcontext *ctx, int emit);
+
+#endif