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authorCarlos Martín Nieto <carlos@cmartin.tk>2007-01-15 00:00:30 +0100
committerStephane Marchesin <marchesin@icps.u-strasbg.fr>2007-01-15 00:00:30 +0100
commit89f91d1804c0c4919c25d6b9931973733db1e664 (patch)
tree5ad82399a1fb0578c9642c9a818e3e6d25faf064 /src/mesa/drivers/dri/nouveau/nv30_state.c
parente2295511f5ee5fc4f5b39cba9e9c1c7a2f4e1eb5 (diff)
nouveau: Implement much of the fog handling.
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv30_state.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_state.c66
1 files changed, 60 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c
index 9bf5f2adea..4d79bb6127 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv30_state.c
@@ -348,17 +348,71 @@ static void nv30Enable(GLcontext *ctx, GLenum cap, GLboolean state)
static void nv30Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *params)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
+
+ if (NOUVEAU_CARD_USING_SHADERS)
+ return;
+
switch(pname)
{
- case GL_FOG_MODE:
- //BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_MODE, 1);
- //OUT_RING_CACHE (params);
+ case GL_FOG_MODE:
+ {
+ int mode = 0;
+ /* The modes are different in GL and the card. */
+ switch(ctx->Fog.Mode)
+ {
+ case GL_LINEAR:
+ mode = 0x804;
break;
- /* TODO: unsure about the rest.*/
- default:
+ case GL_EXP:
+ mode = 0x802;
break;
+ case GL_EXP2:
+ mode = 0x803;
+ break;
+ }
+ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_MODE, 1);
+ OUT_RING_CACHE (mode);
+ break;
+ }
+ case GL_FOG_COLOR:
+ {
+ GLubyte c[4];
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN(c,params);
+ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_COLOR, 1);
+ /* nvidia ignores the alpha channel */
+ OUT_RING_CACHE(PACK_COLOR_8888_REV(c[0],c[1],c[2],c[3]));
+ break;
+ }
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ {
+ GLfloat f=0., c=0.;
+ switch(ctx->Fog.Mode)
+ {
+ case GL_LINEAR:
+ f = -1.0/(ctx->Fog.End - ctx->Fog.Start);
+ c = ctx->Fog.Start/(ctx->Fog.End - ctx->Fog.Start) + 2.001953;
+ break;
+ case GL_EXP:
+ f = -0.090168*ctx->Fog.Density;
+ c = 1.5;
+ case GL_EXP2:
+ f = -0.212330*ctx->Fog.Density;
+ c = 1.5;
+ }
+ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR, 1);
+ OUT_RING_CACHE(f);
+ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 1);
+ OUT_RING_CACHE(c);
+ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC, 1);
+ OUT_RING_CACHE(0); /* Is this always the same? */
+ break;
+ }
+// case GL_FOG_COORD_SRC:
+ default:
+ break;
}
-
}
static void nv30Hint(GLcontext *ctx, GLenum target, GLenum mode)