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authorBen Skeggs <darktama@iinet.net.au>2007-01-23 16:07:12 +1100
committerBen Skeggs <darktama@iinet.net.au>2007-01-23 16:07:12 +1100
commitcf33bcf0b246f75094673beaa989034fa27c4b9f (patch)
tree6474754e5926fd3e68e3da9e0afdec4a345f9d7a /src/mesa/drivers/dri/nouveau/nv30_state.c
parenta8b9d13f745405e370353cfb4aca680314a42d46 (diff)
nouveau: allow for card-specific shader infos to be kept
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for this reg.. It looks like it has to do with the number of temps used, but needs more looking at. NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv30_state.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_state.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c
index 9bb4f14909..9b0d7425c8 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_state.c
+++ b/src/mesa/drivers/dri/nouveau/nv30_state.c
@@ -862,9 +862,6 @@ static GLboolean nv40InitCard(nouveauContextPtr nmesa)
BEGIN_RING_SIZE(NvSub3D, 0x1e94, 1);
OUT_RING(0x00000001);
- BEGIN_RING_SIZE(NvSub3D, 0x1d60, 1);
- OUT_RING(0x03008000);
-
return GL_TRUE;
}