diff options
author | Ben Skeggs <darktama@iinet.net.au> | 2007-01-23 16:07:12 +1100 |
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committer | Ben Skeggs <darktama@iinet.net.au> | 2007-01-23 16:07:12 +1100 |
commit | cf33bcf0b246f75094673beaa989034fa27c4b9f (patch) | |
tree | 6474754e5926fd3e68e3da9e0afdec4a345f9d7a /src/mesa/drivers/dri/nouveau/nv30_vertprog.c | |
parent | a8b9d13f745405e370353cfb4aca680314a42d46 (diff) |
nouveau: allow for card-specific shader infos to be kept
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for
this reg.. It looks like it has to do with the number of
temps used, but needs more looking at.
NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv30_vertprog.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv30_vertprog.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c index 0b7678f55d..afcacf36c2 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c +++ b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c @@ -29,6 +29,10 @@ NV30VPUploadToHW(GLcontext *ctx, nouveauShader *nvs) } BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID, 1); OUT_RING(0); + + BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2); + OUT_RING(nvs->card_priv.NV30VP.vp_in_reg); + OUT_RING(nvs->card_priv.NV30VP.vp_out_reg); } static void |