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authorBen Skeggs <darktama@iinet.net.au>2007-01-23 16:07:12 +1100
committerBen Skeggs <darktama@iinet.net.au>2007-01-23 16:07:12 +1100
commitcf33bcf0b246f75094673beaa989034fa27c4b9f (patch)
tree6474754e5926fd3e68e3da9e0afdec4a345f9d7a /src/mesa/drivers/dri/nouveau/nv30_vertprog.c
parenta8b9d13f745405e370353cfb4aca680314a42d46 (diff)
nouveau: allow for card-specific shader infos to be kept
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for this reg.. It looks like it has to do with the number of temps used, but needs more looking at. NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv30_vertprog.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv30_vertprog.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c
index 0b7678f55d..afcacf36c2 100644
--- a/src/mesa/drivers/dri/nouveau/nv30_vertprog.c
+++ b/src/mesa/drivers/dri/nouveau/nv30_vertprog.c
@@ -29,6 +29,10 @@ NV30VPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
}
BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID, 1);
OUT_RING(0);
+
+ BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2);
+ OUT_RING(nvs->card_priv.NV30VP.vp_in_reg);
+ OUT_RING(nvs->card_priv.NV30VP.vp_out_reg);
}
static void