diff options
author | Ian Romanick <idr@us.ibm.com> | 2004-06-04 00:46:23 +0000 |
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committer | Ian Romanick <idr@us.ibm.com> | 2004-06-04 00:46:23 +0000 |
commit | 98e7d810e1dc67405075efef83a46504c35b8a19 (patch) | |
tree | cfe36c168cc33a1f9a0ad8659cc4320715bfec8c /src/mesa/drivers/dri/r128/r128_context.c | |
parent | d672f38709352da01b5a4a04a1777f3a40d09180 (diff) |
Enable GL_EXT_blend_subtract and GL_NV_blend_square.
GL_EXT_blend_subtract was already enabled via GL_ARB_imaging, but now
one of the added modes is supported in hardware. GL_NV_blend_square
was tested with progs/tests/blendsquare on an Rage128 Pro with PCI ID
1002:5046. I know there are some differences with some versions of
the chip.
Diffstat (limited to 'src/mesa/drivers/dri/r128/r128_context.c')
-rw-r--r-- | src/mesa/drivers/dri/r128/r128_context.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c index 012840effe..8075270a8c 100644 --- a/src/mesa/drivers/dri/r128/r128_context.c +++ b/src/mesa/drivers/dri/r128/r128_context.c @@ -74,8 +74,10 @@ static const char * const card_extensions[] = "GL_ARB_texture_compression", "GL_ARB_texture_env_add", "GL_ARB_texture_mirrored_repeat", + "GL_EXT_blend_subtract", "GL_EXT_texture_edge_clamp", "GL_MESA_ycbcr_texture", + "GL_NV_blend_square", "GL_SGIS_generate_mipmap", NULL }; |