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authorBrian Paul <brian.paul@tungstengraphics.com>2004-01-20 02:49:27 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-01-20 02:49:27 +0000
commitd3fd7ba8af15bead2f770d68a893449adeb11397 (patch)
tree2c92f7cb35f2776d6c461378f93b556fc1ca080d /src/mesa/drivers/dri/r128/r128_ioctl.c
parent988a8862c8379c0312d40353ee4b35537dff59a1 (diff)
Before calling _mesa_create_context(), initialize a dd_function_table struct
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
Diffstat (limited to 'src/mesa/drivers/dri/r128/r128_ioctl.c')
-rw-r--r--src/mesa/drivers/dri/r128/r128_ioctl.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.c b/src/mesa/drivers/dri/r128/r128_ioctl.c
index 7f9f7a923e..6b2785eebe 100644
--- a/src/mesa/drivers/dri/r128/r128_ioctl.c
+++ b/src/mesa/drivers/dri/r128/r128_ioctl.c
@@ -405,7 +405,7 @@ void r128PageFlip( const __DRIdrawablePrivate *dPriv )
* Buffer clear
*/
-static void r128DDClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
+static void r128Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint cx, GLint cy, GLint cw, GLint ch )
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
@@ -810,7 +810,7 @@ void r128WaitForIdleLocked( r128ContextPtr rmesa )
}
}
-void r128DDInitIoctlFuncs( GLcontext *ctx )
+void r128InitIoctlFuncs( struct dd_function_table *functions )
{
- ctx->Driver.Clear = r128DDClear;
+ functions->Clear = r128Clear;
}