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authorBrian Paul <brian.paul@tungstengraphics.com>2003-08-22 20:11:43 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-08-22 20:11:43 +0000
commit5df82c82bd53db90eb72c5aad4dd20cf6f1116b1 (patch)
treef04fc69df71104df2a4cec03346abc3d4c3f4bbb /src/mesa/drivers/dri/r128/r128_tex.c
parent1a84876d7907df90add3f59d3396ce0bbb905040 (diff)
patch to import Jon Smirl's work from Bitkeeper
Diffstat (limited to 'src/mesa/drivers/dri/r128/r128_tex.c')
-rw-r--r--src/mesa/drivers/dri/r128/r128_tex.c598
1 files changed, 598 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c
new file mode 100644
index 0000000000..2793a793a0
--- /dev/null
+++ b/src/mesa/drivers/dri/r128/r128_tex.c
@@ -0,0 +1,598 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tex.c,v 1.14 2002/11/05 17:46:08 tsi Exp $ */
+/**************************************************************************
+
+Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
+ Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Gareth Hughes <gareth@valinux.com>
+ * Kevin E. Martin <martin@valinux.com>
+ * Brian Paul <brianp@valinux.com>
+ */
+
+#include "r128_context.h"
+#include "r128_state.h"
+#include "r128_ioctl.h"
+#include "r128_vb.h"
+#include "r128_tris.h"
+#include "r128_tex.h"
+#include "r128_texobj.h"
+
+#include "context.h"
+#include "macros.h"
+#include "simple_list.h"
+#include "enums.h"
+#include "texstore.h"
+#include "texformat.h"
+#include "teximage.h"
+#include "imports.h"
+#include "colormac.h"
+
+#define TEX_0 1
+#define TEX_1 2
+
+
+static void r128SetTexWrap( r128TexObjPtr t, GLenum swrap, GLenum twrap )
+{
+ t->setup.tex_cntl &= ~(R128_TEX_CLAMP_S_MASK | R128_TEX_CLAMP_T_MASK);
+
+ switch ( swrap ) {
+ case GL_CLAMP:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_S_BORDER_COLOR;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_S_CLAMP;
+ break;
+ case GL_REPEAT:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_S_WRAP;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_S_BORDER_COLOR;
+ break;
+ case GL_MIRRORED_REPEAT:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_S_MIRROR;
+ break;
+ }
+
+ switch ( twrap ) {
+ case GL_CLAMP:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_T_BORDER_COLOR;
+ break;
+ case GL_CLAMP_TO_EDGE:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_T_CLAMP;
+ break;
+ case GL_REPEAT:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_T_WRAP;
+ break;
+ case GL_CLAMP_TO_BORDER:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_T_BORDER_COLOR;
+ break;
+ case GL_MIRRORED_REPEAT:
+ t->setup.tex_cntl |= R128_TEX_CLAMP_T_MIRROR;
+ break;
+ }
+}
+
+static void r128SetTexFilter( r128TexObjPtr t, GLenum minf, GLenum magf )
+{
+ t->setup.tex_cntl &= ~(R128_MIN_BLEND_MASK | R128_MAG_BLEND_MASK);
+
+ switch ( minf ) {
+ case GL_NEAREST:
+ t->setup.tex_cntl |= R128_MIN_BLEND_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->setup.tex_cntl |= R128_MIN_BLEND_LINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ t->setup.tex_cntl |= R128_MIN_BLEND_MIPNEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ t->setup.tex_cntl |= R128_MIN_BLEND_MIPLINEAR;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ t->setup.tex_cntl |= R128_MIN_BLEND_LINEARMIPNEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ t->setup.tex_cntl |= R128_MIN_BLEND_LINEARMIPLINEAR;
+ break;
+ }
+
+ switch ( magf ) {
+ case GL_NEAREST:
+ t->setup.tex_cntl |= R128_MAG_BLEND_NEAREST;
+ break;
+ case GL_LINEAR:
+ t->setup.tex_cntl |= R128_MAG_BLEND_LINEAR;
+ break;
+ }
+}
+
+static void r128SetTexBorderColor( r128TexObjPtr t, GLubyte c[4] )
+{
+ t->setup.tex_border_color = r128PackColor( 4, c[0], c[1], c[2], c[3] );
+}
+
+
+static r128TexObjPtr r128AllocTexObj( struct gl_texture_object *texObj )
+{
+ r128TexObjPtr t;
+
+ if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p )\n", __FUNCTION__, texObj );
+ }
+
+ t = (r128TexObjPtr) CALLOC_STRUCT( r128_tex_obj );
+ texObj->DriverData = t;
+ if ( t != NULL ) {
+
+ /* Initialize non-image-dependent parts of the state:
+ */
+ t->base.tObj = texObj;
+
+ /* FIXME Something here to set initial values for other parts of
+ * FIXME t->setup?
+ */
+
+ make_empty_list( (driTextureObject *) t );
+
+ r128SetTexWrap( t, texObj->WrapS, texObj->WrapT );
+ r128SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
+ r128SetTexBorderColor( t, texObj->_BorderChan );
+ }
+
+ return t;
+}
+
+
+/* Called by the _mesa_store_teximage[123]d() functions. */
+static const struct gl_texture_format *
+r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ (void) format;
+ (void) type;
+
+ switch ( internalFormat ) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case GL_COMPRESSED_ALPHA:
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ case 4:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGBA:
+ case GL_RGBA2:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ if (rmesa->r128Screen->cpp == 4)
+ return &_mesa_texformat_argb8888;
+ else
+ return &_mesa_texformat_argb4444;
+ case GL_RGBA4:
+ return &_mesa_texformat_argb4444;
+
+ case 3:
+ case GL_RGB:
+ case GL_COMPRESSED_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ if (rmesa->r128Screen->cpp == 4)
+ return &_mesa_texformat_argb8888;
+ else
+ return &_mesa_texformat_rgb565;
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case GL_COMPRESSED_LUMINANCE:
+ if (rmesa->r128Screen->cpp == 4)
+ return &_mesa_texformat_argb8888; /* inefficient but accurate */
+ else
+ return &_mesa_texformat_rgb565;
+
+ case GL_INTENSITY4:
+ return &_mesa_texformat_argb4444;
+ case GL_INTENSITY:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_COMPRESSED_INTENSITY:
+ if (rmesa->r128Screen->cpp == 4)
+ return &_mesa_texformat_argb8888; /* inefficient but accurate */
+ else
+ return &_mesa_texformat_argb4444;
+
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ return &_mesa_texformat_ci8;
+
+ case GL_YCBCR_MESA:
+ if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
+ type == GL_UNSIGNED_BYTE)
+ return &_mesa_texformat_ycbcr;
+ else
+ return &_mesa_texformat_ycbcr_rev;
+
+ default:
+ _mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ );
+ return NULL;
+ }
+}
+
+
+static void r128TexImage1D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+
+ if ( t ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r128AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ return;
+ }
+ }
+
+ /* Note, this will call r128ChooseTextureFormat */
+ _mesa_store_teximage1d( ctx, target, level, internalFormat,
+ width, border, format, type,
+ pixels, packing, texObj, texImage );
+
+ t->dirty_images[0] |= (1 << level);
+}
+
+
+static void r128TexSubImage1D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+
+ assert( t ); /* this _should_ be true */
+ if ( t ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r128AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
+ return;
+ }
+ }
+
+ _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
+ format, type, pixels, packing, texObj,
+ texImage);
+
+ t->dirty_images[0] |= (1 << level);
+}
+
+
+static void r128TexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+
+ if ( t ) {
+ driSwapOutTextureObject( (driTextureObject *) t );
+ }
+ else {
+ t = (driTextureObject *) r128AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+ }
+
+ /* Note, this will call r128ChooseTextureFormat */
+ _mesa_store_teximage2d(ctx, target, level, internalFormat,
+ width, height, border, format, type, pixels,
+ &ctx->Unpack, texObj, texImage);
+
+ t->dirty_images[0] |= (1 << level);
+}
+
+
+static void r128TexSubImage2D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+
+ assert( t ); /* this _should_ be true */
+ if ( t ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) r128AllocTexObj(texObj);
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+ }
+
+ _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, type, pixels, packing, texObj,
+ texImage);
+ t->dirty_images[0] |= (1 << level);
+}
+
+
+static void r128DDTexEnv( GLcontext *ctx, GLenum target,
+ GLenum pname, const GLfloat *param )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit;
+ GLubyte c[4];
+
+ if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %s )\n",
+ __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
+ }
+
+ switch ( pname ) {
+ case GL_TEXTURE_ENV_MODE:
+ FLUSH_BATCH( rmesa );
+ rmesa->new_state |= R128_NEW_ALPHA;
+ break;
+
+ case GL_TEXTURE_ENV_COLOR:
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ CLAMPED_FLOAT_TO_UBYTE( c[0], texUnit->EnvColor[0] );
+ CLAMPED_FLOAT_TO_UBYTE( c[1], texUnit->EnvColor[1] );
+ CLAMPED_FLOAT_TO_UBYTE( c[2], texUnit->EnvColor[2] );
+ CLAMPED_FLOAT_TO_UBYTE( c[3], texUnit->EnvColor[3] );
+ rmesa->env_color = r128PackColor( 4, c[0], c[1], c[2], c[3] );
+ if ( rmesa->setup.constant_color_c != rmesa->env_color ) {
+ FLUSH_BATCH( rmesa );
+ rmesa->setup.constant_color_c = rmesa->env_color;
+
+ /* More complex multitexture/multipass fallbacks for GL_BLEND
+ * can be done later, but this allows a single pass GL_BLEND
+ * in some cases (ie. Performer town demo). This is only
+ * applicable to the regular Rage 128, as the Pro and M3 can
+ * handle true single-pass GL_BLEND texturing.
+ */
+ rmesa->blend_flags &= ~R128_BLEND_ENV_COLOR;
+ if ( R128_IS_PLAIN( rmesa ) &&
+ rmesa->env_color != 0x00000000 &&
+ rmesa->env_color != 0xff000000 &&
+ rmesa->env_color != 0x00ffffff &&
+ rmesa->env_color != 0xffffffff ) {
+ rmesa->blend_flags |= R128_BLEND_ENV_COLOR;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_LOD_BIAS_EXT:
+ do {
+ CARD32 t = rmesa->setup.tex_cntl_c;
+ GLint bias;
+ CARD32 b;
+
+ /* GTH: This isn't exactly correct, but gives good results up to a
+ * certain point. It is better than completely ignoring the LOD
+ * bias. Unfortunately there isn't much range in the bias, the
+ * spec mentions strides that vary between 0.5 and 2.0 but these
+ * numbers don't seem to relate the the GL LOD bias value at all.
+ */
+ if ( param[0] >= 1.0 ) {
+ bias = -128;
+ } else if ( param[0] >= 0.5 ) {
+ bias = -64;
+ } else if ( param[0] >= 0.25 ) {
+ bias = 0;
+ } else if ( param[0] >= 0.0 ) {
+ bias = 63;
+ } else {
+ bias = 127;
+ }
+
+ b = (CARD32)bias & 0xff;
+ t &= ~R128_LOD_BIAS_MASK;
+ t |= (b << R128_LOD_BIAS_SHIFT);
+
+ if ( rmesa->setup.tex_cntl_c != t ) {
+ FLUSH_BATCH( rmesa );
+ rmesa->setup.tex_cntl_c = t;
+ rmesa->dirty |= R128_UPLOAD_CONTEXT;
+ }
+ } while (0);
+ break;
+
+ default:
+ return;
+ }
+}
+
+
+static void r128DDTexParameter( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj,
+ GLenum pname, const GLfloat *params )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ r128TexObjPtr t = (r128TexObjPtr)tObj->DriverData;
+
+ if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %s )\n",
+ __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
+ }
+
+ if ( ( target != GL_TEXTURE_2D ) && ( target != GL_TEXTURE_1D ) )
+ return;
+
+ switch ( pname ) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ if ( t->base.bound ) FLUSH_BATCH( rmesa );
+ r128SetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
+ break;
+
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ if ( t->base.bound ) FLUSH_BATCH( rmesa );
+ r128SetTexWrap( t, tObj->WrapS, tObj->WrapT );
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ if ( t->base.bound ) FLUSH_BATCH( rmesa );
+ r128SetTexBorderColor( t, tObj->_BorderChan );
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ /* This isn't the most efficient solution but there doesn't appear to
+ * be a nice alternative for R128. Since there's no LOD clamping,
+ * we just have to rely on loading the right subset of mipmap levels
+ * to simulate a clamped LOD.
+ */
+ if ( t->base.bound ) FLUSH_BATCH( rmesa );
+ driSwapOutTextureObject( (driTextureObject *) t );
+ break;
+
+ default:
+ return;
+ }
+}
+
+static void r128DDBindTexture( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj )
+{
+ if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
+ fprintf( stderr, "%s( %p ) unit=%d\n", __FUNCTION__, tObj,
+ ctx->Texture.CurrentUnit );
+ }
+
+ if ( target == GL_TEXTURE_2D || target == GL_TEXTURE_1D ) {
+ if ( tObj->DriverData == NULL ) {
+ r128AllocTexObj( tObj );
+ }
+ }
+}
+
+static void r128DDDeleteTexture( GLcontext *ctx,
+ struct gl_texture_object *tObj )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+ driTextureObject * t = (driTextureObject *) tObj->DriverData;
+
+ if ( t ) {
+ if ( t->bound && rmesa ) {
+ FLUSH_BATCH( rmesa );
+ }
+
+ driDestroyTextureObject( t );
+ }
+}
+
+void r128DDInitTextureFuncs( GLcontext *ctx )
+{
+ r128ContextPtr rmesa = R128_CONTEXT(ctx);
+
+
+ ctx->Driver.TexEnv = r128DDTexEnv;
+ ctx->Driver.ChooseTextureFormat = r128ChooseTextureFormat;
+ ctx->Driver.TexImage1D = r128TexImage1D;
+ ctx->Driver.TexSubImage1D = r128TexSubImage1D;
+ ctx->Driver.TexImage2D = r128TexImage2D;
+ ctx->Driver.TexSubImage2D = r128TexSubImage2D;
+ ctx->Driver.TexImage3D = _mesa_store_teximage3d;
+ ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+ ctx->Driver.CopyTexImage1D = _swrast_copy_teximage1d;
+ ctx->Driver.CopyTexImage2D = _swrast_copy_teximage2d;
+ ctx->Driver.CopyTexSubImage1D = _swrast_copy_texsubimage1d;
+ ctx->Driver.CopyTexSubImage2D = _swrast_copy_texsubimage2d;
+ ctx->Driver.CopyTexSubImage3D = _swrast_copy_texsubimage3d;
+ ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
+ ctx->Driver.TexParameter = r128DDTexParameter;
+ ctx->Driver.BindTexture = r128DDBindTexture;
+ ctx->Driver.DeleteTexture = r128DDDeleteTexture;
+ ctx->Driver.UpdateTexturePalette = NULL;
+ ctx->Driver.ActiveTexture = NULL;
+ ctx->Driver.IsTextureResident = driIsTextureResident;
+ ctx->Driver.PrioritizeTexture = NULL;
+
+ driInitTextureObjects( ctx, & rmesa->swapped,
+ DRI_TEXMGR_DO_TEXTURE_1D
+ | DRI_TEXMGR_DO_TEXTURE_2D );
+}