summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/r200/r200_context.c
diff options
context:
space:
mode:
authorEric Anholt <anholt@FreeBSD.org>2004-09-22 06:27:02 +0000
committerEric Anholt <anholt@FreeBSD.org>2004-09-22 06:27:02 +0000
commit0c8f8d3dc9d60ed34eeca7f3606651420a81753c (patch)
tree3876839944c4194d4eac39863e96b64c4cfd7683 /src/mesa/drivers/dri/r200/r200_context.c
parent029ee9c680cd097b82d3d301b3854d57993d4464 (diff)
The previous code would emit a full set of state during the first EmitState on
a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the case of context switching). This was rather inefficient. Instead, after flushing a cmdbuf, mark the state as needing to be saved on UNLOCK. Then, at the beginning of flushing a cmdbuf, if we actually have lost the context, go back and emit a new cmdbuf with the full set of state, before continuing with the cmdbuf flush. Also, remove the dirty/clean atom lists, since atoms are emitted in a fixed order these days, and go with a simpler single list. Provides a 14% improvement in ipers performance in my tests, along with other apps.
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_context.c')
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index 4151b1598e..c5fdc86a29 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -323,7 +323,7 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
rmesa->swtcl.RenderIndex = ~0;
- rmesa->lost_context = 1;
+ rmesa->hw.all_dirty = 1;
/* Set the maximum texture size small enough that we can guarentee that
* all texture units can bind a maximal texture and have them both in