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authorDave Airlie <airlied@redhat.com>2009-01-13 22:55:27 +1000
committerDave Airlie <airlied@redhat.com>2009-01-13 22:55:27 +1000
commit692ca82116485a9c6191e5265c5b369d5b4f82f3 (patch)
tree20f9d1cba879dc5ccca473a5c04e39605cfaee72 /src/mesa/drivers/dri/r200/r200_context.h
parent4b9a09e9f63791787fb9a276a4efd685b399be52 (diff)
radeon/r200: start splitting out commonalities into separate headers
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_context.h')
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.h211
1 files changed, 22 insertions, 189 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h
index 14a1dda46a..dd9944173a 100644
--- a/src/mesa/drivers/dri/r200/r200_context.h
+++ b/src/mesa/drivers/dri/r200/r200_context.h
@@ -53,49 +53,27 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#error This driver requires a newer libdrm to compile
#endif
+#include "common_context.h"
+
struct r200_context;
typedef struct r200_context r200ContextRec;
typedef struct r200_context *r200ContextPtr;
-/* This union is used to avoid warnings/miscompilation
- with float to uint32_t casts due to strict-aliasing */
-typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
-
#include "r200_lock.h"
#include "radeon_screen.h"
#include "main/mm.h"
-/* Flags for software fallback cases */
-/* See correponding strings in r200_swtcl.c */
-#define R200_FALLBACK_TEXTURE 0x01
-#define R200_FALLBACK_DRAW_BUFFER 0x02
-#define R200_FALLBACK_STENCIL 0x04
-#define R200_FALLBACK_RENDER_MODE 0x08
-#define R200_FALLBACK_DISABLE 0x10
-#define R200_FALLBACK_BORDER_MODE 0x20
-
-/* The blit width for texture uploads
- */
-#define BLIT_WIDTH_BYTES 1024
-
-/* Use the templated vertex format:
- */
-#define COLOR_IS_RGBA
-#define TAG(x) r200##x
-#include "tnl_dd/t_dd_vertex.h"
-#undef TAG
-
typedef void (*r200_tri_func)( r200ContextPtr,
- r200Vertex *,
- r200Vertex *,
- r200Vertex * );
+ radeonVertex *,
+ radeonVertex *,
+ radeonVertex * );
typedef void (*r200_line_func)( r200ContextPtr,
- r200Vertex *,
- r200Vertex * );
+ radeonVertex *,
+ radeonVertex * );
typedef void (*r200_point_func)( r200ContextPtr,
- r200Vertex * );
+ radeonVertex * );
struct r200_vertex_program {
@@ -112,93 +90,11 @@ struct r200_vertex_program {
int fogmode;
};
-struct r200_colorbuffer_state {
- GLuint clear;
-#if 000
- GLint drawOffset, drawPitch;
-#endif
- int roundEnable;
-};
-
-
-struct r200_depthbuffer_state {
- GLuint clear;
- GLfloat scale;
-};
-
-#if 000
-struct r200_pixel_state {
- GLint readOffset, readPitch;
-};
-#endif
-
-struct r200_scissor_state {
- drm_clip_rect_t rect;
- GLboolean enabled;
-
- GLuint numClipRects; /* Cliprects active */
- GLuint numAllocedClipRects; /* Cliprects available */
- drm_clip_rect_t *pClipRects;
-};
-
-struct r200_stencilbuffer_state {
- GLboolean hwBuffer;
- GLuint clear; /* rb3d_stencilrefmask value */
-};
-
-struct r200_stipple_state {
- GLuint mask[32];
-};
-
-
-
-#define TEX_0 0x1
-#define TEX_1 0x2
-#define TEX_2 0x4
-#define TEX_3 0x8
-#define TEX_4 0x10
-#define TEX_5 0x20
-#define TEX_ALL 0x3f
-
-typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
-
-/* Texture object in locally shared texture space.
- */
-struct r200_tex_obj {
- driTextureObject base;
-
- GLuint bufAddr; /* Offset to start of locally
- shared texture block */
-
- GLuint dirty_state; /* Flags (1 per texunit) for
- whether or not this texobj
- has dirty hardware state
- (pp_*) that needs to be
- brought into the
- texunit. */
-
- drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
- /* Six, for the cube faces */
- GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
-
- GLuint pp_txfilter; /* hardware register values */
- GLuint pp_txformat;
- GLuint pp_txformat_x;
- GLuint pp_txoffset; /* Image location in texmem.
- All cube faces follow. */
- GLuint pp_txsize; /* npot only */
- GLuint pp_txpitch; /* npot only */
- GLuint pp_border_color;
- GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
-
- GLboolean border_fallback;
-
- GLuint tile_bits; /* hw texture tile bits used on this texture */
-};
+#define R200_TEX_ALL 0x3f
struct r200_texture_env_state {
- r200TexObjPtr texobj;
+ radeonTexObjPtr texobj;
GLuint outputreg;
GLuint unitneeded;
};
@@ -214,14 +110,13 @@ struct r200_state_atom {
struct r200_state_atom *next, *prev;
const char *name; /* for debug */
int cmd_size; /* size in bytes */
+ GLuint is_tcl;
GLuint idx;
int *cmd; /* one or more cmd's */
int *lastcmd; /* one or more cmd's */
GLboolean dirty;
GLboolean (*check)( GLcontext *, int ); /* is this state active? */
};
-
-
/* Trying to keep these relatively short as the variables are becoming
* extravagently long. Drop the driver name prefix off the front of
@@ -648,54 +543,22 @@ struct r200_hw_state {
struct r200_state {
/* Derived state for internal purposes:
*/
- struct r200_colorbuffer_state color;
- struct r200_depthbuffer_state depth;
+ struct radeon_colorbuffer_state color;
+ struct radeon_depthbuffer_state depth;
#if 00
struct r200_pixel_state pixel;
#endif
- struct r200_scissor_state scissor;
- struct r200_stencilbuffer_state stencil;
- struct r200_stipple_state stipple;
+ struct radeon_scissor_state scissor;
+ struct radeon_stencilbuffer_state stencil;
+ struct radeon_stipple_state stipple;
struct r200_texture_state texture;
GLuint envneeded;
};
-/* Need refcounting on dma buffers:
- */
-struct r200_dma_buffer {
- int refcount; /* the number of retained regions in buf */
- drmBufPtr buf;
-};
-
#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \
(rvb)->address - rmesa->dma.buf0_address + \
(rvb)->start)
-/* A retained region, eg vertices for indexed vertices.
- */
-struct r200_dma_region {
- struct r200_dma_buffer *buf;
- char *address; /* == buf->address */
- int start, end, ptr; /* offsets from start of buf */
- int aos_start;
- int aos_stride;
- int aos_size;
-};
-
-
-struct r200_dma {
- /* Active dma region. Allocations for vertices and retained
- * regions come from here. Also used for emitting random vertices,
- * these may be flushed by calling flush_current();
- */
- struct r200_dma_region current;
-
- void (*flush)( r200ContextPtr );
-
- char *buf0_address; /* start of buf[0], for index calcs */
- GLuint nr_released_bufs; /* flush after so many buffers released */
-};
-
struct r200_dri_mirror {
__DRIcontextPrivate *context; /* DRI context */
__DRIscreenPrivate *screen; /* DRI screen */
@@ -726,13 +589,13 @@ struct r200_tcl_info {
GLuint hw_primitive;
/* hw can handle 12 components max */
- struct r200_dma_region *aos_components[12];
+ struct radeon_dma_region *aos_components[12];
GLuint nr_aos_components;
GLuint *Elts;
- struct r200_dma_region indexed_verts;
- struct r200_dma_region vertex_data[15];
+ struct radeon_dma_region indexed_verts;
+ struct radeon_dma_region vertex_data[15];
};
@@ -788,26 +651,11 @@ struct r200_swtcl_info {
*/
GLboolean needproj;
- struct r200_dma_region indexed_verts;
-};
-
-
-struct r200_ioctl {
- GLuint vertex_offset;
- GLuint vertex_size;
+ struct radeon_dma_region indexed_verts;
};
-#define R200_MAX_PRIMS 64
-
-
-
-struct r200_prim {
- GLuint start;
- GLuint end;
- GLuint prim;
-};
/* A maximum total of 29 elements per vertex: 3 floats for position, 3
* floats for normal, 4 floats for color, 4 bytes for secondary color,
@@ -849,8 +697,8 @@ struct r200_context {
/* Vertex buffers
*/
- struct r200_ioctl ioctl;
- struct r200_dma dma;
+ struct radeon_ioctl ioctl;
+ struct radeon_dma dma;
struct r200_store store;
/* A full state emit as of the first state emit in the main store, in case
* the context is lost.
@@ -927,21 +775,6 @@ struct r200_context {
#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
-static INLINE GLuint r200PackColor( GLuint cpp,
- GLubyte r, GLubyte g,
- GLubyte b, GLubyte a )
-{
- switch ( cpp ) {
- case 2:
- return PACK_COLOR_565( r, g, b );
- case 4:
- return PACK_COLOR_8888( a, r, g, b );
- default:
- return 0;
- }
-}
-
-
extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,