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authorBrian Paul <brian.paul@tungstengraphics.com>2004-01-23 01:59:54 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-01-23 01:59:54 +0000
commit4f295cee73bae1f687efe2dc062522b40d90b1e4 (patch)
tree82efe0da331881d5b63bf6805985e909369b58bf /src/mesa/drivers/dri/r200/r200_context.h
parentedd1d86c740811e59272e2ba0f7ebe0caf9cf57c (diff)
Initial support for floating point and signed texture formats.
New "FetchTexelFuncF()" function returns texels in floating point format. Only used for depth component images at this time. Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing need for a bunch of ugly casts.
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_context.h')
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