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authorBrian <brian.paul@tungstengraphics.com>2008-01-06 10:43:20 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-06 10:43:20 -0700
commitff73c783cc47361ff0dd819c82d067b4b85870dd (patch)
tree07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/drivers/dri/r200/r200_pixel.c
parent9f6022d0567dc1288888212d7128acc48795b306 (diff)
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_pixel.c')
-rw-r--r--src/mesa/drivers/dri/r200/r200_pixel.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_pixel.c b/src/mesa/drivers/dri/r200/r200_pixel.c
index 2f5aab0744..db8ceeabe0 100644
--- a/src/mesa/drivers/dri/r200/r200_pixel.c
+++ b/src/mesa/drivers/dri/r200/r200_pixel.c
@@ -294,7 +294,7 @@ static void do_draw_pix( GLcontext *ctx,
r200ContextPtr rmesa = R200_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = rmesa->dri.drawable;
drm_clip_rect_t *box = dPriv->pClipRects;
- struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorDrawBuffers[0][0];
+ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorDrawBuffers[0];
driRenderbuffer *drb = (driRenderbuffer *) rb;
int nbox = dPriv->numClipRects;
int i;
@@ -388,7 +388,7 @@ r200TryDrawPixels( GLcontext *ctx,
fprintf(stderr, "%s\n", __FUNCTION__);
/* check that we're drawing to exactly one color buffer */
- if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1)
+ if (ctx->DrawBuffer->_NumColorDrawBuffers != 1)
return GL_FALSE;
switch (format) {