summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/r200/r200_span.c
diff options
context:
space:
mode:
authorBrian <brian.paul@tungstengraphics.com>2008-01-06 10:43:20 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-06 10:43:20 -0700
commitff73c783cc47361ff0dd819c82d067b4b85870dd (patch)
tree07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/drivers/dri/r200/r200_span.c
parent9f6022d0567dc1288888212d7128acc48795b306 (diff)
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_span.c')
-rw-r--r--src/mesa/drivers/dri/r200/r200_span.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_span.c b/src/mesa/drivers/dri/r200/r200_span.c
index fe427bdcde..ff2eb01122 100644
--- a/src/mesa/drivers/dri/r200/r200_span.c
+++ b/src/mesa/drivers/dri/r200/r200_span.c
@@ -255,7 +255,7 @@ static void r200SpanRenderStart( GLcontext *ctx )
{
int p;
driRenderbuffer *drb =
- (driRenderbuffer *) ctx->WinSysDrawBuffer->_ColorDrawBuffers[0][0];
+ (driRenderbuffer *) ctx->WinSysDrawBuffer->_ColorDrawBuffers[0];
volatile int *buf =
(volatile int *)(rmesa->dri.screen->pFB + drb->offset);
p = *buf;