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authorRoland Scheidegger <rscheidegger@gmx.ch>2005-09-12 21:20:10 +0000
committerRoland Scheidegger <rscheidegger@gmx.ch>2005-09-12 21:20:10 +0000
commitf20917de5bd2b1fc152e74304d3649a1f6042422 (patch)
tree9a5390f0f8cda2d046edd0387ab1c502981f159c /src/mesa/drivers/dri/r200/r200_tex.h
parent11543624edbee91f1257a614f0778999bc170345 (diff)
add complete support for ATI_fragment_shader for the r200. Most of the new code is in the new file r200_fragshader.c. Reverse engeneered by Dave Airlie and me
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_tex.h')
-rw-r--r--src/mesa/drivers/dri/r200/r200_tex.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_tex.h b/src/mesa/drivers/dri/r200/r200_tex.h
index acabbc11bd..4438cc02a8 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.h
+++ b/src/mesa/drivers/dri/r200/r200_tex.h
@@ -44,4 +44,8 @@ extern void r200DestroyTexObj( r200ContextPtr rmesa, r200TexObjPtr t );
extern void r200InitTextureFuncs( struct dd_function_table *functions );
+extern void r200UpdateFragmentShader( GLcontext *ctx );
+
+extern void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d );
+
#endif /* __R200_TEX_H__ */