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authorIan Romanick <idr@us.ibm.com>2004-05-05 20:16:17 +0000
committerIan Romanick <idr@us.ibm.com>2004-05-05 20:16:17 +0000
commit95a0bd6762737bb25bdf5c4147da9d1372f6aac3 (patch)
tree4621bed2826ef56c66ea12e401a75bdf062a332f /src/mesa/drivers/dri/r200/r200_vtxfmt.c
parent4045b6e5b85ee407a21559155c34d16fd63dc79c (diff)
Added support for the 3rd texture coordinate for cubemaps and 3D
textures. progs/demos/cubemap and progs/demos/stex3d seem to work correctly at all tcl_mode settings. x86 / SSE codegen is currently disabled.
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_vtxfmt.c')
-rw-r--r--src/mesa/drivers/dri/r200/r200_vtxfmt.c232
1 files changed, 161 insertions, 71 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_vtxfmt.c b/src/mesa/drivers/dri/r200/r200_vtxfmt.c
index f90a3a5cc1..c63518fefb 100644
--- a/src/mesa/drivers/dri/r200/r200_vtxfmt.c
+++ b/src/mesa/drivers/dri/r200/r200_vtxfmt.c
@@ -88,10 +88,14 @@ static void count_funcs( r200ContextPtr rmesa )
count_func( "SecondaryColor3ubv", &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
count_func( "Normal3f", &rmesa->vb.dfn_cache.Normal3f );
count_func( "Normal3fv", &rmesa->vb.dfn_cache.Normal3fv );
+ count_func( "TexCoord3f", &rmesa->vb.dfn_cache.TexCoord3f );
+ count_func( "TexCoord3fv", &rmesa->vb.dfn_cache.TexCoord3fv );
count_func( "TexCoord2f", &rmesa->vb.dfn_cache.TexCoord2f );
count_func( "TexCoord2fv", &rmesa->vb.dfn_cache.TexCoord2fv );
count_func( "TexCoord1f", &rmesa->vb.dfn_cache.TexCoord1f );
count_func( "TexCoord1fv", &rmesa->vb.dfn_cache.TexCoord1fv );
+ count_func( "MultiTexCoord3fARB", &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
+ count_func( "MultiTexCoord3fvARB", &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
count_func( "MultiTexCoord2fARB", &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
count_func( "MultiTexCoord2fvARB", &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
count_func( "MultiTexCoord1fARB", &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
@@ -102,6 +106,7 @@ static void count_funcs( r200ContextPtr rmesa )
void r200_copy_to_current( GLcontext *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ unsigned i;
if (R200_DEBUG & DEBUG_VFMT)
fprintf(stderr, "%s\n", __FUNCTION__);
@@ -145,18 +150,29 @@ void r200_copy_to_current( GLcontext *ctx )
ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2] = UBYTE_TO_FLOAT( rmesa->vb.specptr->blue );
}
- if (rmesa->vb.vtxfmt_1 & (7 << R200_VTX_TEX0_COMP_CNT_SHIFT)) {
- ctx->Current.Attrib[VERT_ATTRIB_TEX0][0] = rmesa->vb.texcoordptr[0][0];
- ctx->Current.Attrib[VERT_ATTRIB_TEX0][1] = rmesa->vb.texcoordptr[0][1];
- ctx->Current.Attrib[VERT_ATTRIB_TEX0][2] = 0.0F;
- ctx->Current.Attrib[VERT_ATTRIB_TEX0][3] = 1.0F;
- }
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ const unsigned count = VTX_TEXn_COUNT( rmesa->vb.vtxfmt_1, i );
+ GLfloat * const src = rmesa->vb.texcoordptr[i];
+
+ if ( count != 0 ) {
+ switch( count ) {
+ case 3:
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1];
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = src[2];
+ break;
+ case 2:
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = src[1];
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F;
+ break;
+ case 1:
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][1] = 0.0F;
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][2] = 0.0F;
+ break;
+ }
- if (rmesa->vb.vtxfmt_1 & (7 << R200_VTX_TEX1_COMP_CNT_SHIFT)) {
- ctx->Current.Attrib[VERT_ATTRIB_TEX1][0] = rmesa->vb.texcoordptr[1][0];
- ctx->Current.Attrib[VERT_ATTRIB_TEX1][1] = rmesa->vb.texcoordptr[1][1];
- ctx->Current.Attrib[VERT_ATTRIB_TEX1][2] = 0.0F;
- ctx->Current.Attrib[VERT_ATTRIB_TEX1][3] = 1.0F;
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][0] = src[0];
+ ctx->Current.Attrib[VERT_ATTRIB_TEX0+i][3] = 1.0F;
+ }
}
ctx->Driver.NeedFlush &= ~FLUSH_UPDATE_CURRENT;
@@ -378,6 +394,42 @@ static void VFMT_FALLBACK_OUTSIDE_BEGIN_END( const char *caller )
}
+static void dispatch_texcoord( GLuint count, GLfloat * f )
+{
+ switch( count ) {
+ case 3:
+ _glapi_Dispatch->TexCoord3fv( f );
+ break;
+ case 2:
+ _glapi_Dispatch->TexCoord2fv( f );
+ break;
+ case 1:
+ _glapi_Dispatch->TexCoord1fv( f );
+ break;
+ default:
+ assert( count == 0 );
+ break;
+ }
+}
+
+static void dispatch_multitexcoord( GLuint count, GLuint unit, GLfloat * f )
+{
+ switch( count ) {
+ case 3:
+ _glapi_Dispatch->MultiTexCoord3fvARB( GL_TEXTURE0+unit, f );
+ break;
+ case 2:
+ _glapi_Dispatch->MultiTexCoord2fvARB( GL_TEXTURE0+unit, f );
+ break;
+ case 1:
+ _glapi_Dispatch->MultiTexCoord1fvARB( GL_TEXTURE0+unit, f );
+ break;
+ default:
+ assert( count == 0 );
+ break;
+ }
+}
+
static void VFMT_FALLBACK( const char *caller )
{
GET_CURRENT_CONTEXT(ctx);
@@ -388,6 +440,8 @@ static void VFMT_FALLBACK( const char *caller )
GLuint ind1 = rmesa->vb.vtxfmt_1;
GLuint nrverts;
GLfloat alpha = 1.0;
+ GLuint count;
+ GLuint unit;
if (R200_DEBUG & (DEBUG_FALLBACKS|DEBUG_VFMT))
fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
@@ -425,6 +479,7 @@ static void VFMT_FALLBACK( const char *caller )
*/
for (i = 0 ; i < nrverts; i++) {
GLuint offset = 3;
+
if (ind0 & R200_VTX_N0) {
_glapi_Dispatch->Normal3fv( &tmp[i][offset] );
offset += 3;
@@ -448,14 +503,14 @@ static void VFMT_FALLBACK( const char *caller )
offset++;
}
- if (ind1 & (7 << R200_VTX_TEX0_COMP_CNT_SHIFT)) {
- _glapi_Dispatch->TexCoord2fv( &tmp[i][offset] );
- offset += 2;
- }
+ count = VTX_TEXn_COUNT( ind1, 0 );
+ dispatch_texcoord( count, &tmp[i][offset] );
+ offset += count;
- if (ind1 & (7 << R200_VTX_TEX1_COMP_CNT_SHIFT)) {
- _glapi_Dispatch->MultiTexCoord2fvARB( GL_TEXTURE1, &tmp[i][offset] );
- offset += 2;
+ for ( unit = 1 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) {
+ count = VTX_TEXn_COUNT( ind1, unit );
+ dispatch_multitexcoord( count, unit, &tmp[i][offset] );
+ offset += count;
}
_glapi_Dispatch->Vertex3fv( &tmp[i][0] );
@@ -492,12 +547,12 @@ static void VFMT_FALLBACK( const char *caller )
rmesa->vb.specptr->green,
rmesa->vb.specptr->blue );
- if (ind1 & (7 << R200_VTX_TEX0_COMP_CNT_SHIFT)) {
- _glapi_Dispatch->TexCoord2fv( rmesa->vb.texcoordptr[0] );
- }
+ count = VTX_TEXn_COUNT( ind1, 0 );
+ dispatch_texcoord( count, rmesa->vb.texcoordptr[0] );
- if (ind1 & (7 << R200_VTX_TEX1_COMP_CNT_SHIFT)) {
- _glapi_Dispatch->MultiTexCoord2fvARB( GL_TEXTURE1, rmesa->vb.texcoordptr[1] );
+ for ( unit = 1 ; unit < ctx->Const.MaxTextureUnits ; unit++ ) {
+ count = VTX_TEXn_COUNT( ind1, unit );
+ dispatch_multitexcoord( count, unit, rmesa->vb.texcoordptr[unit] );
}
}
@@ -582,12 +637,34 @@ static void wrap_buffer( void )
}
-
+/**
+ * Determines the hardware vertex format based on the current state vector.
+ *
+ * \returns
+ * If the hardware TCL unit is capable of handling the current state vector,
+ * \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned.
+ *
+ * \todo
+ * Make this color format selection data driven. If we receive only ubytes,
+ * send color as ubytes. Also check if converting (with free checking for
+ * overflow) is cheaper than sending floats directly.
+ *
+ * \todo
+ * When intializing texture coordinates, it might be faster to just copy the
+ * entire \c VERT_ATTRIB_TEX0 vector into the vertex buffer. It may mean that
+ * some of the data (i.e., the last texture coordinate components) get copied
+ * over, but that still may be faster than the conditional branching. If
+ * nothing else, the code will be smaller and easier to follow.
+ */
static GLboolean check_vtx_fmt( GLcontext *ctx )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
GLuint ind0 = R200_VTX_Z0;
GLuint ind1 = 0;
+ GLuint i;
+ GLuint count[R200_MAX_TEXTURE_UNITS];
+ GLuint re_cntl;
+
if (rmesa->TclFallback || rmesa->vb.fell_back || ctx->CompileFlag)
return GL_FALSE;
@@ -600,11 +677,6 @@ static GLboolean check_vtx_fmt( GLcontext *ctx )
if (ctx->Light.Enabled) {
ind0 |= R200_VTX_N0;
- /* TODO: make this data driven: If we receive only ubytes, send
- * color as ubytes. Also check if converting (with free
- * checking for overflow) is cheaper than sending floats
- * directly.
- */
if (ctx->Light.ColorMaterialEnabled)
ind0 |= R200_VTX_FP_RGBA << R200_VTX_COLOR_0_SHIFT;
else
@@ -620,36 +692,46 @@ static GLboolean check_vtx_fmt( GLcontext *ctx )
}
}
- if (ctx->Texture.Unit[0]._ReallyEnabled) {
- if (ctx->Texture.Unit[0].TexGenEnabled) {
- if (rmesa->TexGenNeedNormals[0]) {
- ind0 |= R200_VTX_N0;
+ re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D |
+ R200_VTX_STQ1_D3D |
+ R200_VTX_STQ2_D3D |
+ R200_VTX_STQ3_D3D |
+ R200_VTX_STQ4_D3D |
+ R200_VTX_STQ5_D3D );
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ count[i] = 0;
+
+ if (ctx->Texture.Unit[i]._ReallyEnabled) {
+ if (ctx->Texture.Unit[i].TexGenEnabled) {
+ if (rmesa->TexGenNeedNormals[i]) {
+ ind0 |= R200_VTX_N0;
+ }
}
- } else {
- if (ctx->Current.Attrib[VERT_ATTRIB_TEX0][2] != 0.0F ||
- ctx->Current.Attrib[VERT_ATTRIB_TEX0][3] != 1.0) {
- if (R200_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS))
- fprintf(stderr, "%s: rq0\n", __FUNCTION__);
- return GL_FALSE;
+ else {
+ switch( ctx->Texture.Unit[i]._ReallyEnabled ) {
+ case TEXTURE_CUBE_BIT:
+ re_cntl |= R200_VTX_STQ0_D3D << (2 * i);
+ /* FALLTHROUGH */
+ case TEXTURE_3D_BIT:
+ count[i] = 3;
+ break;
+ case TEXTURE_2D_BIT:
+ case TEXTURE_RECT_BIT:
+ count[i] = 2;
+ break;
+ case TEXTURE_1D_BIT:
+ count[i] = 1;
+ break;
+ }
+
+ ind1 |= count[i] << (3 * i);
}
- ind1 |= 2 << R200_VTX_TEX0_COMP_CNT_SHIFT;
}
}
- if (ctx->Texture.Unit[1]._ReallyEnabled) {
- if (ctx->Texture.Unit[1].TexGenEnabled) {
- if (rmesa->TexGenNeedNormals[1]) {
- ind0 |= R200_VTX_N0;
- }
- } else {
- if (ctx->Current.Attrib[VERT_ATTRIB_TEX1][2] != 0.0F ||
- ctx->Current.Attrib[VERT_ATTRIB_TEX1][3] != 1.0) {
- if (R200_DEBUG & (DEBUG_VFMT|DEBUG_FALLBACKS))
- fprintf(stderr, "%s: rq1\n", __FUNCTION__);
- return GL_FALSE;
- }
- ind1 |= 2 << R200_VTX_TEX1_COMP_CNT_SHIFT;
- }
+ if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) {
+ R200_STATECHANGE( rmesa, set );
+ rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl;
}
if (R200_DEBUG & (DEBUG_VFMT|DEBUG_STATE))
@@ -713,19 +795,20 @@ static GLboolean check_vtx_fmt( GLcontext *ctx )
}
- if (ind1 & (7 << R200_VTX_TEX0_COMP_CNT_SHIFT)) {
- rmesa->vb.texcoordptr[0] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
- rmesa->vb.vertex_size += 2;
- rmesa->vb.texcoordptr[0][0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0][0];
- rmesa->vb.texcoordptr[0][1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0][1];
- }
+ for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
+ if ( count[i] != 0 ) {
+ float * const attr = ctx->Current.Attrib[VERT_ATTRIB_TEX0+i];
+ unsigned j;
- if (ind1 & (7 << R200_VTX_TEX1_COMP_CNT_SHIFT)) {
- rmesa->vb.texcoordptr[1] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
- rmesa->vb.vertex_size += 2;
- rmesa->vb.texcoordptr[1][0] = ctx->Current.Attrib[VERT_ATTRIB_TEX1][0];
- rmesa->vb.texcoordptr[1][1] = ctx->Current.Attrib[VERT_ATTRIB_TEX1][1];
- }
+ rmesa->vb.texcoordptr[i] = &rmesa->vb.vertex[rmesa->vb.vertex_size].f;
+
+ for ( j = 0 ; j < count[i] ; j++ ) {
+ rmesa->vb.texcoordptr[i][j] = attr[j];
+ }
+
+ rmesa->vb.vertex_size += count[i];
+ }
+ }
if (rmesa->vb.installed_vertex_format != rmesa->vb.vtxfmt_0) {
if (R200_DEBUG & DEBUG_VFMT)
@@ -736,7 +819,10 @@ static GLboolean check_vtx_fmt( GLcontext *ctx )
if (R200_DEBUG & DEBUG_VFMT)
fprintf(stderr, "%s -- success\n", __FUNCTION__);
-
+
+ fprintf( stderr, "[%s:%u] vertex size = %u\n", __func__, __LINE__,
+ rmesa->vb.vertex_size );
+
return GL_TRUE;
}
@@ -1026,12 +1112,8 @@ void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen )
vfmt->EvalMesh2 = r200_fallback_EvalMesh2;
vfmt->EvalPoint1 = r200_fallback_EvalPoint1;
vfmt->EvalPoint2 = r200_fallback_EvalPoint2;
- vfmt->TexCoord3f = r200_fallback_TexCoord3f;
- vfmt->TexCoord3fv = r200_fallback_TexCoord3fv;
vfmt->TexCoord4f = r200_fallback_TexCoord4f;
vfmt->TexCoord4fv = r200_fallback_TexCoord4fv;
- vfmt->MultiTexCoord3fARB = r200_fallback_MultiTexCoord3fARB;
- vfmt->MultiTexCoord3fvARB = r200_fallback_MultiTexCoord3fvARB;
vfmt->MultiTexCoord4fARB = r200_fallback_MultiTexCoord4fARB;
vfmt->MultiTexCoord4fvARB = r200_fallback_MultiTexCoord4fvARB;
vfmt->Vertex4f = r200_fallback_Vertex4f;
@@ -1071,10 +1153,14 @@ void r200VtxfmtInit( GLcontext *ctx, GLboolean useCodegen )
make_empty_list( &rmesa->vb.dfn_cache.SecondaryColor3ubvEXT );
make_empty_list( &rmesa->vb.dfn_cache.Normal3f );
make_empty_list( &rmesa->vb.dfn_cache.Normal3fv );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord3f );
+ make_empty_list( &rmesa->vb.dfn_cache.TexCoord3fv );
make_empty_list( &rmesa->vb.dfn_cache.TexCoord2f );
make_empty_list( &rmesa->vb.dfn_cache.TexCoord2fv );
make_empty_list( &rmesa->vb.dfn_cache.TexCoord1f );
make_empty_list( &rmesa->vb.dfn_cache.TexCoord1fv );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
+ make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
make_empty_list( &rmesa->vb.dfn_cache.MultiTexCoord1fARB );
@@ -1126,10 +1212,14 @@ void r200VtxfmtDestroy( GLcontext *ctx )
free_funcs( &rmesa->vb.dfn_cache.SecondaryColor3fvEXT );
free_funcs( &rmesa->vb.dfn_cache.Normal3f );
free_funcs( &rmesa->vb.dfn_cache.Normal3fv );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord3f );
+ free_funcs( &rmesa->vb.dfn_cache.TexCoord3fv );
free_funcs( &rmesa->vb.dfn_cache.TexCoord2f );
free_funcs( &rmesa->vb.dfn_cache.TexCoord2fv );
free_funcs( &rmesa->vb.dfn_cache.TexCoord1f );
free_funcs( &rmesa->vb.dfn_cache.TexCoord1fv );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fARB );
+ free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord3fvARB );
free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fARB );
free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord2fvARB );
free_funcs( &rmesa->vb.dfn_cache.MultiTexCoord1fARB );