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authorNicolai Haehnle <nhaehnle@gmail.com>2008-06-07 21:07:28 +0200
committerNicolai Haehnle <nhaehnle@gmail.com>2008-06-07 21:08:43 +0200
commitcb1687660844d42f929e11a2261c0eeb3fe859be (patch)
treee493ede97a1019adf66574c6ced06683cb14cce7 /src/mesa/drivers/dri/r300/r300_context.h
parent7cb63a25de47bd941efd04c39d2758c2e91a313a (diff)
r300: Some cleanups in depth and stencil state handling
This also fixes a bug with Zfunc set to GL_NEVER in glean/paths.
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_context.h')
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index b33dfeafdd..3ac87d173b 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -574,9 +574,7 @@ struct r300_depthbuffer_state {
};
struct r300_stencilbuffer_state {
- GLuint clear;
GLboolean hw_stencil;
-
};
/* Vertex shader state */