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authorMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
committerMichal Krol <mjkrol@gmail.org>2006-04-11 11:41:11 +0000
commitbb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d (patch)
tree8474881f1f529e1217d3442a98defb1a667b8403 /src/mesa/drivers/dri/r300/r300_maos.c
parentd90ad3fd876860b7a2ba763c031e46f76e4c47c6 (diff)
More GLSL code:
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_maos.c')
-rw-r--r--src/mesa/drivers/dri/r300/r300_maos.c50
1 files changed, 26 insertions, 24 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_maos.c b/src/mesa/drivers/dri/r300/r300_maos.c
index 1aa005c720..290ffb44ea 100644
--- a/src/mesa/drivers/dri/r300/r300_maos.c
+++ b/src/mesa/drivers/dri/r300/r300_maos.c
@@ -268,8 +268,10 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
GLuint vic_1 = 0; /* R300_VAP_INPUT_CNTL_1 */
GLuint aa_vap_reg = 0; /* VAP register assignment */
GLuint i;
- GLuint inputs = 0;
-
+ DECLARE_RENDERINPUTS(inputs_bitset);
+
+ RENDERINPUTS_ZERO( inputs_bitset );
+
#define CONFIGURE_AOS(r, f, v, sz, cn) { \
if (RADEON_DEBUG & DEBUG_STATE) \
fprintf(stderr, "Enabling "#v "\n"); \
@@ -300,23 +302,23 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
GLuint InputsRead = CURRENT_VERTEX_SHADER(ctx)->Base.InputsRead;
struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
if (InputsRead & (1<<VERT_ATTRIB_POS)) {
- inputs |= _TNL_BIT_POS;
+ RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_POS );
rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_POS];
}
if (InputsRead & (1<<VERT_ATTRIB_NORMAL)) {
- inputs |= _TNL_BIT_NORMAL;
+ RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_NORMAL );
rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_NORMAL];
}
if (InputsRead & (1<<VERT_ATTRIB_COLOR0)) {
- inputs |= _TNL_BIT_COLOR0;
+ RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_COLOR0 );
rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_COLOR0];
}
if (InputsRead & (1<<VERT_ATTRIB_COLOR1)) {
- inputs |= _TNL_BIT_COLOR1;
+ RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_COLOR1 );
rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_COLOR1];
}
if (InputsRead & (1<<VERT_ATTRIB_FOG)) {
- inputs |= _TNL_BIT_FOG;
+ RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_FOG );
rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_FOG];
}
if(ctx->Const.MaxTextureUnits > 8) { /* Not sure if this can even happen... */
@@ -325,17 +327,17 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
}
for (i=0;i<ctx->Const.MaxTextureUnits;i++) {
if (InputsRead & (1<<(VERT_ATTRIB_TEX0+i))) {
- inputs |= _TNL_BIT_TEX0<<i;
+ RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_TEX(i) );
rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_TEX0+i];
}
}
nr = 0;
} else {
- inputs = TNL_CONTEXT(ctx)->render_inputs;
+ RENDERINPUTS_COPY( inputs_bitset, TNL_CONTEXT(ctx)->render_inputs_bitset );
}
- rmesa->state.render_inputs = inputs;
+ RENDERINPUTS_COPY( rmesa->state.render_inputs_bitset, inputs_bitset );
- if (inputs & _TNL_BIT_POS) {
+ if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_POS )) {
CONFIGURE_AOS(i_coords, AOS_FORMAT_FLOAT,
VB->AttribPtr[VERT_ATTRIB_POS],
immd ? 4 : VB->AttribPtr[VERT_ATTRIB_POS].size,
@@ -344,7 +346,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
vic_1 |= R300_INPUT_CNTL_POS;
}
- if (inputs & _TNL_BIT_NORMAL) {
+ if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_NORMAL )) {
CONFIGURE_AOS(i_normal, AOS_FORMAT_FLOAT,
VB->AttribPtr[VERT_ATTRIB_NORMAL],
immd ? 4 : VB->AttribPtr[VERT_ATTRIB_NORMAL].size,
@@ -353,7 +355,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
vic_1 |= R300_INPUT_CNTL_NORMAL;
}
- if (inputs & _TNL_BIT_COLOR0) {
+ if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR0 )) {
int emitsize=4;
if (!immd) {
@@ -376,7 +378,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
vic_1 |= R300_INPUT_CNTL_COLOR;
}
- if (inputs & _TNL_BIT_COLOR1) {
+ if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR1 )) {
int emitsize=4;
if (!immd) {
@@ -398,7 +400,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
}
#if 0
- if (inputs & _TNL_BIT_FOG) {
+ if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_FOG )) {
CONFIGURE_AOS( AOS_FORMAT_FLOAT,
VB->FogCoordPtr,
immd ? 4 : VB->FogCoordPtr->size,
@@ -408,7 +410,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
r300->state.texture.tc_count = 0;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (inputs & (_TNL_BIT_TEX0 << i)) {
+ if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_TEX(i) )) {
CONFIGURE_AOS(i_tex[i], AOS_FORMAT_FLOAT,
VB->AttribPtr[VERT_ATTRIB_TEX0+i],
immd ? 4 : VB->AttribPtr[VERT_ATTRIB_TEX0+i].size,
@@ -531,17 +533,17 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
#if 0
r300->hw.vic.cmd[R300_VIC_CNTL_1]=0;
- if(r300->state.render_inputs & _TNL_BIT_POS)
+ if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_POS ))
r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_POS;
- if(r300->state.render_inputs & _TNL_BIT_NORMAL)
+ if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_NORMAL ))
r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_NORMAL;
- if(r300->state.render_inputs & _TNL_BIT_COLOR0)
+ if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_COLOR0 ))
r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_COLOR;
for(i=0;i < ctx->Const.MaxTextureUnits;i++)
- if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i))
+ if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_TEX(i) ))
r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<<i);
#endif
@@ -573,15 +575,15 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd)
if(OutputsWritten & (1<<(VERT_RESULT_TEX0+i)))
r300->hw.vof.cmd[R300_VOF_CNTL_1] |= (4<<(3*i));
} else {
- if(inputs & _TNL_BIT_POS)
+ if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_POS ))
r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
- if(inputs & _TNL_BIT_COLOR0)
+ if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR0 ))
r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
- if(inputs & _TNL_BIT_COLOR1)
+ if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR1 ))
r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
for(i=0;i < ctx->Const.MaxTextureUnits;i++)
- if(inputs & (_TNL_BIT_TEX0<<i))
+ if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_TEX(i) ))
r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i));
}